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  • E308: PvP in The Agency

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.20.2008

    One of the many things people have been looking for in an MMOFPS environment is the ability to engage in some hardcore PvP. Shooter fans seem to absolutely love the thrill of fragging others straight off the map. While we weren't able to nail down all of the specifics from our talk with Matt Wilson, Executive Director of Development from SOE Seattle, we did manage to wrangle a few juicy tidbits from him. Some of the answers we got regarding the things they are considering for The Agency may prove to be welcome news to FPS PvP devotees.Massively: Is The Agency going to be open to a PvP type of environment?In the example we see in the video, the only thing you can do is actually blow up the bombs and kill yourself, that kind of thing. In PvP we'll have to flag friendly fire on or off -- if you want to shoot your team, you can. If you don't, you won't. In PvE, we're really focused on friendly fire being off most of the time because of players joining ad-hoc groups. We don't want to make the game a griefer's paradise.

  • Huxley enters open beta (in Korea)

    by 
    Samuel Axon
    Samuel Axon
    06.30.2008

    Webzen published a press release today announcing the start of Huxley's open beta test phase in South Korea. No word yet on when gamers in other regions will be able to participate. There have been hints that Webzen is backing away from the North American market, but today's press release reiterates the company's dedication to releasing Huxley "in markets around the world." This comes after an announcement that portal NHN will be distributing the game in North America and Europe, so we're pretty sure things are good.The press release is full of not-quite-true statements that Huxley is the very first game to combine the FPS and MMO genres. PlanetSide and Neocron come to mind right away, and there have probably been others. Still, we're watching Huxley with curiosity. Its production values are sky high (just look at the recent cinematic trailer) and its Unreal Engine-powered graphics are impressive. Webzen plans to release the game in Korea in 2009, so we'll be waiting a while yet.[Via Big Download]

  • Impressive Huxley cinematic trailer surfaces

    by 
    Samuel Axon
    Samuel Axon
    06.23.2008

    German website PCGames.de is hosting a new trailer (and several screenshots from said trailer) for Webzen's massively multiplayer online first person shooter (what a mouthful) Huxley. If you've not heard of the game, all you need to know is that it runs on Unreal Engine 3, is developed in Korea, and features large-scale, instanced PvP battles.The trailer doesn't show any gameplay footage (but past ones have). It just shows a really well-orchestrated cinematic sequence. It looks very Unreal or Gears of War. Unfortunately, all the dialogue is in Korean, so we have no idea whether or not it reveals any interesting story elements.Note that a giant worm-like monster makes an appearance at the end. That might imply that players won't just be fighting each other. Huxley recently found a Western publisher, so we're looking forward to seeing for ourselves. [Via Blues News]

  • Real-time strategy getting more massive

    by 
    Chris Chester
    Chris Chester
    06.17.2008

    Despite the best efforts of various MMOFPS titles, MMORPGs continue to be the genre du jour within the massively multiplayer sphere. Whether it's because other variants are less viable or simply because the conventional designs make for an easier pitch when searching for seed funding or publishing deals remains to be seen.One auspiciously under-explored genre so far has been the MMORTS, the fusion of old-school real-time strategy and the massively multiplayer. Part of the reason this genre hasn't seen more action, we think, is because the technical and design challenges inherent are somewhat daunting. In a recent post, Rock Paper Shotgun's Jim Rossignol takes a look at some upcoming MMORTS titles, including the ambitious Dreamlords releasing this week, and reports on what he finds. This blogger still doesn't totally buy the concept, but the proof will likely be in the pudding.

  • One Shots: A view to a kill

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.12.2008

    Several of the team members have been checking out PlanetSide in preparation for our upcoming "Come Frag Massively" event, this Saturday at 6:00 PM Eastern. What has pleasantly surprised several of us is just how good looking this game is considering it was released in 2003! Today's One Shots was snapped while standing a cliff, overlooking a base under contention. Of course, what this lovely, placid-looking screenshot doesn't show you is the nearby mech piloted by Music520, who blew this blogger straight off the map about ten seconds later! To say this is going to be a fun and exciting event is an understatement, we think. So if you're free this Saturday, be sure to grab a PlanetSide trial account and come have fun fragging the crap out of the Massively staff! Do you have a screen you captured just before something ate your face? Perhaps you also have a funny story behind a screenshot? Whatever the case may be, we'd love to check it out! Just scribble down your story, attach your screenshot and send the whole thing to us here at oneshots AT massively.com! %Gallery-9798%

  • Come frag Massively in PlanetSide!

