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  • Metareview: Dark Void

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.20.2010

    We didn't love Dark Void, but with an average metacritic score of 59, it looks like the review sites just laid into Capcom's latest franchise attempt, despite its cool premise. The highest score so far actually comes from Playstation: The Official Magazine, which gave the game an 80. Here's what other outlets thought of Dark Void: Game Informer (70/100): "Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through." [Feb 2010, p.95] 1UP (C+): "It begins with a fantastic introduction to flight, and ends with an all-out aerial dogfight followed by a suitably epic boss battle. ... It's just a damn shame that the nigh-amazing 'The Rocketeer versus UFOs' premise crashes hard into 'tepid Gears of Uncharted knock-off' ground." IGN (50/100): "I don't hate Dark Void, but I don't care for it, either. This is one of those titles that just exists; I doubt few will remember it this time next year." Wired (40/100): "Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel ... In all other respects, Dark Void was an ambitious project that just didn't make it off the ground."

  • Metareview: Army of Two: The 40th Day

    by 
    Griffin McElroy
    Griffin McElroy
    01.13.2010

    You've already heard our incredibly well-thought-out critique of Salem and Rios' latest mercenary endeavor, Army of Two: The 40th Day -- however, we understand your impulse to shop around. Here's what some of the other reviewers have been saying about the supremely bromantic game. IGN (85/100): "A disaster movie in a game package, Army of Two: The 40th Day capitalizes on its co-op play to deliver an awesome action experience that's incredibly fun to play." Official Xbox 360 Magazine (80/100): "Marry that to some satisfyingly chunky gunplay and the odd spectacular, building-levelling explosion and you have an action game that is far more fun than it has any right to be. You get plenty of co-op games, but not that many 'buddy' games and this is a fine example - a frantic, punchy bullet-storm that's best enjoyed with a friend." 1UP (B): "Even though I think they ultimately contributed to the Army of Two's inconsistent tone, which moves from "flippant" to "serious business about how messed up people can get," the morality moments are what I'll remember most about The 40th Day." Game Informer (65/100): "With so many great co-op experiences available to gamers, it's tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design."

  • Metareview: Darksiders (Xbox 360, PS3)

    by 
    David Hinkle
    David Hinkle
    01.11.2010

    Now that the definitive source on these here vidya games has weighed in on the intense debate regarding the quality of Darksiders, it's time we opened up the floor to other opinions and thoughts. Below, in our usual style, we've organized several viewpoints for your perusing. The majority of reviews laud Vigil's title as a genuinely fun time, so check out the links below and be sure to wage war with your own opinions in the comments section below! GameInformer (85/100): "Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives." GameTrailers (84/100): "Darksiders has a lot of staples in its stable. And, yes there's even a horse. And a flying section. And even some gun segments. They're all fun, but nothing to blog home about. It's able to emulate its idols very well, so whatever War is doing, it's bound to be enjoyable. But anyone who's attracted to this sort of game, or action games in general, is going to feel more familiar than floored." GameSpot (80/100): "Darksiders unapologetically borrows gameplay ideas and mechanics from all over the spectrum and is constantly cramming new ones in all the way up to the very end. While it's not innovative by any stretch of the imagination, neither is it entirely derivative, as these myriad features not only gel together surprisingly well, but when put together even feel fresh again. Though it's hobbled by a disappointing story and excessively complex controls (as well as some technical issues on the Xbox 360), Darksiders is a fun and entertaining adventure with a host of fair but challenging puzzles, a lengthy single-player campaign, and an engaging combat system." Eurogamer (80/100): "Still, while on the surface of it Darksiders feels like a game with a lot of good ideas but only a few of its own, where even a brief flying section on an angelic mount owes rather a lot to Panzer Dragoon, overall the silly old story and wonderful art style give terrific heft to the universe, and the clockwork of the puzzles and game systems are precision-engineered in a manner that you come to trust implicitly. It may be a game of betrayal and redemption, but you won't feel hard done by if you choose to begin 2010 in its company." IGN (78/100): "Just as War is on a quest to alter how he's perceived, it seems Darksiders itself is on a quest for its own identity. It draws heavily from mechanics established in the 3D Legend of Zelda games and mixes in a forgiving combat system along with elements from a host of other popular titles. It's a goulash of collection mechanics, exploration, and combat we've all seen before, but to Vigil's credit all these elements are adeptly combined in the same product and executed well overall. While the game world could have been developed more, the boss fights leave a lot to be desired, and more interesting things could have been done with the combat and puzzles, the game as it stands is still thoroughly entertaining. If it's successful and a sequel is eventually produced, it'd be great to see a game filled with terrors wielding powers of unknowable strength take a few more risks and step into territory less well-traveled. In the meantime, we should just enjoy the solid puzzle and combat mechanics Vigil is offering, as well as the opportunity to stomp demons as a Horseman of the Apocalypse." GameDaily (70/100): "All of this amounts to a game that, while entertaining, falls short of being a triple A experience. Darksiders has an engaging story, beautiful visuals and plenty of badass characters, but THQ/Vigil Games' reliance on tired concepts prevent it from being a must buy." Source - Darksiders reviews (Xbox 360) Source - Darksiders reviews (PS3) %Gallery-19839%

