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  • Metareview: Medal of Honor: Warfighter

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.26.2012

    Thanks to the internet, you don't have to take just take our word that Medal of Honor: Warfighter is a "design-by-committee approximation of 'AAA military shooter." Game Informer (50/100): "The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters. If Danger Close keeps executing this poorly, this once-loved series may be dangerously close to being put in a casket." OXM (50/100): "You'll also roll your eyes at cloying cutscenes that never bother to introduce a worthwhile villain, and are instead crammed with insulting caricatures of unhappy military wives. We'll acknowledge it takes a rare breed to succeed in the special forces, but the personifications of dutiful male devotion are too one-dimensional to be human, much less heroic." Destructoid (50/100): "Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year." Polygon (45/100): "While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend Medal of Honor Warfighter over the shooters it wants so desperately to resemble. In an attempt to build a bridge across Battlefield 3 and Call of Duty, Danger Close has once again fallen into the hole between them." DarkStation (40/100): "Here's the aggravating truth: Warfighter is bad. Even given the fact that it's functional and competently designed at its base, the game in no way provides a nutritive and compelling addition to the genre it wants so badly to rule. Its core premise, to provide players an "authentic" special forces warfighter experience, never comes within striking distance due to hazy plot development and abrupt, inorganic pacing."

  • Metareview: Dishonored

    by 
    David Hinkle
    David Hinkle
    10.08.2012

    Our own Alexander Sliwinski enjoyed the world of Dishonored, and hopes to see it fleshed out even further in future games – the birth of a franchise, if you will. Other reviewers may not be on the same train, but they're certainly on the same track: In a crowded fourth quarter, Dunwall has managed to stand out as a top tourist destination. IGN (92/100): "It's a shame that Dishonored's story isn't greater than the sum of its decidedly memorable parts, but its gameplay absolutely is. Each mission is built as an elaborate network of choices for players to explore, and the same can be said for Corvo himself. Each player's selection of powers, perks and other upgrades will inform how they see and interact with this world, and no two play-throughs will be exactly the same. Dishonored is a game you'll talk with your friends about, and that you'll want to play multiple times. In this game there are always other paths to be taken and other challenges to conquer, and that's a refreshing thing indeed." Gamespot (90/100): "It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year." Game Informer (87/100): "Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast. When you come face-to-face with the people who wronged you, your only dilemma is deciding which poetic method of elimination will produce the coolest result." Eurogamer (80/100): "This is a muscular and confident game, one with the utmost faith in its own fiction and a dedication to gameplay satisfaction at a microscopic level, paid off in dozens of situations that feel completely random and organic, even when they've clearly been planted there for you to find. Tighter control and a more generous approach to replay value would elevate Dishonored to true classic status, but it stands as one of the year's best all the same." Giant Bomb (80/100): "An excellent game, and one worthy of your attention. Dishonored's greatest contribution to the genre games like Deus Ex helped establish will be best appreciated by those who've been with it from the start, but Arkane has made a game rooted in manipulating artificial intelligence that plays just as well to the guy or gal who wants to shoot stuff. That's impressive."%Gallery-167794%

