minigames

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  • Fishing changes on the way to Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2011

    There are certain constants in Final Fantasy XI that every veteran of the game knows, whether or not they were intended by the development team. It's a known fact, for instance, that you need an extra character to serve as a storage mule. You need to farm if you want money. And fishing is well-known for both being all but required for making money and being frequently boring and frustrating. But that last constant looks to be poised for changing, with the newest fishing changes promising a cleaner and easier experience while trawling Vana'diel's waters. The first welcome change will give players a more detailed set of information when fishing rather than a simple generic message that you've snagged something. The second, however, will be even more helpful for fishers -- a message informing you of exactly what you've hooked if your skill level surpasses the level required for the fish. Both changes go hand-in-hand with a general revamp and improvement of the fishing code to make fishing easier for Final Fantasy XI's anglers to enjoy, while at the same time cutting down on the often unwanted botting that plagues fishing holes.

  • Free Realms buys the farm, offers it to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2011

    Farming is kind of a hot-button issue for a lot of gamers these days, bringing forth mumblings about Facebook and clicking on cows. Fortunately for players who like farming in a colorful environment but don't feel like supporting aggressive non-gameplay, Free Realms has just introduced the option to work on your very own farm, clickable cows not included. All players will receive their own Wilds Farm to start cultivating, decorating, and harvesting as they see fit. As is par for the course for the game, the new farming system introduces a number of minigames for farmers to convert crops into coins. Farming will also provide a surfeit of new items available to expert harvesters. If you're particularly taken by the farming mechanics, you can also purchase additional spots of land and items for planting for Station Cash. Free Realms players on the Mac and PC can begin enjoying the little joys of working on a farm, albeit without the backbreaking labor that accompanies a real farm. %Gallery-12980%

  • Dirt 3's Party Mode revealed, features three multiplayer mini-games

    by 
    Griffin McElroy
    Griffin McElroy
    04.09.2011

    If you're intrigued by Codemasters' upcoming rally racer Dirt 3, but find yourself turned off by all the ... um, rally racing, the developer recently revealed a multiplayer-oriented "Party Mode" which might just float your boat. The mode will feature three distinctly non-racing mini-games, including: "Invasion," in which players drive around an open lot, crashing into cardboard robots while avoiding cardboard skyscrapers. We anticipate this will be harder than it sounds, as some skyscrapers seem to resemble giant robots nowadays. "Outbreak," which sees one player "infected" with some sort of automotive ailment, symbolized by their car turning bright green. The player can spread the disease to others by colliding with them, and the last healthy player wins the pot. "Transporter," a capture-the-flag title where players must grab randomly-spawning flags and return them to their home base, avoiding their fellow, flag-snatching drivers. Jason Statham appears to be regrettably absent.

  • Free Realms coming to the PlayStation 3 on March 29

    by 
    Mike Schramm
    Mike Schramm
    03.11.2011

    Sony Online Entertainment has announced a release date for casual free-to-play MMO Free Realms' arrival on the PlayStation 3, and it's just a few weeks from now, on March 29. The game was originally brought out on PC a few years ago, and is breaking new ground: "We'll be the first free-to-play casual MMO ever offered on the PlayStation Network," lead designer Stephen Bokkes told Joystiq. SOE already has a major console MMO on the PS3 in the form of DC Universe Online, but Bokkes says that development of Free Realms ran separately from the superhero game. "I can't say that we took any cues specifically from DCUO" in terms of controls or design, he said. Bokkes' team developed console-style controls for each minigame in the title, from pet-raising to kart racing, and even rebalanced them for console-specific gameplay. A lot of technical work was done as well: "We actually had to port the renderer over," says producer Ryan Wells. The PS3 version won't allow players to team up with their friends on PC, however. "It was certainly considered," says Bokkes, but in the end was too difficult to pull off correctly. "The difficulty comes in with linking the accounts." Another difficulty was setting a schedule for updates -- the team says it would like to do simultaneous updates across platforms, but "it becomes really hard when you're going through multiple approval paths," according to Wells. Free Realms has been relatively popular on the PC, and it'll be interesting to see how a console audience reacts at the end of the month.%Gallery-118871%