  • Metareview: Bayonetta

    by 
    Ben Gilbert
    Ben Gilbert
    12.22.2009

    We may still have a few more weeks before the hair-based weapon wielding Bayonetta arrives on US shores, but that doesn't mean that reviewers haven't gotten their hands on the region-free, fully translated PlayStation 3 Japanese release (and the lucky folks at Official Xbox Magazine seem to have secured an extra early Xbox 360 review copy). Regardless of the downright silly nature of the game's story and characters, Bayonetta has thus far received universal acclaim from the critics. Here's what some had to say. Edge (100/100): "A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board." Eurogamer (9/10): "It's in combat that Bayonetta's splendour is fully revealed ... a blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche." Official Xbox Magazine (90/100): "Every one of these dazzling battles is thrilling without overstaying its welcome - and also challenges you without being cheap" Play.tm (95%): "Bayonetta could - and should - breathe fresh life into the ailing Japanese action genre ... an unrivalled showcase of imagination and creativity." Source 1 - Metacritic PS3 Source 2 - Metacritic Xbox 360 %Gallery-22955%

  • Metareview: Rogue Warrior (PS3, Xbox 360)

    by 
    Ben Gilbert
    Ben Gilbert
    12.03.2009

    Richard "Demo Dick" Marcinko's first appearance in a game as Bethesda's Rogue Warrior doesn't seem to have left a fantastic taste in the mouths of many critics. Aside from the overabundance of profanity, complaints range from "generic" to "last-gen." It probably doesn't help that the game's being released during an ... ahem ... less than favorable part of the year. We wish you the best, Demo Dick! We hardly knew ye! MSXbox-World (4/10): "The reality is that there's little challenge as most of the stealth elements are as scripted as they come ... There's an almost last-gen feel to the game, with one embassy snow level being reminiscent of a level in Hitman." Gamervision (3.5/10): "There are only a few locations in the story, and they all look and play essentially the same. In fact, it feels as though they could have been presented in any order without losing much storytelling ... The only thing that is even remotely memorably is the voice of the protagonist, Mickey Rourke. He's constantly throwing out quips and one-liners in his grizzly, gritty voice, but even this seems forced." HellBored (2.1/10): "There is absolutely nothing about Rogue Warrior that deserves any attention ... Combine paltry numbers of enemies, small levels, and an absurdly easy approach and you can run through the entire thing in ... four hours." GamePro (1.5/5 Stars): "It's at best a generic FPS, and at worst a nigh-unplayable mess ... The game's dark, murky textures and limited visibility make aiming a chore, and prominent clipping, slowdown and texture popping only serve to further hinder the adrenaline-fueled covert-ops experience Rogue Warrior tries so hard to recreate" %Gallery-51192%

  • Metareview: James Cameron's Avatar

    by 
    Justin McElroy
    Justin McElroy
    12.02.2009

    Here's a dreary, uncomfortably true comment about the state of movie-licensed games: When we saw the average that James Cameron's Avatar currently sports on Metacritic, our first thought was, "Wow, a 65, not bad!" Here's how it was sized up by a few outlets: VideoGamer (70/100): "James Cameron's Avatar: The Game is easily one of the best movie licensed games I've ever played, but at the same time it's not good enough to stand alone as a must-own title. While the presentation is great and the combat generally enjoyable, the missions leave a lot to be desired - and there's little of the sense of wonder that the movie promises." IGN (68/100): "There's nothing disastrous here, and the RDA shooter side of things performs well enough to be occasionally enjoyable. The quest design, including both the main and side tasks, is about as generic as they come. Go here, collect this, plant these bombs, or kill this and then return to me." Game Informer (65/100): "These shortcomings are a shame considering the game's interesting gameplay twists. Avatar features a solid RPG element that unlocks new armor and upgraded weapons at a steady pace. Players also unlock new skills (i.e. buffs) that help spice up combat a little, but can't overcome the gameplay imbalances." GameSpot (55/100): "It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.

