mmo-industry

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  • RealXtend releases updated software

    by 
    Tateru Nino
    Tateru Nino
    02.29.2008

    Barely a fortnight after their initial version 0.1 software, Finnish developer RealXtend (in conjunction with OpenSim, Admino Technologies and LudoCraft - I think we might have to just start calling it the 'RealXtend Project' in future to save on typing) has released the next version of their software. An avatar portability system that allows your avatar to be transferred to any compatible world where you have an account is definitely a handy feature now that additional Second Life style grids are starting to spring up all over. "We have been testing and fixing bugs as much as possible and we have a few new major features. One of the new features is the Avatar system, under RealXtend your avatar has been completely redesigned to support transfer between virtual worlds. Earlier avatar systems used by other virtual worlds have been tied to one world or grid only and could not travel with the user," said RealXtend project manager Jani Pirkola. RealXtend's viewer is licensed under the GNU GPLv2 (sans quicktime components), and all the server-side code as a part of OpenSim is under the BSD license, which is a very broadly permissive open source license.

  • Association of Virtual Worlds plans virtual world

    by 
    Tateru Nino
    Tateru Nino
    02.28.2008

    The Association of Virtual Worlds has announced that they are planning a virtual world of their own for their members, to provide a real-time environment for meetings, conferences, collaboration, and social interaction and engagement with less cost, disruption, and environmental impact than physical travel. The AVW is a relatively new industry body launched officially by Edita Kaye on February 8 this year to act as a global trade association for interested parties in virtual worlds; creators, producers, corporations, entrepreneurs, businesses, developers, educators, futurists, residents, researchers, and governmental representatives. At present it isn't clear quite what technology will be in place, other than that it is planned to have very low technical requirements and be essentially web-based in nature.

  • Anantara offers total end-to-end second-generation-outsourcing

    by 
    Tateru Nino
    Tateru Nino
    02.21.2008

    Anantara (more properly with the slightly awkward name Anantara Solutions Private Limited) has, according to their release, launched a consulting, technology and outsourcing service for Second Life. While Anantara is reported to be consulting for development of a Second Life presence for a US-based logistics company and (of all things) an Indian Automotive component manufacturer, the surprising thing is that we've never heard of them before, nor do they have to seem any presence or group in Second Life themselves - despite their saying that they do have one. If Anantara has a Second Life presence, it appears that they've forgotten to set it up so that anyone can actually find it. Hardly encouraging.

  • Icarus Studios switches from mySQL to Informix

    by 
    Tateru Nino
    Tateru Nino
    02.19.2008

    Icarus Studios, an MMO middleware developer specializing in zoneless next-gen MMO platform technology has made the shift to migrate their underlying tech away from widely used open-source SQL database, mySQL, and instead has migrated to IBM's Informix Dynamic Server. Icarus was able to switch from mySQL to Informix rapidly and apparently fairly painlessly, with Fallen Earth - a post-apocalyptic MMORPG built in Icarus' middleware - running on the new high-performance database systems.

  • Why mainstream media hates the Internet, games, MMOs and you

    by 
    Tateru Nino
    Tateru Nino
    02.11.2008

    From the Sexbox and Mass Effect to World of Warcraft, Everquest and even face-to-face Dungeons and Dragons, the mainstream media hates your hobbies. They're turning you into suicidal addicts, mass-murderers, inappropriate touchers, criminals and terrorists, right? Well, seeing that you don't seem to be any of those things, has it occurred to you to wonder just why such FUD keeps turning up over and over. No, it's not Luddism (well, it's mostly not Luddism as it's commonly thought of). For the most part, this is about money.

  • IBM disses virtual worlds

    by 
    Tateru Nino
    Tateru Nino
    02.09.2008

    Okay, so they may not have intended to do it. The message could have been "You need IBM's expertise to take advantage of virtual worlds" or something more like famous-apparel-company's "Just do it." That's not really how it comes across, however. A quick informal poll, where we showed the video to a bunch of people suggests that the impression people get is "Virtual worlds are for losers and failures." - which seems a little bit odd since IBM is betting heavily in the virtual world space This is all a part of IBM's "Talking versus doing" campaign. Some of their campaign adverts seem to be more on-message than others. The video is below the fold, courtesy of YouTube's special twinkly magic - what's the message you're getting from it?