  • Age of Conan Dreamworld patch goes live, faction grind reduced

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    Today's the big day for Age of Conan's Dreamworld engine upgrade, and Funcom has made the extensive notes available as it deploys the update to the live servers. Dreamworld features improved memory handling, loading times, framerates, and network latency as well as several visual upgrades (including the addition of tree wind, god rays, and higher-quality water for DX9 users). The 2.1.3 patch also brings a few notable tweaks aside from Dreamworld, including minigame class balance fixes and the ability to purchase Khitai faction items (including simple trophies, marks of acclaim, and imperial insignias) with veteran tokens. Age of Conan's launcher notes that "this is part of the current focus on improving the faction progression in Khitai, which will continue in subsequent updates with a significant increase in the speed of progression for faction." Check out the full patch notes on the official AoC forums.

  • Choose My Adventure: There's no crying in the Spiral edition

    by 
    Beau Hindman
    Beau Hindman
    02.02.2011

    Ah, another week of playing in the Spiral of Wizard101. It's been a lot of fun so far, and I've learned more than I thought I would. Of course, the game continues to run smoothly without almost any issues, and the combat is really starting to ramp up. I've barely dipped my toes into crafting and gathering, only going so far as to take on the first quest in a line that seems to explain it. I even dabbled in pet-raising and games, as well, probably the main area in which I can see the need for more improvement. Other than that, I mostly enjoyed jumping into open groups with other players. Solo play is a blast, for sure, but having three other wizards at your side as you battle a gaggle of baddies is a sight to be seen. I'll have to get much better, though, in spite of finding it easy to mow down my enemies. I've started to notice chinks in the armor of my deck and have begun to wonder what it is I am doing wrong. I have an idea, but more testing is needed. Click past the cut to read the details of my adventure, and maybe you can give me some advice, too!

  • Age of Conan 2.1.2 patch goes live

    by 
    Jef Reahard
    Jef Reahard
    01.18.2011

    Hold on to your bloodied, battle-scarred, and barbarian-themed helmets, kids, it's patch day in Hyboria. Yes, the 2.1.2 update has come to Age of Conan and brought with it a few tweaks to the game's classes. The Guardian, in particular, is the recipient of quite a lot of developer attention, and reaction on the official forums seems to indicate that the rich just got richer. Also of note is Funcom's apparent addressing of long-standing issues relating to silences and other crowd-control abilities that have heretofore been immune to damage breaks. According to the patch notes, the unintended immunity should no longer occur. Another welcome change sees increased XP rewards from the new Call of Jhebbal Sag PvP minigame, as well as increased tick rates. You can view the full patch notes, and the resulting discussion, on the official boards.

  • Age of Conan 2.1 brings new minigame, Guardian revamp, winter event

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    Today is patch day in the world of Hyboria, and Funcom has quite a few changes in store for Age of Conan. Version 2.1 is currently on the live servers and it brings new social content, a new PvP minigame, and a Guardian class revamp. Still want more? OK, how does a winter solstice quest grab you? In addition to the items above, 2.1 also boasts a laundry list of tweaks and additions, among them adjustments to PvP minigame balancing, 18 new Gateway of Khitai quests, guild renown adjustments, and various and sundry bug fixes. While the jury is still out on the minigame balancing, the new game (The Call of Jhebbal Sag) transports players to the Pictish wilderness for a lengthy battle featuring capture objectives and resource stockpiles on a large-scale map.

  • Plants vs. Zombies DS trailer unearths new minigames

    by 
    Randy Nelson
    Randy Nelson
    10.26.2010

    We've planted the first footage of Plants vs. Zombies DS (due January 2011) right here, offering a glimpse of the new minigames: Heat Wave, Homerun Derby, Bomb All Together and a shmup called Air Raid. The DS version also touts new achievements and is, like all things PvZ, unbearably charming.

