mind control

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  • Shifting Perspectives: PvP as a moving target

    by 
    Allison Robert
    Allison Robert
    05.20.2008

    Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street. Veronica: Look at you, all helpful.Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind!-- Veronica Mars, "An Echolls Family Christmas" With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.

  • The Guild, season finale: Boss Fight

    by 
    Mike Schramm
    Mike Schramm
    05.15.2008

    The Guild ends its first season as all good raids usually end: with a big boss fight. Zaboo's mom appeared in the last seconds of the previous episode, and in this one, the Guild pulls and... well, you'll just have to watch and find out whether it's a wipe or whether the loot drops. I have to say, it is pretty classic -- I officially renounce my complaint before that they've never shown ingame action. Out-of-game action like this is much more fun to watch.Curse also interviewed both Felicia Day and producer Kim Evey about what it's like making the show (it sounds pretty rough, actually -- hopefully Felicia won't get so famous that she doesn't have time to do this any more), and in there they mention also that DVDs of the whole thing are coming soon. So maybe if they put something up for sale, we can make sure that these guys get rewarded for all the great work they do.There's no info yet on Season 2 or when it will come, but considering that this episode is led off with a big reminder that this is an award-winning and viewer-acclaimed series, we're guessing it won't be too long.Like The Guild? We do, too! We've got all the episodes of the first season: 1, 2, 3, 4, 5, 6, 7, 8 and 9. And don't forget to check out our interview with Felicia Day, The Guild's appearance on Mahalo Daily, their visit to Blizzard, and The Guild's gag reel.

  • New brain control development could help quadriplegics get around

    by 
    Darren Murph
    Darren Murph
    03.11.2008

    Sure, we've seen brain power used to give mobility back to the immobile, but a new development in Europe is one-upping current efforts by adding in a hint of artificial intelligence to the tried and true brain-computer interface. The MAIA BCI not only converts signals emitted by the brain into actions -- such moving a wheelchair forward -- it also thinks for itself when needed in order to assist the user in getting where he / she wants to go. Essentially, the individual need only think about going left or forward (for example), and the machine itself will automatically detect obstacles and potential barriers in order to move more efficiently. As it stands, there's still quite a bit of testing to be done before MAIA-based wheelchairs would be available to the public, but researchers are already hoping to integrate said technology into artificial limbs and the like.[Via Physorg]

  • OCZ set to launch Neural Impulse Actuator "brain mouse"

    by 
    Donald Melanson
    Donald Melanson
    03.03.2008

    It's certainly not the first to toy around with mind control as a means of fun and games, but OCZ looks like it may be among the first to actually get a product out the door, with it now set to launch its Neural Impulse Actuator "brain mouse," or NIA for short. According to Daily Tech, the device makes use of a combination of EEG readings, muscle movement, and eye movement to control a given application which, in this case, is mainly intended to be games. Needless to say, the contraption will take a little getting used to, but OCZ says that most users will get the hang of it "within hours" after a little practice, and that they'll eventually even be able to increase their reaction time compared to a standard mouse. You'll also not surprisingly need a fairly decent PC, as the NIA has been designed specifically for multi-core systems, and a good bit cash to spare, with it set to run $300 when it launches sometime in the not too distant future (it's going into production next week).

  • Emotiv to make mind-controlled games a reality by Christmas

    by 
    Thomas Ricker
    Thomas Ricker
    02.20.2008

    The idea of wearing a funny hat to mind control software is certainly nothing new 'round these parts. Now Emotiv Systems returns with an update to their Project Epoch USB headset. Crave went hands-on with the system which required a short, six-second calibration before entering the first "game." At that point, Crave was able manipulate a simple cube on the screen with varied success at making it disappear or pull forward. Oooh, what fun! Mind you, it's just a prototype and we've seen this tech applied to old-school arcade games like Pong and Space Invaders to great effect. You'll get your chance soon enough as Emotiv plans to launch the first thought-controlled, consumer gaming device this Christmas for $299 with at least one bundled PC game. One more picture of that Alien face-hugger of a headset after the break.

  • Magic: The Gathering-based games coming to PC, Mac, Xbox Live

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    If a hit computer game can turn into a hit collectible card game, then why can't a hit CCG become a hit computer game? That seems to be the thinking behind today's announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and PC versions) and Mind Control Software (which will make a Mac edition).Today's bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it's probably safe to say they won't be direct conversions of the popular card game (WotC's Magic: The Gathering Online already fills that role quite well). More likely, the games will probably follow Acclaim and Atari's leads in using characters and locations from the card game for a new type of experience. We can only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.[Thanks Ross]

  • A "meta" class for WoW

    by 
    Mike Schramm
    Mike Schramm
    01.30.2008

    Draele over at Rantings of the Afflicted asks if WoW could ever have what he calls a "meta" class. He lists the examples of Mesmer in Guild Wars or a Psionicist in Vanguard, and I'll add to that the Sorcerer class in Dark Age of Camelot-- classes that depend on manipulation and mind control rather than direct damage or healing.I'd say that it's possible, but extremely unlikely. Why? Because WoW is based on an RTS game, and in RTS, there's not a lot of complicated manipulation going on-- either you're attacking or defending, or some mix of the two. There hasn't really been any precedent (that I can think of or stretch to) in the Warcraft universe for a Bard or "Mesmer" class, and that's why it's pretty unlikely that Blizzard will try to break out past the trinity of usual MMO archetypes. Not to mention that, as Draele says, a meta class is a complex thing to create and play, and WoW tends to be more casual than complex.Of course, never say never. There's a lot in this universe that hasn't even been hinted at in the game yet, and as was mentioned in last week's podcast, Death Knights will likely only be the beginning of hero classes, so who knows what Blizzard could come up with.