  • Building a better MMOusetrap: Morality schmorality, where's me sword?!

    by 
    Dave Moss
    Dave Moss
    02.06.2008

    Who knows what evil lurks in the hearts of men (and women ... and children)? Certainly most MMO players, or to be even more general most people who go on the internet know at least what they expect other people to act like. Certainly they would act like normal people right? Upstanding citizens, keeping the peace, helping old ladies across the street, buying girl guide cookies. But then if you have those fine folks, you certainly would have to have their counterparts, the criminals and scum-bags of the virtual worlds, preying on the innocent and weak. A sort of symbiosis has to exist even online, else you would either have complete anarchy, or pure utopia (and that sort of thing could never happen in a video game, eh Jack?) and neither of those situations truly juxtapose reality, they simply.And that's what MMO's are supposed to do in some sense or another if I'm to believe what all the articles, thesis's, and marketing materials say. Even in the trailer for the upcoming MMO documentary Second Skin they say things along those lines. So you have to balance the good with the bad to have a virtualisation with reality, but then something is amiss, because it's certainly damned hard to be a bad guy online. Oh sure you can gank people in PvP, or use MPK tactics to train monsters on to groups, but those sorts of things make more of a dickwad than they do a truly evil person.Something I hear flying around a lot these days, mostly in conjunction with RIchard Garriott's sci-fi MMO Tabula Rasa, is the idea of morality. But can there really be moral choices in an online world, where just about everything a character does is pre-destined, set on rails, and left to run its course on its own time table?

  • Linden Lab promotes Cyn Skyberg to executive team

    by 
    Tateru Nino
    Tateru Nino
    02.05.2008

    Linden Lab announces today that Cyn Skyberg (aka Cyn Linden) formerly Director of Customer Relations at Linden Lab has been promoted to Vice-President of Customer Relations. Skyberg's new role will see her also overseeing Second Life billing, risk management, in-world support as well as "external sales and management" (we're not really sure what that part means).

  • Building a better MMOusetrap: The age old debate

    by 
    Dave Moss
    Dave Moss
    01.30.2008

    Is there room in the genre for things that don't fit in the normal schema of MMO games? There have often been problems plaguing Sci-Fi style MMOs throughout the years, be it the fact that they are too vast, or can't live up to the IP that they are built on, allowing the fantasy genre to reign supreme (with exceptions to the rule of course). For the most part players seem to 'get' the games built around fantasy easier, with the play style just making a lot more sense. I know from the players I have spoken to, it's just easier for them to run around and hit things with swords, than to be flying around in star fighters and raiding entire planets. It begs to question if that will always be the case, and certainly looking at the line up for big MMOs over the next year it certainly looks that way. With FunCom's Age of Conan, and EA Mythic's Warhammer Online, both fit into that fantasy style, and work alongside games like LotRO and WoW with a metric buttload of back-story and lore (though obviously LotRO takes the cake on that aspect.)What is it that causes this then? Is it the lore, or the swords, or perhaps the fact that fantasy is just more interesting to people than science fiction? Let's try to break it down...

  • Building a better MMOusetrap: To topple the King!

    by 
    Dave Moss
    Dave Moss
    01.25.2008

    Can WoW be killed? This is the question on the tongues of my WoW playing friends since the announcement of FunCom's upcoming title Age of Conan has been pushed back another 8 weeks. Some think it's to polish it just that extra little bit, so that they can come out of the gates running, but honesty I think they just want to make sure they are putting out as high a quality game as possible. Really this idea of a WoW Killer, has been going around for a long time, and frankly I think the whole idea is a bit silly. Like my compatriot Kevin Stallard states on a recent edition of 'Ask Massively', there are games like Ultima Online that have been plugging strong for over a decade now, without any real notion of stopping soon.Certainly over the years MMO's have risen and fallen from the top spot, it started off with UO holding the torch, then moved along to EQ and pretty much since it's launch WoW has held fast and continued to gain popularity. And with ActiBlizzard's recent announcement that the World of Warcraft has just broken the 10 Million subscriber mark, it's unlikely we're going to see them toppled any time soon. To take a moment and put those numbers into perspective, 10 million subscribers would be like if every man, woman and child in Belgium did nothing but play WoW all the time. I know I'd certainly take the next flight out to Bruges, and settle in next to the Muscles from Brussels playing my Shaman for the good of mother Belgium!But really, I don't think that there is any risk of a WoW killer, not because I don't think that AoC and EA Mythic's Warhammer Online aren't going to be 'as good' or even be able to compete against WoW, but because frankly I don't think it matters. From what I've seen so far from both of these titles, neither one is trying to be a WoW clone, and I think that's the rub right there. Nothing is going to "beat" WoW, just like nothing beat UO or EQ, they simply lost subscribers to the new evolution of the genre. There are still a great deal of people who play the older titles, things like FFXI, UO, EQ, and so on, but most MMO gamers aren't tied to a single title. I bet you that of those 10 million WoW subscribers at least 30% play at least one other title, and most of them have probably taken part in at least one beta test for another game.