  • First Impressions: LEGO Universe

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.21.2010

    Playing. It's one of our earliest lessons from childhood, and one that we as gamers hold on to with gusto. Let's face it -- in just about every gamer out there is a kid who, at least in some small way, refuses to grow up entirely. We love to play. It's that love, coupled with childhood memories of clicking tons of brightly colored LEGO blocks together, that has made the idea of LEGO videogames a huge hit. Now have a new contender to the LEGO gaming play-space: LEGO Universe. It's a game that has the potential to offer all the things we as MMO gamers would love: an open-ended world, a great known IP that reminds us of youthful days, and the social aspects many of us enjoy. Aside from this, LEGO Universe also offers many things that parents of young gamers will value. As someone I spoke with recently asked: "What's stopping people from building offensive adult-themed content with LEGO bricks that my child might see?" The answer lies in LEGO Universe's moderation team, known as the Mythran (a shadowy group actually written into the lore of the game), which personally reviews personal free-build areas for compliance. The Mythrans also oversee character and pet names. When combined with a speedchat and whitelisted word chat system, it makes for a very workable solution to keeping kids safe online. Curious about a look into LEGO Universe? Join me behind the break as I take a more detailed look at this colorful game, and be sure to check out the extensive gallery below! %Gallery-105603%

  • Wii Party review: A quiet get-together

    by 
    JC Fletcher
    JC Fletcher
    10.01.2010

    Wii Sports -- and to a lesser extent Wii Play -- proved that in Nintendo's hands, even the most banal motion-based minigames can have a certain spark that makes them addictive. There's just an unidentifiable ... something that nobody else has been able to crack that makes those minigame collections absolutely delightful even to people who desperately want to hate them. Wii Party is a glimpse into what Nintendo minigames would be like without that spark. They all work, they all show plenty of polish, and the controls are totally functional in every single case. But, in a word, they're bland. Toothless. With one major exception, that's the best way to describe Wii Party in general. It's totally inoffensive. You'll have some fun playing it, but you won't really come away feeling satisfied. It's just there. %Gallery-95767%

  • Zac and Ombra: Amusement Park of Illusion preview: B-layton-t imitation

    by 
    JC Fletcher
    JC Fletcher
    09.21.2010

    It's usually hard for me to get upset about imitation. Most beloved games are built on the achievements of others: Guitar Hero is Guitar Freaks from a different angle, and Guitar Freaks was just Beatmania anyway. Galaxian is Space Invaders with more colors. Usually, even the most obviously "inspired" games have their own personality and feel. But not Konami's Zac and Ombra: Amusement Park of Illusion for DS, which I can only describe as the product of some depressingly corporate thinking. Basically, Konami decided to make Professor Layton, but for people who aren't smart enough to solve puzzles.

  • A crafting and harvesting primer for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2010

    Crafting and harvesting in Final Fantasy XIV is a bit more involved than players have come to expect from the genre. Of course, that's kind of a given for a game in which crafting and gathering classes make up more than half of the options for players. Like with any other game, crafting and harvesting are optional rather than mandatory -- but in this case, fighting monsters with spells and weapons is also optional, with the non-combat classes also being fully capable of reaching the level cap without ever attacking anything. While the systems for gathering materials and for crafting an item aren't as in-depth and ability-specific as the combat system, they're still far more involved than the now-standard practice of clicking a glowing resource node and waiting for a moment. Both involve minigames which require some attention and thought during play. Click on past the cut for a quick primer on working with Final Fantasy XIV's less violent classes.

  • MMO Family: A parent's look at World of Cars Online

    by 
    Lisa Poisso
    Lisa Poisso
    09.07.2010

    MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family. How could you not fall in love with a Disney/Pixar movie? I'm not sure that's even possible. Cars revved up belly laughs in the theater back in 2006, earning two Oscar nominations and raking in more than a dozen other industry awards. Kids were captivated by the feisty little car characters, and grownups chuckled at voicing from such high-octane stars as Owen Wilson, Paul Newman and even Cheech Marin. The MMO version of the franchise, which officially launched last month, pulls away from the starting line without this full tank of charisma. World of Cars Online hits on all cylinders yet somehow fails to throttle up into the type of completely engaging world we've come to expect from a Disney/Pixar creation. It's a 2-D, minigame-centric experience with lots (and we do mean lots) of point-and-click racing. Still, if you've got a young boy around the house who's hankering to burn a little online rubber, World of Cars is an inexpensive, kid-friendly way to do it.