  • Metareview: XCOM: Enemy Unknown

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.08.2012

    XCOM: Enemy Unknown, a turn-based strategy game, is getting pretty high marks across the board. We'll let that "turn-based strategy" bit sink in before we continue.... Okay, so, it is a strategy game from Firaxis, the studio behind the accessible Civilization series, which we said in our review "deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games." Edge (90/100): "Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however – survive the stresses of management, and the strains of aliens – and you'll feel like world's greatest hero." Eurogamer (90/100): "So much craft has gone into its atmosphere, into innumerable small details that together add enormous depth and flavour to the world: the occasional conversations overheard while fiddling around in the base; the mission loading screen, which gives you a view of the troops inside the carrier, fidgeting and tapping their feet in transit; the ridiculously cute touch of soldiers acquiring nicknames like 'Longshot' or 'Odin' after a few missions; the memorial room for fallen warriors, with a cork board of photos on the wall, which records their names - and the fact that visiting it triggers, after a few seconds, the sound of a bagpipe march. " Destructoid (90/100): "I was disappointed EU didn't have a great story, at first. But, somewhere along the way, my own story played out through the game's intense missions and grueling decision making back at the base. My story is about an unlikely group of space heroes. After months of waging a seemingly impossible war, my elite squad of XCOM soldiers died." Polygon (85/100): "While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory." IGN (82/100): "Recently Firaxis has been very willing to try new things with its franchises, and it's great to see both the revival of the XCOM franchise and the extension of strategy games on the consoles. You're still likely to want a bit more depth and surprise in the tactical game, but the campaign is full of tense moments that are sure to keep you coming back for more."

  • Metareview: Resident Evil 6

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.01.2012

    A human's reaction following exposure to a virus is interesting. Now, if we were to say Resident Evil 6 is a virus, we'd have an apt analogy going on right now. Review scores are all over the place for Capcom's latest installment in the former survival-horror franchise. For our part, we called the series' latest mutation a "fully-featured, sloppy, frequently frustrating attempt to do well by everyone." Game Informer (88/100): "That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun. The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride." Eurogamer (60/100): "This game is blind to imagination and focus. Capcom's uncertainty about the series' identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns offering different, flawed expressions of that potential. And the inevitable price for this wavering is a lack of coherence." Edge (60/100): "In always trying to offer something more, Resident Evil 6 fails to refine what it has already given you. And whatever else you might say about the game, it achieves something that its predecessor never did: it steps out of Resident Evil 4's shadow and becomes its own game. Sadly, it's a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror." Gamespot (45/100): "The Bad: Loads of bad, overlong quick-time events –Excruciating overemphasis on mediocre set piece events –Ruins the pace by constantly ripping control from you – Poorly executed scripted events lead to unavoidable deaths." Destructoid (30/100): "It's not enough to say that Resident Evil 6 is poor as a Resident Evil game. That alone implies there could be a quality experience if fans can get past their preconceptions and feelings of betrayal. No, Resident Evil 6 is poor by the standards of any game, not just the high ones set by its own legacy."

  • Metareview: Torchlight 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.21.2012

    The running theme in nearly every Torchlight 2 review is its inescapable comparison to Diablo 3 – heck, even we did it in our glowing evaluation of the game. Given launch proximity and that Runic Games CEO Max Schafer co-founded Blizzard North, creating Diablo and Diablo 2, it's only natural. Even with Torchlight 2's comparison to the behemoth of Diablo 3, with its bottomless budget and army of designers, the $20 title holds its own. GameSpy (5/5): "Oh yes, there's LAN play, and yes, it works perfectly. I didn't even sign up for the Runic account you need to play online until after I'd tested out a couple of hours of four-player co-op (it supports up to six) over the gold old-fashioned LAN. Dropping in on a friend with an open game is as easy as popping open the server browser -- and when I had to leave, the other three guys kept playing as though the host dropping were no big deal." Ten Ton Hammer (93/100): "Easily the richest, lowest wattage, and most fun dungeon crawler experience launched in recent memory, at a third of the box price (and seemingly without the launch frustrations) of Diablo 3. Or just buy the four-pack for the same price of ~$US 60 and introduce or re-introduce someone to this side of PC gaming." IGN (91/100): "Torchlight 2 doesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away." GamesBeat (85/100): "Torchlight 2 is undoubtedly worth the $20 price, and it's high on replay value with new classes to discover. The problems it does have are mostly minor, but it's not for gamers looking for an involved story. And in some places, it could use a little more depth."%Gallery-166151%

