ming-dynasty

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  • Age of Wushu gets a UI and localization overhaul

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    North American players and fans of Age of Wushu are in for a treat. In response to player feedback from the closed betas, the development team has been working on a major overhaul of the game's localization and UI. The localization and UI changes are among the updates that kept the game from its original February launch date, but Snail Games is placing more emphasis on a smooth experience at launch than pushing the game out the door as quickly as possible. These updates are in their final testing stages and will make their way into the ongoing beta soon. [Source: Snail Games press release]

  • Age of Wushu delays launch to 'spring 2013'

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    Time to put on your lemon faces, folks, because this news is going to make you pucker up: Snail Games has announced that Age of Wushu is delaying its launch. The release, which was originally scheduled for February 1st, has now been moved to a more nebulous "spring 2013." The studio says that the delay is the result of testing: "Based on player feedback and data from the second closed beta, we have decided to revise the launch timing to spring 2013. This will allow us to better address community feedback and continue to update the game. When a more precise update on the release timing is available, we will share that information."

  • The Art of Wushu: The right martial arts school for you

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2013

    Normally at Massively, we start off a column by linking to relevant community sites and information resources for a game. Things are a bit different with Age of Wushu, however. Aside from the main community site and the wiki currently under construction, there isn't much information about the game available in English. Running biweekly, The Art of Wushu will help you navigate the sprawling Wushu sandbox. This week, we'll be looking at the various martial arts schools in the game and which schools to select in order to fit your preferred playstyle. While we can't go over each school's intricacies in depth, we'll do our best to give you a brief primer on what you can expect as a member of a particular school.

  • Age of Wushu CEO talks localization, cash shop, and more

    by 
    Jef Reahard
    Jef Reahard
    01.15.2013

    Massively weighed in with its multi-headed opinion on Age of Wushu's public beta a couple of weeks back. We also had an opportunity to forward some questions along to the sandbox title's dev team, and we're happy to report that Snail CEO Shi Hai took the time to answer them. Head past the cut to hear what he has to say about localization issues, a customizable user interface, possible Western cash shop changes, and more.

  • New Age of Wushu trailer highlights game's eight schools

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2013

    One of the first major decisions a player comes to in the free-to-play martial arts sandbox Age of Wushu is which of the eight different schools to join. Have a penchant for panhandling? Perhaps you'd prefer the Beggars. Maybe the muses inspire you; then Scholars would be the best bet. Or if you prefer poisons, you'd fit in with the Tangmen. If none of those tickle your fancy, you can belong to the Wudang, Royal Guards, Wanderer's Valley, Emei, or Shaolin. Still undecided? Snail Games has released a trailer of the schools, giving players get a glimpse of each one. Take a peek after the cut.

  • Age of Wushu early access beta extended

    by 
    Jef Reahard
    Jef Reahard
    01.08.2013

    Age of Wushu fans, Snail has some good news for you. Originally the company planned to power down its servers on January 9th at the end of the game's second closed beta test. According to a new forum post, though, this is no longer the case. Snail's fantastical version of Ming Dynasty China will continue "until further notice." The beta test is essentially functioning as an early access period for pre-order customers since all game progress will carry over to the martial arts MMO's official launch. Age of Wushu was originally scheduled to launch on February 1st in North America.

  • The Daily Grind: What's your favorite non-combat feature?

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Non-combat features don't get a lot of love in popular MMOs these days, but there have nonetheless been some interesting experiments in this department over the years. From RIFT's housing to Star Wars Galaxies' Entertainers to Lord of the Rings Online's music system, several genre titles have strayed from the straight and narrow of violence and character progression. Upcoming titles like Age of Wushu and ArcheAge are adding new wrinkles as well, so for today's Daily Grind we'd like to hear your thoughts on non-combat MMO features. Specifically, which one is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Upcoming Age of Wushu wedding system detailed

    by 
    Jef Reahard
    Jef Reahard
    01.06.2013

    Looking for something to do in Age of Wushu besides kung fu fighting, crafting, or PvP? You could always get married. MMO Culture has a brief look at the wedding system that just made its way onto the game's Taiwan server. The marriage mechanics include a proposal, some sort of engagement process, a dowry, and a wedding banquet. Apparently there's also an NPC who handles proposals and functions as the Ming Dynasty equivalent of a singles website. It's worth noting that Shaolin players can only propose after they've obtained the Secular Disciple title. Thus far there's no word on when the marriage system will show up on Age of Wushu's western servers.