  • LotRO's radiance to be run over by a train and other future tidbits revealed

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2010

    "We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the end of this in Red Dead Redemption. Look for this in the future -‐ we will be removing Radiance from LotRO." Thus sayeth Turbine's Jen "Jalessa" Gordy, who confirmed that the controversial gear gating system is headed for a messy death. In the same WarCry developer chat, the team fielded a number of questions about where LotRO is headed after this week's mega-update. Some of the features in the works for Tolkien's digital offspring include a new raid, class changes for monster play, a barter item wallet, PvMP skirmishes, Isengard, additional minigames and -- yes -- vanity pets for all. The devs also admitted to slipping in a few pop culture mentions into the game, such as Firefly and Futurama references. And will there ever be any other hobbies than fishing in LotRO? Kate Paiz mused: "All of us devs really want to make golf next, but it's a tricky undertaking, so we don't have a timeline yet, but feel free to start practicing your backswings!" You can read the full transcript at A Casual Stroll to Mordor.

  • EVE Evolved: The EVE Online that could be

    by 
    Brendan Drain
    Brendan Drain
    09.05.2010

    Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. In the process of transforming a feature from a gleam in the game designer's eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible. As players, we don't really see that full development process. That doesn't stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the EVE Online developers will be going through the process of making some of their most incredible visions a reality. Ideas like walking in stations and integrating the upcoming MMOFPS Dust 514 with EVE's planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of those visions we've heard from EVE's developers gets lost in translation. In this speculative opinion piece, I look at a few areas in which EVE is sure to be expanded in the coming years and discuss what I'd consider to be the ideal way they could be implemented or handled.

  • Hero up! Hands-on with Marvel Super Hero Squad Online

    by 
    Bree Royce
    Bree Royce
    09.02.2010

    Back in May, I scored Massively's first real look at Super Hero Squad Online, the Marvel-flavored, kid-friendly MMO from Gazillion Entertainment and The Amazing Society. I was smitten with the game at the time, and so when Gazillion offered me the opportunity to take a peek at the newest build earlier this week, I jumped at the chance. Who can resist some hands-on time with such an adorable toy! (Answer to rhetorical question: no one, which is why you should go sign up for beta right now.) Plus, if I learned anything the last time, it was that I have a duty to relentlessly inquire about Squirrel Girl. Am I right? Gazillion PR Manager Keith Mutzman and The Amazing Society's Director of Games Jay Minn wasted no time bringing me up to speed on the progress of the game as the team heads to PAX this weekend, so I'll pay that forward -- join me after the break and we'll dig in and hero up!

  • Wii Party to be bundled with Wii Remote in Europe

    by 
    Griffin McElroy
    Griffin McElroy
    08.31.2010

    Much in the vein of Wii Play, it seems the European version of Wii Party will come with an additional, savory bonus: an extra Wii Remote. According to Siliconera, every copy of the game (which drops in Europe October 8) will come with a new controller -- a slight departure from the game's Japanese release strategy, which offered a controller bundle for 6,800 yen ($81), and a controller-less copy of the game for 4,800 yen ($57). The game will be out in North America on October 3, but we still haven't heard whether we'll also be able to choose between different Wii Party SKUs. Sometimes you feel like a Wiimote, but sometimes you don't, you know? (Particularly when you already have four.)

  • Free for All: Three games to keep an eye on

    by 
    Beau Hindman
    Beau Hindman
    08.25.2010

    There is so much to be excited about in the MMORPG world that I am always perplexed when someone claims lack of innovation in the market. I tend to think that this comes from an inability to play more than one game, or to support more than one idea in gaming, rather than from the actual state of the market. The fact is that there is so much happening in the world of gaming, and specifically free-to-play gaming, a player should feel almost overwhelmed. I wanted to point out three games now in development (or very close to release) that I believe will do very well. Think of this as a list of predictions -- in fact I am going to have some fun with it and predict just how well these games will do. I have always enjoyed testing my gut. Concerning these three games, my gut is very, very excited. So, let's get right to the list.

  • Start the Party and The Shoot with these Move game trailers

    by 
    JC Fletcher
    JC Fletcher
    08.19.2010

    We now know that Sony's PlayStation Move minigame collection, Start the Party, is supposed to be zany, thanks to subtle cues in this trailer like cartoon sound effects and sped-up/reversed footage of people playing it. Similarly, we know The Shoot is all about shooting, because of subtle cues in its trailer like the game's title and everything that happens in the trailer. See both after the break.