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  • Metareview: Prototype

    by 
    Ben Gilbert
    Ben Gilbert
    06.11.2009

    Hitting retailers just two weeks after the PlayStation 3 exclusive (and highly regarded) inFamous, we were a bit worried about the fate of Radical Entertainment's Prototype. It seems from the response that most game reviewers are having to it, our worries were somewhat unfounded. 1UP (B-): "Making Alex [the main character] such a badass also proves to be Prototype's undoing. It becomes a fight to follow and control Alex in the midst of the action. This problem mounts the further you get into the game, leading to more frustration than fun ... Alex can essentially fly around the city. With his jump, air dash, and glide abilities fully powered up, and the basic ability to run on any surface, the buildings become like a giant jungle gym." Eurogamer (7/10): "Fans of serious hero fiction will find Prototype a bit of a turn-off. You're infected with some sort of virus ... and the story of why, told through snatches of video obtained by absorbing key characters (basically, weakening and eating them) and in moody cut-scenes, is basic and yet difficult to follow ... Mission design isn't very open-ended, usually boiling down to doing something violently or stealthily, but with such a vast array of attacking options you often have the luxury of trying something different." IGN (7.5/10): "How long can you do flying elbow drops onto tanks or throw people off of rooftops before it gets boring? The world itself here is far from the most engaging ... Since repetition is oftentimes the name of the game here, you can be sure you'll be doing uninspired tasks over and over again." Giant Bomb (4/5): "Radical almost went too far with its kitchen-sink approach to combat design, but the gameplay here is satisfying and broad enough that you can have plenty of fun with it even without mastering the nuances of every last combo and attack ... Prepare to be frustrated from time to time when the mission difficulty amps up to insane levels and you feel it's you against the entire world all of a sudden." %Gallery-5779%

  • Metareview: 'Red Faction: Guerrilla' avoids being 'birdf*cked!'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.10.2009

    Sorry, we couldn't help but reference Volition's absolutely brilliant April Fools video in the headline. Anyway, the reviews for Red Faction: Guerrilla are fairly solid. The Mars liberation simulator is being recognized as good summer fun with plenty of explosions. Now, "get your ass to Mars." 1UP (A-): "Guerrilla isn't a terribly deep game, but as a "summer blockbuster," it works just right. It doesn't expect you to get lost in a deep, engaging sci-fi world -- you're on a mission to Mars to watch stuff explode. A deeper story might have made it more enjoyable in some respects, but it might also have killed the momentum of the demolition action." GamePro (5/5): "It's become a rare thing for me to actually stop playing a game to call one of my friends and gush about something amazing that happened, or how much they need to play it when it comes out, but I did this countless times while playing Guerrilla" GameInformer (90/100): "The single-player campaign is lengthy, and continually rewarding. Don't be surprised, however, if you shun this experience for multiplayer. ... No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there." Giant Bomb (4/5): "While there are clunky bits at the fringes of Red Faction: Guerrilla that give it a handful of frustrating or disappointing moments, the core moments of the game are exciting and well-conceived." Edge (7/10): "Red Faction plays its hand early, letting you blow a building to pieces in the first few minutes of the game. Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere." %Gallery-19834%

  • Metareview: inFamous (PS3)

    by 
    Justin McElroy
    Justin McElroy
    05.27.2009

    We're not going to say inFamous' quality is a big surprise (this is Sucker Punch after all) but it's nice to see someone getting the superhero genre so right. Everyone (including us) has been piling the love on it, and we've taken the liberty of providing with just a slice of the love fest below: 1UP (A-): "It's how InFamous blends all of this -- the platforming, the combat, the powers, the missions, and the Karma -- that makes it an eminently playable and enjoyable experience for me. It's why I've been staying up so late for the past few days." D+PAD (4.5/5): "Yet remarkably, inFamous - as a whole - feels entirely unique. It's perhaps largely due to Sucker Punch's ability in creating an outstanding animation system that subtly adapts to the environment, but also because of the game's suitably atmospheric setting." GamePro (90/100): "Great game, minor faults, a lot of fun to be had, terrible story but the gameplay holds up despite it. Maybe this "sleeping on it" thing has some merit, after all." NZGamer (9.5/10): "Any other games vying for the crown of Game of the Year 2009 pay attention - there's a new kid in town and he means business."