  • Metareview: Tony Hawk Ride

    by 
    Griffin McElroy
    Griffin McElroy
    11.25.2009

    We're so proud of the individuals who managed to play through the pain radiating from their twisted, throbbing ankle, and craft a review for the latest (peripheral-infused) installment in the Hawkman's gaming franchise, Tony Hawk: Ride. Here's what these brave, persistent critics had to say about the experience. Game Informer (5.75/10): "As a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies." IGN (5/10): "The idea? A more immersive skateboarding game that would ride the recent wave of hit games featuring their own custom controllers. The result? An expensive proposition that neither casual nor hardcore gamers will get much out of." GameSpy (2.5/5 Stars): "As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience. I love the basic feel of the board, and had occasional bouts of fun amidst frequent frustration, but THR's gargantuan buy-in price is an awful lot to ask of an effective guinea pig audience." Giant Bomb (1/5 Stars): "While the Tony Hawk franchise has been down on its luck lately, and was probably in need of a reboot as dramatic as this, the execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough. "

  • Metareview: Left 4 Dead 2

    by 
    Griffin McElroy
    Griffin McElroy
    11.20.2009

    Considering the devilishly heightened difficulty of Left 4 Dead 2, we're surprised enough outlets managed to complete a single campaign in time to submit a review for the title. We have to imagine GameSharks were somehow involved. Regardless, here's what other sites are saying about Valve's follow-up to last year's Zombocalypse survival sim. Eurogamer (9/10): "Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it." IGN (9/10): "It remains one of the most distinctive co-operative titles out there, and allows for some of the most nerve-searing team-based multiplayer gaming on the market." GameTrailers (8.7/10): "Though not an astounding improvement over the original, Left 4 Dead 2 successfully rekindles that magical zombie-hunting feeling with great new content, and a cool competitive multiplayer mode to boot." Giant Bomb (4/5 Stars): "The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while."

  • Metareview: Call of Duty: Modern Warfare - Reflex

    by 
    David Hinkle
    David Hinkle
    11.12.2009

    When the original Call of Duty: Modern Warfare was announced for the Wii, we kinda had to do a double-take on the whole thing. Would one of the current generation's most popular games be done justice on the Wii? Well, according to what few reviews have made their way online, yes ... and no! Nintendo Dpad (85/100): "Overall, the game is just what you would expect from an HD game like Call of Duty 4 being ported to Wii. Everything is there, from the great multiplayer and single player modes, to Wii specific controls that really trump those found on other consoles. The only real bad part is that the graphics needed a major step down for the port, and we would have liked WiiSpeak support for those who prefer that, though it is not necessary." ONM UK (80/100): "Given the extra two years Treyarch had to squeeze every last drop of polish from the Wii, this is underwhelming visually. It looks okay for a Wii game - that's the dreaded caveat - but it's not even up there with Metroid Prime: Corruption. Having said that, Modern Warfare is still an excellent shooter packed with options and it should be a big player online so we can welcome it to the Wii family." IGN (70/100): "Unfortunately, Reflex Edition on Wii just doesn't cut it as a Call of Duty branded game or as a top-tier Wii first-person shooter. The framerate is jumpy, the pointer tracking needs some serious polish, and while most of the elements of COD4 are included, none of them are given enough fine-tuning to truly excel." %Gallery-70451%

