mods

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  • StarCraft Universe prologue goes live on Battle.net

    by 
    Matt Daniel
    Matt Daniel
    02.18.2013

    It's been quite a while since we heard anything about ambitious StarCraft II mod StarCraft Universe, which endeavored to turn the real-time-strategy titan into a full-fledged MMO. Well, it turns out that today the creators of the mod have launched the game's single-player prologue, which has been designed to introduce players to the story and teach them how to play. For those of you wondering why a mod aiming to recreate the MMO experience is launching with only single-player content, the devs state in the YouTube description of the game's trailer that they "need to release this project slowly to ensure all of [the] core systems work properly." So in a way, this could be thought of StarCraft Universe's open beta where players can play around and help the developers iron out the kinks before the multiplayer content launches. To get a look at this ambitious mod in action, skip on past the cut to check out the game's latest trailer. If you wanna go straight to playing it yourself, though, all you have to do is search for "Universe" in StarCraft II's arcade.

  • Initial DayZ video blog shows new stand-alone footage

    by 
    Jef Reahard
    Jef Reahard
    02.05.2013

    A lot of stuff has been happening in the world of DayZ here lately, and creator Dean "Rocket" Hall has uploaded a fresh video dev blog to bring all of you zombie sandbox survival sim fans up to speed. Hall is joined by production assistant Matt Lightfoot, and the duo have a quite a lot to talk about over the course of the dev blog's 15-minute running time. Topics include major map improvements, the new clothing system, a streamlined UI, and the newfangled ability to spawn loot inside buildings. See for yourself after the break.

  • MMO Burnout: Two weeks in the valley with Multi Theft Auto

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    OK, you know that guy who's always going on about how bloody awesome it would be if someone ever made a working multiplayer mod for Skyrim? If you don't know him, well, you do now, because he's me. Back before I was bitten in earnest by the MMO bug, I spent quite a lot of time messing with private servers of both the Jedi Academy and Neverwinter Nights persuasions. And when I say "messing with," I don't mean I logged into them, I mean I hosted them, made mods and skins for them, and generally wasted significant portions of my youth serving as a GM. Needless to say, it was a blast, and the thought of having that experience again in a larger game world is just short of orgasmic. Alas, no one has made much of a multiplayer Skyrim mod yet, and while private servers for NWN and Neverwinter Nights 2 are still running and serving their niche communities quite capably, those are topics for another edition of MMO Burnout. I'd like to tell you about something similar that I've been playing lately, though. It's called Multi Theft Auto. %Gallery-177696%

  • Portable SNES is one shade of yellow, 16 bits of cool

    by 
    Richard Mitchell
    Richard Mitchell
    12.31.2012

    We've seen a handful of portable Super Nintendo mods, but few of them look as tough as this one. Submitted to Reddit by one robotairz, this puppy looks like it could withstand the rages of a gorilla jonesing for some Donkey Kong Country. The unit runs on internal, rechargeable batteries, and can also be powered directly by a wall outlet. You can check out some more images (and fuel your ever-growing jealousy) right here.

  • Captain America Xbox 360 mod inspired by The Avengers assembled, photographed

    by 
    David Hinkle
    David Hinkle
    12.10.2012

    The Avengers-inspired Captain America Xbox 360 S mod above was created by Zachariah Cruse, a self-professed fan of the Cap. The design itself looks simple, yet elegant. It's also really shiny.Cruse put in a blue LED for the power button, mounted a shield on the side and adorned the opposite side with the famous A and wings that rest upon the brow of Captain America's mask. Sadly, Cruse doesn't go into much detail in his blog post on how intricate this mod really is – does the shield detach? Is the shield custom made or store-bought? Can we wear the shield as a hat? We have important questions that need answers!

  • Wii Homebrew Channel now functions on Wii U

    by 
    Richard Mitchell
    Richard Mitchell
    12.10.2012

    The Wii Homebrew Channel, which allows users to run unlicensed software on the Wii, is now available for the Wii U with some caveats. The news comes via Hackmii, which notes that the latest release of the Homebrew Channel will work within the original Wii menu that the Wii U uses for backwards compatibility. The release does not, however, work within the Wii U menu itself, something the hacking community hopes to change in the future, no doubt.Naturally, tampering with consoles is something you do at your own risk (even if you're downloading official firmware updates, apparently). That said, if anyone manages to get the Fatal Frame 4 translation up and running, let us know.