  • Building a Better MMOusetrap: Adventures in babysitting

    by 
    Dave Moss
    Dave Moss
    01.09.2008

    Guilds are as much a part of online gaming as the overuse of horrible internet memes (Mr. Norris I'm looking at you, and your amazing roundhouse kick), and people who play far too long, and bathe too little. Some games call them different things, Linkshells, Corporations, and so forth, but at the end of the day they are all the same thing and serve the same purpose; to give online players a way to easily access content by joining forces with a group of (sometimes) like minded individuals. They are often a great source of fun, and can even lead to life long friendships outside of the game, and I personally think that the games I have played would have been lesser without them. But, along the same vein there are some days I'm sure we all have when we log into our game of choice, and find ourselves in the middle of a Battle Royale of epic dramatic proportions where we just want to click that quit button and run off to our own private corners of the game and stab/shoot/maim things.Guilds are a strange and mystic creature, never to be truly understood, but for most of us also something we submit ourselves, and often try to create perfection. I don't actually think there is such thing as the perfect guild, because no matter who gets invited, who is in charge and who the big players are, there are always going to be problems. Some people will almost always form cliques inside a guild (or guilds inside guilds in some cases), and other people, try as they might just won't be accepted. Some people are loved by everyone and that works out well for them, but also, some people are hated by everyone and that works out for no one. Some leadership teams are too passive, others too aggressive, and there are always other problems that come up when things like loot and fame come into play.There are a lot of different types of guilds, from family guilds where it's just a small group of friends and family who play together and use their time online to connect where they otherwise couldn't. There are hardcore raiding guilds, who lead the bleeding edge of content in whatever game they choose, like Nihilum and Death and Taxes in World of Warcraft (the raiding game I follow most), where they become not unlike the rock stars of their game. But the majority of guilds I've found in any game, are the ones who generally sit somewhere in the middle, holding up the status quo. They don't push themselves to be at the pinnacle of content, but are happy coasting along at their own pace, as long as it stays fun and interesting. These sorts of guilds often times have the most varied groups of people involved in their rosters as well.

  • Indian computer hardware sales driven with MMOs as "killer app"

    by 
    Chris Chester
    Chris Chester
    01.07.2008

    According to a report on the burgeoning Indian gaming market (which to date registers sales of only $48 million), massively multiplayer online games are one of the major forces driving both the growth of the greater gaming industry and the sales of modern personal computers. Many are hoping that the Indian gaming market is going to undergo a similar boom as the one that has propelled China and Korea into competition with more traditional markets like the US, Europe, and Japan, with the report speculating an almost ten times growth in sales over the next decade.At present, the biggest bottleneck to success of the current generation of MMOs is the fact that most Indian homes currently lack broadband internet access. Game makers are hoping that a promised boom in broadband connectivity in the sub-continent, coupled with the proliferation of dedicated gaming cafes, will lead to a boom in the development of MMOs. At present, casual games are still the most played, as they are accessible to players with slow internet connections. It'll be interesting to see how the Indian gaming market develops over the coming decade, and whether it will be able to affect the direction of MMOs as the other asian markets have. The report is definitely worth looking at if you're interested in the business of games and globalization.