    by 
    Michael Zenke
    Michael Zenke
    06.10.2008

    Maybe you've disagreed with an article here on the site. Maybe you didn't like the way we covered your favorite game, or were too slow to jump on something you were really pumped about. Regardless, after reading the site for some nine months now, we'd bet you have at least one thing you'd like to get off your chest. Well, now's your chance. This Saturday we're going to give you the chance to put the leads, writers, and columnists of Massively.com in their place by fragging us to kingdom come.In collaboration with Sony Online Entertainment a bunch of Massively staffers are going to hop into PlanetSide as a fourth army - we're going to be the bad guys. It's your job, then, as the loyal recruits of the New Conglomerate, the Terran Republic, or the Vanu Sovereignty to put us in our place. You can participate for free, even, and get a taste of what the gameplay in PS is like on an epic scale. Join us this Saturday at 6pm EST on the US server Gemini! For full details, read below the cut to find out how to grab the client and join in.

  • Huxley coming to NA and Europe by way of NHN USA

    by 
    Kyle Horner
    Kyle Horner
    06.02.2008

    The rumors of Webzen's North American demise have been greatly exaggerated. News on the inter-streets is that Webzen has found a PC-version publisher for their MMOFPS game Huxley in gaming portal heavyweight NHN USA, which is a subsidiary of the Korean NHN. There still isn't any mention of the 360 version, however. This is a pretty big deal for Webzen as it means that Huxley will be sold through the incredibly huge ijji.com videogame portal. That's the same portal through which over six million people play tons of games including Gunbound, Gunz, Drift City and Soldier Front.You may or may not know about ijji.com, but trust us when we say it's a pretty big win for Webzen. Originally announced when Hoover build the dam, Huxley has been in the works for a long, long time. Which is the main reason we've all been questioning its US release solidity. All joking aside, the real question we should be asking is whether or not NA and European players will even like the game. Some of us here at Massively haven't been decidedly impressed by anything so far. Only time will tell.

  • Huxley: a Brave New World?

    by 
    Christopher Colon
    Christopher Colon
    05.29.2008

    It is a curious thing to hear of a game being themed after a classic speculative fiction novel. It's even more curious because the novel in question, Brave New World, has little in common with Starship Troopers (as the game's images suggest) and a whole lot in common with Idiocracy (did they have sex hormone gum in that movie?). Brave New World itself was Aldous Huxley's take on American excessive trust in technology, the future, manufacturing, science, and hedonism, culminating in images such as babies being processed in factories instead of born, people being altered to meet almost cookie cutter standards of beauty, and sex being so casual as to almost require assigned seating. One can only imagine what Aldous Huxley would think of the United States in 2008. Huxley promises to be a great game combining the MMO and FPS genres in a new and entertaining fashion, and I am all for creativity and license. But that's just the problem. When I heard about Huxley the game, my mind immediately leaped to the possibilities of some other first person shooter games derived from the other works of Aldous Huxley, and frankly, that boggles the mind.

  • Huxley breaks radio silence

    by 
    Samuel Axon
    Samuel Axon
    03.06.2008

    As we noted when we named PlanetSide our #3 Sci-Fi MMO to date, it's good to see the "MMO" try on some new (i.e., non-RPG) clothes now and again. That's why we've been keeping a close eye on Webzen's MMOFPS Huxley. Updates on Huxley have been coming in a trickle in recent months. Videos have been released now and again, and we knew it was in closed beta, but Webzen hasn't said much to the public lately. Good news: the silence was broken by an article at IGN the other day!The basic info is all there: two persistent cities supporting up to 5,000 players in a post-apocalyptic Earth setting, instanced battles with hundreds of players, and differences between the PC and XBox 360 versions of the game. There are also several new screenshots and videos. The game looks a lot like Unreal Tournament 3. Not a surprise, since it's a first-person-shooter running on Unreal Engine 3.According to the article, the PC version of Huxley will launch States-side before year's end, with the 360 version following about six months later.[Via XBox 360 Fanboy]