  • Metareview - Bionic Commando (Xbox 360/PS3)

    by 
    David Hinkle
    David Hinkle
    05.19.2009

    Now that we've subjected you to our own review of Bionic Commando, it's high time we check out what others had to say about Nathan Spencer and his latest exploits. In short, it would seem the game is a success with most outlets. So, swing your eyes below and see what the rest of the gaming community thinks of Capcom's franchise reboot. IGN (80/100): "If you can look past the replayability issues that crop up due to the linear play, you'll find an enjoyable adventure that easily re-establishes the franchise for Capcom." Giant Bomb (80/100): "Bionic Commando goes back and forth between moments of great, navigation-based gameplay and a lot of little touches that don't work as well as you'd like. It makes the final product a little frustrating, because you can almost see a better game trying to bust its way out of its constraints." Eurogamer (70/100): "Bionic Commando succeeds in resurrecting a good idea lost to the Capcom archives, and giving it a new lease of life, but it falls foul of a few old standards in the process." Game Informer (63/100): "It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing." [June 2009, p.83] Source - Metacritic: Bionic Commando (Xbox 360)Source - Metacritic: Bionic Commando (PS3)%Gallery-24249%

  • Metareview - Punch-Out!! (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.19.2009

    It may not be a TKO, but Punch-Out!! on the Wii is certainly a knock-out. We've already entered the ring of public opinion with our review, but let's find out what the others in the peanut gallery have to say about it. It appears that -- much like Little Mac -- the series has aged gracefully and found a nice fit on the Wii. Gamespy (90/100): "Punch-Out!! is destined to become one of this generation's top classics, right up there with Super Mario Galaxy. It's one heckuva peace offering for Nintendo's jilted lifers, an elaborate brainteaser for everyone who picks it up, and absolutely the best Punch-Out!! to date. If you're still fishing for a reason to own a Wii, this is it." Game Informer (90/100): "Despite these complaints, the single-player has always been the focus of Punch-Out, and Next Level delivers. What better way to show your buddy up than to totally annihilate the boxer that just KO'd him?" GamePro (90/100): "There's no denying it: Punch-Out!! is some of the most fun I've had on the Wii in quite some time. A spectacular trip down memory lane, Punch-Out!! manages to capture the old-school essence that made the 1987 original such a success, all the while integrating just enough new material to help it hold its own. While Punch-Out!! is by no means perfect, it's undoubtedly one of the finest arcade-inspired titles to grace store shelves in this "next gen" era, and is without a doubt worth any hardcore fight-fan's hard-earned cash." GameTrailers (85/100): "It's disappointing that the motion controls are more a novelty than an effective way to play, but the personality, nostalgic nods, hidden goodies, and battle-tested, edge-of-your-seat gameplay demonstrate that some things never go out of style." %Gallery-33783%

  • Metareview - Chronicles of Riddick: Assault on Dark Athena

    by 
    Xav de Matos
    Xav de Matos
    04.09.2009

    It's a strange concept, but Chronicles of Riddick: Assault on Dark Athena might be 2009's answer (in value) to The Orange Box. Riddick's return essentially includes three games for the price of one, with Butcher Bay, Assault on Dark Athena and new multiplayer features rounding out the retail package. Sure, the quality bar may not be as high as Valve's five-game release, but value is important. Here's the word around the industry campfire about Riddick's HD outing (a second opinion since you've already read our review, right?): GamePro (90/100): "But when you step back and consider the entire package, you start to appreciate Dark Athena for what it truly is. Instead, look at Dark Athena as a flawed yet enjoyable way to extend the thrill ride that is Escape from Butcher Bay." GameTrailers (84/100): "The Escape may handily trump the Assault, but neophyte Riddicks have a unique experience to work through. Though vets who return may begrudge Athena, it's doubtful they won't finish. It's an abridged effort, and more of a dreaded point-five than a true sequel, but with both missions it still reigns as the best first-person, melee, stealth, parkour game featuring Vin Diesel." 1UP (B-): "As a product, this package is recommendable to anyone who hasn't experienced the first game, or wishes to add it back to their current library. It also includes a surprisingly fun multiplayer suite, with the Riddick vs. Everyone Else mode "Pitch Black" as the main attraction. But as single-player games, the unsatisfying Dark Athena should be played as a curiosity and then put back where it belongs: in Butcher Bay's shadow." Worthplaying (75/100): "Chronicles of Riddick: Assault on Dark Athena is half excellent game, half mediocre game. Unfortunately, the excellent half is the same game that was released years ago, just with a small new segment taken from the PC port." Source - Metacritic: Chronicles of Riddick: Assault on Dark Athena (X360)Source - Metacritic: Chronicles of Riddick: Assault on Dark Athena (PS3)%Gallery-38368%

