mistwalker

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  • Blue Dragon demo set for July 20

    by 
    Richard Mitchell
    Richard Mitchell
    07.05.2007

    If you've been on the fence about Blue Dragon, then we have some good news for you. According to Dengeki Online (helpfully translated by Siliconera), an international Blue Dragon demo is slated for July 20. Weighing an impressive 1.1GB, the demo will apparently contain a whopping 2 hours of available gameplay. We hope you've grown accustomed to the English voice-overs though, as Japanese will not be an option in the demo. There may be a few different subtitle options, depending on the language settings of your Xbox. Finally, be sure to grab the demo as soon as you can, as it will fly away from Marketplace on August 3rd, giving just over three weeks to save up for the real thing.[Via Siliconera]

  • Blue Dragon officially lands on August 28

    by 
    Richard Mitchell
    Richard Mitchell
    06.28.2007

    It was confirmed during GDC this year that Blue Dragon would be hitting the U.S. sometime this August. We've received official word from Microsoft this morning that the game will ship on August 28. Yes, in just 61 days, U.S. games will finally be able to play Mistwalker's first opus. In celebration of Blue Dragon, Microsoft plans to make a fan site kit available from the official Blue Dragon page on Xbox.com (it's not available right now, despite the press release's protestations to the contrary). Xbox.com will also be hosting a feature article about the game, though it still hasn't gone live as of this posting. For those of you still unfamiliar with the game, we suggest you check out the recent preview from Eurogamer.

  • Blue Dragon gets dated: August 28th, 24th in Europe

    by 
    Christopher Grant
    Christopher Grant
    06.28.2007

    We knew Microsoft's Blue Dragon -- the Japanese RPG by famed Final Fantasy creator Hironobu Sakaguchi -- would be barreling into American shores in August, but we didn't know the specific date. Good news for fans of the month of August then, the much anticipated RPG will get in just under the cutoff making an August 28th touchdown for $59.99.More interesting for European gamers is the August 24th European release date. Originally scheduled for September in that part of the globe, the title has managed to leapfrog the North American release date by four days; however, at £44.99, they're paying nearly $90 for the privilege. We don't think Americans mind waiting. Now, if we only knew when Mass Effect was coming out ...%Gallery-1935%Read - Japanese RPG "Blue Dragon" Lifts Its Wings and Flies To Europe

  • Eurogamer takes Blue Dragon for a spin

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2007

    Eurogamer got its hands on the English version of Blue Dragon and took the time to write up some impressions. Overall, the gist of the preview is that Blue Dragon tries to recreate classic Japanese role playing game design without reinventing it. As noted by the preview, everything seems as though it was pulled from classic RPGs and made to mesh with modern console aesthetics. The graphics look like old school 2D characters and worlds come to life, the characters are broadly drawn, and the combat is solidly turn-based. About the only concession the game makes to modern game design (or "progress" as Eurogamer calls it) is that battles are not random. In the end, it seems that Blue Dragon was meant as a nostalgic trip down memory lane with a new coat of paint. The only problem, according to Eurogamer, is that such nostalgia may be in limited supply outside of Japan. We'll find out when Blue Dragon hits North America this August.

  • Sakaguchi gives tiny Lost Odyssey update

    by 
    Richard Mitchell
    Richard Mitchell
    06.06.2007

    Details on the progress of Lost Odyssey are few and far between these days, so we'll take what we can get. According to IGN, Hironobu Sakaguchi, head of Mistwalker, has given a small update on Lost Odyssey to Japanese gaming magazine, Famitsu. According to Sakaguchi, the game's background music and packaging are complete. Also, an outside development team known as Feel Plus is currently tweaking the wall system and other gameplay systems. Readers will recall that Lost Odyssey uses a system in which soldiers in the front lines must protect the vulnerable but powerful magic users in the rear. Sakaguchi notes that there will be new details revealed in the near future. IGN speculates we may hear more at E3. Considering this is one of Microsoft's biggest projects, we're inclined to agree.