  • The Perfect Ten: New MMOs to watch in 2013

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    Oh, I had a great Perfect Ten prepped as the first list of the year, but my meanie-face editor slammed on the veto button and told me, point-blank, that I was going to be counting down the best MMO prospects for the year. Then she drove a lawnmower through a Nordstroms while huffing paint thinner and throwing empty cans at the security personnel. Even so, her idea is probably more interesting than what I had. Let me give you a few notes on today's list because I sense that I'm going to tick more of you off than normal here. My goal was to sift through the possible releases for 2013 and pick the 10 most promising, both in "will it actually launch this year?" and in its potential for success. The combination makes it a tough call because some of these will undoubtedly be delayed to 2014 or beyond and some of these we still don't know as much as we'd like about them. But who cares? Let's have some fun and kick this year off right. Here are my picks for new MMOs to watch in 2013.

  • Leaderboard: Age of Wushu vs. ArcheAge vs. EQNext

    by 
    Jef Reahard
    Jef Reahard
    12.31.2012

    Are sandbox games making a comeback in the MMO space? That remains to be seen, but there are a handful of major titles in development that self-identify as either sandboxes or sandparks, and all of them will be playable to one degree or another in 2013. First up is Age of Wushu, currently in a public beta and scheduled to officially debut in February. Next up is ArcheAge, which, while still in limbo for the western market, will certainly launch in Korea and probably China in 2013. Finally we have EverQuest Next, which SOE has said will be playable at its annual SOE Live event in the fall. Assuming you're a sandbox fan, which of these three titles do you see yourself playing the most? Vote after the break! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Daily Grind: What makes an MMO a sandbox?

    by 
    Jef Reahard
    Jef Reahard
    12.31.2012

    Age of Wushu has been generating a lot of discussion in the Massively community as of late, and while the game isn't everyone's cup of tea, most everyone seems to have an opinion on it. Crazily enough, we've even heard from some folks who don't consider the martial arts title a sandbox, despite the fact that its developers call it one and despite the fact that it boasts many sandbox-style features. That brings us to today's Daily Grind question. What makes an MMO a sandbox in your view? Are there certain must-have features? Conversely, what prevents an MMO from being a sandbox? Let us know in the comments! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Age of Wushu is probably the greatest sandbox you'll never play

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    MMOs are old hat at this point. I don't want to say they're boring, because then what are we all doing here? There's a certain sameness, though, and we know exactly what to expect, when and where to expect it, and in most cases we're firmly entrenched in a particular gameplay comfort zone. Imagine my surprise, then, when I sat down to play Age of Wushu last week and found something utterly unlike most of the genre in every way that matters. It's difficult to compare the sprawling martial arts saga to other titles, but if you're looking for AoW's closest MMO relative, it would have to be EVE Online.

  • Leaderboard: Good guys vs. bad guys in open PvP

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    Age of Wushu has an abundance of interesting MMO mechanics, chief among them a PK penalty system that puts players in virtual jail if they're caught murdering their fellows. The mechanic is a crucial part of the game's PvP system, and as Massively columnist Patrick Mackey explained in his beta preview, it's a novel approach for preventing an open PvP world from devolving into a gank-fest. The system also allows for player alignment to actually mean something beyond a number on a character sheet or a statement in a bio, and in Age of Wushu you really can be a bad guy or a good guy and use your powers to affect your fellow gamers. That brings us to today's Leaderboard question. Assuming you play open PvP games, or games with meaningful alignment systems, how do you generally present yourself? Do you play the good guy? The bad guy? Do you stay neutral if the option exists? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Snail addresses Age of Wushu brouhaha, Elite mounts to stay

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    Yesterday we reported on a significant brouhaha in the Age of Wushu pre-release community. Snail Games has since posted a lengthy message on its forums in response. There were two major points of contention from a customer perspective. First was the removal of a permanent mount from AoW Elite packages. "We will be giving all Elite package members the permanent mount that we promised," the company says. "In fact, it should be sent to all Elite package accounts by the time you read this." The other major issue stemmed from the fact that Elite edition customers didn't know that their pre-order bonus items were only good for the first character on the account. Snail says that, as of now at least, that restriction will remain due to technical issues. Age of Wushu was never made for players to have more than one character or for players to delete the character they decided to make. We had brought it up before and did not (at the time) see the need in specifying that if you get the items on a character and delete that character, those items are gone. VIP status does stay but any items gained during the character's life or anything done with that character does not carry over. Many of you see this as an easy fix. However, the goods that were included in the packages are tangible items and not account-bound. Because of this, there is no easy fix. We are currently discussing what can be done, if anything. [Thanks to Adam for the tip!]

  • The Daily Grind: Can you overlook a bad UI?