  • Metareview -- Grand Theft Auto: Chinatown Wars

    by 
    JC Fletcher
    JC Fletcher
    03.17.2009

    As of right now, according to aggregate Metacritic scores, Rockstar's Grand Theft Auto: Chinatown Wars is the best game on the Nintendo DS. There are currently four 100-percent review scores on the list. It looks like Rockstar may have done the right thing by treating this as a real game and not just simply outsourcing a cheap spinoff. After all, it's one of the most popular game series ever, on what is by far the most popular platform this generation. There is a bit of sales potential here. We'll include just one of the 100s here, from Eurogamer's Tom Bramwell. Eurogamer (10/10): "Those hoping for another gritty, complex narrative spine bound in the flesh of an openworld action-adventure may be disappointed by the rather more frivolous and silly antics of the Chinatown Wars cast, but even cynics should be converted by the huge, densely packed action playground we've been given instead." IGN (95/100): "Grand Theft Auto: Chinatown Wars is tried-and-true GTA design. Rockstar Leeds took nearly every aspect of the console design and jammed it into a Nintendo DS cartridge, tweaking the presentation to fit the restrictions and limitations of the Nintendo hardware." 1UP (A-): "In bringing GTA to the DS, Rockstar Leeds makes an installment that's less about exploration and more about the actual, structured game that's underneath. On the surface, it's not so different: pull up to a location, get a new mission, and do the job (be it shooting down some rival gang members, following someone to a secret spot, or just racing cars for respect). And it helps that missions in GTA games have always been generally bite-size, so it translates well to Chinatown Wars -- pick the game up, clear a few missions, then come back to it later." GameSpy (4.5/5): "When we think of GTA, we think of blockbusters built to massive specifications. Chinatown Wars proves that much of the stuff that really draws us to these games can be realized without expending millions of dollars and man-hours." %Gallery-44051%

  • Metareview -- MadWorld

    by 
    Xav de Matos
    Xav de Matos
    03.13.2009

    You may not realize this, but MadWorld is a scathing look into the future of reality television. On today's shows we have survivors attempting to avoid madness and starvation, people who think they can dance and survivors who must dance to avoid madness and starvation (maybe we mixed that one up). MadWorld ups the ante by throwing players into a game show called Death Watch -- where winning puts $150 million in your pocket and losing puts you in the morgue. Arnold Schwarzenegger tried to warn us television would go this route ... now, it's Sega's turn. 1UP (A-): "The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence." GamePro (90/100): "Dark, brutal and hilarious in just the right way, MadWorld is a title that has rocketed to the top of every staff member's must buy list. Don't let the fact that it's on a "kiddie console" fool you-this is one title every "hardcore" gamer needs to play, provided you're over eighteen years old, of course." GameTrailers (85/100): "One of the most eye-catching games to come along in a while, MadWorld is stylish, bloody, and a great fit for the Wii's controls. Though there's a surprising amount of incentive to replay it, it's barely seven hours long, so if you aren't persuaded by the novelty of extreme violence buy with caution." Eurogamer (70/100): "No matter how much the schoolboy-humour commentary grates, no matter how repetitive the bits in between the set-pieces start to feel and no matter how frustrating the later levels become, MadWorld provides a rush of blood to the head almost as often as it provides a rush of blood to the pavement." %Gallery-22964%