  • Metareview: The Ballad of Gay Tony

    by 
    David Hinkle
    David Hinkle
    10.28.2009

    The second and final "Episode from Liberty City," The Ballad of Gay Tony, has arrived. As the tale of Liberty City comes to a close, does The Ballad of Gay Tony present an exciting final act or an anti-climactic letdown? We'll let the critics at large weigh in on this one: Game Informer (93/100): "While I preferred the tight-knit story of brotherhood and betrayal in The Lost and Damned, The Ballad of Gay Tony delivers more explosive weapons, death-defying missions, and off-the-wall characters. Don't miss your chance to close out the GTA IV experience in style." IGN (92/100): "The Ballad of Gay Tony is the perfect way to close out the GTA IV saga. Finally, we know what happened to the diamonds stolen in the main story a year-and-a-half ago. Though Luis Lopez doesn't have much of a story at all (this is the ballad of his boss, after all), the supporting cast is phenomenal. There are a lot of hilarious moments and ludicrous missions that will please GTA fans. Sure, a few of the missions fall flat compared to the wild nature of others, but all-in-all this is a fine package and worth 20 bucks. " 1UP (A-): "This has been one hell of a ride. I'm going to miss seeing something new in Liberty City, as I've probably been to every available nook and cranny. I suppose I could still go hunting for those damn pigeons, but with so many other games coming out in the coming months, I don't know where I'll find the time... at least until Rockstar gives me a ticket to their next world of crime, violence, and vice." Eurogamer (80/100): "Perhaps Tony Prince does nothing to drag the series forward -- somewhat fittingly for a man with his head stuck in the eighties -- but the episode Rockstar has named in his honour is a colourful and pleasingly unpredictable adventure that gets better throughout and ends on a high." %Gallery-68537%

  • Metareview: Ratchet & Clank Future: A Crack in Time (PS3)

    by 
    David Hinkle
    David Hinkle
    10.26.2009

    Not everyone is brave enough to venture through the cracks in time -- well, Ratchet and Clank are. The duo has found no reason to retire and have once again set out for adventure within your PS3. The latest entry in the series -- Ratchet & Clank Future: A Crack in Time -- promised to bring an epic story and non-stop chimpin' action this time around. Has it delivered? 1UP (A): "I'm a casual fan of the series and I still found myself excited to get home and play the game each night the past week. It may be a lot of more of the same, but more of the same has never been so darn addicting." IGN (90/100): "Insomniac has created a visually appealing game with enough personality to match its good looks. With so much to level-up and enjoy, there's enough to keep even hardcore Ratchet fans coming back for more -- especially with the new Clank sections that feature some enthralling puzzles. Now that the awkward space sections from Tools of Destruction have been replaced, there's almost nothing I don't like about Crack in Time. Unfortunately, as Crack in Time still relies heavily on the tried and true Ratchet Formula, gamers that were satisfied with old Ratchet games might not have enough reasons to come back." GameTrailers (89/100): "If A Crack in Time is indeed the final Ratchet & Clank game, then the series has been finished the right way-with a solid game that doesn't stray from what fans love while giving them plenty of service in the process. And in this way, it's also guilty of playing it a bit safe, but when expectations are that high, and are met, it's a sure sign of a quality game." Videogamer (80/100): "Fans of Ratchet and Clank will find A Crack in Time to be more of the same, with a few twists here and there. It's a fine end to the current storyline and packs in loads of content that will see you playing well beyond the closing credits. The lack of fresh ideas, especially during Ratchet's sections, will be seen by many as a negative, but there are so few games that nail the action platforming genre that it's easily forgivable. If you're looking for a fun, imaginative, family friendly PS3 game, A Crack in Time fits the bill perfectly." Eurogamer (70/100): "But I've been playing R&C games for years now, and I was hoping for something extra. That doesn't mean radical change - goodness knows no one wants Ratchet to "go dark" or start running round sandbox environments. I still want a meat feast pizza, I just want it to have a stuffed crust. And maybe some dips. Or in other words, a proper selection of exciting new weapons, original puzzles and a bit of innovation. It's not that A Crack in Time is all fur coat and no knickers. The problem is, it's all fur coat and the same knickers it's been wearing for seven years. Time for a change." %Gallery-68684%

