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  • Funcom hints at Secret World death penalty, sabotage missions

    by 
    Jef Reahard
    Jef Reahard
    04.05.2011

    All is very hush hush around Funcom's The Secret World. While a good bit of new info surfaced at last month's GDC, there are still more questions than answers regarding the firm's followup to Age of Conan. That said, occasionally the devs will dangle a tasty morsel, and in a new interview at Game Snafu, Funcom designer Martin Bruusgaard does just that with regard to TSW's death penalty mechanics. "We will not implement a death system that can be exploited as a fast travel system, because dying in The Secret World should be a sign of failure, and not optimization in any way. We don't want to punish the players in a form where they can lose stuff, neither items nor experience, but rather penalize on time," he explains. Designer Joel Bylos also chimes in with some interesting bits about the game's questing mechanics, chief among them a hint about new sabotage missions. "These missions share a similar gameplay style to the original Deus Ex game -- avoiding security cameras, disabling traps and hacking computers, etc. Generally the traps are dynamic only in the sense that players can disable/enable them in the world. This becomes interesting when other players can accidentally trigger an alarm in the camp you are sneaking through," Bylos says. Check out the full interview at Game Snafu.

  • Patch 1.8 live for Fallen Earth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.17.2011

    It's always a nice time for a pleasant stroll through the woods. Admittedly, when the woods in question are the rather ominously named Terminal Woods and you're in the midst of Fallen Earth, that pleasant stroll might involve shooting a few bandits and mutated animals. But with all of the new toys and content added with the latest patch, it's probable you'll find at least one or two things within the forest to keep your attention. The patch has just gone live today, and it features 50 new missions, a PvP area, and a wide variety of new gear and crafting recipes. It's about half the size of a full sector, leading up to the next update that will advance the storyline of the post-apocalyptic setting even further. Fallen Earth players can log in immediately and start enjoying all of the new content -- but all things considered, you may also want to make sure you're full on ammo.

  • EVE Online player creativity -- Papercraft pod edition

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    Every month, EVE Online developer CCP Fallout trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at in-game news websites, a Gallente shuttle remade in Minecraft, and the cross-platform Python Fitting Tool. This month's bumper edition starts off with one of my favourite recent creations -- a flowchart designed to help players pick what they want to do in EVE. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in EVE. Also impressing the devs this month is a tool designed to track the bounties gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was EVE player Guindel Angeline's papercraft escape pod. We've seen some incredible papercraft EVE ships before, but I think this is the first time someone's made the escape pod.

  • Cryptic releases new Star Trek Online Featured Episode

    by 
    Jef Reahard
    Jef Reahard
    02.05.2011

    Ready for Star Trek Online's newest Featured Episode series? Well, ready or not, Cryptic is here to give us the skinny on Series 3: Cloaked Intentions. If you're wondering how STO's episodes work, it breaks down like this: Feature Episodes are tied together to form a single story arc. New episodes under each Feature banner take a bow on Saturdays at 11:00 a.m. PST and are freely available to all STO players regardless of level. The new Cloaked Intentions arc involves a series of missions focused on the Romulan Empire; the overarching goal of participating players is the prevention of a bloody civil war. The intrigue kicks off today with Episode 1: The Vault, followed by episodes 2 - 5 every Saturday through March 5th. You can learn more at the official STO website, and don't forget to warp past the cut for the Cloaked Intentions trailer.

  • Storyboard: In the thick of it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2011

    Talking amongst ourselves only goes so far when it comes to roleplaying. Eventually there comes a time when you have to get up and get your character moving, or you're going to wind up playing a Federation captain whose mission is to explore strange new ways to sit on Risa without doing anything. And while you can certainly treat the leveling process as a sideline to the interaction, why would you want to do that? Roleplaying in the midst of content isn't just a good idea, it's a great way to build character and really get your mettle tested. It means that you have to adapt to a different style of roleplaying, one that doesn't have the space for long-winded speeches or discussing the intricacies of your past. It seems so natural, but I know an awful lot of roleplayers who haven't tried it. But we're not just going to put forth a call to start getting out into dungeons or fleet actions or task forces with roleplaying partners -- no, we're going to talk about how to do it so that you don't wind up getting decorated with your own viscera.

