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  • Metareview: Deus Ex: Human Revolution

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2011

    Looks like Deus Ex: Human Revolution is setting a high bar for the deluge of mega-titles launching between now and the holidays. Our review called the title "an imperfect, complex and ambitious reminder of what a game can be when it's unafraid." That theme plays out in several other reviews, with the imperfections being far outweighed by the game's considerable execution and ambition. Eurogamer (90/100): "Deus Ex: Human Revolution is probably not as perfect as I'm making it sound. Some of the rules about what's interactive and not seem quite arbitrary, which is a pretty blatant failing in a game which tries so hard to make you feel like you're not being restricted, and while the level design is clever and varied, the interior design definitely is not, and there's also a lot of repetition in the incidental details." IGN (90/100): "It's a visionary, considered piece of work, and while my thoughts drift to the things that could have been and the compromises made due to the possibilities of video games in 2011, they're just as quick to consider playing through it again. Human Revolution is a smart, rewarding piece of transhumanist noir that does justice not just to Deus Ex, but to the fiction that inspired it. " GameTrailers (87/100): "Deus Ex offers a good deal of mischief to get into, and it's all backed up by a great stealth system and a solid shooting game. With its variable story, as well as how it encourages you to alter your approach to obstacles, it's also a game that rewards multiple playthroughs. The future is bleak and at times ugly, but we wouldn't have it any other way." 1UP (A): "I don't normally replay games, but there are exceptions: I've probably played through Metal Gear Solid 3 a dozen times and Deus Ex about four. I have a feeling that DEHR is going to be one of those games. I'm loving the sheer amount of choice I have because it's up to me to discover it. " %Gallery-131342%

  • Metareview: Child of Eden

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.15.2011

    Child of Eden delivers a compelling, "stirring" experience that'll leave you wanting more when it suddenly stops. Q Entertainment's mini masterpiece is praised for being "better with Kinect," receiving acclaim across the board for its use of Microsoft's motion tracking peripheral. If there's one criticism that pops up over and over again it's the game's length, but Child of Eden is apparently a grand introduction to the next generation of Kinect titles. Eurogamer (90/100): "If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines. " IGN (85/100): "It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect. " Gamespot (85/100): "Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. " Game Informer (80/100): "A few unlockables give Child of Eden replay value, including an additional challenge mode level, art and video galleries, and decorations for Lumi's garden in the main menu screen. However the most valuable prize is new visual effects. Selecting a different cosmetic effect drastically changes the aesthetic of each archive, giving the levels a whole new feel. Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon." %Gallery-103243%

  • Metareview: Duke Nukem Forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.13.2011

    The world has changed, but Duke Nukem remains the same ... for better or for worse, or for worserer. The legendary development of Duke Nukem Forever has come to an end and it would seem that, unless you're mainlining nostalgia, the almost decade-and-a-half wait hasn't been worth it: PC Gamer (80/100): "I'm sure that years of anticipation will spoil Duke Nukem Forever for some-there's no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party." IGN (55/100): "Duke Nukem Forever isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design." Guardian (40/100): "A mark for nostalgia then – it's the Duke, after all – and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months." Eurogamer (30/100): "For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo. The appeal of Duke Nukem lives on. But your time and money would be better spent reliving his iconic past than bearing witness to this gruesomely mangled resurrection." %Gallery-126036%

  • Metareview: L.A. Noire

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.17.2011

    L.A. Noire is the game we found "too interesting to ignore." As for other folks? Giant Bomb (5/5): "The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed." 1UP (A): "Despite the shortcomings of the combat, it still doesn't detract from the overall experience of L.A. Noire. By the end of the game, I felt like a seasoned gumshoe with years of experience under my belt. The evidence-gathering gameplay, and conversation-based puzzles requiring actual logic took me completely by surprise -- not just because of how "real" it seemed, but by how entertained I was just doing it all." Gamespot (90/100): "L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun. " Eurogamer (80/100): "But where Ace Attorney carries you through on winning characterization and a swift interface, L.A. Noire's realistic, low-key style gives this process a very different pace and flavor. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo."%Gallery-120245%

  • Metareview: Portal 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.21.2011

