microsoftkinect

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  • Kinect rumored to have PC support in waiting

    by 
    Darren Murph
    Darren Murph
    12.22.2010

    There's been no shortage whatsoever of PC control schemes using Kinect, but up until now, every bit of it has been without Microsoft's official blessing. Of course, the company eventually caved to the massive amount of hacking going on and confessed that it didn't have any hard feelings for those giving it a whirl, but is it really fixing to take things one step further with bona fide PC support? That's the talk emanating from South Korea, where game developer GamePrix has reported that at least one of its titles (Divine Soul, if you must know) is "scheduled to support Kinect." Continuing on about the game, the company's Jason Lim was quoted as saying that "Kinect will soon be available as a new PC controller," but naturally, we've our doubts. For starters, why wouldn't Microsoft be working with a more major developer if honest-to-goodness PC-Kinect interactions were planned? Secondly, there's a definite possibility that GamePrix could really be referring to unofficial support, which would make everything seem a lot more sensible. Either way, we'll definitely be keeping an ear to the ground for more, and with GDC under three months away, we ought to know the truth sooner rather than later. [Thanks, Rashad]

  • Tutorial guides Kinect hackers into iRobot territory

    by 
    Donald Melanson
    Donald Melanson
    12.02.2010

    Impressed by some of the Kinect hacks using a Roomba or iRobot Create but don't know where to start? Well, the folks at ROS have now provided just that in the form of a tutorial that guides you through the process of combining two of the most hackable devices of recent years. Of course, that's hardly just a plug-and-play process (hence the need for a lengthy tutorial), but ROS does give it a "beginner" rating, and it should be relatively straightforward for anyone with some basic hardware hacking skills. As for what you do once you get the two connected, well, you're on your own there -- but we're sure there will be plenty more tutorials where this one came from before too long.

  • Kinect lightsaber, and other inevitable milestones for the open-source robot eye (video)

    by 
    Ross Miller
    Ross Miller
    11.22.2010

    What, you didn't think the Kinect open source community would just take a break for the weekend, did you? Microsoft certainly wouldn't want that, and after seeing how much shadow puppetry warmed our hearts, we wouldn't want it either! Thankfully, someone in this world can now track a wooden stick to emulate a lightsaber in real time, bringing one classic meme that much closer to actuality (and the promised Star Wars Kinect game not even parsec closer to release). If that's not enough, we also have a demo made that converts hand-waving to MIDI notes -- which, as creator Ben X notes, puts him one step closer to Ableton Live integration -- and a pretty pretty wild visual of body dysmorphic disorder (and a chubby cat) courtesy of the powerful open source Cinder library and a Vimeo user who goes by "flight404." If those were appetizer and two-part entree, respectively, our post-meal coffee would be a pretty sharp critique on Kinect Joy Ride -- where it seems, on at least one track, you can nab a bronze trophy by staying as still as humanly possible. All the footage you seek is after the break. [Thanks to everyone who sent this in]

  • Microsoft: I'm a PC, and Kinect open-source drivers were my idea

    by 
    Sean Hollister
    Sean Hollister
    11.20.2010

    When word first reached Microsoft that the open-source community would hack the Kinect, the company's response was pretty heavy-handed: "Microsoft does not condone the modification of its products," a rep told CNET, pledging to "work closely with law enforcement and product safety groups to keep Kinect tamper-resistant." But now that Kinect mods blow our minds on a near-daily basis, Redmond has changed its tone. Microsoft's Alex Kipman told NPR Science Daily listeners that as far as the company's concerned, the Kinect hasn't actually been hacked thus far, and that Microsoft actually left the camera's USB connection unprotected "by design" to let the community take advantage. Though he and fellow Microsoftie Shannon Loftis wouldn't commit to official PC software drivers for the device, he did say that the company would "partner sooner rather than later" with academic institutions to get the hardware doled out, and suggested that some universities started playing with Kinect even before its commercial launch. Read a transcript of the pertinent section of the podcast after the break, or listen for yourself at our source link starting at the 18:22 mark. [Thanks, Fred T.]