  • The Mog Log: I left my heart in Whitegate

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2011

    There's still nothing much happening in Final Fantasy XI or Final Fantasy XIV at the moment. Well, OK, there's plenty happening, just not a great deal of news to discuss. I imagine that won't last very long, especially with the Final Fantasy XIV poll having ended on Friday, but right now seems like the perfect time to reflect on the past. And that inevitably leads me back to Final Fantasy XI, to my favorite expansion and the one that feels most vibrant to a North American player. Treasures of Aht Urhgan wasn't the only expansion that was released here, naturally, but it was unique in the game's lifespan. Rise of the Zilaart came with the game from the initial NA launch, Chains of Promathia produced very divided opinions (which several columns covered, if you missed it), and Wings of the Goddess is really just a slight funhouse reflection of Vana'diel proper. But Aht Urghan was new, vibrant, and the sort of expansion you could really sink your teeth into. It was, I'd say, the best one the series had.

  • The Mog Log: The year that was

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2011

    Last year around this time, people were saying that 2009 had been a terrible year and 2010 could only be an improvement. This year, people are saying the exact same thing. Maybe those of us in the MMO-sphere are just perpetual downers -- I don't know. It's certainly been a pretty significant year for players of Final Fantasy XI and Final Fantasy XIV -- heck, it's been outright impossible for a Final Fantasy XIV player to exist before now, if you want to get hung up on pedantry. Whether or not you enjoyed the launch, of course, is another story altogether, one that Square-Enix itself doesn't seem to have closed the book on just yet. And over in Final Fantasy XI, we got an announcement that had been about seven years in the making, not to mention a plethora of new additions to the game -- some stunning, some lackluster. So let's take a look back at the year for both games, since the new one is starting right about, well, now. (OK, it's been started for a few hours, you get the idea.)

  • TOR video talks crew skills and PvP

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    Ready for another look at crew skills and PvP in BioWare's Star Wars: The Old Republic? If so, G4TV has you covered in the form of a five-minute video featuring Daniel Erickson and extensive in-game footage. Erickson explains the gathering, crafting, and mission components that make up crew skills (which is basically BioWare's catch-all term for traditional MMO crafting). "Missions are something very different, and for missions to make sense, you have to understand the base concept of crew skills, which is that you are not the one doing this stuff. Your companion characters are the ones who are going hands-on and doing the crafting," Erickson says. In terms of TOR's PvP implementation, Erickson illustrates BioWare's goal of making the mechanic appropriately contextual to the Star Wars universe (as opposed to the kill-everything-moving-just-because mentality common to many PvP systems). He describes everything from slicing terminals to seeing turrets move in real time, painting a picture of an immersive PvP experience that makes sense within the framework of the license. Finally, Erickson talks a bit about the recently announced race/class combos, including the Sith pureblood. Check out the video after the cut, or at G4TV.

  • EVE Evolved: Joining the Massively Mob

    by 
    Brendan Drain
    Brendan Drain
    11.28.2010

    At the end of last week's article on preparing for EVE Online's Incursion expansion, I mentioned that part of our expansion preparation here at Massively would involve opening a Massively corporation in the game. This is something I've always wanted to do but haven't had the time to properly launch. I've been running the Pillowsoft corporation in EVE for the past six years or so, during which time the corp has been involved in almost every major game expansion. In two and a half years of the EVE Evolved column, I've had countless readers ask to join my corporation and have had to turn them all down. With Incursion rapidly approaching and Pillowsoft's latest wormhole expedition coming to an end, we now have the perfect opportunity to start a proper Massively corporation. In addition to providing financial help and some solid guidance to newer EVE players, the corp will be running frequent contests and event nights for any readers who want to participate. If you don't want to leave your current corporation but still want to hang out with other Massively readers and take part in our contests and events, don't worry. We also have an option just for you! In this week's EVE Evolved, I introduce the EVE Online Massively Mob and explain how you can get involved.

  • EVE Evolved: Preparing for Incursion

    by 
    Brendan Drain
    Brendan Drain
    11.21.2010

    Several months ago, pirate faction Sansha's Nation began invading the populated systems of New Eden in force and abducting colonists from the defenseless planets. Using a frightening new technology, Sansha's forces have been able to open controlled wormholes directly in orbit of their target planets. CONCORD and the local faction navies have been unable to defend against the incursions, leaving the fate of EVE Online's planets solely in the hands of capsuleers. EVE players immediately began to organise intelligence networks and corporations dedicated to detecting and fighting the Sansha threat. In the upcoming Incursion expansion, Sansha's Nation will be stepping up its attacks to full-scale invasions of entire constellations. Having converted the millions of colonists they've abducted to mindless drones of the Nation and even having moved a conquered Jovian space station into their hidden wormhole home, Sansha's forces have never been stronger. When the Incursion expansion's main feature goes live in January of next year, players will find themselves on the front-lines of a war. We'll group up in fleets of 5-10, 10-20 or 20-40 players to tackle the various incursion sites and ultimately destroy each invasion wave's mothership. With the first Incursion release scheduled for this month and less than two months to go until the constellation-wide Sansha attacks begin, now is the perfect time to prepare for the expansion. In this week's EVE Evolved, I look at some of the ways you can benefit from the upcoming expansion and what players can do to prepare for the war against Sansha's Nation.

