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  • The Daily Grind: What's the most you'd pay for a collector's edition?

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    So the year's most inescapable MMORPG has officially made it to the pre-order stage. Not only that, but BioWare's Star Wars: The Old Republic opus has also pulled the curtain back on its collector's edition treasure hoard (which will dent your wallet for the princely sum of $150.00). While both the in-game and real world goodies are quite appealing to Star Wars fans, the price tag is one of the most expensive in the history of MMOs. Today's Daily Grind is all about your reaction to said price tag. Are you going to shell out twice what a normal CE costs for SWTOR? If not, what's the most you'd pay for a collector's edition? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Why do you like internet drama?

    by 
    Jef Reahard
    Jef Reahard
    07.18.2011

    Earlier this week we asked how you felt about character wipes and whether you'd continue playing in light of one. Among the interesting responses was one that opined that the drama resulting from character wipes would be quite enjoyable to experience even if said wipes would not. As the comment was upvoted a number of times, it's fair to surmise that many folks agreed with the sentiment. It's also no secret that large portions of the internet are built on drama, and some MMORPGs thrive on it -- we're looking at you EVE Online -- as do many smaller in- and out-of-game communities. The more interesting question, and the subject of today's Daily Grind, is why. Why does the distress of another individual (or several thousand individuals, in the case of theoretical character wipes) make for desirable entertainment? In short, why do you like internet drama? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Who's on your dev dream team?

    by 
    Jef Reahard
    Jef Reahard
    07.17.2011

    Most of us are armchair developers in one respect or another, and a lot of what occurs in the comments section of an MMO blog relates to decisions devs have made on our favorite (or least favorite) games. Certain devs have also attained celebrity status, and of course, companies like Blizzard, BioWare, and Sony are household names outside of MMO circles. It's also fun to speculate on what might result from the addition of dev A to team B or the merging of company C with publisher D. For today's Daily Grind, imagine you had an unlimited budget, as well as every MMO dev in the industry knocking on your door and offering to make the game you've always wanted to play. Who's on your dev dream team, and what kind of game would they make? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are MMOs your main hobby?

    by 
    Jef Reahard
    Jef Reahard
    07.15.2011

    This week is a big one for fantasy fans, as the fifth volume of George R. R. Martin's A Song of Ice and Fire cycle has finally arrived in bookstores (six years after its predecessor, no less). Since there's quite a bit of overlap between fans of fantasy literature and MMORPGs, and since most MMOs are fairly time-consuming, it's not too much of a stretch to imagine that a few of you may be seeing less of your favorite game than normal this week. Whether you're making a long-awaited return to the world of Westeros, or you're feverishly turning the pages of the first four volumes in an effort to catch up, today's Daily Grind is all about budgeting your hobby time. Specifically, do you play MMOs at the expense of other hobbies or do you occasionally set the games aside? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you keep playing if your character was wiped?

    by 
    Jef Reahard
    Jef Reahard
    07.14.2011

    So the scuttlebutt has it that Darkfall is getting ready to give way to an entirely new version. The PvP sandbox has gone through several iterations since its early 2009 launch, but one thing that has always been consistent is the player characters. Aventurine recently hinted at character wipes in conjunction with Darkfall 2.0, and while front man Tasos Flambouras hasn't said definitively that there will be a fresh start, he also hasn't said there won't be. For today's Daily Grind, we'd like to know your thoughts on character wipes. Whether it's a game like Darkfall or any other sort of progression-based affair, would you keep playing if your progress was reset? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you be as excited for Guild Wars 2 if it were a subscription game?

    by 
    Jef Reahard
    Jef Reahard
    07.06.2011

    At the risk of sounding like a heretic, I've never gotten into Guild Wars (or the hype surrounding its forthcoming sequel). That's not to say they're bad games at all; on the contrary, I've always been intrigued by some of the things they bring to the genre. In looking over the feature set for Guild Wars 2 and reading Massively's extensive coverage, I see a few interesting nuggets as well as some other stuff that sounds familiar. This doesn't jibe with the unabashed optimism and explosions of fan joy that accompany just about every ArenaNet reveal, though, and I'm left wondering what I'm missing. The elephant in the room would appear to be the game's business model, and the pay-once/play-forever system is appealing. Is it the main appeal, though, or is it a combination of the game's depth coupled with this business model? Put another way, would you be as excited for GW2 if you had to pay a monthly sub to play it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your longest patch-day wait?