  • Blue Dragon now available in English, sort of

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    If you've been waiting for a version of Blue Dragon with English subtitles and you happen to live in Hong Kong, Taiwan, Korea, or Singapore, then you are in luck! Siliconera reports that Microsoft has officially released Blue Dragon to Asian territories outside of Japan. This version of Blue Dragon features Japanese or Korean voice acting and both Chinese and English subtitles. Before you start getting your importing hopes up though, we must inform you that the game is region locked, unlike many Asian Xbox 360 games. However, if you just so happen to have a Japanese Xbox 360, more power to you.The rest of us, unfortunately, will be waiting until the English version's official August release.[Via Joystiq]%Gallery-3400%

  • English-subtitled Blue Dragon released in Asia

    by 
    Ross Miller
    Ross Miller
    05.23.2007

    Microsoft has released a version of Blue Dragon with English subtitles ... in Hong Kong, Taiwan, Korea and Singapore. That's not exactly helpful for US and European Xbox 360 owners who are yearning for the role-playing game from Mistwalker.According to Siliconera, this release of the game features Japanese and Korean voice acting alongside English and Chinese subtitles. And though you might be thinking of importing the title, we should warn you that it's region locked, requiring a console from the area. We're not quite sure how Microsoft has defined (and subsequently locked) the regions, but Siliconera suggests that a Japanese Xbox 360 would work.If you can wait, Blue Dragon will arrive in August for the US and September for Europe.%Gallery-1935%

  • Sakaguchi reveals new Lost Odyssey details

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    Speaking to Famitsu (translated by IGN), Hironobu Sakaguchi reveals new details of Mistwalker's current Xbox 360 project Lost Odyssey. The game is now 70% complete, and the development team has reached the "balancing and tuning" phase of production. The music (composed by RPG legend Nobuo Uematsu) is nearly done. Sakaguchi notes that the game's theme focuses on "humanity" and that the music conveys inner emotions. The camera will remain fixed in the game, though there will be cinematic rumbling and focus effects used. Finally, Sakaguchi reveals more information about Lost Odyssey's combat. Lost Odyssey will use a wall system that requires the front lines to defend those in the rear. This is crucial, as magic users cause the most damage and must be protected (this is in line with what Sakaguchi told us at GDC) Also revealed, certain items will require skills to equip and the game features a crafting system that binds magical items to weapons. More Lost Odyssey details are expected soon.

  • Sakaguchi interview reveals new details on Lost Odyssey

    by 
    Ross Miller
    Ross Miller
    05.07.2007

    In a recent interview with Famitsu, Mistwalker founder Hironobu Sakaguchi said that their latest project, the Xbox 360 RPG Lost Odyssey, is 70% complete and that they are currently working on tuning, balancing the gameplay and reducing load times. According to Sakaguchi, in a translated transcription provided to IGN by Microsoft, the game will use a fixed camera but will incorporate cinematic techniques such as "camera vibration and focus effects" to provide realism. In terms of content, Sakaguchi said the primary theme is "humanity." The music, by Nobuo Uematsu (Final Fantasy, Chrono Trigger) is reportedly a big change in style from his previous work on Blue Dragon. Also discussed is the battle system, which IGN described as a wall system that will "require players to ensure that the front guards protect the rear," that enemies will also "use these formations" and that there are plans to incorporate "analog trigger system for physical attacks" to breach the walls. The description is rather ambiguous and confusing; we've contacted Microsoft for a copy of the translated interview.