  • BioWare reveals The Old Republic crew skill details

    by 
    Jef Reahard
    Jef Reahard
    11.12.2010

    Curious about crafting in BioWare's upcoming Star Wars MMORPG? We are too. We're so curious in fact, that we're bringing you not one but two crafting-centric stories today. In addition to our exclusive dev interview, BioWare has also updated its official The Old Republic website with a hefty dose of info on crew skills. In a nutshell, your hero character will have the ability to assign crafting, gathering, and even mission skills to various NPC crew members. While you're out saving the galaxy, chasing attractive Twi'leks, or whatever it is that heroes do these days, your faithful companions will be doing all the grunt work involved in keeping you competitive when it comes to crafting. Gathering skills include bioanalysis, scavenging, and slicing, while crafting skills break down into armormech, artifice, and biochem categories. Last but not least, mission skills feature diplomacy and treasure hunting. That's not all either, as the web page features a few tantalizing question marks indicating further skill reveals in the future. We'll tell our astromechs and slicers to keep a sharp lookout, and in the meantime, you can view the crew skills video after the cut.

  • Final Fantasy XI previews the end of Wings of the Goddess

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    The December version update is kicking off the end of many things for Final Fantasy XI -- the end of the year, the end of the level cap from the last update, and perhaps most notably the end of Wings of the Goddess. After a very long and drawn-out storyline and series of missions, it's time for players to finish up their adventures in the past. But as can be expected, it's not going to be quite as simple as walking up to the Spitewardens and politely asking them to pack up shop. After a series of defeats, challenges, and the usual confusion regarding any time-travel storyline, it seems the final movement begins in Grauberg with a rather flustered Cait Sith and moves on to the Walk of Echoes. It's time to face off against the Spitewardens and Lillith, the main villains of the expansion's arc, if adventurers want to maintain any hope of a future controlled by the free people of Vana'diel instead of the beastmen. While the preview only gives us a small taste of what's coming, Final Fantasy XI players had best steel themselves in advance -- this promises to end with a bang.

  • Final Fantasy XI December update is on track

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.09.2010

    Rumors of the death of Final Fantasy XI have been greatly exaggerated. Even with the game having celebrated eight years of operation earlier this year, there's a lot of life left in the world of Vana'diel, and the update cycle is continuing apace. We knew we were due for another version update soon, and the most recent news from Square-Enix confirms that the December version update is on track for early next month. It's an end-of-year treat for the game's many devoted players. And it should be quite a treat, at that. Along with the next installment of level cap updates -- complete with improved and added job abilities -- the update will feature the conclusion to the storyline of Wings of the Goddess at long last. It will also likely include the last installment of the Abyssea expansions, and it will definitely feature the job-specific emotes that were advertised at the beginning of the year. Final Fantasy XI players should keep their eyes open for more reveals on the next update, as it seems to be just around the corner.

  • Flameseeker Chronicles: Guild Wars 101

    by 
    Rubi Bayer
    Rubi Bayer
    11.08.2010

    The lack of Guild Wars 2 news lately is getting increasingly frustrating. Don't look so surprised -- just because I think we shouldn't should curse and throw a fit and take what isn't ours doesn't mean I don't want news as badly as you guys do! I've been stalking Twitter, the ArenaNet blog, forums, and anything else I can think of, hoping for any scrap of GW2 news. Of course, there's nothing. There's a bright side to weeks like this, though. They allow me to visit topics that I don't have time for on weeks when I'm scrambling to keep up with the news avalanche. The brand-new Guild Wars players just keep on coming, and while it's so exciting to see the community growing like this, the vast majority of us have forgotten what it's like to set foot in Tyria for the first time. Oh, sure, we remember how amazingly beautiful Pre-Searing was and other overall impressions like that, but sometimes it's hard to remember the confusion of not even knowing basics like how to enter a mission -- or even what a mission is. So you guys who are standing in Ascalon City, feeling confused about where to even begin, while your alliance talks about doing The Deep in hard mode, this is for you. Press that handy button to continue!