    by 
    Jef Reahard
    Jef Reahard
    07.05.2011

    Patch days are generally a crapshoot for MMORPG fans. Smaller updates usually have a minimal impact on your gaming schedule (but still may necessitate some custom UI maintenance or an adjustment period for various game changes). Bigger updates can cut into your playtime by a significant amount, to say nothing of the changes wrought on your favorite game world. Age of Conan's 2.6 patch (or Unchained, if you prefer) falls into the latter category. It was so big, in fact, that the game servers were down for a whopping 13-plus hours last Thursday. While this was expected and Funcom did an admirable job of updating the launcher as well as a relevant forum thread, the wait tested the patience of some AoC die-hards before it finally went live around 10:30 p.m. EDT. For today's Daily Grind, tell us about your patch-day patience. Do you constantly watch for updates, or do you forget about the game for a while and do something more productive? What's the longest you've ever had to wait? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite MMO political system?

    by 
    Jef Reahard
    Jef Reahard
    06.28.2011

    Politics is a nebulous word when it comes to MMORPGs. Relatively few companies market the "political" aspects of their games, mainly because these aspects are player-driven. There are a few exceptions, and though En Masse is getting a lot of press for the TERA political system that it unveiled at this year's E3, it's not a new idea. Games as diverse as ArchLord, RF Online, and Aika have toyed around with the idea, and Star Wars Galaxies even offered a Politician profession and light-duty mayoral tasks related to the game's player cities. For today's Daily Grind, we'd like to know your take on MMORPG political gameplay. Do you prefer completely free-form player-created content such as that found in Darkfall, EVE Online, and Perpetuum, or would you rather see a mixture of hard-coded mechanics and player interaction similar to what En Masse is hyping for TERA? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What Star Wars Galaxies features will you miss the most?

    by 
    Jef Reahard
    Jef Reahard
    06.26.2011

    Yep, it's another Star Wars Galaxies-flavored Daily Grind (if you think the sentimentality is thick now, wait until the week of December 15th). When the long-running sandbox title rides into the sunset this winter, it will be taking with it quite a few unique features that have been deemed unnecessary in all the games since. Whether we're talking about the Dancer, Image Designer, and Musician functionality, the space game that allows for interaction and personalization inside the spacecraft as well as out, or the player-generated content features made possible by the Storyteller and Chronicle systems, there's a lot to love about SWG even if you don't particularly love Star Wars (or the game's disregard for Star Wars lore). Today's breakfast topic follows on from yesterday's, but this time around we want to know about feature sets instead of personal memories. What SWG features will you miss the most? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite SWG memory?

    by 
    Jef Reahard
    Jef Reahard
    06.25.2011

    So yeah, millions of sandbox fans cried out in terror and were suddenly silenced. Something terrible has happened, yada yada. By now the news of Star Wars Galaxies' untimely demise has circled round the interwebs a few million times. What better time, then, to get on with a bit of nostalgia, amirite? Whether you're a dyed-in-the-wool Pre-CU-loving NGE-hating John-Smedley-cussing veteran, a former player who took a break and planned on returning one day, or a newly interested curiosity-seeker a bit late to the party, chances are you've got an SWG memory or two in your back pocket (along with all your droids and speeder bikes). Today's Daily Grind is pretty simple. What's your favorite SWG memory? Tell us. Tell us now (or we'll force you to watch Attack of the Clones). Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How many chances does a game get to hook you?

