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  • Calling 1-800-Magic episode 4

    by 
    Richard Mitchell
    Richard Mitchell
    07.03.2007

    The fourth installment of 1-800-Magic is now available on Xbox Live Marketplace. Strangely, the episode isn't available at Rooster Teeth yet, so, for the moment, you're stuck watching from your Xbox 360. In this episode we continue the story of Bitterman in his quest to understand his newfound magical abilities. Now that the series has been established in the first three episodes, the fourth gives it a little twist to keep things interesting. We won't spoil it for you, but suffice it to say it is both funny and intriguing. We're looking forward to future episodes. This is the last episode, so we hope you weren't too attached to the series.Update: Looks like this is the last episode of the series, so there won't be any more. So sad.

  • Behind the scenes with Halo ActionClix

    by 
    Richard Mitchell
    Richard Mitchell
    06.29.2007

    So, how do you take a tabletop game and turn it into something that the average Halo fan will enjoy? Bungie.net has an article up explaining just that. Lukems took some time to sit down with Mike Elliott, senior game designer for Wizkids, to discuss the upcoming Halo ActionClix. Easily the most interesting aspect of this new Clix series is that Wizkids didn't just take the old rules and apply them to Halo branded miniatures. Instead, Wizkids took some of Halo's core gameplay elements and melded them with the Clix game. First and foremost, Halo ActionClix has players set up respawn points and games are played to a certain number of kills. When a character is killed, it respawns, unlike other Clix games in which that character is simply removed from play. You can also choose to switch that character with another of the same point value. You know what, you'd better just read the article if you're interested. If we keep talking about this, you'll discover what nerds we really all.(Psst! Does anyone want to trade a Master Chief for my Arbiter? Hello? Anybody?)%Gallery-4408%

  • The end is here: Red Vs. Blue #100

    by 
    Richard Mitchell
    Richard Mitchell
    06.28.2007

    Well folks, today is the day: the end of The Blood Gulch Chronicles. Rooster Teeth promises that there will be a few one-off Red Vs. Blue episodes, but for now, the series as we know it is no more. Episode 100 is available now in all its 15 minute glory. The episode hasn't been released in embeddable format, so you might as well head over to Rooster Teeth, watch the episode, and join the already lengthy discussion. Yes, it is the end of an era. We wish the crew at Rooster Teeth the best of luck in their new endeavors.[Thanks, NitroFrost]

  • Blue Dragon officially lands on August 28

    by 
    Richard Mitchell
    Richard Mitchell
    06.28.2007

    It was confirmed during GDC this year that Blue Dragon would be hitting the U.S. sometime this August. We've received official word from Microsoft this morning that the game will ship on August 28. Yes, in just 61 days, U.S. games will finally be able to play Mistwalker's first opus. In celebration of Blue Dragon, Microsoft plans to make a fan site kit available from the official Blue Dragon page on Xbox.com (it's not available right now, despite the press release's protestations to the contrary). Xbox.com will also be hosting a feature article about the game, though it still hasn't gone live as of this posting. For those of you still unfamiliar with the game, we suggest you check out the recent preview from Eurogamer.

  • Eurogamer takes Blue Dragon for a spin

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2007

    Eurogamer got its hands on the English version of Blue Dragon and took the time to write up some impressions. Overall, the gist of the preview is that Blue Dragon tries to recreate classic Japanese role playing game design without reinventing it. As noted by the preview, everything seems as though it was pulled from classic RPGs and made to mesh with modern console aesthetics. The graphics look like old school 2D characters and worlds come to life, the characters are broadly drawn, and the combat is solidly turn-based. About the only concession the game makes to modern game design (or "progress" as Eurogamer calls it) is that battles are not random. In the end, it seems that Blue Dragon was meant as a nostalgic trip down memory lane with a new coat of paint. The only problem, according to Eurogamer, is that such nostalgia may be in limited supply outside of Japan. We'll find out when Blue Dragon hits North America this August.

  • 1-800-Magic #3 BAMFs onto XBLM

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2007

    And the cycle of machinima continues. Even as Red Vs. Blue readies for the final curtain, another series is just beginning. The third episode of 1-800-Magic has now landed on Xbox Live Marketplace. Of course, you could always check it out on the intarwebz right now, but we find the HD widescreen view from the couch much more appealing. In case you've missed the series so far, here's a quick nonsensical recap: arguing trolls, talking trees named Frank, bacon, BAMF!, tech support, and magic. That pretty much sums it up.

  • Shadowrun now playable on XP

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2007

    X3F readers will recall that Falling Leaf was preparing to save Windows XP gamers a lot of cash by making the Windows Vista versions of Shadowrun and Halo 2 compatible with XP. Unfortunately for Falling Leaf, the hacking group Razor 1911 has already cracked* Shadowrun according to the Inquirer. Apparently, all the crack does is overwrite a few files in the installation directory. It should be noted that the crack only allows for single player against bots and multiplayer over LAN. As far as we know, online multiplayer is still restricted to Vista.Falling Leaf expects its solution to arrive in late July.[Via Joystiq]*If you want the crack, you'll have to find it on your own; we're not linking it.