  • A Mild-Mannered Reporter: Five years of scum and villainy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    Let's face it, being a supervillain is fun. Sure, you root for the hero, because blowing up the entirety of California would probably be a bad thing, but in your heart you think that having come up with a plan to wipe out an entire state is pretty darn cool. City of Heroes might have launched letting players just take the role of a heroic sort, but five years ago tomorrow, they launched the game's first expansion, the appropriately named City of Villains. Of course, these days few players think of CoV as an expansion. Since the two games were merged two years ago, the very concept seems almost ridiculous, and the two have long felt like halves of a whole. City of Heroes is generally accepted as the name of the game, despite a better fashion sense and leveling experience over in the Rogue Isles. But let's take a step back through to 2005 and honor this hive of scum and... well, you know the rest.

  • EVE Evolved: Group PvE in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.03.2010

    EVE Online is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, power, and notoriety routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. EVE's competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game. EVE's combat-based PvE comes in the form of repeatable agent missions, hidden exploration sites, and deadly Sleeper encounters. While most of these can be completed solo by experienced pilots with a well-designed ship, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs. In this week's EVE Evolved, I look at why EVE's PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for EVE's possibly neglected group PvE content.

  • September version update live for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2010

    It's a good day to be in Vana'diel, as Final Fantasy XI's much-awaited September version update is now up and running on the live servers. That means another increase in the level cap, new missions for Wings of the Goddess, and many other improvements to the game. The full list of changes may be found in the official patch notes, which also include a few pieces of information not previously disclosed. As expected, the majority of the changes center around the increase of the level cap to 85, complete with levels for the previewed new abilities and traits. There are also several smaller quality of life improvements, and the usual array of bug fixes across the board. Players waiting for the update to download (which can take quite some time, as any Final Fantasy XI veteran can attest) can peruse the full list of changes and get ready for some interesting new experiences.

  • Wasteland Diaries: Lone wolf

    by 
    Edward Marshall
    Edward Marshall
    09.03.2010

    An MMO is a massively multiplayer online game. So what would attract a lone-wolf type to something that is massively multiplayer? You would think this would drive someone who enjoys his solitude away. This is simply not the case, as every MMORPG has lone-wolf players. If that MMO happens to be Fallen Earth, with its post-apocalyptic setting, it might seem to attract individualistic survivalist types who strive to be self-sufficient. I have never played an MMO in which so many people were withdrawn, introverted, and downright antisocial. Well, it is the apocalypse, and there are times when I just want to be left alone to kill in silence. I am a bit of a lone wolf, myself. But many times, trying to get a group together can be like pulling teeth... from a drunken throwback's maw. Sure, people aren't bound to be as friendly in a ravaged, unlawful world like the one we call home in Fallen Earth, but sometimes the wasteland can be a very lonely place. I enjoy doing my own thing as much as anyone else, and in many cases I don't want to stop what I'm doing to help other players, but I tend to. And I'm almost always glad I did. After the cut, I'll take a look at the pros and cons of being a lone wolf.

  • A Mild-Mannered Reporter: Facefirst into Praetoria

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2010

    It's finally here, and I have to admit, it's a little weird to realize it. After I spent the better part of half a year focusing on Going Rogue, the expansion has been released and is totally playable. To have the game sitting in front of me (metaphorically) after it's become such a huge part of my professional life is almost too daunting. I almost didn't even want to fire up the launcher to... OK, yeah, that part isn't fooling anyone. Getting to play around a bit while it was in beta to see how it would play was nice, but I couldn't get myself into City of Heroes fast enough to start leveling a Loyalist and going to town on the new side of town. At the end of the day, I'm just a player like everyone reading this column, and the game I got to play on Monday evening made me very happy indeed. There's a lot to see and do, and I've tried to recap some of the disconnected thoughts in this week's column. And as a bonus, there's a sad announcement at the end! It's like a bonus, anyway.

  • The coming conclusion for Final Fantasy XI's Wings of the Goddess

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.19.2010

    Time travel storylines are one of the most complicated things that can be done in any sort of fiction, even more so in MMOs. But Final Fantasy XI has been working hard at keeping the story of Wings of the Goddess personal and engaging, and players have responded positively to the experience as a whole. Still, all good things come to an end, and the expansion storyline will be coming to a close with the September version update. The small preview of the upcoming conclusion hints at what might be around the corner for the adventurers who have braved the time-ruining antics of the Spitewardens and Atomos. Lilith's appearance marks further wrinkles in the already-convoluted timestream, with the possibility of her future inching ever closer for all of Vana'diel. If you've been following the story from the beginning, it promises to be a very emotional finale, and Final Fantasy XI players will be able to enjoy it starting next month.