  • Metareview -- Resident Evil 5

    by 
    Xav de Matos
    Xav de Matos
    03.12.2009

    Resident Evil 5. It's a game and it's out on Friday, March 13. In preparation for his review, Joystiq's Justin McElroy actually spent time on the streets of Kijuju, West Africa, to take in the sights and gauge how realistic the Resident Evil 5 story was. We didn't have the heart to tell him there wasn't actually a zombie apocalypse ... or a Kijuju in West Africa. No worries, he's alive and was able to record a Review Roundtable with other Joystiq luminaries. Unless it was zombie Justin who hosted the Roundtable ... which would make this morning's memo about sending our brains to him for review way less suspect. GameTrailers (90/100): "You'll get a lot more out of it than you do from typical games with no competitive multiplayer and while played cooperatively it really sings. It's lost a lot of what has made the franchise a pins-and-needles experience, but that sense of dread has been replaced with pure action that's hard to match." IGN (90/100): "The creepy suspense of the earlier games has been replaced with an action-packed intensity that will instantly appeal to some gamers and disappoint others. As an action game, RE5 is a success, and there's a wealth of replayability through item collection, weapon upgrades, score chasing and the unlockable Mercenaries mode. But this is no gentle nudge to the formula of the previous main RE games; it's an evolution." 1UP (B): "Ultimately, Resident Evil 5 shouldn't be looked at as a failure in the series, merely too ambitious, inconsistent and uneven. Earlier entries in the series benefited from their simplicity and focus, and while it's laudable for RE5 to try and include so much variety, perhaps a little more of the same ol' same ol' would have resulted in a slightly better game." G4 TV (60/100): "Resident Evil 5 is mired in poor design decisions that drag down the experience and render single-player campaign a tedious exercise in working around the game. It's frustrating to see a game that I so looked forward to playing and carried with it such potential, sabotage itself in so many ways. Compared against the ambition of games like Bioshock, Mass Effect, and Assassin's Creed; Resident Evil 5 seems timid, unwilling to move out of its comfort zone. It's a shame." Source - Metacritic: Resident Evil 5 (Xbox 360)Source - Metacritic: Residen Evil 5 (PS3)%Gallery-5253%

  • Metareview - Street Fighter: The Legend of Chun-Li (Movie)

    by 
    Xav de Matos
    Xav de Matos
    02.27.2009

    If at first you don't succeed ... fail, fail again. That must have been the mantra during filming of Street Fighter: The Legend of Chun-Li, staring Canadian sweetheart Kristin Kreuk. Can anyone even feign surprise that the latest Street Fighter flick is a train wreck? It isn't easy following up a classic, and by that we of course mean Street Fighter: The Movie, staring the Muscles from Brussels, Jean-Claude Van Damme. Yes, we said classic. It was one of the greatest unintentional comedies of our generation. AMCtv.com: "I much prefer the flamboyant badness of the '94 flick to the attractive, even-keeled mediocrity of this one. Jean-Claude Van Damme's stock just rose considerably." WJFK-FM (CBS Radio) (-5/5): "As a fan of the video game series, I can honestly say that this is hands down one of the worst films I have ever seen. Chris Klein is so bad that he made the movie a comedy." IGN Movies (1.5/5): "It may not be as gaudy or goofy as its predecessor, but it's far more boring and banal. It's a videogame adaptation that loses sight of what made the game popular to begin with: it was fun."

  • Metareview: Dead Rising Chop 'Till You Drop [update]

    by 
    David Hinkle
    David Hinkle
    02.26.2009

    Update: The reviews haven't exactly been pouring in for Dead Rising: Chop 'Till You Drop. We've added one more, but this can't be a good sign for the game.It's been a rocky road to release for Capcom's Wii port, Dead Rising: Chop 'Till You Drop, and now that it is finally out, has all of the hate been warranted? Well, we can't answer that question, but we can offer you the next best thing: some reviews. Find the few scores available so far below and for those of you who have spent some time with it, be sure to drop your own two cents into our commenting fountain. We'll update the post as new reviews roll in. IGN (69/100): "A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it's a breezy weekend diversion with some fun gameplay and subpar graphics." GameTrailers (69/100): "A more flexible save system is also a step in the right direction. Yet, the repetitive mission objectives and moronic AI ensure that the enjoyment you glean from it will be directly proportional to how much you enjoy using new weapons to kill zombies." Official Nintendo Magazine (68/100): "A real let-down. There are some great ideas in here but they're just not executed very well. Stick to Resident Evil 4." CVG (50/100): "Another example of a game that greatly underperforms on a perfectly capable console." %Gallery-28028%

  • Metareview: Street Fighter IV (PS3, Xbox 360)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.17.2009