  • 1-800-Magic continues, argues with tree

    by 
    Richard Mitchell
    Richard Mitchell
    06.26.2007

    The latest episode of 1-800-Magic, from the demented minds that brought you Red Vs. Blue, has hit the airwaves ... er ... internetwaves? The story continues to evolve as the characters learn to deal with magic (and tech support). Oh, and there is a rather protracted argument with a tree (whose name is Frank). And we can't forget the trolls continuing to look for the perfect attack phrase ("smoke 'em" is the new hotness this week). Rather than spoil anything else, why not have a look for yourself and tell us what you think? Be warned though, the video is NSFW on account of some salty language. Check it out after the break.

  • Click your way to the Halo ActionClix website

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2007

    Wizkids has unveiled the official Halo ActionClix website, where you can learn all there is to know about the collectible miniatures game. Well, actually, you can't learn everything. Right now there is only a basic description of ActionClix in general and a blurb about the new Halo ActionClix. We assume that once the various units and vehicles are revealed, you'll be able to learn about them at the official site. In the meantime, there are forums for the obsessed Halo and tabletop gaming fans everywhere. There is one tasty bit of new info, though: it looks like you can get your hands on pre-release figures at the upcoming San Diego Comic-Con and Gen Con Indy. These conventions roll out in July and August respectively, so if you've just got to get some HaloClix before September, you'd best start making travel plans.[Via Evil Avatar]

  • Open your eyes, Iris ARG continues

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2007

    The Halo 3 ARG, Iris, is finally starting to get interesting. Yes, we've moved beyond mock websites and the requisite countdown clocks. Now we actually have something concrete ... sort of. The IP address revealed at Halo3.com/comic (206.16.223.65) now displays one of the "servers" pictured on Halo3.com. Incidentally, Halo3.com shows that the server is unlocked as well, though clicking it produces no results. On the IP address, the floating "server" (or whatever it is) rotates. Clicking on it allows you to rotate it manually and click on certain hidden symbols, which prompt you to download certain documents (including the image above). Additionally, a symbol on the front of the object causes it to unfold and display a movie which contains cryptic messages spliced with strange footage (and a few snippets from previous Halo games).Right now, we're not certain what it all means. Hopefully, Iris will develop into a more concrete experience in the coming weeks. Check out some of the various new documents after the break, including the video.

  • Todd McFarlane talks Halo toys

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2007

    Todd McFarlane, creator of Spawn and self-named McFarlane Toys, recently sat down with the boys at Bungie to discuss the creation of the new line of Halo toys. While we don't get any new pictures of the upcoming toys (we want a shot of the light-up Cortana ... now), we do get to hear Todd's impressions of Bungie, as well as the philosophy behind creating great toys. Thankfully, McFarlane notes that the most important aspect of toy creation is authenticity. With the Halo toys, the goal is to strike a balance between detail and cost. Obviously, they want the toys to appeal to die-hard Halo fans, but they don't want to price them outside the range of the mass market (which is one of the reasons the figures are relatively small). Finally, McFarlane says that the Halo universe presents McFarlane Toys with a chance to "do all of the things we're good at," namely aliens and badass superheroes. Hit the "read" link for the full interview.

  • 1-800-Magic episode 2 smells like bacon

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2007

    We always knew that teleportations are accompanied by a BAMF! sound effect -- caused by the rushing of air into the newly created vacuum. What we didn't know, however, was that teleportation is also accompanied by the hearty smell of bacon. At least, that's what the newest episode of 1-800-Magic tells us. Episode 2, cleverly subtitled "The Second Episode," is now available on Xbox Live Marketplace. Of course, it's been available online for a week, but we likes our "high resmolutions."So, what do you think of this new series from the creators of Red Vs. Blue?

  • Too Human update, new screen

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, Too Human, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a little Too Human talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res here). Hit the "read" link for the full article.

  • Bungie's Halo 3 beta breakdown

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    Not satisfied with gigantic numbers and statistics? Bungie has posted a brief article detailing the team's thoughts on the Halo 3 beta. We must share one more number first, though. Remember those twelve million hours that were logged into the beta? According to Bungie, 816 years worth of that time was spent in-game. Yowza. Back to the task at hand, the Bungie team is pleased with the information gleaned from the beta. Network bugs in particular were weeded out very effectively. However, those of you hoping for any drastic weapon changes may be disappointed, as the team will leave the weapons mostly the same. There will be minor tweaks, of course, but don't expect anything drastic. Finally, the team is definitely aware of the many map escaping exploits (particularly Banshee ... in ... Space) and plans to seal the maps a little tighter for the retail release. Still, Bungie knows that fans are dedicated to finding ways around such measures, and has no illusions that they won't. Hit the "read" link for the full article. Update: Clarified Bungie's claim of 816 hours worth of play time.