  • CES 2008: A covert intel briefing on The Agency

    by 
    Michael Zenke
    Michael Zenke
    01.21.2008

    Earlier this month, Sony Online Entertainment finally gave the gaming world a full-on look at The Agency. The unique title, a brand-new blend of the shooter and MMO genres, was featured in a hands-on talk over pre-recorded video; a compromise in the face of demoing an online title in the unfamiliar surroundings of Las Vegas. That talk, given by the mile-a-minute lead designer Hal Milton, has been covered endlessly at other sites. You can view the complete discussion in video format, or read a great writeup of the event over at GamersInfo. Some of the most interesting tidbits the developers were willing to discuss that day weren't on the guided tour. Lead Designer Hal Milton and Design Director Matt Wilson were willing and able to discuss several aspects of the project still in the development stages with us and our friends at Massively; we were able to pick their brains on the game's business model, the fantastic world they're creating, character advancement, future content additions, and the numerous challenges of creating a game that straddles two platforms. Easily one of the most refreshing things about The Agency is the humor that the developers are aiming to introduce to the world, as Hal Milton explains: One of the things I love about the spy genre is that everyone automatically gets it. I love fantasy, I love sci-fi, I love writing those stories, but whenever I try to describe the game concept I have to go in and back-fill for like ten minutes. "And then Sir Clamdar of Thobordoxy grabbed the Handbag of Doom." Or, "the year was 2753, and the Federation ..." Most people don't care. They just want to jump into the world and know where they stand, as opposed to being dropped into a world completely clueless. That's what's great about the Agency, there's a lot of similarities but our world is so different from the real world that they start to experience the humor and flavor.Read on for more 'covert intel' you may not have seen discussed elsewhere on this blockbuster in-development title.%Gallery-3830%

  • Huxley: In-game hyper-active footage from the Korean beta

    by 
    Matt Warner
    Matt Warner
    12.17.2007

    Huxley is shaping up to be a true to its roots MMOFPS. The second phase of the Korean beta test wrapped up testing focused on the dynamic hyper FPS style gameplay as seen in the footage above provided by Game Videos. During the open beta the testing will focus more on the MMO elements, which are the aspects I'm more interested in because underneath the fancy graphics and hyped up blurbs Huxley is well... Another FPS, but with a tasty grind! Huxley is being developed for the both the PC and Xbox 360 by H-studio under the Webzen flagship. There is still no word on when the non-Korean beta test is planned.

  • Massively Week in Review: November 20 - 26, 2007

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.27.2007

    Despite the last week involving an American holiday and a bit of a lull while everyone slept off food-comas, there was still quite a bit of hot news from the MMO world. One of the most notable for us being the declaration that the studio in charge of Star Trek Online, Perpetual, has filed for liquidation -- and that STO is being picked up by someone else. If you're curious, read on for a recap of the last week on Massively.News Perpetual disbanding, Star Trek Online in jeopardy City of Heroes & City of Villains: Issue 11 launch maintenance EVE Online: New Trinity trailer makes Sci-Fi geeks gasp in awe Beta update for Age of Conan, more invites sent Warhammer Online shares loads of new details Massively's Pirates of the Burning Sea mission preview Rumor Mill: EverQuest 2's Senior Producer, Scott Hartsman, leaving SOE First Impressions: Mythos The9 buys shares in... itself The Massively Guide to the Hellgate: London Mini-game Drew Carey goes on dates with fiancee inside Second Life Explore Richard Garriott's secret dungeons Massively's Pirates of the Burning Sea crafting hands-on Discussion Hard sell of the week: ads in games are good! MMOGology: End game means game over for casual players Adventures From the Back Row: the Specialist and her tools WRUP: Avoiding the relatives edition Behind the Curtain: Sex sells This just in: games are TiVo-licious NCsoft: has the focus shifted?

  • Massively Week in Review: November 12 - 19th, 2007

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.19.2007

    This week was indeed a truly massive week for us over at Massively. We finished up the last of our Massive Giveaways, ushered in some new games, uncovered some surprising iterations of older games, and had a lot of fun in our multiverses. For those of you who haven't popped by in the last week, here are just some of the highlights!News Blizzard is not even thinking about making World of Warcraft II EQ2's producer responds to expansion grouping concerns EVE Online passes the 200k subscription mark Bethesda on new MMO: Keep waiting! Linden Lab having a bad day Guild Wars merchandise now at Penny Arcade store Cryptic talks PvP in Marvel Universe Online Star Trek Online devlog reveals known fact: They're all geeks Bioware seeking you to help write their MMO Discussion EverQuest I and II expansions released Making the fun of MMOs worth it Building a better MMOusetrap: Buildings, barrens and beyond - Part 1 MMOG Podcast Roundup: Nov 1 - Nov 18 Gamer Interrupted: You can be a great parent, spouse, and gamer On the Inside: Episode 19 - Rainbow Drake & NaNoWriMo The Digital Continuum: Sci-fi looking back MMOGology: The next big thing

  • Huxley enters second phase of beta, still Korea-only

    by 
    Chris Chester
    Chris Chester
    11.09.2007

    Webzen announced this week that Huxley, their upcoming MMOFPS aimed at both the PC and the Xbox 360, will be entering the second stage of closed testing next month. Running from December 13th through the 17th, the beta will be limited to local (read: Korean) testers and members from the previous closed beta test. The press release said that this round will focus primarily on the shooter elements of the game, and that the highly-touted MMO elements will be phased in over time in later testing stages. Says CEO of Webzen Nam-Ju Kim, "I'm confident that this unique blend of MMO and twitch-action FPS game design in Huxley will have a dynamic and positive effect on the online gaming market."If online game retailers are to be believed, Huxley is still scheduled for release in April of next year. For a game that is supposed to rely so heavily on the interplay of its shooter and MMO elements; it seems strange that they're only just now starting to put their shooter gameplay through the wringer, never mind the fact that the MMO elements won't appear until "later stages." We don't want to relegate Huxley to the dustbin preemptively, but we're worried about its progress. Keep checking back and we'll keep you posted.