    Everything old is new again, as Street Fighter IV attempts to reinvigorate the fighter genre. The title may not be friendly to newcomers, but do the Street Fighter faithful really care? Just give them a worthy adversary, a dark room, a proper controller, a quarter and they'll be as contented as Chun Li's Thighmaster. Giant Bomb (100/100): "My only real complaint about Street Fighter IV is that the trial mode represents a missed opportunity to help brand-new players get into the game, and perhaps the genre, as well. I only know what I know about Street Fighter because I've been playing and watching it since the early 1990s. Will it take 20 years for new players to acquire the same bits of knowledge that I have? The good news is that Street Fighter IV is a game so great that playing it for that long doesn't immediately sound out of the question." IGN UK (95/100): "Regardless, Street Fighter IV is no less than the new standard for beat-'em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths. What's more, Street Fighter IV takes an aging template and makes it fresh once more, offering a revival in every sense of the word." Game Informer (93/100): "A distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia - it's the best thing to happen to fighting games in years." [Mar 2009, p.82] GameTrailers (92/100): "Fighting games have long been out of the spotlight, and Street Fighter IV basically carries the future of the entire genre. It refuses to make itself accessible, doling out tough love in place of true tutorials or simplified control schemes, but by proving to be deep and fundamentally enjoyable, the series has once again proven itself worthy of attention." Onion AV Club (80/100) "Once fans have relived their virtual-martial-arts glory days; once they've defeated Seth, the poorly named final boss; once the patina of nostalgia has worn off, most will wonder whether they needed to spend $60 on a game they already own ... except for Street Fighter completionists, Street Fighter IV merits, at best, an afternoon rental. Source - Metacritic: SF IV (PS3)Source - Metacritic: SF IV (Xbox 360)%Gallery-21918%

  • Metareview: F.E.A.R. 2: Project Origin (PC, PS3, Xbox 360)

    by 
    David Hinkle
    David Hinkle
    02.11.2009

    Alma's back, and she wants to mess you up. We've been waiting long enough, and, finally, F.E.A.R. 2: Project Origin has dropped. Before you take Alma on, maybe you should brush up on your knowledge of the game by checking out some of these reviews below. Just a thought ... IGN AU (86/100): "We just wish Monolith had produced a slightly more progressive or challenging backdrop for the horror that is this game's mojo. It's absolutely worth playing, but that's the difference between a game that scores 9+ and a game that scores 8.6." Game Informer (84/100): "While the multiplayer is weak and the mood won't make people forget Dead Space any time soon, the solid action core makes it worth a play." PlayStation: The Official Magazine (80/100): "F.E.A.R. 2 emerges as an effective, entertaining FPS with a chiller story element, rather than a real survival horror shooter...Play with the lights dimmed, and don't be surprised if you end up squealing (on the inside) like a little girl." [Mar 2009, p.67] Eurogamer (50/100): "If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made "No One Lives Forever," remember? You're smart. You're better than this." Source - Metacritic: F.E.A.R. 2 (PC)Source - Metacritic: F.E.A.R. 2 (PS3)Source - Metacritic: F.E.A.R. 2 (Xbox 360)

  • Metareview -- Killzone 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.29.2009

    Ignore the fact that we still have about a month to go before Killzone 2 actually releases ... who's up for some reviews? The North American embargo for online media is up Monday (coincidentally, the very same day we're publishing our pretentious, non-numerical review), but Europe, print mags and IGN (sorry gang, not a world exclusive -- but close enough) have already doled out their numbers, thumbs-up and high-fives for the PS3-exclusive FPS and promptly moved on.Whether or not it was a good idea for reviews to hit this early is debatable (we may have to consider a second metareview closer to the late February launch), but at least the first critics appear to have positive things to say about Killzone 2: GamePro (100/100): "It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there's no doubt in my mind that it lives up to the hype and is a must-play for FPS fans." IGN (94/100): "The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties." IGN AU (90/100): "End line, Killzone 2 is, by IGN's definition, outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware -- and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3 - but if you've read this far and you're one of the Killzone devout, you probably won't care anyway. You can rest easy knowing it was ultimately worth the wait." Eurogamer (90/100): "This is a methodical shooter that makes few concessions to those not already interested in its single-minded approach to cover-based military action. I've compared it to Rainbow Six in the past, but it also calls to mind F.E.A.R, another tough tactical effort that was often misunderstood by those expecting a frag-happy spook hunt. Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking." Curious about Killzone 2? Check out our ridiculously informative FAQ, featuring everything from button layout to release date to Trophies to multiplayer analysis, and more! And if that don't do it for ya? Then proceed directly to our hands-on preview of the single-player campaign.Oh, and stay tuned for our official review coming next week!