  • Microsoft exec caught in privacy snafu, says Kinect might tailor ads to you

    by 
    Sean Hollister
    Sean Hollister
    11.15.2010

    Microsoft's Dennis Durkin voiced an interesting idea at an investment summit last week -- the idea that the company's Kinect camera might pass data to advertisers about the way you look, play and speak. "We can cater what content gets presented to you based on who you are," he told investors, suggesting that the Kinect offered business opportunities that weren't possible "in a controller-based world." And over time that will help us be more targeted about what content choices we present, what advertising we present, how we get better feedback. And data about how many people are in a room when an advertisement is shown, how many people are in a room when a game is being played, how are those people engaged with the game? How are they engaged with a sporting event? Are they standing up? Are they excited? Are they wearing Seahawks jerseys?Needless to say, sharing this level of photographic detail with advertisers presents some major privacy concerns -- though it's nothing we haven't heard before -- but moreover it's explicitly against the privacy policy Microsoft presents Kinect users. "Third party partners use aggregated data to deliver Kinect experiences (games or applications), to understand how customers use their Kinect experiences, and to improve performance or even to help plan new experiences," the Kinect Privacy and Online Safety FAQ reads, but also "They are not permitted to use the information for marketing purposes such as selling you games or services, or for personalizing advertising" (bolding ours). In an email to the Wall Street Journal, Microsoft flatly denied that the Kinect would do anything of the sort, whether via third-party partners or otherwise. "Xbox 360 and Xbox LIVE do not use any information captured by Kinect for advertising targeting purposes," representatives wrote. Honestly, some of us at Engadget still think targeted advertising is kind of neat, but we know how seriously you take this stuff.

  • Hack turns Kinect into 3D video capture tool

    by 
    Sean Hollister
    Sean Hollister
    11.14.2010

    We all knew this would inevitably happen, but seeing it in action is something else -- the Kinect transformed by the power of open-source drivers into a true 3D video camera for capturing oneself. UC Davis visualization researcher Oliver Kreylos fed the streams from his peripheral's infrared and color cameras into a custom program that interpolated and reconstructed the result, generating a mildly mindblowing 3D virtual reality environment he can manipulate at will. And if it makes him look a little bit like the proficiently penciled protagonists in Take On Me, that's just the cherry on top. Don't miss the videos after the break to see what we're talking about.

  • Hacked Kinect taught to work as multitouch interface

    by 
    Paul Miller
    Paul Miller
    11.11.2010

    We gotta say, the last time we were this excited about hardware hacking For The Greater Good was when people started using the Wiimote for all sorts of awesome projects. Kinect is naturally a lot more complicated, but there's also a lot of potential here, and we can't wait to see what people come up with. Florian Echtler took that open source driver and hooked the Kinect into his own multitouch UI "TISCH" software library (which actually supports the Wiimote as an input already, funny enough). The result is a bit of MS Surface-style multitouch picture shuffling and zooming, but it uses full body tracking instead of touchscreen input, of course. The self-effacing Florian had this to say in the video description: "I thought I'd get the mandatory picture-browsing stuff done so it's out of the way and everybody can focus on more interesting things." You're still a hero in our book, man. Always a hero. Feeling left out on all these Kinect shenanigans because you're rocking a Mac? Well, libfreenect has also now been ported over to OS X by Theo Watson (who sounds unenthused about his accomplishment in the video embedded after the break). Also: once you're done admiring your IR-rendered visage on your shiny Apple-built hardware, scrounge yourself up a working Linux box. All the cool people are doing it.

  • Kinect does hacker's bidding, but not for fortune or fame (update: more video)

    by 
    Sean Hollister
    Sean Hollister
    11.07.2010

    Yes, Microsoft's Kinect has already been cracked, as you'll see on video after the break -- the motion-sensing depth camera now nods its head on command and displays real-time accelerometer data on one lucky hacker's PC. We tracked down the son-of-a-gun who did it -- as it happens, the same NUI Group member who hacked the PlayStation Eye in 2008 -- and found to our disappointment that he doesn't necessarily intend to unleash his new exploit on the world. The $2,000 prize Adafruit is presently offering for open-source Kinect drivers isn't his aim, though he does have big personal plans for the device, as he hopes to integrate it into his company's commercial visualization suite CL Studio Live. It seems that work is progressing fast, as he's already gotten video streams from both cameras to output to his computer, and he plans to upload a far more convincing video soon. Here's hoping he has a change of heart about sharing his rapid accomplishments. Update: Second video after the break! [Thanks to everyone who sent this in]