  • SOE outlaws all PlanetSide 2 mods

    by 
    Jef Reahard
    Jef Reahard
    11.28.2012

    Sony Online Entertainment has adopted a hardline approach to third-party mods for its new PlanetSide 2 MMOFPS. "It is vital that you not run software which modifies the PS2 client in any way," the firm wrote on its forums. What about UI mods? Nope. Data-mining apps? Sorry. Anything and everything is off-limits. We cannot make exceptions to this. We do understand there are relatively harmless apps that fall in this category, but if we allowed those they would simply be used as a shield excuse by players trying to cheat. This same rule applies to data that PlanetSide 2 uses for gameplay. Do not modify any of these files or attempt to modify them in memory. There are some applications that modify the Windows or DirectX environment without changing the client. These may also result in suspensions unless we specifically exempt them and declare them OK to use. The most simple guidance here is do not use third party programs which change the PlanetSide 2 gameplay in any way unless it has been specifically cleared by SOE. SOE does say that its restrictions don't extend to .ini file tweaks, but it cautions that such modifications "can result in bugs."

  • Project Inverted turns a gaming PC inside-out with hand-made casing

    by 
    Jon Fingas
    Jon Fingas
    11.19.2012

    While we've seen some exotic PC mods in our time, most of those still dutifully stuff all the computer parts into a box, hiding them from the outside world. Martijn Laman isn't one for that kind of traditionalism. His recently completed Project Inverted, just highlighted by ASUS, puts most of the hardware on the outside: the Sabertooth Z77 motherboard, Core i5 processor, fan cooling, memory, Radeon HD 6870 video card and watercooling pipes all sit in plain sight. Everything is joined by a unique, hand-cut case whose backbone and elevated base hide the custom wiring, the watercooling pump, two solid-state drives and controllers for both fans and lighting. And did we mention the 7-inch touchscreen? The result is a truly special gaming rig that's relatively quiet and pristine despite baring its heart and soul for all to see. Building a replica won't be quick, nor will it be cheap at about €1,500 ($1,909), but Laman's detailed assembly process could well be the inspiration for a few more extroverted PCs.

  • DayZ mod is going for the hobo appeal

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2012

    For all DayZ fans who feel that the inclusion of powerful weapons and relatively plentiful supply caches don't accurately portray their personal vision for a horrible post-apocalyptic zombie world, then a new mod in the making might do the trick. Called DayZ 2017, the mod seeks to progress the game world forward five years to a time when everything's a lot harder to come by. Modder Luke Hinds explained his reasoning on the DayZ 2017 website: "I now want to go back to basics and really focus on what made Rocket's mod really tick with players, and that was scarcity and threat. The main changes will be taking out most loot and making what's left very rare." Hinds cites films such as The Book of Eli and The Road as inspiration. He created "hobo-like" characters who look far more worn-down and a combat that slants more toward melee than ranged. DayZ 2017 hopefully will arrive by the end of the year. Recently, the makers of DayZ cracked down on a different mod that sought to monetize the game through a bounty system.

  • DayZ cracks down on 'Bounty' mod

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2012

    You'd be hard-pressed to find a dedicated DayZ player who doesn't think the game's already exciting enough. Even so, there is a trio of gamers who have decided that the hardcore zombie survival mod needs some spicing up. Hence, the creation of a real-money version of the game called DayZ Bounty. DayZ Bounty requires players to pay per life but offers income in return if the gamer is good enough to take out NPCs and other humans. Co-creator James Ortiz said that it made the game far more interesting: "We figured that if people had a value on their life... there'd be something to fear besides the zombies." Unfortunately for the Bounty team, DayZ's creators are calling for an end to the mod. A spokeperson for the development team said that Bounty "undermined" the title, and asked for a cessation of the project. "It changes the focus of DayZ from being a creative, enjoyable, gritty gaming experience to a game that is based almost solely on financial gain," the spokesperson explained, "and that is not something we want to be associated with."