  • Metareview -- Skate 2 (360, PS3)

    by 
    Justin McElroy
    Justin McElroy
    01.23.2009

    True story: We were going to review Skate 2 ourselves, but we ... no, not we ... I, I Justin McElroy sucked too bad at it to review it. I don't know if my thumbs are just too stupid or what, but as a long-time Tony Hawk fan, I found it hard not to pine for a game that let me press one button and automagically grind on a space dinosaur's boner. Here's what more qualified people had to say: GamePlayer (95/100):"Skate 2 is a brilliant game. For the most part it takes the fantastic template laid down in the original and injects it with a smartly integrated new move-set, an exciting world to rip to shreds, and the same addictive, unquestionably stylish gameplay which saw the Tony Hawk series bolt for the hills." Totally 360 (90/100): "Overall the development team should be commended for making another excellent skating title. Everything runs really smoothly and it seems to have come together really well. The new features add on to what was already a fun experience with the original." IGN (83/100): "Technically an improvement over the first title, and anyone who hadn't yet played the original should skip it and go right to the second. It's a really fun game that allows you to play it the way you want with a control scheme that is second-to-none at the moment. However, it's far from perfect. GamePro (80/100): "The first Skate was a refreshing take on virtual skateboarding, so expectations were high for this one. Maybe they were a little too high: Skate 2 doesn't quite deliver the revolutionary skating experience that we were all hoping it would be." Source -- Metacritic: Skate 2 (Xbox 360) Source -- Metacritic: Skate 2 (PS3)

  • Metareview -- Moon (DS)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.16.2009

    Developer Renegade Kid has shown it is quite technically proficient when it comes to making a first-person shooter on the DS. In 2007, it surprised us with Dementium: The Ward, and now the small development team brings Moon to the dual screens of the DS. The early reviews are all across the map in raw score, but they seem to chime in on the game's technical achievement and certain gameplay issues. Wait, read a review instead of just looking at the number? We know, this is madness we speak of. IGN (85/100): "When it comes to making a purchase decision on Moon, I encourage anyone that loves FPS games on DS to check this one out, as its technical offering, story, design, style, and control are all amazingly well done. The game can certainly get repetitive at times, as a few bosses are used multiple times with compounding difficulty elements added to them to change things up a bit ... but for the most part Renegade Kid has offered an experience that's more tuned towards the adventure side of things, adding in plenty of combat to keep the experience fresh." Nintendo Power (75/100): "Quickly becoming the torchbearers for the FPS genre on the DS, Renegade Kid builds on lessons learned from last year's horror title Dementium: The Ward... the game ratchets up the action... compelling story and diverse gameplay." Modojo (60/100): "We have mixed feelings with Moon. It's a superb visual achievement with spectacular controls and fun shooting, but we grew tired of the old school "hit this switch to activate this door" gameplay. So long as you go into it expecting a slow-paced first person adventure instead of Doom, you'll enjoy this lunar vacation." GamePro (40/100): "Moon proves itself as a creepy and innovative portable FPS experience, weighed down by a severe lack of challenge and variety."

  • Metareview -- Lord of the Rings: Conquest (PS3, 360)

    by 
    Randy Nelson
    Randy Nelson
    01.16.2009

    EA got the folks who made the rather excellent Star Wars: Battlefront II to make Lord of the Rings: Battlefront Conquest, so it, too, must be rather excellent? Despite the source material, developer pedigree and the fact that you can play as the bad guys, the reviews -- which admonish its "ropey visuals" and "redundant gameplay" -- do not smile kindly on this latest video game jaunt through Tolkien's Middle Earth. Sauron's eye casts its gaze on the scores and summaries below. IGN (70/100): "Diehard fans of both online, class-based games and The Lord of the Rings might want to invest the sixty bucks, but if redundant and unimaginative gameplay are things you despise, you'll want to steer clear." GameSpot (65/100): "The Lord of the Rings: Conquest is an exciting and action-packed way to experience Middle-earth, provided that you have the patience and fortitude to shoulder a few frustrating burdens." Eurogamer (50/100): "While there is some enjoyment to be had here, it is hard-won and rarely fulfilling. The imprecision of the combat and its lightweight feel combined with the ropey visuals conspire to date the game considerably." Official Xbox Magazine (40/100): "It'd be too easy to say that Conquest will appeal only to diehard Tolkien fans; in fact, they're the ones most likely to hate it."