  • Metareview: Madden NFL 13

    by 
    Mike Suszek
    Mike Suszek
    08.25.2012

    As the latest in EA Sports' ongoing pro football series, Madden NFL 13 introduced the hard-hitting Infinity Engine and Connected Careers mode this year as noteworthy additions among a fair amount of issues. Our review saw the game as "the foundation for eventual excellence." Here's what other critics around the web had to say about this year's Madden: GamesRadar (4.5/5): "It's not often that a stalwart franchise like this reinvents itself so significantly, but Madden NFL 13 has pulled this off with aplomb. Brimming with innovation on the field and off, it's the best Madden of the generation." EGM (8/10): "All in all, it's clear the team at Tiburon took a hard look at ways to bring the franchise back to its former glory. Some annoying bugs persist here and there, but overall, Madden NFL 13 stands as one of my favorite football experiences of this generation." Polygon (8/10): "Madden 13 gives players a ton of options without explaining them in detail, and that's an issue. But Madden NFL 13 represents a giant leap over its predecessors. It's easily the best Madden title of this console cycle, and it's notable for the ways in which it clearly sets the stage for Tiburon to make a graceful transition into the next generation." OXM (7.5/10): "The engine shows a great deal of promise, and Connected Careers features a lot of interesting ideas, but there's no question that this is a rebuilding year. The best news is that EA finally seems to be on the right track. Give it another year, and Madden may at last be a true contender."%Gallery-157686%

  • Metareview: Darksiders 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.23.2012

    Darksiders 2 is a patchwork of the best in the third-person beat-em-up action genre and that's what makes it comforting. We said in our review that "you're not required to forgive the game's faults," but it does spend more time on the good side than bad. Here's what others thought about their trip with Death. Game Informer (90/100): "One of the most polished aspects of the game is environment traversal. Death can run along walls and leap between pillars much like the Prince of Persia. These platforming-like sequences add an element of verticality to exploration, and are used extensively to unearth hidden areas. The overworld is filled with them (including numerous bonus areas and bosses). A handy fast travel ability makes backtracking painless affair." Gamespot (85/100): "Bigger doesn't mean better, of course, but this isn't a "more of the same, just bigger" kind of sequel. The game uses its expansive geography to cultivate a poetic tempo in which your intellectual triumphs are rewarded with the immediate pleasures of fleet-footed platforming and demonic brutality. In Darksiders 2, Death is not an end, but rather, a portal to a memorable saga of snarling brutes and stolen souls. " GiantBomb (4/5): "The adventure has its rough spots and the technical issues are disappointing, but these are relatively small issues in the grand scheme of things. Darksiders 2 is an exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders 2 is definitely worth looking at." IGN (75/100): "Despite its problems, I was compelled onward in my quest with Death because Darksiders 2 is simply a fun game. The RPG elements and to-the-point action all make for some solid gaming, glitches and all. It's a shame so many glaring issues hold such an ambitious endeavor back from the greatness its developers were clearly aiming for. Still, if you love action adventure games, it's certainly worth checking out - but don't expect it to rival the masterpieces it will inevitably call to mind."%Gallery-162548%

  • Metareview: Steel Battalion: Heavy Armor

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.19.2012

    Only the majestic tone of the illustrious George Takei could sum up Steel Battalion: Heavy Armor's reviews so far: "Oh my!" In our two-star review we retreated back to the Kinect game classic "It's great, when it works," but at least we seem to have scraped some functionality out of the game. Prepare thyself, for only darkness is found beyond here. OXM (75/100): "Steel Battalion: Heavy Armor isn't for everyone. In fact, some people may be more turned off by the potential for error in its Kinect controls than by the Xbox version's overbearing, multi-button controller ... War has never been this intense, and you should try to take part." Destructoid (30/100): "At its core, it's a basic mech game with a "realistic and gritty" feel to it that you've seen a million times before. Maybe at some point, the Kinect requirement can be patched out of it. Until then, piloting these Vertical Tanks even while sober may result in a loss of brain cells." Game Informer (30/100): "The mech-combat genre isn't overflowing with alternatives, but they do exist. Save yourself the aggravation and pick any one of those. You won't do any worse." IGN (30/100): "Heavy Armor might be Kinect's most spectacular failure, but it's precisely because it's so ambitious. ... Steel Battalion: Heavy Armor deserves a lot of credit for sticking its neck out in an effort to craft a fresh videogame experience. It's one of the best ideas on Xbox this year, but ultimately it's also one of the system's worst games." Polygon (10/100): "I was never able to shake the feeling of watching through a window while someone else played Steel Battalion: Heavy Armor as I shouted suggestions and waved frantically, hoping they'd notice me. So, how is Steel Battalion: Heavy Armor as a game? I honestly have no clue. You'd have to ask the guy in the other room."%Gallery-158612%