    It appears GLaDOS was still alive after the conclusion of the first game!? What a twist! Our summer crush with the original Portal has now evolved into a full-blown relationship with Portal 2, and we aren't disappointed. Actually, it seems hardly anyone is ... well, except for the users who didn't appreciate Valve's conclusion to its ARG marketing stunt. Eurogamer (100/100): "Portal is perfect. Portal 2 is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece. " IGN (95/100): "Portal 2 makes the original look like the prototype it was. It's filled with a larger cast of characters vividly brought to life through brilliant writing and some of the best voice acting in video games. Its puzzles are challenging without being unreasonable, and, once you're finished with the single-player mode, one of the best co-operative experiences on the market awaits." Gamespot (90/100): "As you journey through the massive Aperture facility, it becomes clear that Portal 2 does not merely come after Portal. Instead, it radiates outward from its predecessor, simultaneously illuminating the world that gave rise to Portal and continuing the adventure that began there. The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how Portal 2 manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans." Edge (90/100): "Valve has a pretty good record with the number two, but attempting to inflate Portal's perfectly formed package could easily have been a disaster. Naturally, the sequel doesn't feel as bracingly fresh as the 2007 game, but it's precisely the sort of dizzying follow-up the original deserves."

  • Metareview: Homefront

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.17.2011

    There is definitely a war going on in Homefront, especially in the game's review scores. We weren't exactly keen on the game, but hardly anybody seems to be. The general consensus has the game taking significant lambasting by outlets over the short, mediocre single-player campaign, tempered by what the title has going on in multiplayer: GamePro (4/5): "Homefront does a whole lot right, delivering powerful imagery and actions on the single-player side, as well as interesting multiplayer alterations, but neither end feels fully realized. ... Should Kaos expand on this promising start with meaningful and memorable additions in a sequel, Homefront may prove a potent franchise in no time at all." Game Informer (70/100): "Thanks to some well-crafted maps and a unique in-game economy, the multiplayer fares better than the campaign. Rather than give each team a set number of vehicles at the start of the match, Homefront rewards you with Battle Points for each kill, assist, or flag capture." IGN (70/100): "[Homefront] controls and feels like a typical shooter, looks like a game that's several years old, and most importantly, has an inexcusably brief campaign. Multiplayer is Homefront's redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. " 1UP (B-): "Kaos Studios has made a competent shooter to accompany an engrossing story, one I'm more than willing to finish (assuming a sequel will be made). Multiplayer is where the game's real value lies, and it's certainly more than competent. There's a polish to the online mode that speaks to the developer's true talent." Giant Bomb (3/5): "Whether or not you decide to pick up Homefront should rely entirely on how much you want to play its multiplayer. It's not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it's a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game's single-player campaign proves to be." %Gallery-104301%

  • Metareview: Bulletstorm

    by 
    Griffin McElroy
    Griffin McElroy
    02.22.2011

    People Can Fly's over-the-top shooter Bulletstorm received high marks in our hot-off-the-presses review -- but was everyone else as willing as we were to overlook the game's juvenile overtones and frequent mistreatments of the English language? Let's take a look at some highlights from other critics' write-ups! Game Informer (9.25/10): "Epic Games/People Can Fly's sadistic opus arrives at a time when most shooters do little more than let you blast dudes in the head while things explode. Bulletstorm has those things, but also lets you shoot a man in the testicles and kick slide his head off." Eurogamer (9/10): "On the surface, People Can Fly has delivered a sustained rumination on what it feels like to really boot somebody in the nuts. Yet beneath all that is a design built on years of watching audiences play outside of the rules in other shooters." Wired (7/10): "The game is rated 'M' for mature, which means that children under 17 cannot buy it, which is a shame because teenagers would crack up playing this game. What demographic likes penis jokes more, I ask you?" 1UP (B-): "When it lets itself, it's a fantastic adrenaline rush through well-constructed set-pieces and gloriously fun-to-watch violence. But it too often drags itself down with overly structured situations and restrictive, strategy-heavy gameplay."

  • Metareview: Marvel vs. Capcom 3: Fate of Two Worlds

    by 
    David Hinkle
    David Hinkle
    02.14.2011

    It's been a long time coming for fight fans, but Marvel vs Capcom 3 will finally arrive in households across the country this week. Now that you've already read our take on the game (we checked your browser history), it's time to check out what the rest of the critics have to say. Shall we take you for a ride? 1UP (91/100): "The possibilities are endless, and you'll experience something new in every match you play. Try to leave your preconceived notions about what this game should be at the door, pick it up, and just have fun because that's what this game is all about." GamesRadar (90/100): "With spectacular comic book presentation, some of the most chaotic action in any game ever and sufficient technical depth to keep even ultra hardcore fight fans happy, this is the impossible - a worthy successor to Marvel vs Capcom 2." OXM (90/100): "The magic of the game is in its approachability... For both hardcore fighting fans and genre newbies, Marvel vs. Capcom 3 offers a whole lotta bang for your buck." [Mar 2011, p.70] IGN (85/100): "The balance and depth in the game is astonishing, and even the odd characters have their distinct charms...What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package." Eurogamer (80/100): "Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot."