  • Metareview -- Persona 4 (PS2)

    by 
    Randy Nelson
    Randy Nelson
    12.09.2008

    You might look at this metareview's title and think we've made a mistake. No one makes PS2 games anymore. Not so, and as any RPG player worth their elixir knows, Atlus has been prepping the latest in its acclaimed Persona series for release on the last-gen system. Now it's here, and the reviews – praising everything from its characters to its gameplay and voice acting as best-of-breed – are absolutely glowing. (In the sense that they're really good, not "turn off your monitor and back away slowly.") Game|Life (100/100): "The truly stunning thing about Persona 4 is that it just doesn't have any glaring flaws. Even though it doesn't stand up to the graphics of the Xbox 360 or PlayStation 3, the clever art style makes up for that. Those who despise reading large blocks of text in games will be pleasantly surprised by the solid voice-over work applied to almost every conversation." 1UP (A+): "What really sets Persona 4 apart, though, is its endearing, relatable cast. " GamePro (100/100): "I can't recommend this innovative experience highly enough, and from first time visitors to the Velvet Room to jaded MegaTen fanatics, Persona 4 is an absolute must buy." WorthPlaying (95/100): "Everything – from the story to the combat system to the dungeon crawling and Social Links – has been improved. Considering that Persona 3 was already an excellent game, Persona 4 is a true standout.

  • Metareview - Prince of Persia (PC, PS3, 360)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.03.2008

    Devoid of generic rage and frustrating deaths, Prince of Persia marks quite an easy, effortless end to 2008's video game gauntlet -- at least, according to reviewers. Though the platforming has been simplified, most seem to agree that the expansive world and chemistry between the two lead characters make for a worthwhile experience. We're also seeing the word "magical" appear quite often. IGN UK (94/100) calls Prince of Persia an "incredibly polished, tremendously enjoyable and utterly lovable experience." It supposedly builds on the best elements of previous games to create an "absolutely unforgettable adventure" that's "magical in every sense of the word." Well, probably not the Harry Potter sense of the word. Game Informer (87.5/100) notes that the simplified platforming is an "elegant and simple way to show off thrilling acrobatics, but it also steals control away from the player." However, it deems the tradeoff worthwhile, as "the more relaxed control input still demands skill and careful timing." Either way, it's "unlike any other game you'll play this year." 1UP (B+) approves of Princess rescuing Prince, pointing out that while "this human safety net may seem counterintuitive in offering a sense of challenge, the entire process functions similarly to most other death-checkpoint systems (you die, you go back to a nearby checkpoint), but with the added benefit of giving the action a more seamless feel." Gamespot (80/100) thinks the "easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws." They call it "one of the easiest games you'll play all year," but one boasting "some truly impressive level design."

  • Meta-Metareview: The best reviewed games of 2008

    by 
    Randy Nelson
    Randy Nelson
    11.27.2008

    With almost all of the big games of '08 now on shelves (we're looking at you, Prince of Persia) or available via Xbox Live Arcade and PlayStation Network, you're left with a lot of choices. Some of them you've already bought; others you've been on the fence over; others you didn't realize were "supposed to be" any good – but, if you're anything like us, you don't want to miss any of the must-plays this year has to offer.Enter our "meta-metareview," a list of every game released this year that's scored above 85% on average from reviewers around the world. You won't be surprised by the games that made the list; you will be surprised that some of your (and our) favorites didn't make it. Check out the full list after the break and please, before you send us a nasty email because Castle Crashers didn't make it on, remember that them's the (sometimes painful) breaks with aggregate scoring.Some fun facts: October was the most crowded month for quality titles with 12 released, followed by November (8), September (7) and April (6). Breaking it down by console, PlayStation 3 has the most presence on the list with 22 titles, followed by Xbox 360 (20), PC (15), Wii (8), DS (7), PSP (2) and PS2 (1). The best-reviewed game this year? April's Grand Theft Auto IV (98%), followed by a three-way tie between LittleBigPlanet, BioShock (PS3) and World of Goo (95%) -- all three of which were released in October. Metal Gear Solid 4 and Wrath of the Lich King are the next tier below at 94%. Of the 55 titles listed, 12 (or approximately 22%) were not based on an existing franchise: Sins of a Solar Empire, Patapon, Professor Layton and the Curious Village, Braid, The World Ends with You, Boom Blox, World of Goo, GRID, Pure, LittleBigPlanet, Dead Space and Valkyria Chronicles.