  • Metareview: Dragon's Dogma

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.23.2012

    We had some issues with Dragon's Dogma. Ok, we had more than a few issues, calling it "50 or so hours of mundane drudgery" in our review. That doesn't mean our opinion is the only one that matters. There's a whole internet out there with glowing reviews. Maybe not "glowing," but certainly more accepting. Game Informer (85/100): "Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise." Destructoid (75/100): "Should you play Dragon's Dogma? Yes. The high points are so very worth getting to, and while the main game will be cleared in a number of hours, there are lots of monsters to battle and a dose of end-game content to clear, providing more than enough to rival the Skyrims and Diablos of the world." Eurogamer (70/100): "Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles. In this way, the game echoes the adventurous, dragon-hunting spirit of its (second- and third-hand) literary influences: that sense of unpredictable peril that could be lurking in every cave and thicket. " OXM (60/100): "Dragon's Dogma has its merits, but for every great idea there's a design fumble that just leaves you scratching your head. Though it's technically sound, the game lacks the spark to elevate it beyond a "sometimes fun, mostly mediocre" experience. Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart."%Gallery-155048%

  • Metareview: Max Payne 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.14.2012

    Max, dearest of all my friends. So good to have you back. You look a little tired, friend. Is it all that leaping and shooting, or is it something more? Sit down, sip a little vodka and look at what they're saying about you. Joystiq feels you make "people die real good." What about everyone else? Take a look... G4 (100/100): "The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding. Silly distractions aside, Max Payne 3 is an action lover's wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It's bullet time...time." Game Informer (93/100): "The same great gunplay from the campaign is replicated in the multiplayer modes, and immense depth is tied to the ranking system (with a level cap of 50) and slew of unlockable guns, skins, and items. Rockstar also provides a crew system that tracks world ranks, kill-to-death ratios, and first place finishes for ­each ­crew." Giant Bomb (4/5): "Rockstar has taken a lot of risks in the ways it has reshaped the series with Max Payne 3, and there's something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar." Edge (70/100): "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue."%Gallery-155342%

  • Metareview: Fez

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.15.2012

    Fez is already on track to be this year's indie darling among critics, like Braid, Limbo or Super Meat Boy before it. Heck, it received awards before it ever launched. We called Fez "joyful" and entirely worth its protracted development. We aren't alone. Eurogamer (100/100): "It's during this stage that you'll seriously tackle the game's many secrets - all handily marked, but not at all spoiled, on the head-spinning 3D map screen. Think Miyamoto, Kojima or Schafer at their most impish: treasure maps, invisible platforms, secret messages delivered in unexpected ways, puns and tricks of the light." OXM (95/100): "For an experience that could've drowned in an overreliance on using familiar signposts from what's come before it, Fez succeeds in celebrating the past in a smart, joyous way that has us incredibly excited for gaming's future." Edge (90/100): "Draw lines between distant landmarks; forge connections that reveal the logic of a set piece; untangle the story in short, gleeful bursts. The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement." Gamespot (80/100): "Fez goes far deeper than the simple platformer it initially appears as, and figuring out the solutions to the many puzzles is an experience that harks back to a time when games weren't scared of taking off the leash and letting you run wild. Invest time in Fez's colorful world, and enjoy the wealth of incredible ideas buried within. "