  • Red Orchestra 2 gets Steam Workshop for maps, mods

    by 
    Jessica Conditt
    Jessica Conditt
    11.04.2012

    Red Orchestra 2: Heroes of Stalingrad now uses Steam Workshop, allowing players to share custom maps and mods. Modders need to have the Red Orchestra 2 SDK, which is accessible (for those who own the game) via the Tools dropdown in their Steam libraries.Red Orchestra 2's Steam Workshop capabilities went live on Friday, and Tripwire Interactive has a wiki page for those interested in sharing their creations with the world. Check out the info pages for the SDK here and for sharing on Workshop here.

  • MMO Burnout: A weekend with Just Cause 2 multiplayer

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    Wait, what the heck is this? MMO Burnout? On an MMO site? Yes, kids, this is the scary part of the story where Massively strays from the straight and narrow, beating a path through the tangled underbrush of pseudo-MMOs and single-player games that are nonetheless related to MMOs by way of a crucial feature or two. If you've been following the site for a while now, you've probably noticed us reaching into the realm of MOBAs, shooters, and mobile/browser titles. MMO Burnout, then, is our latest branching opinion column, and as the title suggests, it's largely concerned with what to play when you tire of gear resets, rep grinds, and being your shard's 3,721st incarnation of "the One." Don't worry, though; we're not delving into Call of Duty or Angry Birds. Burnout will turn its all-seeing eye on RPGs and open-world action games primarily, and we'll do our due diligence when it comes to the PC modding community, too. Speaking of, won't you join us after the cut for a look at the crazy fun to be had on Just Cause 2's multiplayer server? %Gallery-168562%

  • Star Citizen crowdsourcing moves to Kickstarter

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2012

    Are you excited about Chris Roberts' Star Citizen project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space sim ended up crashing the game's site. As a result, he launched a Kickstarter campaign to continue raising funds for the game. The good news for interested parties is that the game is already halfway to its fundraising goal, as one out of two million dollars has been raised through pledges. The Star Citizen Kickstarter is attempting to pull in $500,000 by November 19th. For his part, Roberts is bowled over: "It's a testament to the will power of our amazing fans. At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts, and now with Kickstarter, we believe we have an answer for everyone." [Source: Cloud Imperium press release]

  • Star Citizen FAQ outlines modding, micropayments, hardware requirements

    by 
    Jef Reahard
    Jef Reahard
    10.17.2012

    If you're looking forward to Chris Roberts' new Star Citizen title, you'd best be saving your pennies for a PC upgrade. Much like Roberts' 1990s-era Wing Commander series, the new game will push the limits of your hardware, this time courtesy of the CryEngine 3. The space combat sim's website has updated with a new FAQ that outlines the game's projected system requirements (it recommends an i7 CPU and a GTX 670 or better graphics card, but keep in mind that launch day is two years away). The FAQ also mentions Star Citizen's modding philosophy and its payment model. Modding is encouraged, as Roberts says that players are free to tweak the game however they wish on private servers. The devs also "hope to institute a mod approval process that will allow the best of the best player-created ships and other additions to be integrated into the central persistent world as well," according to the FAQ. In terms of payments, you'll need to buy the game initially and that's basically it. There will be no monthly fee, though "some in-game items may be available as microtransactions." Unlike most free-to-play titles, Star Citizen's cash shop "will never sell anything that can't be acquired through honest (and fun!) gameplay."

  • DayZ development screenshots released

    by 
    Elisabeth
    Elisabeth
    10.15.2012

    The development as DayZ as a standalone title is rolling ever forward. To give fans a hint of the sort of progress being made, the development team shared a few work in progress screenshots of some interiors in the game. The art team's recent focus (as you might've guessed from the content of the screenshots) has been on going through and giving each building an interior. Moving forward, the developers will be working on balancing complexity within cities and an interest in scavenging opportunities with a need for greatly increased performance.%Gallery-168382%

  • Welcome to the new Engadget commenting system, Livefyre

    by 
    Michael Gorman
    Michael Gorman
    10.11.2012

    Greetings readers and commenters. We here at Engadget are always working hard to provide you with the best reading experience we possibly can. To do this, we're making a clean break from our old commenting system -- starting anew in the interests of elevating the discourse that occurs in our comments. Yes, we know that change can be inconvenient at best and scary at worst, but fear not, dear readers, for Livefyre is here to improve your Engadget commenting experience. All you have to do is create a Livefyre account or login using your existing Facebook, Twitter, LinkedIn or OpenID credentials. And before you ask, no, your Disqus account cannot be ported to the new system. Everyone needs a fresh start sometimes, okay? This is one of those times. Eager to learn more? Want to help make our comments better? The answers you seek are after the break.