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    So I've been playing Age of Wushu pretty heavily despite its not-ready-for-prime-time translation and its hackneyed interface. To be fair, it is still beta, and the martial arts sandbox isn't officially slated to launch in America until February. That said, character progression is carrying over and I'm paying for a VIP account, so I view it as more of a pre-release thing than a beta thing, personally. And I've heard a lot of players complaining about the UI. It's complicated, you can't move it around or customize it, and it's generally the antithesis of the streamlined interfaces we've seen in polished themeparks over the past few years. All of that hasn't put a damper on the novel game mechanics, though, and in spite of the fact that I wish the game would get a full UI makeover, I'll probably be playing it well past launch. What about you, Christmas Eve crew? Is a bad UI a dealbreaker when it comes to your MMO enjoyment, or can you overlook it as long as the rest of the game is good? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Age of Wushu removes Elite benefits unexpectedly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2012

    So, enjoying Age of Wushu? Enough to purchase the game's Elite package with all its attendant benefits before launch? That's great, but if you bought it on the premise of having a permanent mount, you're going to be sadly disappointed. Snail Games USA has announced that the unlimited mount previously announced for purchasers has been removed, replaced by an increased quantity of gold and a few temporary mounts. While it's an understandable balance concern, it's also somewhat upsetting for players who have already purchased the package partly on this basis. This comes in the wake of another announcement by the company clarifying that Elite/Deluxe edition rewards are only given to the first character you create. Deleting and remaking your character will not result in your rewards being resent. This has further angered several players, as this statement was not made until after many players had begun recreating characters without prior knowledge of this policy. The post announcing that these items are one-time-only explains the philosophy behind it, and encourages all players to do ample research before creating a first character for this exact reason. [Thanks to Adam for the tip!]

  • Some Assembly Required: Six reasons to love sandboxes in 2013

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    What a difference a year makes, amirite? This time twelve months ago, I was licking the wounds brought on by Star Wars Galaxies' unceremonious and premature departure from the MMO scene. It was bad enough that a profitable title was sacrificed in order to clear a path for one of 2012's biggest disappointments, but it was worse that said title was the premier sandbox in the genre's history. Frankly, the last few years have been abysmal for fans of non-linear MMOs and player-generated content, but thankfully, 2012 righted the ship and gave us more than a bit of hope for 2013.

  • Age of Wushu's Scholar school teaches the art of death

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2012

    If you've hopped into Age of Wushu's open closed beta, which started yesterday, you've probably noticed a new school available, one distinct from the previous reveals of beggars, monks, assassins, guards, and such. Folks who prefer a more cultured outlook can join the Scholars, a sect that focuses on the arts. In fact, before joining this school, players must acquire one of the four Cultural professions: Musician, Painter, Calligrapher, or Weiqi. This school is also one of only two neutral sects. With an elegant combat style rooted in dance, scholars use flourishing, theatrical moves in swordplay. They also use musical frequencies to cause internal damage; one legend tells of an ultimate song that can deal fatal damage to a foe without spilling a single drop of blood. You can check out the Scholars moves in Massively TV's Age of Wushu stream.

  • Age of Wushu kicks off second closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    Have a hankering for an ancient Chinese holiday gift? Age of Wushu is dropping a lovely sandbox down some of your chimneys, as the title has just started its second closed beta test. Snail Games said that pre-purchased players will receive the benefits from their elite and deluxe versions of the game shortly after logging in. If you're interested in giving it a whirl without pre-purchasing, all you need to do is register for a limited trial. Trial players get 10 hours of game time with an additional hour per day after that. For Massively's look at this title, definitely check out Patrick's hands-on with the title and MJ's livestream tonight!

  • First impressions from the Age of Wushu beta

    by 
    Patrick Mackey
    Patrick Mackey
    12.18.2012

    When I first started playing the Age of Wushu beta, I had a lot of expectations. As I first started playing, the game felt ho-hum. It was clumsy, the translation wasn't very good, and the combat felt clunky. My friends saved an infamous IM conversation during which I expressed how the game was a let-down. I had heard a lot about the skill-based martial arts battles, but the combat and movement felt so clumsy. There were some interesting features for sure, but my expectations soon faded, and I mostly kept playing out of a sense of obligation, to see whether there was anything hidden beyond the awkward translation and uninspired gameplay. Three days later, I was a believer. Age of Wushu's combat, while awkward at first, proved to be incredibly deep and allowed for endless variations of personal expression. Mastery of battle wasn't just about abusing a broken mechanic, and the foundations of the game's economy soon proved to threaten the hold that EVE Online currently has on the sandbox market. Open PVP with real consequences, horizontal character progression, a player-driven economy, and the best combat system in any MMO ever -- you'll find it all in Age of Wushu.