  • Metareview: Ninja Gaiden 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.26.2012

    Yikes, talk about a big bloody mess. Ninja Gaiden 3 missed the mark on a lot of the elements veterans expected from the series. Complaints include the game's notorious difficulty being diminished, compromised AI and -- maybe, worst of all -- that it's boring. Game Informer (60/100): "Ninja Gaiden 3 is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series." Gamespot (55/100): "It does all the hard labor so that you don't have to. This forgettable action game may feed your bloodthirst, but the series' sharp edge has been dulled by Team Ninja's attempt to bring the master to the masses." Games Radar (30/100): "Ninja Gaiden 3 has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series' legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden's difficulty to be a barrier to entry, this game's accessibility won't make it a more attractive option. If anything, it'll leave newcomers wondering what all the fuss was about." IGN (30/100): "Ninja Gaiden 3 is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans' wants or what a new audience may have enjoyed. It's a nightmare that's as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don't work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck. "%Gallery-144412%

  • Metareview: Mass Effect 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.06.2012

    The Reapers have come to Earth and are prepared to reset the galaxy's organic lifecycle once again. Unless, of course, Commander Shepard and the crew of the Normandy can rally sentient life to stop the extinction event. Thankfully, BioWare "doesn't blow it" in the conclusion to this epic space opera. Let's see what other outlets thought. Eurogamer (100/100): "Taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style." OXM (95/100): "From the visceral combat to the excitement of finishing Shepard's 100-hour fight, Mass Effect 3 is a rare, magnetically engaging treat that'll compel you to stay up well past your bedtime to do "just one more quest." EGM (90/100): "Some cover and combat issues remain unsolved, though, and the idea of participation in a completely separate multiplayer mode potentially influencing your single-player ending is mind-boggling." Giant Bomb (4/5): "The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it."%Gallery-149496%

  • Metareview: Kingdoms of Amalur: Reckoning

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.08.2012

    Let's be honest, Kingdoms of Amalur: Reckoning's quality came as the first nice surprise of 2012. Our quibbles with this first installment in what we hope to be a lasting series didn't detract from it being a great fantasy RPG. Although other outlets weren't as smitten as us, the RPG from Big Huge Games, a studio that built its rep on real-time strategy series Rise of Nations, is getting some solid reviews. IGN (90/100): "Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all." Escapist (80/100): "Reckoning surprised me with its energetic combat, rich story, and dazzling visual style. The weight of all its parts threatens to pull it down, but the rigid skeleton holds strong. ... Don't pass on Amalur just because it's a new IP from a new company. Fans of RPGs with a focus on action won't be disappointed." Giant Bomb (80/100): "But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content. If you finish it fast enough to prevent those doldrums from setting in, you'll have a much better time than the person who digs through every nook and cranny to finish every single side quest." Eurogamer (80/100): "It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - Kingdoms of Amalur adds a splash of color and a lick of polish to the open-world RPG, and they couldn't be more welcome." Edge (60/100): "At its heart, Reckoning is an interesting tale about disrupting cyclical fate – ironic, considering the game's largely repetitive nature – and when the story gets to shine, 38 Studios and Big Huge Games' friendlier design presents a welcome change of pace."

  • Metareview: Skyrim

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.14.2011

    Our Skyrim review was delivered in two flavors: the "pesky words" edition and the "too long, didn't read" version. Overall, the game delivers the most immersive experience yet in the Bethesda RPG formula, offering many dozens of hours -- hundreds of hours once all the inevitable DLC is out -- for those ready to experience being Dragonborn. Giant Bomb (5/5): "No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long." Game Informer (95/100): "The biggest problem Skyrim runs into has plagued every Bethesda-developed game I've played: It's buggy. Not to the degree that Oblivion was – Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development." IGN (95/100): "The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen." Gamespot (90/100): "Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it." Edge (95/100): "You play for the moment a dragon's silhouette fills the sky, backed up against the otherworldly colours of the northern lights. You play for the moment a diary clutched by a desiccated corpse sends you on a country- wide hunt for some ancient, forgotten loot. The illusion frequently falters – and sometimes completely breaks – but when it does you'll want to conspire with the game to pretend you didn't see."