  • Metareview: Killzone 3

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.04.2011

    You've got ... way too much time to pore over the Killzone 3 reviews from front to back and between the lines -- the game's not out until February 22. But here's the secret: The quickest way to an informed opinion is to jump to conclusions, and then just read the comments below them. Got it? Okay ... Jump! 1UP (B+): "It's definitely one of the better multiplayer games available on PlayStation 3 and easily one of the best-looking games available to console gamers today." Destructoid (10/10): "Killzone 3 is the shooter to beat." Eurogamer (8/10): "Killzone 3 is a powerful, impressive game that sets an imposing standard for Sony's 3D, Move-enabled future output; it's just a shame that in doing so, it's lost just a little of what made the series stand out in the first place." GameSpot (8.5/10): "Killzone 3 isn't the game it could have been, but when it comes to capturing the madness of larger-than-life planetside battles, few games do it better." GameTrailers (9.4/10): "Killzone hasn't forgotten its roots -- it's just improved its fundamentals in every way that matters." IGN (8.5/10): "This may not be the best game on the PS3, but it's a fantastic option for shooter fans, and the type of title that non-PS3 owners are sure to envy."

  • Metareview: Dead Space 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.26.2011

    Galactic handyman Isaac Clarke is back to cut the implements of death off Necromorphs before stomping on their heads. If you can keep your eyes open for the action-oriented horror, you'll have as good a time with the game as we did. But, we aren't the only voice in the interverse. Here's what others thought of the Visceral experience: Giant Bomb (5/5): "Just like its predecessor, Dead Space 2 doesn't do anything especially new, it just does everything exceedingly well." CVG (95/100): "Polished, sickening, satisfying and occasionally heart-testing, Dead Space 2 is undoubtedly the best horror adventure on Xbox 360 and PS3. It's the Resident Evil of this generation - and it'll leave you an emotional wreck." Eurogamer (90/100): "The linearity and reliance on set-piece shocks can often make Dead Space 2 feel like a multi-million dollar Ghost Train ride at a funfair. Overuse of 'mash-the-A-button-to-escape-the-monster' moments jars with the more distinguished mechanics elsewhere." IGN (90/100): "The shocking moments, the gruesome deaths, and the fun of playing through this experience again and again are what I took away from this one." Game Informer (90/100): "Dead Space 2 is a monster of a sequel, offering bigger scares and more excitement than I expected. I enjoyed Isaac as a silent protagonist in the original game, and I find I like him even more now that he's found his voice." Gamespot (85/100) "a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for" %Gallery-114830%

  • Metareview: Disney Epic Mickey

    by 
    Griffin McElroy
    Griffin McElroy
    11.30.2010

    Disney Epic Mickey has received no small amount of praise for receiving the kind of TLC rarely visited upon third-party Wii titles -- but did that attention actually translate over to, you know, becoming a good game? Or was that TLC simply wasted upon a mediocre platformer? More importantly, why do we find ourselves suddenly overwhelmed by a powerful urge to listen to "Waterfalls" on repeat? You've heard our take on Junction Point's paint-splattered vision of Disney's timeless mascot; now let's see what the rest of the peanut gallery has to say: GamesRadar (9/10): "It's a life-affirming tribute to both forgotten characters and game genres well worth remembering, with an all new added twist. And contrary to how it looks, there's a startling amount of maturity and replayability wrapped within this family-friendly package." IGN (8/10): "Ultimately, the positive elements of Epic Mickey do manage to make this worth a shot. Going in with the proper level of expectation should manage to keep some of the WiiMote throwing to a minimum... just keep that wrist strap tight." CVG (7.5/10): "Disney Epic Mickey, with its freeform nature and deep exploration, has plenty of appeal - and completists and adventure fans may even adore it. But its rough edges ultimately dampen its potential. If only it had been given an extra lick of paint..." Game Informer (7/10): "Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay." Eurogamer (6/10): "Fundamentally, Epic Mickey misunderstands what people love about Mickey Mouse. He simply doesn't fit in this grim, post-modern dystopia, dripping with bitter-sweet nods to forgotten corners of Disney lore, nor does he need to confront his dark commercial heart to stay relevant in 2010."