  • Metareview: Borderlands

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.20.2009

    Initial reviews of Gearbox's Borderlands (out this week) have been fairly positive. There's some crosstalk about how to define Borderlands' genre, but it might be most simply described as a Diablo-esque shooter. While you can take the game on alone, the online and couch co-op modes seem to be universally praised for their ability to melt away the bland elements of Borderlands. It's much better with friends, apparently. Game Informer (93/100): "Borderlands attempts many things, which in this medium can often end with a laundry list of features but no fully-developed ones. This is one of the rare occasions where all of the new experiences a game brings to the table work out splendidly, especially when viewed as an entire package. Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality." IGN (88/100): "Gearbox's Borderlands is without a doubt a slick, satisfying hybrid title for those who know what to expect. If you're a shooter fan curious what the world of Pandora is all about, then you should know that this is a product built on a foundation of statistical progression, character customization, and one that holds item acquisition high above interesting quest structure and narrative. At the same time, it plays like a shooter, requiring twitch skills to dominate the droves of enemies that stand in between you and your search for a mysterious vault." GameTrailers (84/100): "Borderlands is a bit of a grind-fest, but that's part of the fun, as you take on tougher enemies and hunt for bigger and badder gear. The co-op play is integrated seamlessly, and there's a huge world to explore with friends or on your own." Giant Bomb (4/5): "The structure of Borderlands makes it feel like an MMO game that doesn't require you to rely on groups of other players to enjoy. Though it's probably better when you're playing online with friends, playing alone is still perfectly fine. It's also one of those games that's so strong in parts that its shortcomings become almost glaring by comparison. As such, the game's barebones story, lackluster AI, and insufficient player trading options are real disappointments that prevent the game from reaching its full potential." %Gallery-51471%

  • Metareview: Brutal Legend

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2009

    Our take on Tim Schafer's Brütal Legend was less-than-brutal, but what about all those other reviewers out there tapping away at their keyboards -- what did they think? Turns out that Schafer maintains his visionary golden boy status, even if his latest game hits a couple sour chords. IGN (90/100): "Brütal Legend isn't quite perfect and there is room for improvement (it's a little short, side quests are repetitive...), but when the credits roll you'll find yourself hoping for a sophomore release. Double Fine created a rich heavy metal universe and backstory full of great characters and creatures, with potential for an out-of-this-world sequel. Here's hoping Schafer and company get a chance to take us there." Gamespot (85/100): "Brütal Legend is a game that continually surprises, and it does so in a genuinely fun and interesting way. And Double Fine deserves some major respect for keeping so many aspects of the game closely tied to its subject matter. Of course, Brütal Legend also has some shortcomings. The secondary missions are weak and the single-player campaign lasts about seven hours if you're not too keen on unlocking every single last shrine or secret item. In that respect, it's unfortunate that there's just not more of the good stuff, such as the on-foot missions with boss battles or more fleshed-out side quests." Game Life (70/100): "Brütal Legend does a lot of things wonderfully: It's a technically adept, graphically beautiful game with a surprisingly good story and a great soundtrack. The hybrid gameplay just doesn't meet these high standards." Giant Bomb (60/100): "The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brütal Legend will rock you. Hard." %Gallery-41208%

  • Metareview: Demon's Souls (PS3)

    by 
    David Hinkle
    David Hinkle
    10.09.2009

    Demon's Souls from Atlus has been getting quite the positive buzz around the 'net watercooler, so we figured it prudent to check in with some of our colleagues on what they thought of the game. Unsurprisingly, that buzz is justified -- the game's been a resounding success with the majority of critics out there. So, without further ado, let's get to it: RPGamer (100/100): "The game is very hard, but not unfairly so; each time you die, you'll learn a bit more about the level, and you'll be able to progress a bit further. I was very surprised with what I found in Demon's Souls." IGN (94/100): "Every single person that owns a PS3 should at the very least rent this game to see what all the fuss is about, and those that can remember the good ol' days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly. It's utterly unique among the offerings on any console right now, and absolutely, positively should not be missed." Eurogamer (90/100): "It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it." [JPN Import] GameSpot (90/100): "If you crave true innovation, a fair but relentless challenge, and gripping exploration in which every step has consequences, then you crave Demon's Souls." GamePro (80/100): "In short, you'll have a blast but you'll pay a heavy price for it sooner or later." %Gallery-34304%