  • Mysterious Halo 3 email makes us say ARG!

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    Ever since ILoveBees shoved Alternate Reality Games (ARGs) into the limelight, it seems like they're everywhere. Microsoft used one to promote the Xbox 360, one was used to promote EndWar, and now Microsoft is using it again for Halo 3. It began earlier this week with forum postings from one Adjutant Reflex -- the name of a Forerunner AI if we've ever heard one -- and it continues today. Subscribers to the Xbox Flash newsletter (including us) received a cryptic email this morning. The email warns of history repeating itself and an enemy closing in. It concludes by telling readers -- referred to as "keepers of the flame" -- to look out for signs that will lead them to victory. Given the dark, horrific description of the enemy and the warning of "history circling back upon us," we're inclined to believe the email is referring to the Flood.The email contains three links, all of which lead to Halo3.com. Adjutant Reflex's postings noted that "Archives/Resources will be compiled" by 1:00AM this morning. Whether or not this email is tantamount to archives or resources, we don't know. On top of that, Halo3.com appears unchanged at first glance. Any theories? Read the full text of the email after the break.

  • Project Sylpheed demo warps onto Live

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    "Okay, outer space shooting games for the Xbox 360, raise your hand. What ... no one? Not one outer space shooting game? Wait, you there, in the back, what's your name? Project Slip ... sliph ... Sylpheed? What does that even mean?"Yes, the space shooter is somewhat underrepresented on the Xbox 360 (along with platformers and RPGs). Thankfully, Microsoft has decided to rectify that situation by bringing the Game Arts developed title, Project Sylpheed to American shores (published by Square Enix in Japan). As such, Microsoft has deemed it worthy to release a demo on Xbox Live Marketplace. We don't know much about the game, other than the fact that it does indeed involve shooting things in space. The demo clocks in at just over 600MB and is available now. Has anyone managed to take it for a spin yet?

  • Project Sylpheed demo now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2007

    Depicting a galaxy filled with armed spaceships that simply cannot get along, last year's Project Sylpheed attempted to address the Xbox 360's lack of Eastern-developed titles, as well as its critical non-abundance of space shooters. Developed by Game Arts and published by Square Enix then, the game is finally nearing Planet America under the Microsoft Game Studios flagship. Be thankful we didn't add a woeful "impulse speed" joke to that line.If saucer-eyed pilots blasting each other to smithereens amidst the surprisingly colorful backdrop of space sounds like it'll float your cup of tea, be sure to check out the 613MB Project Sylpheed demo now available on the Xbox Live Marketplace. Update: The retail version is expected to arrive on July 10th at a pleasing $40 price.

  • Halo 3 accessories officially unveiled, new pics

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2007

    While we got a glimpse of the new Halo 3 accessories yesterday, Microsoft has now made their existence official. In celebration of the very successful Halo 3 beta, Microsoft has released high resolution shots of all the accessories for fans to ogle. We imagine most Halo fans will opt for the Master Chief controller rather than the significantly less interesting Brute controller. Along with the new shots of the controllers, Microsoft also released images of the McFarlane Toys Master Chief figurines that will come with the controllers. It looks like each controller will come with a different MC figurine (one with a shotgun and the other with an assault rifle). The figurines look pretty small, though no scale has been given. Microsoft has confirmed that the accessories will all retail for $59.99. The controllers will be available on September 18, while the wireless headset is slated for "early September."You can check out high resolution shots of all accessories and the figurines in the gallery below.%Gallery-3905%

  • USK rates Bungie's Marathon for 360

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2007

    Last November, just prior to Halo's birthday, we (wildly) speculated that Marathon might be heading to Xbox Live Arcade. Obviously, we were incorrect ... then. It seems our precognitive powers were even more potent than we realized, as Marathon, Bungie classic and spiritual predecessor to Halo, has been rated by the USK (Germany's ratings board) for the Xbox 360. To be precise, the entry is for Marathon: Durandal, which is actually Marathon 2. This leaves us to wonder whether the original will make the jump as well. Already our minds are reeling with yet more speculation. Will Marathon: Durandal receive a graphical upgrade? Will we see each game in the series hit Xbox Live Arcade, leading up to the inevitable release of Halo 3? We have no idea, but we hope we'll be hearing more soon. [Via XBLArcade. Thanks, Ankalagon]

  • Todd McFarlane custom Halo 3 accessories

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2007

    In a daring move that surprises precisely zero people, it looks like Microsoft will be releasing special edition Halo accessories to commemorate the release of Halo 3. There are currently three such accessories: two wireless controllers and a wireless headset. The controllers feature original artwork by Todd McFarlane, creator of Spawn. The wireless headset looks just like the current wireless headset, only it sports a Halo color scheme and the Halo 3 logo. GameStop lists all three items at $59.99 with a September 4 ship date. Of course, the dates and price could (and likely will) change. As an added bonus, those who purchase either wireless control will receive a limited Halo figurine from McFarlane toys.Any takers?[Via Joystiq]%Gallery-3905%