  • CES 2008: discussion panel on virtual worlds and the "MMO explosion"

    by 
    Kyle Horner
    Kyle Horner
    01.07.2008

    Gamasutra has posted a panel discussion covering many different facets of virtual worlds and MMOs in general. The panel consists of several panelists coming from all sorts of companies from AMD to Turbine. Overall the panel discusses many of the issues you always hear about when virtual worlds/MMOs come up. You've got talk of evolution within the industry, in-game advertising, global relevance (aka "how can we conquer the world?"), virtual goods/secondary markets (RMT/item selling) and of course cannibalizing older markets.The discussion on each piece is mostly similar to what has been said already. There are a few intriuging quotes from some of the panelists throughout. Their conclusion to the discussion happens to be focused on a few aspects, but we found one was more interesting than the rest. Steve Goldstein from Flagship Studios had this to say, "As we spend the next three or four days talking about margins and monetizing, we shouldn't lose sight of the miraculous industry we're in, where people are selling imaginary gold and building real relationships across the world."Probably the most prolific statement of the entire discussion, Goldstein manages to bullseye the nail on the head.

  • You down with OGDC? Sure, but ION sounds cooler

    by 
    Kyle Horner
    Kyle Horner
    01.03.2008

    The Online Game Developer Conference, a place where all sorts of MMO industry luminaries can gather en mass to discuss all sorts of pertinent concepts. The conference otherwise known as the OGDC is going with a new name this year; ION Game Conference. The main reason behind this change in name and logo are said to be due to the conference's growing world-wide appeal. Last year the then-named OGDC managed to pull nearly 20% of their attendees from outside the United States. We suppose that when you're pulling that much of your attendance from Korea, Germany, Japan and Australia a moniker that evokes an electric charge of attraction is suitable.The ION Game Conference is scheduled to take place from May 13th to May 15th, 2008 in Seattle, WA at the Waterfront Marriott Hotel. If you decide to attend, early registration (including discounted attendee rates) open up on January 28th. ION claims it will offer "aggressive pricing" that won't "compromise" the conference's high quality. If you're interested in the MMO industry at all depending on the prices a trip up to Seattle in May doesn't sound so bad.[Via MMOWatch]

  • The Nerfbat forums have returned!

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.03.2008

    For those of you who have been around the MMO block, this is undoubtedly some welcome news. Of course, for those of you new to the world of MMOs, but who just love the genre (like we do) this is a great announcement! Ryan "Blackguard" Shwayder, game designer for 38 Studios and custodian of the Nerfbat, has re-opened his Nerfbat forums! Originally opened in 2006, they've been re-imagined for 2008. With recent topics ranging from talking about Alts, if MMOs on Consoles and PC are able to be equally good, and other tasty poll tidbits, this is sure to be a great place to get your discussion on with other MMO fans and fiends. Added on top of that, Ryan says that he'll also periodically be putting out more "Tales from the Tavern" posts, highlighting the hot topics from the Nerfbat forums. This is especially useful if you like to read along, but just don't have the time for another forum right now. Either fully immersive or bite-sized, you can't beat a good discussion. We'll see you there!

  • Building a better MMOusetrap: Starting over

    by 
    Dave Moss
    Dave Moss
    01.02.2008

    So I have been talked into starting over an old game I quit over three years ago, deleted all my characters and vowed to never go back. Now, it's taken six months (or more) of convincing and pleading and begging, but the thing that finally sold me was "they made leveling a lot easier, it's not like it used to be." That right there makes FFXI so much more exciting to go and play again, because as anyone who has ever leveled a character to 75 in that game knows, it was a full time job. I didn't want to go and do that all over again, forsaking the other games I play, my real job, family friends, etc etc (because, let's face it, we all do that from time to time, to get that one next level). But with the prospect of the leveling being easier, more casual friendly where it only takes a matter of weeks (or months) instead of years to get to 75 and have some fun, the game just seems, somehow better.So that got me thinking about the other games I had left, and if they had made changes over the years to bring people back. Sure there have been the Resurrection Scrolls, and the Return Home to Vana'diel campaigns, and I'm sure countless others. But I'm not talking about promotions, but actual game changes, to speed up leveling, make crafting less of a headache, and allow people to join in, this late in the game.