  • Joystiq hands-on: Fury

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.17.2007

    We like it when a developer is straight-up with us about their game. The developers from Auran, who are working on the MMO Fury, were quite honest in saying, "It's WoW battlegrounds meets Guild Wars, with a bit of Unreal and Battlefield tossed in." This got our attention and the straight-talk express continued through the hands-on.Fury definitely has the Guild Wars look to it, but the gameplay is more Unreal with an intuitive WoW interface. The pace is like an FPS when in an arena battle, the only difference is that instead of just blasting the ever-living bajingus out of your opponent, you'll build up fury and unleash with special attacks, magic and you can always retreat and heal. Playing against three developers meant we didn't stand a chance and had absolutely no idea how to counter various moves -- but unlike an FPS against professionals, we could at least semi-grasp what was going on. Fury is definitely mental twitch play where if you used the right skills it's possible for a battle to last. If you had a basic grasp on what you're doing, it won't feel like a run-of-the-mill FPS where whoever has the most shields wins.The game releases Oct 9 and the original beta was postponed to later this month. We'll have the release about the beta next week to let y'all know about the exact date. The game is graphically on par with today's expectations and PvP players will probably enjoy it because that's clearly the game's focus. From our short time with Fury, developer Auran has done a good job. There are so many other elements to Fury, (it is an MMO after all) like realms compete against each other for the benefit of the entire server and there are numerous game types to do battle. Fury probably won't defeat the big MMOs out there because that's not what it's designed to do. The game is looking to give a solid PvP experience in an MMO environment, with a dash FPS elements -- to that end it succeeds. For MMO players who mostly play PvP it would definitely be worth checking out the beta later this month.%Gallery-4405%

  • Hands on with Huxley

    by 
    Jennie Lees
    Jennie Lees
    05.10.2006

    Webzen's upcoming MMOFPS Huxley, to be released on both Xbox 360 and PC, combines both fast-paced shooter action with massively multiplayer gameplay. It's essentially a FPS with levels and questing added -- the gameplay is very much the fast, in-your-face style seen in Quake 4 and Painkiller. However, it allows for tactical play too, with territorial defence missions.The game felt more like a standard FPS multiplayer match with a larger number of players than usual than an MMO. It plays like a FPS -- no skill buttons or floating exclamation marks. The game's setting is a fairly standard post-apocalyptic nuclear-mutation scenario. The 360 version will feature a single-player component as well as the massively-multiplayer part, though Webzen are working on the inevitable issue of keyboard-and-mouse versus controller balancing.

  • Cross-platform Huxley to support 100 vs. 100 battles

    by 
    Ken Weeks
    Ken Weeks
    05.06.2006

    IGN has a pre-E3  interview with Webzen about the PvP and PvE aspects of the latter's (soccer inspired?) MMOFPS, Huxley. Excerpt:Huxley's Persistent World, a space where players can grow and live, can support up to 5,000 players per server. PvP battle fields are separated from Persistent World areas such as villages, and the scale ranges from the usual 4 vs. 4 battles to massive 100 vs. 100 battles. The maximum number was not fixed at 200 for technical restrictions. After a variety of settings and testing to figure out which scale could maximize enjoyment while ensuring effective control of characters, we reached the conclusion that 100vs100 was the most ideal. This is, of course, bigger than the scale of current FPS games like Battlefield 2, which are 32 vs. 32 battles. Asked if  Xbox 360 and PC gamers will be able to play against eachother, as has been previously reported, Webzen said only that the interaction will go "beyond mere connection." Not sure what that means, but 100 Xbox 360 fanboys rallying to battle 100 PC diehards would make for a brave new world indeed.[Thanks Sense]

  • Interview with Space Cowboy Online producer Jason Park

    by 
    Vladimir Cole
    Vladimir Cole
    05.01.2006

    Jason Park, producer for the "action-based MMO space shooter" Space Cowboy Online, agreed to a brief email interview. We asked him some tough questions about the game, and he shot from the hip, like a true cowboy. Jason also agreed to monitor this post and respond to any reader questions that might pop up over the next 48 hours (from the time-stamp on the post).