  • Kinect for Xbox 360 review

    by 
    Ross Miller
    Ross Miller
    11.04.2010

    And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get rid of buttons altogether, relying on body gestures and voice commands. As the (estimated to be $500 million) ad campaign says, "you are the controller" -- for better and for worse. Read on for our full review! %Gallery-106702%

  • Microsoft to spend one billion dollars advertising Kinect and Windows Phone 7

    by 
    Vlad Savov
    Vlad Savov
    10.18.2010

    Microsoft's serious about making Kinect a success. A $500 million kind of serious. That's the latest report, courtesy of the New York Post, on the change Steve Ballmer and company intend to drop to make sure that every living and breathing creature in the US knows about the controller-free controller this holiday season. That mirrors earlier analyst estimates placing the Windows Phone 7 marketing budget at a similar figure, which in total would amount to a cool billion dollars in advertising expenditure. We already know Microsoft's scooped the Old Spice Guy for WP7, but Kinect is getting the extra special carpet bombing treatment with Burger King, Pepsi, YouTube, Nickelodeon, Disney, Glee, Dancing with the Stars, People and InStyle magazines, and even Times Square all having a role to play in spreading the word. Yup, it's gonna be pretty hard to miss it.

  • Microsoft says Kinect won't support sign language, downgraded cameras likely to blame

    by 
    Donald Melanson
    Donald Melanson
    08.11.2010

    It was mentioned in the patent application, but it looks like Microsoft's Kinect won't be offering support for sign language after all. That's now been confirmed by Microsoft itself, which told Kotaku that it "files lots of patent applications to protect our intellectual property, not all of which are brought to market right away," before flatly stating that "Kinect that is shipping this holiday will not support sign language." The reason? It seems to be the result of Kinect's cameras, which Kotaku says were originally supposed to have a "much higher resolution," but were eventually downgraded to 320 x 240 in an apparent cost-saving move. If you parse Microsoft's, however, you'll noticed that it doesn't exactly rule out the possibility of Kinect ever supporting sign language; it simply says that the version launching this holiday season won't support it.

  • Is Microsoft quietly opening up a Kinect beta program?

    by 
    Ben Bowers
    Ben Bowers
    08.10.2010

    Well what do we have here? It appears our friends over at Joystiq have received word from diligent tipsters that Microsoft's Connect customer feedback service is sending out Kinect beta program invites. Details are predictably sparse, but naming ironies aside, the note does specify that chat will be limited only to those involved in the preview program. While this isn't really surprising given the context, Joystiq surmises that this choice clarification could hint invitees will have the chance to sample the video chat app available through the Kinect's new dashboard, which was shown off at E3. Unfortunately, Ballmer and crew have yet to lend any official credence to these murmurs, though apparently the email address behind these notes is valid. It's also not that outrageous to imagine Microsoft wanting to spin Kinect's wheels in the wild before releasing it to the unwashed gaming masses on its official November 4th launch date. Considering the program would have to put hardware in the hands of testers though to pull something like this off, we're counting on more than a few overly excited gamers shining additional light on the situation should things get serious.

  • Microsoft's Kinect patent application goes public, reveals gobs of fine print

    by 
    Darren Murph
    Darren Murph
    08.05.2010

    Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%

  • Switched On: Token gestures

    by 
    Ross Rubin
    Ross Rubin
    06.29.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. In early 2005, even after the launch of the Nintendo DS, Switched On critiqued pen computing, noting that it was too cumbersome and unnatural to become a mainstream input method. That column was validated by the launch of the iPhone, which banished the stylus to "blown it" status and popularized "finger-friendly" handset designs from all major smartphone OS developers. Many have described the user interfaces of products such as the iPhone and Surface as ushering in the post-WIMP (windows-icon-mouse-pointer) era. Former Windows Magazine editor Mike Elgan has referred to the new paradigm as "MPG" (multitouch, physics, gestures) However, while these user interfaces feature streamlined designs and more direct manipulation, they still form a bridge with the graphical user interface. The main shift has been to more direct manipulation as the device processes more natural inputs. The same can be said for Kinect. For a tidy sum and some untidiness, Kinect enables the kind of motion-sensing gameplay that has become the Wii's hallmark without having to strap the controller to various limbs (as with EA Active for Wii). In fact it eliminates the need to hold a controller entirely, just like the iPhone and iPad free users of mice and styluses. Beyond Soviet Russia, the input device uses you.