  • Metareview: Call of Duty: Modern Warfare 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2011

    We said that "Modern Warfare 3 is a great Call of Duty game, just as every other entry in the franchise is a great Call of Duty game." It's not perfect, but it's the best at what it does... and what it does best is make a whole ton of money. Here's what others had to say: OXM (95/100): "Sure, we can come up with a list of things we'd love to see from the series - whether it's a revamped campaign approach or a revitalized game engine and aesthetic - but when everything here is this well-executed and offers so many enduring thrills, it's hard to knock it too much. MW3 absolutely delivers." Game Trailers (93/100): "As attention spans dissipate, games like this strike the sweet spot of time spent versus reward gained. Yet there's also an extremely deep multiplayer experience where the changes seem minimal but pack a big punch. If you're expecting a huge departure from what's come before you'll be disappointed, but fans will get exactly what they're looking for. World War III shouldn't be this fun." Gamespot (85/100): "Whatever diversions or innovations may lie in Modern Warfare 3's future, the competitive multiplayer still offers the same sweet satisfaction you've come to expect from the series. This is some of the best online shooter action around, and with the daunting challenges of Spec Ops and the exciting, globe-trotting campaign, Modern Warfare 3 stands tall as another great descendant of the game that changed a generation. " Eurogamer (80/100): "Whatever next year's entry brings, some measure of reinvention will be essential. For now, its exuberant blend of testicular bravado and blockbuster gloss ensures that Call of Duty retains its crown as the shooter genre's biggest, boldest rollercoaster ride for at least one more year."%Gallery-138663%

  • Metareview: Batman: Arkham City

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.19.2011

    The entire gang is back. Developer Rocksteady studios returns to Gotham City, along with Batman scribe Paul Dini, and Mark "Luke Skywalker" Hamill in what he says will be his "last hurrah" as Joker. And the result is that Batman: Arkham City could very well become Joystiq's top game of 2011, something its predecessor was arguably robbed of in 2009. Coincidentally, Arkham City sees a similar competitive match-up this year, facing new Assassin's Creed and Uncharted entries, whose sequels were the two titles that defeated the dark knight two years ago. At the moment, though, Arkham City is universally acclaimed as one of the best games of the year. Giant Bomb (5/5): "Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison." Game Informer (100/100): "The size of the game is daunting. I still have a ways to go to reach 100 percent, but I wouldn't be surprised if I have invested over 60 hours so far. Throw in the new game plus and a dizzying number of combat challenges for both Batman and his feline friend and this game could be one of the biggest and most enjoyable time sinks of the year." IGN (95/100): "Batman: Arkham City isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored. The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout looking back. I've beaten this thing twice and still want to call in sick and chase Riddler Trophies. " Eurogamer (90/100): "If it's lacking something, it's surprise. Arkham City has nothing that beats the first game's brilliant unveilings and fourth-wall mind-tricks (although it has a go at an equivalent) and it can't trump the central, crucial realization that somebody had finally made a Batman game that was enriched by its license rather than subtly crippled by it. Instead, though, you get refinement: better bosses, slicker animation, and more to think about on a second-to-second basis."%Gallery-136482%