  • You're not special

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.02.2008

    Hardcore Casual has a very interesting article up discussing how current MMOs trick players into thinking they're special when they're really not. And after reading the rather convincing argument - I have to agree. Sort of. However, I'm not convinced that it's the fault of the MMO developers. Rather, they are but a part of the overall picture.Gaming is mainstream and the "hardcore" gamers, while still out there and still as boisterous as ever (see any online gaming forum), are the minority. What, you don't really think the majority of the nine million WoW players are hardcore gamers do you? Gaming is major league big business now. It's not like it used to be back in the day (late 80's and early 90's) when a few folks could get together and bang out a game that became a cult hit. It just doesn't work like that anymore. Thus, games must cater to the lowest common denominator, to the largest group of people willing to pay the monthly fees. And that means casual gamers who don't, or more likely can't, spend hours upon hours in game. Thus, the game mechanics (i.e., instances) have to change or the game simply won't survive. It's a matter of economics. ESPECIALLY in the jam packed MMO arena where everyone is fighting in a very limited revenue pool. Even the hardest of hardcore gamers can't play more than a few at any one time.Plus, the whole "carebear" mentality goes hand in hand with how our society has developed. In our country especially, most everyone (that does not mean ALL people) now expects things to to be given to them. A life, a job, a car, an "epic sword".. whatever. They want it all, want it now, and don't want to work to get it. Sadly, that's a fact and not just the ramblings of a mad man. Why this "entitlement" mentality has evolved is a topic for another time and another place however.So give the Hardcore Casual artcile "You are not special" a read and let us know your thoughts!

  • Confronting the MMORPG holy trinity

    by 
    Chris Chester
    Chris Chester
    12.20.2007

    For the veritable cavalcade of new titles in development to make it in the lucrative massively multiplayer genre, they're all going to have to face the challenge of standing up to the "holy trinity" that is World of Warcraft, Everquest 2, and EVE Online, at least according to Lauren Michele on her blog Mystic Worlds. While there is certainly room for niche titles to make their mark (a category she sets aside for the likes of CoX and Guild Wars) every new game in the MMO space, whether they like it or not, has to compete with the big three. Casual-friendly games have to compete with the polish and spit-shine of WoW, more intense games, both in terms of graphics and mechanics/lore have to compete with EQ2, and any game with aspirations in the PvP or economic niches have to go toe to toe with EVE.While I might not be inclined to agree with the specifics of her characterization, I think the larger point Lauren makes is extremely salient to developers working within the genre. While second-tier first-person shooters get compared to Halo in the same way that new MMOs get compared to WoW, those new shooters aren't typically competing for those same dollars. The same can't be said for MMOs. While it's true that MMOs are one of the few growth spheres left in gaming, a fact which is largely responsible for the rather dense gaming horizon ahead of us, those new games aren't just going to have to compete with one another -- there's a whole litany of old titles that continue to hold players and represent direct competition. It's about to get a lot tougher out there.

  • IGN snubs MMOs in top 100 games of all time list

    by 
    Matt Warner
    Matt Warner
    12.02.2007

    What is it with lists? I recently harped on a G4 writer's most Epic Gaming Failures list; at numero uno the writer picked every MMOG since WoW. IGN's list is also another huge disappointment. The only MMORPG that made the cut was of course, World of Warcraft -- it ranks 83. Forget any of the pioneer MMOs that made it all possible, not even Ultima Online is found, nor is EverQuest recognized, which was the first graphical Diku-based MMOG to hit 500k subscriptions. Even great non-MMOGs like Morrowind and Oblivion weren't invited to the party. At least Mario Kart made it, which is personally one of my all time favs...With so many games to choose from picking the cream of the crop is going to stir up some controversy. But from what I gather from the list, very few editors at IGN even play MMOs beyond WoW, which is their loss. What I really guffaw at are the trolls, the haters, the dolts who truly accost MMOs as seen in this Digg thread. News flash: MMOGs aren't the only "waste-of-time." Anything entertainment based, or any hobby that isn't saving the real world from lava penguins (lolz) is considered as such, and can be a huge time sink if taken serious. Nick Yee, the research mastermind, has built-up quite a bit of empirical evidence that the average MMOG player spends 20 hours a week and the national average for television watching is 28 hours a week. Our hobbies are merely switched around and invested elsewhere.

  • Disney making online game based on the movie "Cars"

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    According to the San Fernando Business Journal, Disney Online plans to release a virtual world game based on the hugely successful 3D-animated film Cars.Disney sees this as a way to keep kids invested in the franchise "for years to come" even without a sequel on the horizon. The article also says that Disney plans substantial future investments in these sorts of projects because they've had success with other titles like Toontown Online and Club Penguin.While games like this don't usually get as much attention from the gaming media, they're arguably no less successful or lucrative than games like EverQuest II. [Via Worlds in Motion]