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  • StarDunk going to a free demo model

    by 
    Mike Schramm
    Mike Schramm
    09.25.2010

    StarDunk is one of my most favorite apps recently, ever since I covered it back for Daily App a little while ago. It's an amusing little 2D basketball game, made even more impressive by the fact that it juggles online multiplayer across the world -- as you throw baskets, you're also playing in real-time against other users, and competing with various powerups and stunts for as many points as possible. The game was also notable for being one of the first titles integrated into Game Center, back when that service first arrived on the iPhone. But the app hasn't been doing as great as it could be, according to developer Godzilab -- first, they had some issues with piracy, and now they're saying that the game's just not selling as many copies as they'd hoped. So the game has gone free -- kind of. You can pick it up right now in the App Store for free, and play ten games without paying a single cent. Once you've played those games, then you have the option to buy the whole app via in-app purchase for $2.99. That's not exactly freemium (it's more of a demo version), but at least players will be able to get a feel for the game and how it works before laying down their three bucks. Personally, I still recommend the game -- I bought it on my own and still enjoy a quick game (even though I usually land in the middle of the rankings). But if you've been waiting for a chance to try it out, definitely take advantage of the new model.

  • Mad modelers make 10-foot-tall 'Recycle Grade' Gundam model from disused parts trees

    by 
    Tim Stevens
    Tim Stevens
    08.31.2010

    For model makers, parts trees are a necessary evil. They keep individual components from sliding around in the box and damaging each other, but often contain more plastic than the model itself. Plus, they offer plenty of sharp points just perfect for piercing blanched, sun-deprived skin. Those deadly and usually discarded bits were all that a team at Production Gandamuato needed to create this RC RX-78-2 Gundam, where the RC means "Recycle Grade." It stands three meters tall and took just over three months to complete, a process detailed in its entirety at the source link below. No, it isn't quite as ominous as the 1:1 scale statues threatening various bits of Japan, but it is rather more environmentally friendly. %Gallery-100767%

  • Lamborghini dishes out a Reventon you can actually afford: a 1:10 scale RC car

    by 
    Vlad Savov
    Vlad Savov
    08.26.2010

    At long last even us plebeian supercar lovers can afford to say we own a Lambo. And we wouldn't even be lying if we claimed it had an internal combustion engine (3cc, vroom vroom!), hydraulic shock absorbers, disc brakes, or permanent all-wheel drive. Such must have been the stringent requirements handed down from Lamborghini HQ to DeAgostini, which has scored the license to produce a limited run of 65 1:10 scale models of the Reventon. The radio-controlled mini-supercars haven't been priced yet, but we suspect they'll fall quite a few zeroes short of the real deal's $1.2 million sticker. Update: As it turns out, these come in parts and can be built up if you keep buying a collection of 65 "booklets." Each one costs €8 and the remote control is priced at €60, leading you to a total around €580 ($737) [Thanks, wii_willie!]

  • StarCraft 2 free for WoW players in Korea, loses 18+ rating

    by 
    Mike Schramm
    Mike Schramm
    06.30.2010

    Blizzard is tweaking the business model for its upcoming StarCraft 2 release in Korea. IGN reports that the RTS will be free for Korean subscribers to World of Warcraft there, as Blizzard reportedly wants to bolster the MMO's player base overseas. Other players will be able to buy the game outright for the US equivalent of about $54, or pick up $8 monthly or even $1.60 daily passes for the game, so Blizzard will still make a googoojillion dollars on the long-awaited sequel in Korea. No word on if these plans will make their way to North America, but we'd bet against it. WoW itself has had different pay models overseas for a while, but just the usual monthly price here in the US. That money can also come from children as young as age 12 -- after the game was originally rated for adults only, an edited version of the game has brought the rating back down to a 12+ age rating. The edit changes Zerg and Terran blood to black from red, and removes all profanity and smoking from the game. Blizzard is reportedly still thinking about releasing the "mature" version in Korea separately, although it'll be after next month's worldwide release.%Gallery-3311%

  • Finger painting on the iPad

    by 
    Mike Schramm
    Mike Schramm
    06.29.2010

    We've speculated before about what artists could do with the iPad's bigger screen, and here's an answer. In the video above, portrait artist David Kassan uses the Brushes app to create a painting from a live model. I don't know what the fingerless gloves are all about, but you can definitely see how the iPad helps -- he can make bigger swipes across the screen, match colors with the extra screen space, and run touchups on a few different parts of the work at a time. According to the video's description, the whole thing took about three hours, and the end result looks great. I like one of the YouTube comments on this one, too: Who needs a camera on the iPad, anyway?