  • Final Fantasy hates PlayStation -- the minds behind each, at least

    by 
    Nick Doerr
    Nick Doerr
    05.01.2007

    If you want to get nitpicky (or nit-picky, if you're especially nitpicky), Hironobu Sakaguchi (the father of Final Fantasy and by default, the success of Square Enix) let his tongue fly recently against the father of PlayStation -- Ken Kutaragi. Heck, the lord of newly-formed Mistwalker bashed pretty much every system out there except for Nintendo. He didn't compliment it, really, but he danced around anything negative.EGM asked Sakaguchi why Mistwalker currently had no plans for the PlayStation 3. He responded quickly: "The machine's architecture is tricky, and I don't like Ken Kutaragi." Fair enough, good sir. Even though a lot of the devs for PS3 claim that if you just sit down and try, the potential is limitless and that you're lazy if you don't try. About the XBox 360, Sakaguchi said, "Microsoft has to change its marketing strategy in Japan. There are a lot of excellent games on the 360, far better games than what's on the Wii or PS3. But not a lot of people in Japan have a clear idea what games like Gears of War are all about. Just look at the Windows Vista commercial -- it's terrible." Fair enough, again.How about Nintendo? He doesn't have anything planned for the Wii, does he? "The system is intriguing, but right now, I have no plans on making a game for the Wii." It seems like he doesn't want to take any risks and he doesn't like anyone. Well, Mr. Sakaguchi, would you rather make your own console and see what happens when there are four systems in the market?

  • Hironobu Sakaguchi Mixtape: Beef with Kutaragi

    by 
    Jared Rea
    Jared Rea
    05.01.2007

    When you're the creator of Rad Racer, hatin' just comes with the territory. In the June issue of EGM, the head of Mistwalker himself, Hironobu Sakaguchi, had a very simple response to why he has no plans for the PlayStation 3."The machine's architecture is tricky, and I don't like Ken Kutaragi."Snap, son! Ken "I Got Shot Nine Times" Kutaragi only announced his retirement last week and you want to play him like that? The Final Fantasy creator was also asked about the Wii and said that while intriguing, he has no plans at this time. Naturally, this is where the crazies don the cap of money, clench their teeth and spray spittle in the form of flames. Yes, Mistwalker is working on a few Microsoft exclusives, but that doesn't mean he isn't without critiques.He says Microsoft's marketing strategy needs to do a better job selling Japanese consumers on "excellent" titles like Gears of War and calls out their Windows Vista ad saying "it's terrrible."Why the hate, Sakaguchi? We suppose "wow" isn't as catchy as DOOO DOOO DOOO!

  • Blue Dragon 2 could be online

    by 
    Richard Mitchell
    Richard Mitchell
    04.26.2007

    Speaking to Japanese website, Gpara.com, Mistwalker head, Hironobu Sakaguchi, expressed interest in taking the inevitable sequel to Blue Dragon online. Sakaguchi told the website (translated by Eurogamer), "Specifics aren't finalised, but there's a possibility that it will be produced as an online title." Granted, it's possible that something was lost in translation, but it sounds as though Sakaguchi wants to make online functionality central to Blue Dragon 2. Of course, it's just as likely that the online functionality could be limited to simple things like item trading or the Mechat shooting segments. Given the original title's relative success in Japan, adding online functionality could be a good way to get more Japanese gamers on Xbox Live.American gamers will finally get their shot at Blue Dragon in August.[Via Joystiq]

  • Blue Dragon sequel may go online

    by 
    Ross Miller
    Ross Miller
    04.25.2007

    The sequel to the Xbox 360 Japanese RPG Blue Dragon may include online play. Speaking to Japanese website Gpara.com (translated by Eurogamer), Mistwalker producer Hironobu Sakaguchi said that they are in talks with Microsoft about developing a sequel and that, "specifics aren't finalised, but there's a possibility that it will be produced as an online title."To what extent Sakaguchi is considering integrating online play is unknown; it could be anywhere from online trading to a full-blown MMO. It is pretty much assured Microsoft, with a minimal-at-best library of RPGs for the Xbox 360, will greenlight a sequel to the one title that has so far proven to be successful in Japan.Blue Dragon will be arriving in North America August 15 and Europe in September.%Gallery-1935%

  • Blue Dragon's first premium DLC: random dungeon generator

    by 
    Ross Miller
    Ross Miller
    04.20.2007

    Having already released extra downloadable difficulty settings, Mistwalker and Microsoft have announced plans to release a random dungeon generator for Blue Dragon on April 27. The downloadable content is available in Japan only (no surprise, seeing as the full game is only available in Japan) and, according to a translation by Siliconera, will cost 300 MS points (¥444, US $3.75).The value of the random dungeon generator is tantamount to its construction, and we don't know how well Mistwalker implemented the feature. For all we know, a faulty algorithm may lead to an entire wing of the dungeon being blocked off by an impassable Sarlacc Pit! Blue Dragon will be available August 15 in North America and September in Europe.[Via Xbox 360 Fanboy]