  • Metareview: Rage

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.05.2011

    For us, Rage was "a scaffolding for a game of bolder ideas, ideas which, for whatever reason, aren't realized." The general feeling from other reviews is that it's a well-made effort from veteran studio id Software, though gameplay isn't anything better than what's out there now. The game is floating a metacritic score in the low 80s, with review scores scattered like buckshot. IGN (85/100): "Rage starts to drag toward the second half after most of the mechanics and upgrades are introduced because the fictional world isn't very interesting. Despite the lack of genuinely exciting context, all the content packed into Rage is still a blast to play, including the surprisingly entertaining car combat mode and co-operative challenges. " Giant Bomb (80/100): "Even if Rage were the worst game to come out in a long while, it would still arguably be the best-looking one. The sheer complexity of texture and detail packed into every one of the game's environments is nothing short of staggering, especially in the two town hubs that you'll return to again and again between missions." 1UP (B): "Rage fits that mold snugly, but it's nothing revolutionary. It comes from a different kind of Id, one that would rather play with existing conventions than reinvent them. Conversely, it's the same Id that puts look and feel on the same high pillar, and it's impossible to call Rage badly-composed. I just don't think it's going to be remembered as anything but a sleeper hit of the fall of 2011. " Edge (70/100): "In its later stages, Rage becomes a slog. Enemies get tougher, and the repeated pattern of rooms filling with monsters – which must be killed before, say, a door falls off its hinges – begins to drag. Objectives, meanwhile, rarely move beyond simple fetch quests. There's a fine line between sticking to what you're best at and being stuck in your ways, and id occasionally crosses it."%Gallery-130186%

  • Metareview: Gears of War 3

    by 
    David Hinkle
    David Hinkle
    09.15.2011

    The trilogy has concluded, and now that you've read what we had to say about Gears of War 3 it's time you checked in with the rest of the critical community. Were they as enamored of curb-stomping Locusts for a third time? Yes, pretty much. Giant Bomb (100/100): "It answers questions. It leaves things in a dramatically different place than they were at the start of the game. If this were to be the final game in the Gears franchise, it'd be a satisfying place to leave things." Game Informer (95/100): "Doesn't do anything radical, not that anyone expected it to. Only the staunchest Gears haters will find much fault here, though. This is the best execution yet of an idea that spawned one of the biggest modern franchises in all of gaming. What's not to love?" IGN (90/100): "Every third-person, cover-based shooter from here on out will likely be compared to Gears 3, and it provides a fitting and poignant-- if sometimes cheesy -- closing chapter to the trilogy...The noted hitches, design decisions and 'been-there, done-that' feel of much of the content colors the overall experience, but it certainly didn't keep me from having one hell of a good time." Eurogamer (80/100): "In its multiplayer, all you could have reasonably asked for; in its visuals, new heights reached, while cracks of old age are papered over; in its story, a fitting conclusion; and in its campaign, though short of the consistent brilliance of its predecessor, a mostly rousing and memorable spectacle. %Gallery-133846%

  • Metareview: Madden NFL 12

    by 
    Ben Gilbert
    Ben Gilbert
    08.26.2011

    You already know how we feel about Madden NFL 12. But did the rest of the gaming press feel the same way about this year's virtual tailgaiting-enabler as our reviewer did? In short: kinda. GameTrailers (8.5/10): "Despite the bugs and quirks, Madden NFL 12 still manages to play a convincing game of pigskin. Your tolerance for the gaffes will be directly proportional to how much you have on the line in each game. It doesn't always function realistically, but we like the idea behind dynamic player performance." IGN (8.0/10): "If you're worried that EA has fumbled among the rough and tumble of sports politics, relax. Madden NFL 12 is a solid, tighter football game, even though it's a largely similar one." Game Informer (7.5/10): "Like a desperate team that has stocked up on high-profile free agents thinking it's on the cusp of a championship, Madden NFL 12 looks good in practice, but where it counts it's a jumbled mess of frustration, unmet expectations, and sloppy play ... Past Maddens either delivered new features or fixed old problems, but this year you get neither. In too many instances Madden 12 takes you down promising paths that only lead to dead ends. For more discussion, you can listen to a podcast roundtable of Madden NFL 12 reviewers featuring Mike Suszek (Joystiq), Kat Bailey (GamePro), and Rich Grisham (GamesRadar). %Gallery-131740%