  • Metareview: Gran Turismo 5

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.25.2010

    In attempting to evaluate Gran Turismo 5 in a miniscule fraction of the time it took to create, game critics find themselves in disagreement over the franchise's longstanding expression and adoration of driving. Some find the experience sterile and cluttered, while others see an unrivaled level of love and dedication. Even so, it seems fans will know exactly what they're getting into, and reviewers seem to agree that things are especially good once you get behind the steering wheel. Destructoid (100/100): "Even beyond the 1,000 cars, dozens of track variations, countless modes, gorgeous visuals and mountains of options, Gran Turismo 5 has something more that speaks to the world's car lovers and racing fans. The level of care taken by the people at Polyphony Digital shines in every aspect of this title, and this makes for a racing game that truly has no parallel." Eurogamer (90/100): "You see, the heart of the game has moved. It's no longer in the GT Mode, despite its improved pace, nor the tuning screen or parts shop. It's certainly not in the vestigial licence tests which are still there but no longer serve much purpose, Polyphony finally having given in and implemented a simple, sensible levelling system to unlock cars and events instead. The game's heart is in those Special Events." IGN (85/100): "Gran Turismo 5 is a 10/10 simulator wrapped up in a 5/10 game – driving is as exhilarating as anything that's gone before, and slavish obsession with the minutiae of many of its cars ensure it's an encyclopaedia of automotive delights. Its brilliance on the track, however is matched by its sloppiness off of it, and there's a lack of polish that would at one time have seemed sacrilegious to the series." Videogamer (80/100): "The actual driving in Gran Turismo 5 is brilliant. If driving cars is all you care about, Sony and Polyphony Digital have you covered. These days, I want more. I want a streamlined career mode, an exhaustive set of online features, cutting-edge visuals, and above all else, a spark – the something that turns a game from good to really special." Guardian (no score): "At times it feels less like playing a game and more like indulging in a hobby. Clearly it's no longer the sole pretender to the title of Best Racing Game; competitors snap at its heels in terms of graphical pyrotechnics, driving feel and immersion, and there are certainly better multiplayer experiences out there. But there's nothing with this much charm. If you want simply to bask in a deep love for cars, then there is still no better franchise."

  • Metareview: Assassin's Creed: Brotherhood

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.16.2010

    We may still be unsure if Assassin's Creed: Brotherhood is a sequel or expansion, but the game is so good we're not gonna get too wrapped up in trying to classify it. Our assessment of the Assassin sequel seems to be in line with the sharp reviews from other outlets: Eurogamer (100/100): "It's one of many finishing touches to a game that started life as what sounded suspiciously like a fund-raising stopgap conceived on the back of an overdrawn chequebook and blurted out during a conference call. Assassin's Creed: Brotherhood is anything but that, however – it's one of the best games of 2010. " Game Informer (93/100): "Filled with new gameplay, storylines, mechanical improvements, and multiplayer, Assassin's Creed: Brotherhood is far more than an expansion. Though Brotherhood lacks some of the sense of discovery and newness that characterized Assassin's Creed II, if you look past the surface similarities you'll uncover a host of new thrills." 1Up (A-): "There are still so many other small details I could talk about, but they all hammer home the same point: this is a great game." Gamespot (85/100): "You may never have thought that Assassin's Creed begged for a multiplayer component, but Brotherhood introduces one nevertheless. ... The measured tempo won't be appealing to those who thrive on ceaseless thrills, but Brotherhood's tense tug-of-war pacing makes it an appealing alternative that rewards you for careful and clever assassinations. " IGN (80/100): "It also introduces an innovative multiplayer suite, for which the team(s) should be applauded. At the end of the day, it depends what you're looking for. If you're new to Assassin's Creed, this is a solid entry, but picking up the threads of the convoluted story may be a challenge. If you're an experienced assassin, on the other hand, expect to tread pretty similar ground to the last title. " %Gallery-105321%