  • Kinect now playable at Microsoft Stores nationwide -- all four of them

    by 
    Donald Melanson
    Donald Melanson
    06.24.2010

    Not lucky enough to find yourself in front of a Kinect sensor at E3 last week? Then it looks like you might not have to wait until November after all -- Microsoft has just announced that you can now try it out at any Microsoft Store nationwide. That includes the San Diego store that just opened today and, well, all three others -- in Scottsdale, AZ, Mission Viejo, CA, and Lone Tree, CO. Interestingly, Microsoft is also reminding folks that they can pre-order Kinect at the Microsoft Store website, but that site now states that "official pricing has not yet been announced," and that "$149.99 is an estimate only and subject to change."

  • The Engadget Show - 010: Jimmy Fallon, Kudo Tsunoda, Microsoft Kinect, iPhone 4, Samsung Captivate, Droid X

    by 
    Chad Mumm
    Chad Mumm
    06.24.2010

    Well we've made it to our tenth show, and it was nothing short of explosive! For our entry into the world of double digits, we sat down with Late Night host (and all around awesome dude) Jimmy Fallon for a lengthy and hilarious conversation about games, gadgets, "The Wizard," and much, much more. Then Microsoft's Kudo Tsunoda joined the team onstage for a demo of the company's Kinect -- including a look at how the underlying tech actually works. Finally, Josh, Nilay, Paul, and Joanna sat down to rap about -- and play with -- the latest and greatest gadgets (including some unreleased gear). Oh yeah, and then we had a near riot during the giveaways! It was one crazy party, and if you couldn't be in the crowd, this is the next best thing. What are you waiting for? Watch it now! Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Jimmy Fallon, Kudo Tsunoda, Joanna Stern Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Michael Slavens Music by: glomag Visuals by: Invaderbacca Opening titles by: Julien Nantiec Taped live at Cooper Union, New York City Download the Show: The Engadget Show - 010 (HD) / The Engadget Show - 010 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • The Engadget Show returns tomorrow, June 23rd with Jimmy Fallon, Microsoft Kinect, Kudo Tsunoda, and more!

    by 
    Chad Mumm
    Chad Mumm
    06.22.2010

    That's right, Engadgeteers -- the tables have turned. Tomorrow, June 23rd, The Engadget Show returns full force with a very special guest: Jimmy Fallon, host of NBC's Late Night with Jimmy Fallon (and also a major geek). Jimmy will be sitting down with us for the kind of frank, eye-opening, and downright thrilling one-on-one conversation only The Engadget Show can provide. Not only that, but we'll have the Microsoft Kinect live and on stage for a hands-on demo with Microsoft's own Kudo Tsunoda -- so you'll get a chance to see it in action long before it hits shelves this November! And there are lots of other major surprises in-store. We'll also have music from the inimitable Glomag, along with some stunning visuals from invaderbacca. Oh, and did we mention the crazy giveaways? Like... a pair of new Xbox 360s? Seriously, you do not want to miss this one -- it's going to be epic. REMINDER: The Show will be taking place in a lovely new venue, the Rose Auditorium in Cooper Union's New Academic Building (ie. not the TimesCenter), located in Manhattan at 41 Cooper Square. Seating is extremely limited, so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at 5PM on Wednesday, doors will open for seating at 7:30PM, and the show begins at 8PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity is limited (only about 200 seats in the theatre), and once we're full, we're full The venue is located at 41 Cooper Square New York, NY 10003 (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. We'll also be doing our best to stream the show live, so check back here tomorrow at 8pm if you can't make it out to the show. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • Kinect Sports and Joy Ride previewed, in brief (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We've already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft's motion-centric sports pack and cartoon racer. With Joy Ride, you'd think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race -- power sliding -- turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It's during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points. As for Kinect Sports, Microsoft wasn't showing much of its track-and-field centered Kinect Sports title, but what we saw didn't fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn't let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES's Power Pad -- although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break. %Gallery-95217% %Gallery-95215%

  • Kinect in the flesh!

    by 
    Paul Miller
    Paul Miller
    06.14.2010

    There she blows. Microsoft's Kinect (formerly known as Project Natal), real at last. Of course this unit isn't on or doing anything, but it is striking a sexy pose next to some other black Microsoft hardware. Hopefully it'll have an Xbox 360 Slim to hang out with after this keynote is over!