    by 
    Jef Reahard
    Jef Reahard
    06.23.2011

    With the glut of new (and undying) MMORPGs crowding the current market, sampling a large number of them can be extremely challenging. There simply isn't enough time to take it all in, and while choice isn't a bad thing per se, it can be overwhelming. Endless choices can also make it tough to revisit games. In years past, I've often returned to the site of earlier MMO disappointments and been pleasantly surprised by the gameplay experiences to be had after a bit of post-launch seasoning. These days, if an MMO doesn't hook me at launch (or before), that's usually all she wrote unless I've got a pre-existing attachment to the IP. What about you, Massively folk? For this morning's Daily Grind, tell us about your forgiving streak when it comes to MMORPGs. Do you check in on games that didn't meet your expectations in the past? How many chances does a game get to hook you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long does it take to review an MMORPG?

    by 
    Jef Reahard
    Jef Reahard
    06.22.2011

    Evaluating an MMORPG is a tricky business. Massively has a long-standing editorial policy that frowns on "reviewing" massively multiplayer titles. I say "reviewing" with quotes because it's difficult to write about games in a completely review-free manner, and everything from opinion pieces to straight-up news stories often contains observations that might feel at home in a standard review. One of the most difficult factors to reconcile with an MMORPG is the time allotted to the review process. How long does it take to experience enough of a particular title to both form an opinion about it and talk intelligently about multiple aspects of it? The answer can vary from game to game and from person to person, and herein lies this morning's Daily Grind topic. How long does it take you to decide about an MMORPG? Minutes? Hours? Months? Inquiring Massively minds want to know where you stand on evaluating our favorite genre. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Does PS3 exclusivity affect your enthusiasm for DUST 514?

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    Raise your hand if you saw last week's DUST 514 PS3 announcement coming. Given the lack of hands waving about, we can only surmise that you lot were as surprised as we were. While internet speculation has attributed CCP's decision to the perceived difficulties in bringing an Xbox Live MMO to market (as well as the PS3's superior hardware), the reality is that it doesn't matter at this point. What does matter is player reaction to the news, and when we say player, we mean EVE Online veterans and curious bystanders alike. For today's Daily Grind, tell us your thoughts about CCP's New Eden-based shooter. If you've got a PS3, will you be playing DUST? If you don't have one, do you plan to get one now? In short, how does the Sony exclusivity impact your decision to try the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are flying mounts bad for gameplay?

    by 
    Jef Reahard
    Jef Reahard
    06.14.2011

    EverQuest II recently announced that flying mounts (or more accurately, gliding and leaping mounts) are coming to a sub-90 character near you. Predictably, the community reaction was one part "awesome" and two parts "zomg nooooo," both of which were also heard en masse when endgame flying mounts were announced in 2010. The naysaying consensus seems to be that flying mounts cheapen progression-based gameplay by providing an easy way around troublesome mob spawns. That said, there's no denying the lure of unrestricted flight in our MMOs, particularly in a world as large and as topographically diverse as Norrath (and players are of course free to ignore what is essentially a new form of fast travel). For today's Daily Grind, we'd like to know your thoughts on flying mounts. Specifically, do you like them or do you feel they add more negative than positive to the MMO experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you protective of your alts?

    by 
    Jef Reahard
    Jef Reahard
    06.09.2011

    The other day I realized that EverQuest II's website makes my alternate characters viewable to anyone who knows the name of my main. SOE theoretically gives me the option to toggle the public access functionality on each of my characters, but they're viewable by default (and there's currently a website bug that prevents my profile from being edited). Character lookups aren't unique to EQII of course. Titles as diverse as Lord of the Rings Online, World of Warcraft, and EVE Online pipe in-game information to external websites all the time. What is unique, though, is forcing players to divulge the names of their alts -- even though in this case it's unintended. Though SOE has been polite enough in support ticket communications, its insistence that it can't fix its own website (and thus allow me the option of turning off the public profiles), leaves a bit of a sour taste in my mouth. For today's Daily Grind, tell us about your feelings on alt anonymity. Did you know (and do you care) that SOE broadcasts your alts for the world to see? What are your feelings on the practice as it relates to other MMORPGs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are there too many F2P choices?