  • Metareview: Call of Duty: Black Ops

    by 
    Griffin McElroy
    Griffin McElroy
    11.09.2010

    A new entry in the Call of Duty franchise is like a large cauldron of rich, hearty stew -- everyone's going to find something different to say about it. Whether it's comments on the complex flavor of the broth, the freshness of the vegetables, or the depth of the zombified multiplayer component, no two reviews could possibly be the same. This metaphor went off the rails very, very quickly. Anyway, now that you've read our review of Call of Duty: Black Ops, why not see what the rest of the peanut gallery has to say? GamePro (5/5 Stars): "The good news is that the game is absolutely worth the investment, and even if you find yourself disagreeing with some of the changes Treyarch instituted or you run into a bunch of morons who are hell bent on ruining a particular mode for you, you have plenty of other options to keep you engaged for a good long time." GameTrailers (9.3/10): "Treyarch has closed the gap between its games and the Modern Warfare franchise with boundless customization, a keen sense of what makes the formula a success, and listening to fans." 1UP (A-): "When examining this seventh (and therefore odd-numbered) Treyarch installment beside the studio's history, it's apparent that not only does Black Ops show how much Treyarch has grown as a developer, but that it's easily their best title yet." IGN (8.5/10): "Call of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well." Giant Bomb (4/5 Stars): "Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success."

  • Metareview: Fallout: New Vegas

    by 
    David Hinkle
    David Hinkle
    10.19.2010

    You've already had time to sup on our opinions on Fallout: New Vegas, but we imagine you must be hungry for more, like a lost courier in the Mojave who's been attacked and left for dead. Actually, you know what? That's, like, exactly how this game starts. Weird, huh? Anyway, let's satiate that appetite for words you've got going, shall we? Eurogamer (90/100): "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining." GamePro (90/100): "This laundry list of complaints might seem like a game breaker, but that I could suffer through them repeatedly during my marathon New Vegas weekend and still walk away feeling not only satisfied but hungry for more says something about the power of the formula that Bethesda has crafted." IGN (85/100): "In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride." Game Informer (85/100): "Gamers should expect more of the same from this follow-up. If Fallout 3 holds a place among your top 10 games of this generation like it does for me, another rewarding 200-plus hours of survival awaits you." PC Gamer (84/100): "More wasteland to wander. New Vegas is good, but the failure to move the series on makes it feel a tiny bit stale." Giant Bomb (80/100): "It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed." %Gallery-87609%

  • Metareview: Medal of Honor

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.13.2010

    In our review of Medal of Honor we said the "campaign is an exceptional experience, but the total package simply doesn't beat Call of Duty." The real drag was the game's "unremarkable" multiplayer, developed by DICE, not standing up to the single-player campaign or being able to headshot Call of Duty's twitch-based multiplayer, its clear inspiration and competition. Critical opinion of Medal of Honor is definitely mixed. Eurogamer (80/100): "As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, Medal of Honor is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to Bad Company 2." 1Up (B): "But while the multiplayer is very much a worthwhile experience, it lacks the scope and grandeur of Modern Warfare 2, let alone the upcoming Black Ops. By comparison, the number of play modes and customization/rank options seem quite limited, and it's hard to believe fevered Call of Duty or Bad Company 2 players will break from their current favorites to dedicate themselves to Medal of Honor." Game Informer (70/100): "All the parts for a great multiplayer experience are here – class unlocks, a variety of familiar modes, lots of guns – but they don't come together in a way that makes Medal of Honor a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out." IGN (60/100): "Swinging wildly between the horrors and danger of war and unrealistic action movie moments and hampered by a surplus of boring scripted sequences, not even DICE's talented multiplayer designers are able to elevate Medal of Honor to something memorable." Giant Bomb (3/5): "But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. Medal of Honor alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd." %Gallery-104838%