  • Voices that Matter iPhone: Five iPhone app design mistakes, and how to fix them

    by 
    Erica Sadun
    Erica Sadun
    04.25.2010

    TUAW is at the Voices that Matter iPhone developers' conference this weekend, talking to iPhone OS developers of all walks of life. All weekend long, devs are here learning about how to code and design better iPhone applications from some of the best minds and artists on the App Store. We've gathered some wisdom from the hallways and discussions here at the conference, and boiled them down into five different design mistakes that developers need to address before moving into the iPad arena. Hit the link below to see what's going wrong with typical iPhone practices when they are applied to iPad development, and how to do it right.

  • Ngmoco's We Rule is live, but buggy

    by 
    Mike Schramm
    Mike Schramm
    03.22.2010

    Ngmoco's We Rule is now available for download worldwide in the App Store -- it's the first ground-up game developed for their big freemium experiment, in which they give away a game and then support it with periodic updates, bringing in revenue with in-app purchases driven by social interaction and game design. I got to play the game at GDC a few weeks ago, and if you've ever played Facebook's Farmville, you'll find most of it very familiar -- you can plant crops, build a town, and earn money both by waiting in real time for investments to pay off, and trading/giving items among friends. Early App Store ratings are pretty good, and while the app doesn't seem to be charting yet, Ngmoco's Neil Young made it clear at GDC that this is a slow burn model -- they're not worried so much about charts as building up average daily users. Unfortunately, it seems the app suffered from some early bugs -- the game requires a 'net connection to run (like Farmville, it's very server oriented), and many users were having trouble connecting. Young wrote a blog post himself about the issues the other day; he says that it's primarily a server problem, and that the teams are working as quickly as they can to fix issues. Not unexpected -- Ngmoco's model calls for an "MVP" ("Minimum Viable Product") to be released on the App Store, so again, they're more interested in how the app does long term, not in the first few days. Other than the hiccups (which did result in a few bad App Store reviews and ratings), We Rule appears to be taking off carefully. We'll have to wait and see if the Farmville-style click-and-wait gameplay is enough to bring in those average daily users that Ngmoco is craving from the App Store.

  • iPodMeister gives you an iPad for your old CDs

    by 
    Michael Grothaus
    Michael Grothaus
    03.21.2010

    Want to get a new iPad but a little short on cash? Trade in a bunch of your old CDs or DVDs to a company called iPodMeister and your problems are solved. Sound too good to be true? It's not, reports the New York Times. iPodMeister was founded by a group of musicians and students who realized that though CDs are virtually worthless in the US, they often fetch higher prices abroad. Their business model is to collect your discarded CDs or DVDs, giving you an iPod, iPhone, or iPad in return, and sell your CDs and DVDs for a profit in other countries. A fringe benefit of this is that your old CDs and DVDs actually get used for something instead of just going into a landfill. The cool cats at iPodMeister do have strict rules regarding what CDs and DVDs are acceptable, but note that if you bought your CDs in a record store, you're probably good to go. They do require both the original jewel case (remember those?) and the original album artwork, however. If you've got binders full of original CDs, but no inserts, you're out of luck. So what will the various iterations of the iPad cost you? The full breakdown's past the link below, but you might be surprised -- an iPad ain't cheap.

  • Six Ngmoco iPad titles revealed

    by 
    Mike Schramm
    Mike Schramm
    03.20.2010

    In his panel at GDC last week, Ngmoco's Neil Young dropped the news that his company was going all out with their freemium business model -- not only are they releasing twenty iPhone titles by the end of this year, but they're planning on having six iPad titles ready to go right away at launch. Touch Arcade has done a little digging, and they've come up with what they think the six iPad titles will be. Here we go: GodFinger We Rule (both of these were previewed last week) Flick Fishing (probably re-created as a freemium app) NBA Hotshot (also likely remade into Ngmoco's model) CastleCraft (an MMO strategy/wargame) WarpGate As you may have noticed, two of those are Ngmoco originals, and four of those are Freeverse titles that were either planned for the iPad or are being remade for the new platform; again, presumably free-to-play, along with microtransactions and freemium resources in the Ngmoco mold. That's definitely a sizeable library going into the new platform, and if Ngmoco really does have these ready to go on April 3rd (and I don't see any reason why they wouldn't -- even if they haven't gotten one of those test iPads from Apple, their model is designed to release early and make updates quickly if needed), then they'll be positioned to grab iPad app space very early on.