  • Metareview: Dead Space: Extraction (Wii)

    by 
    Ben Gilbert
    Ben Gilbert
    09.30.2009

    Did you know that Dead Space: Extraction landed in stores this week? It's true! We certainly dug it in our Snap Judgment, but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that beautiful screaming face in the future? We are too, folks. We are too. GamePro (100/100): "An experience that's more captivating and engaging than any light-gun game I've ever played before. [The story] mirrors Dead Space's thoughtful dialogue, characterizations and pacing which is a good thing all around." GameDaily (80/100): "Although we questioned EA's decision to do this, as well as bring Dead Space to the family centric Wii, everything clicks and the game's surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like Ghost Squad), the developers put a lot of effort into the story and its characters." Eurogamer (80/100): "Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original Dead Space in abundance while wrapping them around the well-worn demands of a typical on-rails shooter ... One area that definitely benefits from the on-rails nature of Extraction is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through." Giant Bomb (60/100): "Extraction's marketing campaign would like you to think of it as a 'guided experience' that whisks you through the dramatic beginnings of the series' horrible space-monster outbreak, but in blunt terms, Extraction is an on-rails shooter. Blunter still: it's a light-gun game. These days, that's not a style of game serious game players usually gravitate toward. But keeping the genre's inherent restrictions in mind--not to mention the limitations of the Wii hardware -- Extraction is really pretty good, for what it is." %Gallery-49881%

  • Metareview: Uncharted 2: Among Thieves

    by 
    David Hinkle
    David Hinkle
    09.29.2009

    Now that Joystiq has gone on record regarding Naughty Dog's sequel, Uncharted 2: Among Thieves, we figured it prudent to scour the webotron for more organized words on the PS3 exclusive so we could present you this Metareview. Let's not waste any time -- the reviews await your anxious eyeballs! Eurogamer (100/100): "Whether or not the multiplayer sticks, however, is arguably a footnote, because at the core of Uncharted 2 is an action-adventure masterpiece whose minor flaws are washed away on a tide of rhythm and spectacle -- one that would still be an essential experience even without the option to pull your friends off cliffs and play capture-the-heirloom." GamePro (100/100): "The A.I. is a little suspect, the camera can be stubborn, and you will die your fair share of cheap deaths. But it's still a fantastic effort and Naughty Dog deserves full credit for building upon the momentum of the first installment. PS3 owners should definitely experience it, especially if they liked the original." 1UP (A+): "Uncharted 2 is simply a vast improvement over its predecessor, and it's a damn great PS3 game. Let's leave the "are games art?" question for another time; what Uncharted 2 proves is that games are, at the very least, craft. Just as Raiders is Spielberg at the top of his game, Uncharted 2 is Naughty Dog at the top of theirs, and further proof that they are masters of their craft." IGN (95/100): "It's very, very good. It's easily one of the best games on the system, blending fantastic presentation and visuals with gameplay that is practically second to none. And then there's the stellar multiplayer which you'll probably be playing until Uncharted 3 ships. No, Uncharted 2 is not perfect, but it's closer than pretty much any other game out there these days." Videogamer (90/100): "Uncharted 2 does so many things right, that its problems (a less than perfect cover system, some frustrating combat and unfortunate glitches) are easy to overlook. The single-player adventure packs in so many incredible moments that you'll be talking about it with friends for months, the multiplayer functionality is superb and rammed with content, and the whole game looks beyond anything you'll have seen before." %Gallery-70387%

  • Metareview: Marvel Ultimate Alliance 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2009

    While Marvel's Ultimate Alliance of heroes doesn't appear to BIFF POW much new ground in Activision's new sequel, reviews describe the game as a solid effort that's likely to appeal to fans of the original outing. Even better, it features the return of any comic book lover's greatest nemesis: the Marvel trivia minigame. GameDaily (80/100): "Marvel Ultimate Alliance 2 may seem like more of the same, dig a little deeper and you'll reap its rewards. A great storyline, satisfying beat-em-up action, nifty Fusion attacks and a cornucopia of familiar and new characters make this a very friendly Alliance." IGN (77/100): "I'd be remiss if I didn't mention that the trivia game and mission simulator are back and welcome distractions, but they're presented in the same way as the original game. It eventually gets to the point where you have to scratch your head and wonder why this game took three years to produce when it's so similar to the last one." Gamespot (75/100): "Not only will the campaign last you around 15 hours or so, but the branching story gives you a good reason to return. ... While Marvel: Ultimate Alliance 2 may not take the series in a big and bold new direction, or benefit from the kind of refinement you would look for in a sequel, it does deliver the button-mashing, power-flinging, over-the-top action fans of the original would expect. And it's just good fun, even if you don't know Iron Man from Iron Fist." 1UP (B-): "It's still satisfying to have some buddies hop into a game and take out robots together. And I still smile when I answer a bunch of dorky Marvel Universe trivia questions in a row. I just hope that for the next Marvel Ultimate Alliance (or whatever they call it, maybe Ultimate Marvel Amalgamation or something), either Raven returns as the developer, or Vicarious Visions learns from its missteps and crafts a better game." %Gallery-48082%