  • Sakaguchi praises Xbox, unimpressed with PS3

    by 
    Richard Mitchell
    Richard Mitchell
    03.20.2007

    Speaking with GameSpot during GDC, Final Fantasy creator and head of Mistwalker Studio, Hironobu Sakaguchi, had some interesting things to say about his recent projects, Blue Dragon and Lost Odyssey, as well as a few choice thoughts on Sony, Nintendo, Microsoft, and game development in general. One nice bit of info: There will be a playable demo of Blue Dragon available on Marketplace before the game ships in August (Sakaguchi hopes for a June or July release for the demo).

  • Fancast Xtra -- Q&A with Hironobu Sakaguchi

    by 
    Richard Mitchell
    Richard Mitchell
    03.08.2007

    During our preview of Blue Dragon and Lost Odyssey on Tuesday, we were lucky enough to score a little question and answer time with RPG luminary, Hironobu Sakaguchi (and his translator). We learned a few things about Blue Dragon, Lost Odyssey, and the differences between them. We learned about the downloadable content in store for Blue Dragon, too. We also got to ask him about what its like to have his own company now (Mistwalker), what's next after Lost Odyssey, the 360's performance in Japan, and Sakaguchi-san's love for Gears of War. We captured all the audio and now present it for download on MP3 (Fancast subscribers will get it automatically). As an added bonus, we also threw in a bit of the music from Lost Odyssey. Download and enjoy.

  • Mistwalker treads lightly on the PS3

    by 
    Nick Doerr
    Nick Doerr
    03.07.2007

    Mistwalker, the team formed to create Blue Dragon and Lost Odyssey for the XBox 360, the team comprising of Final Fantasy creator Hironobu Sakaguchi, have admitted to testing out the PlayStation 3. He admitted this when asked how programming for the 360 stacks up to other consoles. He didn't go any further -- didn't say any games were in development or if he would talk about it later. With the aid of a translator, he did divulge a little bit about programming for Sony's system. He said: "PS3 is difficult". So, maybe we'll see those 360 RPG's on Sony's console eventually anyway. Maybe not. What do you guys make of it?

  • GDC 07: Sakaguchi part 2: Lost Odyssey

    by 
    Richard Mitchell
    Richard Mitchell
    03.07.2007

    After getting a first hand look at Blue Dragon, we were informed that we'd also get the first look at the US version of Lost Odyssey. As we've noted, Lost Odyssey will launch worldwide this holiday. We were treated to a brief video of the game in action. The section we saw was still a work in progress and some glitches were evident, but it showed promise. Unfortunately, we didn't get to see any gameplay; Sakaguchi told us we'd have to come to Japan for that.

  • GDC 07: Lost Odyssey 2007 worldwide launch

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2007

    We mentioned it briefly in "Sakaguchi part one," but we felt it worthwhile to post separately as well, so here it is: Hironobu Sakaguchi announced today that Lost Odyssey will launch simultaneously worldwide this holiday. That's right, a game that most of us weren't expecting until 2008 will be spinning in our Xboxen before Christmas. Once we shake off the head asploding nightmare that is liveblogging, we'll post our impressions of Lost Odyssey in "Sakaguchi part two."

  • GDC 07: Sakaguchi part one: Blue Dragon

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2007

    A jet-lagged but amiable Hironobu Sakaguchi gave us a first look at the English localized version of Blue Dragon. As luck would have it, we also got a firsthand look at the localized version of Lost Odyssey. That statement is actually a little misleading, as Sakaguchi informed us that Lost Oddyssey will launch simultaneously around the world this holiday. That's right, this holiday, not holiday 2008. But, back to the preview. The first game up was Blue Dragon.