  • Sega Toys, NeuroSky team up for "mind-controlled" toys

    by 
    Donald Melanson
    Donald Melanson
    12.11.2007

    Details are still light on this one, but Sega Toys (makers of freaky robots) and the brain-reading folks at NeuroSky have announced that they've teamed up in an effort to develop what they're only describing as "mind-controlled tech toys," which they say will "take 'play' to the next level." Those unspecified toys will apparently make use of NeuroSky's ThinkGear bio-sensor technology which, according to the company, uses "dry active sensors" that eliminate the need for contact gels while also maintaining a small form factor. Given the vagaries of the announcement, however, we wouldn't expect the toys to be hitting store shelves anytime soon, but you can be sure that there'll be plenty of attempts to "repurpose" them whenever they do.[Via Gadget Lab]

  • Void Reaver exploited, brought down in 53 seconds

    by 
    Mike Schramm
    Mike Schramm
    11.01.2007

    Word's flying around about a Void Reaver exploit that involved mind-controlling a Tempest-Smith, and then blasting the heck out of him with the bomb ability. One guild, as seen above, has brought VR down within a minute-- apparently the ability has no cooldown, so VR can come down as fast as your mind-controlling Priest can click. However, Blizzard has said this is an exploit, and it is not recommended that you do this on the live realms. Blizzard will definitely be watching VR raids-- avoid the banhammer!But still, a fix has got to be incoming as fast as possible. The question is: how? The most obvious answer is that they have to simply make the Tempest-Smiths not be mind-controllable, but I'm not sure how it works-- in order for the groups to go down right, most raids will sheep or trap these guys, so they do have to still be vulnerable to some kind of CC. The other option is to put the bomb on a cooldown, but even then, that kind of DPS will still help the raid against VR.At any rate, Blizzard will think of something, and probably sooner than later. Interesting exploit, but an exploit just the same, and a definite no-no. [ via WoR ]

  • U of W researchers show off brain-controlled humanoid bot

    by 
    Paul Miller
    Paul Miller
    12.15.2006

    We were fairly certain we'd reached the apex of human-computer interfacing when that 14-year old kid started blasting Space Invader baddies using only his mind, but we were oh so very wrong. Some University of Washington researchers have managed to jack a grad student into their humanoid robot and perform minor tasks. The big news is that this time, unlike that MRI-based Asimo control we saw earlier this year, the brain waves are being read by a mere cap with 32 electrodes on it, meaning the project uses much messier brain data to control the bot. Because of the type of brain readings they're getting, the bot is semi-autonomous, using human control for making the decisions based on video cameras, but managing the actual mechanics of the motions on its own. Right now the bot can only manage to pick up simple shapes and move them to another location, but the eventual goal is a human-controlled robot that can function in human environments, learn from its surroundings and perform meaningful tasks for its human masters.

  • Hitachi creates brain-controlled model railroad

    by 
    Donald Melanson
    Donald Melanson
    11.18.2006

    Compared to other advances in the world brain-controlled interfaces, Hitachi's latest development may seem a tad unimpressive, basically amounting to a thought-controlled switch. But, connect that switch to a model train set and you've suddenly got something that's a heckuva lot more impressive -- at least on first glance. To get that train rolling, Hitachi uses optical topography to map changes in blood flow in areas of the brain associated with mental activity, translating those changes into voltage signals to flip the switch on and off. Of course, Hitachi eventually sees the tech allowing for a much greater degree of control, with one of the goals being to help paralyzed patients become more independent. They also seem to think they're on the fast track towards commercializing the technology, saying it could be available as soon as five years from now.[Via Pink Tentacle]

  • WoW Moviewatch: More fun things to do with bots

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.30.2006

    This Bluwolfe person is quickly becoming my favorite priest with these amusing mind control videos. Here's another video of him tormenting a poor bot that doesn't know well enough to fight back - watch and learn!

  • WoW Moviewatch: Fun things to do with bots!

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.28.2006

    I've seen a lot of obvious bot players in my day, and alas that my priest is on a PvE server and thus cannot have the kind of fun that this priest did. But, hey, at least I can watch the video and laugh.

  • Mind-Control Griefing: Working as Intended?

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.06.2006

    I noticed this post on the EU forums regarding massive lost of Cenarion Circle reputation after accidentally attacking a flight master who had been mind controlled by the opposing faction.  You know how you right click on a flight master to talk to them and fly somewhere?  Well, right clicking will also enable auto-attack on a hostile target.  So if the mind control is timed just right, you may not even realize what happened - the flight path window never came up, and you just lost 15000 reputation.  (Note: in this case, the initial auto-attack tagged the flightmaster to the player, and opposing faction player killed it - thus the massive reputation loss.)However, GM response simply stated that this was "designed this way" and a CM response states that this is a GM issue.  So is it really intentional for other players to be able to cause you to loose huge chunks of reputation like this (it's -15000 for killing a member of faction), through no fault of your own?  It seems rather wrong to me, but in the mean-time I'm going to be very careful when flying out of Cenarion Hold...

  • Priests In-Depth: Mind Control

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.22.2006

    Before we begin, I have a few words of advice: never duel a priest on a boat.  Or a zeppelin.  Or near a cliff.  Or on a dock.  And, most especially, never duel a priest anywhere near a pool of lava.  It's just a bad idea!  Why, you ask?  Mind control!  But the priest skill mind control has numerous uses beyond irritating your PVP opponents, and Alriah from Boulderfist server has written up a handy FAQ detailing the many creatures of Azeroth that are worth mind controlling, as well as tips on how to do so successfully.