  • GDC: The UI of The Beatles Rock Band

    by 
    Mike Schramm
    Mike Schramm
    03.14.2010

    Most UI panels at the Game Developers' Conference tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The Harmonix UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art -- beautiful The Beatles: Rock Band inspired art. McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work. %Gallery-88131%

  • EVE Online's Scorpion to receive graphical overhaul in Tyrannis

    by 
    Brendan Drain
    Brendan Drain
    02.24.2010

    When high-quality ship models were introduced with EVE Online's Trinity expansion, not every ship reacted to the graphical upgrade in the same way. Some ships, like the Megathron and Crusader, saw dramatic visual improvements with panel details and sharp lines. For the Scorpion, however, the upgraded detail exposed design flaws in the original model that spoiled its look for some players. The Scorpion has long been held as one of the ugliest ships in EVE, sporting the signature Caldari asymmetric design and odd metallic pylons. For a battleship, it's always looked small, light and flimsy; a look that perhaps suited its original role as a long-range electronic warfare ship. With it being rebalanced for a close-range "brawler" role last year, the old model really started to look out of place on the field of battle. In a new devblog, the CCP art department have released screenshots of a new Scorpion model they're planning to roll out with the Tyrannis expansion this summer. Using design themes from their work on Tech 3 strategic cruisers, the team have turned one of EVE's all-time ugliest ships into a masterpiece. Not only does the ship now look more like its namesake, it has a much more solid and aggressive look to it that better suits its role in PvP. This may mark the start of a change for other Caldari ships, many of which sport elements of the same bizarre asymmetric design that spoiled the Scorpion's appearance. As an added bonus, CCP's graphics programmers have created a new texture packing system that vastly improves the visual quality of small details on ships. If you're interested in the new Scorpion model or the finer details of how CCP texture the ships in EVE Online, the latest devblog is definitely worth a look.

  • Report: Apple signs new iPhone manufacturer, rumored to work on CDMA iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.04.2010

    Apple has reportedly signed up with a new manufacturer in China to help produce the next generation of the iPhone -- Pegatron will be joining Foxconn in putting together parts for Apple's next handheld unit, we hear courtesy of the always talkative "industry sources." The company has been rumored to be working with Apple before, when it was suggested that they'd be working on a smaller version of the iPhone designed to work on Verizon's CDMA network. Officially, Pegatron hasn't confirmed any agreement with Apple, but they have said that they plan to substantially increase their output in 2010. And this might just be part of a good 2010 for Pegatron -- the company is also working on parts for Microsoft's Natal controller, rumored to be releasing this coming holiday season. As for what they'll be making for Apple, we'll have to wait and see what gets announced. It's almost a certainty that we'll see a new iPhone model sometime this year, but as to what that model will do (and whether it'll be CDMA enabled or otherwise), it's all just rumors so far. [via Apple Insider]

  • Potential character model revisions in Cataclysm

    by 
    Michael Sacco
    Michael Sacco
    11.24.2009

    WoW's fifth anniversary and the interviews surrounding it have ended up providing us with some previously-unknown tidbits of information -- which is a good thing, especially when it comes to stuff we've been wanting to hear about for a long time. This particular tidbit comes from the Warcry network interview with J. Allen Brack and Samwise Didier about the game's anniversary, and it's about a subject near and dear to our constantly-complaining hearts: new character models. They might even be coming in Cataclysm. Says Brack: "Even though things would be better with new (character) models, we'd probably spark a lot of player outrage. So we've talked about giving players a choice between the classic models or the new ones, but it might not be something we want to take on at the same time as we remake Azeroth." That's pretty big news.

  • A WoW player's guide to microtransactions

    by 
    Mike Schramm
    Mike Schramm
    11.05.2009

    Well Blizzard has finally done it. After charging only for out-of-game services like faction changes and character customization, with the release of in-game pets on the Blizzard store, they've finally moved on to selling virtual items for real money. And there's a word, dirty in the mouths of some, that's floating around that some of you may not have heard or understood before: microtransactions. We wouldn't blame you -- some of our own staff didn't even know what they were just a little while ago. But with the decision to sell in-game items for straight cash, Blizzard has entered the fascinating and treacherous world of microtransactions. And if you're going to follow them off into this world, you might as well at least know what they're all about. And so, we're here to help. Whether you've never heard of microtransactions before, you're convinced that they're the devil and that Blizzard has grown too greedy for their own good, or you can't wait to open up your wallet and get a Pandaren Monk to follow you around, let's take a second and look at the history of the microtransaction model, what it means that Blizzard made this decision, and what might happen to the game in the future.