  • Microsoft Kinect gets official, Video Chat announced

    by 
    Tim Stevens
    Tim Stevens
    06.13.2010

    You knew it was coming, right? Hot on the heels of getting leaked a wee bit early Microsoft has made official the rebadging of a device desperately seeking a new name: "Project Natal" is no more, replaced by Microsoft Kinect. At a circus- and celebrity-filled affair, MS wrapped everyone in high-tech panchos (pictured after the break courtesy of Joystiq) and then took the wraps off of the new title. Quite a few game demos were shown, ranging from Star Wars to tiger petting, the Kinect interface to the Dashboard was shown (said by some to be Minority Report-like), and a video chat app called, wait for it, Video Chat. Through here you can naturally talk to friends (up to four total people at once was "shown"), and also share photos. Sadly, no hands-on time was given nor did MS reveal the two crucial bits of information we're waiting for: price and date. Naturally a holiday release is expected, to give the Xbox 360 a nice sales boost, but we're hearing price rumors as high as $150. These choice bits of intel will surely be unveiled at Microsoft's event tomorrow -- if someone doesn't beat 'em to it. The hardware is still looking exactly like the early picture above, shattering hopes of a slimmer design to match new Slim Xbox 360. Update: We've got official photos now, though solid textual info is still scarce. Stand by! Update 2: So we're out of the wild, cult-like experience that was Microsoft's Kinect unveiling. Microsoft still has a lot of details to reveal, but there are a few things we gleaned from watching the demos: Almost everything was one person at a time, particularly in the Kinect Sports games. Even a game like beach volleyball or soccer was boiled down to individual "moments" of interaction that get strung together into some sort of competition. Even the running in place games were one at a time, though the river rafting and mining cart games (both with a similar mechanic of jumping and ducking through an obstacle course while picking up tokens) could be played with two people at a time. You can at least play games like volleyball simultaneously with someone else over Xbox Live. An interesting mechanic we saw was a second player "jumping in" to a game. In the mining cart scenario, when the second player jumped in it immediately went split screen, while in soccer different players took turns by just jumping into position. Sure, some of this stuff was edited for our benefit, but it seems Microsoft is working to make the introduction of a second player or the switching between players something less button-heavy. The Star Wars game was pretty badass-looking -- you play a Jedi, rushing down stormtroopers and deflecting laser bolts left and right, wielding a few Force powers, and confronting a certain deep-voiced Sith Lord for a one-on-one duel. Based on the gestures and action we saw, though, it was a pretty heavily scripted experience. Still, there's no scripting a two-handed light saber grip, and that particular action looked like everything we've ever wanted in a Star Wars game. The yoga game is actually a pretty smart use of the infrared and joint detection software we espied previously. Positions were "checked" by points on the joint -- making it certainly harder to fake the moves on Wii Fit -- and it seemed to have a tai chi element to it. Your avatar glowed a more intense red based on your three-dimensional approximation -- bright red for hands stretched forward, for example. Next up: Kinectimals, a baby tiger pet simulator. You can scratch its ears, snuggle, and teach the little guy to jump and play dead. Adorable? Dangerously so. No one can tell us the developer, but based on the lighting effects, art style, and similarities to the previously-shown Milo, we'd wager a guess that it was Lionhead Studios. The Kinect menu interface is about as simple as could be. You wave your hand to control a glowing cursor of sorts, and you push forward to "click" on the element you want. Of course, there's also a very simplified version of the Dashboard to go along with this control mechanism, so it's unclear if you'll be able to do everything via subtle hand waves, but the Twitter, Facebook, Zune and Netflix icons were clearly present. The MTV Games-developed Dance Central has some on staff divided -- only Ross will actually admit to being interested in playing it. A series of dance moves are presented, including elbow jabs, swinging leg, guitar, "rocking out" (with your hand in the air). The art style is akin to Rock Band / Guitar Hero, and to be fair, this is probably one of those games that can't be done as well on any other console. Update 3: Video of family gameplay and media playback control added after the break. Come on, what else are you going to do until its November retail launch? %Gallery-95071%