  • Metareview: Batman: Arkham Asylum (PS3, 360, PC)

    by 
    Justin McElroy
    Justin McElroy
    08.24.2009

    We had hoped that, at this point, this kind of glowing criticism would be enough to make your buying decisions for you. But, sadly, it seems you still want to hear what others have to say about Batman: Arkham Asylum. Very well. Though it pains us, we oblige: Game Informer (95/100): "Batman: Arkham Asylum is this year's BioShock, not just from the connection established with the world, but from its ability to innovate where new ideas are needed, and moreover, deliver an adventure unlike any other. Strategy Informer (95/100): "A full repertoire of moves makes playing as Batman an experience that's not only uniquely satisfying, but also incredibly empowering - exactly as it should be. The Dark Knight is a superhero, and in Arkham Asylum, he actually feels like one, stalking enemies with a predatory prowess befitting of the iconic character." Play.tm (94/100): "So, is Arkham Asylum finally the game that Batman deserves then? Yes. Yes it is. And a whole lot more besides. ... It is to games what Batman Begins and The Dark Knight are to movies - Batman: Arkham Asylum is without doubt the most definitive videogame realisation of the character yet. It's also unreservedly brilliant to boot." Eurogamer (90/100): "Most of the gameplay concerns are minor when taken in the context of how much Arkham Asylum gets so gloriously right. Rarely does a game do a character justice in such a satisfying way. Arkham Asylum finds room for every major aspect of Batman's enduring appeal, and it does so in a game compelling enough to work even without its masked star." %Gallery-64370%

  • Metareview: Overlord 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.25.2009

    All hail Overlord 2! Well, OK, so don't everyone hail, but one may genuflect if one wishes. It appears that the game has been slightly enhanced since the first outing, but it's still just not clicking. We've given our "snap judgment" on the evil baiting master simulator, but let's see what the other outlets thought. Much like the original, it appears people's opinions are all across the board. 1UP (A-): "So no, it's not an entirely perfect experience. But all of the above complaints -- even combined with my minor irritation with details like the marionette-like cut scene animation -- barely contests my overall joy at just playing this damn thing. The original Overlord was a perfect send-up and reversal of fantasy game clichés, and the sequel is even more satisfying while fixing a lot of the first game's rough patches." OXM (80/100): "To be fair, most parts of Overlord II are fun, and its problems are offset by high production values and funny dialogue (oh, those minions!). A lot of folks missed the original game, so here's your second chance: Overlord II preserves what worked last time, improves what didn't, and tries several new ideas on for size." Eurogamer (80/100): "Overall, in what has been a pretty underwhelming year for games so far, Overlord II feels like a shining beacon of quality. Not only is it a distinct improvement on the original, but the new features add greatly to what was already a superbly entertaining game." Game Informer (65/100): "The real shame is that Overlord II can be entertaining. It shamelessly embraces its evil heritage, and goes to great lengths to put the hilarious minions front and center. On the other hand, it just doesn't play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground." IGN (60/100): "Overlord II is a sequel that is neither bigger nor better than its predecessor. The size and scope have been dialed back to something that is more akin to a straight action game. And since none of the frustrating elements of the first have been fixed -- namely the camera, control, and save structure -- this game just isn't much fun. No amount of British wit could bring a smile to my face as I treaded through the tedium that is Overlord II." %Gallery-48075%

  • Metareview: The Conduit (Wii)

    by 
    Ben Gilbert
    Ben Gilbert
    06.24.2009

    While you're patiently waiting for the end of the week so you can cash that paycheck and pick up High Voltage Software's The Conduit for your Nintendo Wii, why not take a gander at what the rest of the interweb had to say about the game? Considering the lack of correlation between Metacritic scores and the sales numbers of Wii games, though -- at least according to Peter Moore -- you probably shouldn't let these numbers get to you too much. GamePro (70): "The Conduit is the closest you will get to recapturing the magic of Goldeneye ... To be blunt, The Conduit is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved Goldeneye will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one." GamesRadar (80): "The Conduit is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii." IGN (86): "The Conduit is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... The Conduit features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but The Conduit is a great first-person shooter designed just for Wii owners." %Gallery-33787%