    by 
    Jef Reahard
    Jef Reahard
    05.30.2011

    You'll have to forgive us for using the Age of Conan Unrated announcement as fodder for yet another Daily Grind. Western free-to-play conversions are a big deal, both because they're changing the genre and because there are so many of them (with more potentially on the way). It's this last bit that begs a bit of discussion this morning. By all accounts, MMORPGs are time-consuming beasts. Even if you do manage to reach endgame in a particular title, you've usually got raiding or some sort of gear grind to occupy you for months on end. Put another way, rare is the gamer who manages to actually see all the content that a game has to offer. The explosion of F2P titles, then, may offer more choice in terms of what titles are available, but it can also lead to gamers experiencing bits and pieces instead of the whole enchilada. There's only so much time in the day, after all, and a gamer can only play so many games even if they're all free. This also leads into the long-term profitability of F2P, particularly since so many players swear they never spend a dime on these titles. For today's early morning discussion, we'd like to know whether you're struggling with all of the AAA options that F2P may be opening up for you. And do you think the market will continue to bear an ever-expanding roster of titles? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which AAA F2P conversion is your favorite?

    by 
    Jef Reahard
    Jef Reahard
    05.29.2011

    So Age of Conan is jumping on the hybrid payment bandwagon, and to no one's surprise, there are wildly differing viewpoints as to the services on offer from Funcom. A few folks are grateful to get a free look at most of the game's original content, while others are a bit upset over the lack of free alternate advancement and access to eight of the game's twelve classes. With AoC's conversion, Western gamers now have their choice of free access to four different AAA fantasy themeparks in the form of AoC, EverQuest II, Dungeons and Dragons Online, and Lord of the Rings Online. Since each game, and business model, has its own strengths and weaknesses, we're curious to know which of the four you're currently playing (or planning on playing). Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How do you feel about zoomorphs?

    by 
    Jef Reahard
    Jef Reahard
    05.25.2011

    A recent ArcheAge video and our subsequent coverage of it brought to light a curious phenomenon. Many viewers of XL Games' latest teaser were struck by the potential awesomeness of the company's new sandpark title, but just as many took the time to express their displeasure with the game's feline bipeds. Zoomorphic characters are nothing new in the MMO space, of course, as cat- and dog-like humanoids show up in everything from Aion (above) to EverQuest II to Final Fantasy XIV and many other titles. Furry-fandom extends beyond gaming, too, and Know Your Meme traces the phenomenon at least as far back as Aesop's Fables. For this edition of The Daily Grind, we'd like to get your take on zoomorphic characters and the people who feel strongly about them one way or the other. Do you like playing animal-themed characters? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Does SOE owe you in-game compensation?

    by 
    Jef Reahard
    Jef Reahard
    05.16.2011

    The recent announcement by Sony Online Entertainment of a compensation program for users affected by the downtime of its MMORPGs presents lots of opportunities for discussion. In some quarters, players have praised SOE for lining up double XP benefits, events, and one-of-a-kind items. In other cases, displaced vets are complaining about the sheer unfairness of it all, as well as the perceived inadequacy of the reward items offered as an olive branch. Underlying all of this is the question of whether SOE owes anything to consumers aside from honest billing practices and identity theft protection services for those actually affected by the breach. If nothing else, the fiasco serves as an interesting case study not only for PR disaster prevention and MMO IT practices, but also feelings of player entitlement. How about it, Massively folk? Do you think SOE owes you in-game compensation for your lost leisure time, or are you content with freely available identity theft protection programs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you have an MMO mentor?

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    Many of us come to MMORPGs alone, seeking a temporary reprieve from the hustle and bustle of our offline lives via bits of escapist fantasy. Others come in groups or join groups upon arrival, the better to learn the various sub-systems of particular titles as well as engage in endgame pastimes like raiding, PvP, and economic domination. Despite the increase in solo-friendly MMO fare in recent years, it is a rare gamer who rises to the top all by her lonesome, especially when it comes to competitive activities that demand a certain amount of knowledge, skill, or both. Today's Daily Grind is all about your MMO mentors. Specifically, do you (or did you) have one? Are you one yourself? What, if anything, did your mentor teach you about MMOs that you might not have discovered on your own? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!