  • ALPS Electric Field Communication model finds logical purpose in tactile human interaction (video)

    by 
    Ross Miller
    Ross Miller
    10.09.2009

    Let's face, most technology these days focus on enhancing our ability to converse without having to physically be near any one another in any way, shape, or form. So it's a bit refreshing to see ALPS try to bring back the personal with its Electric Field Communication model, which essentially takes the TransferJet idea one step further by using the human body as a transference medium between two devices. In the example we saw on the CEATEC floor, one person held a mockup cellphone displaying one of three images. The user held the phone in one hand, picked one of those images, and then placed his or her other hand against a computer panel, whereby that image was displayed on an overhead machine. The use we're really excited for, and one that was proposed in video form only, was two people having devices pocketed and sharing data between the two via hand touching, E.T. style. There isn't any direct product that's reaching consumers with the technology yet, giving us plenty of time to ponder if cybercriminals will figure out a way to hack your mobile simply by bumping into you at the subway, an interesting new spin on the idea of catching a computer virus. A bit confused by what we're talking about? There's a helpful video for you just past the break. %Gallery-75049%

  • New WoW Model Viewer available

    by 
    Matthew Rossi
    Matthew Rossi
    09.08.2009

    Yes, I went out and made a screenshot of a Worgen with two wolf-headed fist weapons. I did this via the latest iteration of WoW Model Viewer, freshly updated this Saturday, September 5th to work for patch 3.2. While it has a posted warning use it at your own risk which I thought I should mention, I should also mention I've been using it for the past half an hour with no harm and no foul. I've even been able to play with Trial of the Crusader loot. Go behind the jump to see a Worgen dual-wielding a Justicebringer and Reckoning. Not that I'm obsess with Titan's Grip Worgen or anything. Okay, so I totally am. At any rate, so far as I can tell, this version of the Model Viewer is stable and working with all current models.This update by Chuanhsing even fixed the issue I was having where all my models came out textureless. I have no idea what it was happening in the first place, but I'm glad to see it gone.

  • BlizzCon 2009: Hands-on with Creative's World of Warcraft headset

    by 
    Mike Schramm
    Mike Schramm
    08.25.2009

    When they stopped by the WoW.com meetup last Thursday before BlizzCon, Creative not only brought along a prototype of their upcoming World of Warcraft headset to show some readers in attendance, but they invited us by their booth at the show to hold it in our hands and see just what those lighted glyphs on the earcups were like. We happily obliged, and as a result, we're also happy to bring you the first look (along with some exclusive prototype photos) at what Creative's new headset will be.Keep in mind that they're still in the prototype stage right now: Creative's Ryan Schlieper told me that the way it works is that they make a mold and a prototype first (which is what we held -- not a fully working version, but a 1:1 model with the exact weight and size of the final version), and then make 1000 of those in a fully working version to test. If those 1000 work and are right, then they go on to production, and if not, then they go back to the mold and start over again. Schlieper says they're in the prototype stage right now, and once testing is done (including Blizzard's approval), then they'll roll out the final headsets. So how did this prototype look and feel? Hit the galleries below to see pictures both on the floor and of Creative's 3D designs, and check after the break for our very first impressions.%Gallery-70712%%Gallery-70866%

  • Papercraft NES and Dreamcast cost less, play just as many cutting edge games

    by 
    Vlad Savov
    Vlad Savov
    07.29.2009

    Finally, your lovingly prepared SNES model is getting some well-heeled new friends to hang out with. Cubeecraft is a website wholly dedicated to the paper-based recreation of cultural icons, and it's prepared a pair of exquisitely detailed clones of the NES and Dreamcast. While some such projects might require patience and finesse, putting together the above templates doesn't even ask for any glue or tape. So what are you waiting for, grab your scissors and run to the links below for full 150dpi printouts -- just be sure to make the time for some imaginary Contra action afterwards.[Via Technabob]Read - NES cutoutRead - DC cutout

  • Video: HRP-4C 'fashion robot' is getting married, won't shut up about it

    by 
    Thomas Ricker
    Thomas Ricker
    07.23.2009

    Ok, ok, "she" isn't really getting married, that would be illegal outside of Massachusetts. Besides, HRP-4C is already hitched, apparently, to her creator Kazuhito Yokoi who appeared at the Osaka fashion show dressed in a tuxedo. Looking wobbly, perplexed, and creepy as hell, HRP-4C bravely slipped on a helmet of taffeta and lace in what's being called her first professional runway appearance. The crowd seemed to enjoy it until HRP-4C turned on them with her green lasers. Really, see for yourself in the unsettling video embedded after the break.[Via Crave]

  • EVE Evolved: Making EVE beautiful

    by 
    Brendan Drain
    Brendan Drain
    04.12.2009

    When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched with incredible high resolution ship models. This was just the first stage in a plan to keep EVE graphically ahead of any competitors. In this technical article, I look at the science of making EVE beautiful and examine CCP's plans for the future.