  • Metareview: Castlevania: Lords of Shadow

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.06.2010

    Now that you've read our review of Castlevania: Lords of Shadow -- you have, haven't you? -- let's find out what other outlets thought of the series' latest stab at a 3D interpretation. Turns out, it would seem there are some issues reconciling this as a "Castlevania" game. If we had control of space and time (and, believe, we're working on it), we'd totally want to see the scores if Castlevania was completely removed from the title and the game was released just as Lords of Shadow. It may have scored just a little higher. Game Informer (90/100): "This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D Castlevania, but also what talented developer MercurySteam does next. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest." Eurogamer (80/100): "In the future, we can only hope that a developer finds a way to deliver more of the core series components – of buildings that you piece together through exploration, of back-tracking that never seems like a chore. For now, though, even with a missing piece of that magnitude, MercurySteam has managed to deliver a game that's heartfelt, handsome, and quietly distinct." Gamespot (75/100): "The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when Castlevania ignores what it does so well (action) for the sake of creating a more diverse experience." IGN (75/100): "Pretty much anything you would expect to find in a Castlevania game is not to be found here. But fans of combat-heavy action adventure games will have fun if they can excuse a lot of mindless button mashing and a couple technical issues." 1UP (B): "This won't replace Symphony of the Night as the oft-argued greatest Castlevania, but it should finally at least put to rest complaints that there are no good 3D Castlevania games. If Lords of Shadow sees a sequel, there are lots of important, obvious improvements that need to be made, but Mercury Steam proves that they're at least on the right track." %Gallery-102608%

  • Metareview: Dead Rising 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.01.2010

    In our review of Dead Rising 2 we said the game "doesn't stray from the core principle of the original." That's a running theme in many reviews. If you thought the original Dead Rising just needed more of everything (pus-filled zombie warts and all), with the addition of a weapon creation system, it seems your purchase of the game is good to go. Game Informer (95/100): "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. ... This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them." Gamespot (85/100): "Dead Rising 2 delicately balances wanton destruction with thoughtful objectives. Just about every aspect of this game is entertaining, ensuring that you're having a good time whether you're fighting psychopaths, rescuing survivors, or just trying to find hidden secrets." 1UP (B+): "Dead Rising 2 has annoying technical flaws and uninteresting boss battles. But the ability to jump into a friend's game while wearing a Borat-inspired mankini and a Servbot helmet with a lawnmower blade strapped on top help you quickly forget those problems." Eurogamer (80/100): "Despite the low-level irritations, Dead Rising 2's focus and determination win you over. Its assured grasp of what the game is and what it isn't is worth celebrating. The harder edges of the first game have been softened a little, no doubt thanks to the involvement of a Western studio." Giant Bomb (3/5): "But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness." %Gallery-103993%

  • Metareview: Halo: Reach

    by 
    Griffin McElroy
    Griffin McElroy
    09.12.2010

    It probably comes as no surprise to you that reviews for Halo: Reach have universally come down on the high-ish side of the score spectrum -- our own review included. But what about all the words that preceded those lofty figures? Those are worth checking out as well -- so, without further ado, here's a few more outlets' non-numerical insight on the finale of the Halo franchise. 1UP (A+): "Bungie has managed to do something that eluded George Lucas years ago: create a prequel to a beloved sci-fi series that not only simply works, but is at times better than the installments it precedes." IGN (9.5/10): "Whether you like playing with friends like me or you're more of a lone wolf, Halo: Reach has evolved to the point where it'll make everyone happy. It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula." GameTrailers (9.3/10): "Now four games into the series there's no denying that the campaign is starting to lose some of its moxie, yet there's just enough revelation here for fans to cling to. But let's be honest. You're going to decide to buy based on its multiplayer component and this is where it delivers in spades. Master Chief may be retired, but calling this a Halo game is no reach." Eurogamer (9/10): "Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute." Giant Bomb (4/5): "While I do feel that the formula has worn thin in a few spots, Reach feels like a love letter from the developer to its fans. If you're one of those fans, you should have this game." %Gallery-101913%

  • Metareview: Mafia 2

    by 
    Ben Gilbert
    Ben Gilbert
    08.24.2010

    Much like the mafioso antics of Mafia 2's Vito Scaletta and co., review scores for the game are all over the place. 2K Games probably wants people to fuhgedabout those on the lower end, but we've collected a sampling of the whole gamut for you below. And hey, if you haven't read our review yet, you should read it first -- capisce? Game Informer (90/100): "In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game." GameSpot (8.5): "Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones ... While you might be disappointed with what Mafia II doesn't do, it's hard to be disappointed by what this excellent game does do: deliver fun shoot-outs and pockets of shocking brutality in a world you're delighted to be a part of." Giant Bomb (3/5 Stars): "Playing Mafia II gives you the feeling that the developers put more emphasis on telling a great mob story than designing a great video game, but had to split their attention too much to effectively do either one ... There are a lot of great mob stories out there already, and this one needed more focus to stand out next to all the memorable tales that came before." Eurogamer (4/10): "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home. The message: thug life is nothing more than it appears. And Mafia II is even less." %Gallery-97938%