  • DayZ receiving a standalone version before the year is out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    Are you interested in zombie survivalist fantasies but not interested in buying an unrelated first-person shooter? DayZ has already garnered a fan following despite being a mod for an existing game, but a standalone version of the game is in the works for release before the end of the year. Creator Dean Hall has stated that in terms of what the team wants to accomplish (some of which was outlined in our interview on the game), the alpha version absolutely has to be out by the end of the year. Hill has not named an exact price, but he has made it clear that the standalone version will be cheap. He's also made a point of stating several of his longer-term plans for the standalone version, including the spread of diseases, makeshift first-aid remedies, and the eventual inclusion of vehicles. All of it is very ambitious, but that's part of the reason that the team is dead-set on having the standalone game out before the end of December.

  • Minecraft XBLA considering mods, diverging from PC after 1.8.2

    by 
    Jessica Conditt
    Jessica Conditt
    09.19.2012

    Update 1.8.2 for Minecraft on XBLA adds creative mode, new food and new mobs, bringing the game closer than ever to its PC counterpart. After this update, developer 4J Studios is considering the addition of mods, though in a different sense than on PC."This isn't something that will be coming with 1.8.2, but will be further down the line," 4J Chief Technology Officer Paddy Burns tells Hookshot Inc. "The Xbox 360 won't be able to have the mod system that gives such a variety of community additions to the game on PC, but we're looking at the elements of these that people seem to be enjoying the most, and deciding how we could tailor those elements into something for Xbox."Xbox 360 players are based in a living room, using a controller, and this fundamentally alters the way they interact with the game, Burns says. "We need to ensure that whatever we do is right for that audience."Minecraft XBLA may diverge from its PC parentage in big ways in the future. "We're going to be discussing with Mojang where we go after version 1.2.3," Burns says. "Some ideas of taking the game in a different direction from PC having been raised already."

  • Atari 2600s get PC innards, 22,857 times more processing power

    by 
    Alexis Santos
    Alexis Santos
    09.13.2012

    Atari games redesigned in HTML 5 may bring back a flood of nostalgia, but they leave out a key part of the gaming experience: the classic hardware. Hard Drives Northwest filled that void by gutting a limited number of authentic Atari 2600s and stuffing them with modern PC components. Packing a Core i7 3.4GHz processor, the retro console now boasts 22,857 times more processing power than it did in its heyday, according to Microsoft's calculations -- more than enough oomph to handle the recent remakes. Other internals include 8GB of RAM, a 120GB SSD and a Radeon HD 6570 graphics card with 1GB of video memory. With support for USB 3.0 and 2.0, eSATA, DisplayPort, DVI and HDMI, the system is well stocked on the connectivity front. Finally, the signature of Atari founder Nolan Bushnell acts as the cherry atop the faux wood grain-toting package. While the souped-up machines aren't up for sale, a pair of them are slated for a giveaway. Glamour shots and the full set of specs await you at the source.

  • Modder builds $150 open-source thermal imaging camera to help insulate his house (video)

    by 
    Daniel Cooper
    Daniel Cooper
    09.03.2012

    Modder Andy Rawson thinks he's found the secret to turning smartphones into super-cheap thermal imaging hardware. Inspired by his quest to find leaks in his old home and the high cost of professional gear, he set about building his own. A 64-zone temperature sensor connects to his iPhone via the dock, overlaying the data onto his camera display. He's planning to open-source the $150 hardware, and an Android variant of the hardware is currently in the works -- although details for both are currently thin on the ground, you can see his announcement video after the break.