motion control

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  • Heavy Rain patches in Move support September 22

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.13.2010

    PS3's atmospheric adventure game Heavy Rain will receive a free patch on September 22 to support the Move peripheral. The PlayStation Blog notes the patch will download automatically when users start the game, adding actions that "mimic real-world motions" -- like knocking on doors (pictured). For those interested in experiencing this, you'll have to pick up the Move controller on September 19. The PSN will also add a Heavy Rain Move demo on September 28, featuring two of the early levels in the game. As the update is all about adding Move support, don't expect a pronunciation patch for "ore-A-gammy killer." %Gallery-98998%

  • Razer building motion-sensing exercise peripheral using Sixense tech, handheld sticks slated for 2011 (video)

    by 
    Sean Hollister
    Sean Hollister
    09.13.2010

    We're honestly not certain what it has to do with Intel, but here's some welcome news for the gaming and home exercise fronts -- Razer told the IDF 2010 crowd that the Sixense motion-sensing sticks it showed off at CES will finally arrive sometime "early next year." What's more, the company's been hard at work miniaturizing the one-to-one motion control tech into an exercise band, and while we've no word on when that's due or how much a "personal doctor" might cost, you can find a close-up (of a render, natch) after the break to see what it might look like (and video of the handheld sticks, if you're game).

  • Kevin Butler shows us the epic side of PlayStation Move

    by 
    David Hinkle
    David Hinkle
    09.02.2010

    Sony, here's an idea: just let Kevin Butler control your entire company. Seriously, Sir Howard Stringer is a great guy and all, don't get us wrong -- we've been up plenty of nights bawling our eyes out while he cradled us in his big, burly arms, assuring us that the PS3 would in fact be okay -- but Kevin Butler has proven in his latest ad that he's more than capable for the job. Just look at the image above and tell us the guy isn't CEO material. Heck, even better: watch the new PlayStation Move ad for yourself past the break and try to tell us it isn't the highlight of your day!

  • PlayStation Move review

    by 
    Ross Miller
    Ross Miller
    09.01.2010

    The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more!

  • Screen Grabs: Turtle gets his Kinect on

    by 
    Vlad Savov
    Vlad Savov
    08.30.2010

    Screen Grabs chronicles the uses (and misuses) of real-world gadgets in today's movies and TV. Send in your sightings (with screen grab!) to screengrabs at engadget dt com. The producers of Entourage have already shown their tech savvy with a littering of BlackBerry, Jawbone and iPad use, but how about some unreleased hardware? Turtle was spotted doing a bit of cardio in last night's episode, nothing too shocking about that, but he did it using Microsoft's Kinect peripheral as a workout buddy. Last time we checked, that motion-controlled goodness wasn't supposed to be out for another two months -- we can only guess that good old Sal Assante managed to get his name on that top-secret beta tester list. [Thanks to everyone who sent this in]

  • Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too

    by 
    Tim Stevens
    Tim Stevens
    08.26.2010

    We had some fun playing with LG's Magic Motion gesture remote at CES this past January, which lets you change channels with a flick of the wrist, and now we're learning a little more about its fancy innards. Hillcrest Labs, the company behind the Loop mouse/bracelet, is proudly proclaiming that its Freespace tech is what makes LG's remote so magical in the first place. Hillcrest also would like to take this opportunity to point out that Sony has licensed its technology as well, and given we're but a few weeks away from the PlayStation Move launch, many are concluding that gadget has some Freespace up in it too. However, given Hillcrest's nasty patent dispute with Nintendo over the Wiimote, it's possible this is just Sony covering its ample posterior against a similar lawsuit. Or, this could go all the way back to the tech that allows the DualShock 3 to detect movement. (Remember trying to play that dragon game just with motion controls? Man, that was hard.)

  • Red Steel 2 director unsure on Kinect, Move potential

    by 
    Kyle Orland
    Kyle Orland
    08.18.2010

    In developing Red Steel 2, Ubisoft Creative Director Jason VanderBerge learned quite a bit about Nintendo's optional Wii MotionPlus accessory (and how people use it). So he seemed like a good person to ask about the potential of Sony and Microsoft's impending motion control accessories, the Move and Kinect. When we did just that, catching up with VanderBerge after his talk at GDC Europe this week, he was a bit ambivalent about the subject.

  • Rock 'em Sock 'em Robots goes motion-controlled for TI design challenge

    by 
    Donald Melanson
    Donald Melanson
    08.08.2010

    Rock 'em Sock 'em Robots have already seen some new life in an augmented reality demo, and they've now gotten yet another taste of the future -- Zachery Shivers and Anne Flinchbaugh have created a motion-controlled version of the game as part of Texas Instruments' Co-op Design Challenge. As you can probably imagine, that requires plenty of servos and circuit boards underneath the ring, but the key ingredient is TI's accelerometer-equipped Chronos watch, which lets you translate your actual punches into rock 'em sock 'em punches. Check it out in action in the video after the break, and hit up the source link below for the complete details on building your own.

  • Microsoft pulls apart a Kinect camera, tickles your non-gaming fetish

    by 
    Richard Lai
    Richard Lai
    08.07.2010

    Tease as much as you want, Sony, but things get real serious when you flip to the other side and look at the magic behind Microsoft's Kinect camera. Recently, T3 was able to get behind the scenes for a quick lesson on how this Xbox 360 peripheral works, and as part of the tour, it also saw the innocent sensor sitting bare naked in the lab. As pictured above, this little device actually has a lot to pack in -- namely a RGB camera for facial recognition plus video capturing, a depth sensor (an infrared projector paired with a monochrome CMOS camera) for movement tracking, four downward-facing mics for voice recognition, a quiet motor in the bulky base for rotation, and all the circuitry components to link them up. Head over to the source link for a detailed briefing -- but we all know you're just gonna go straight to the gallery of Redmond's naughty pics.

  • Hitachi shows off new gesture-based interface, touts grand plans

    by 
    Donald Melanson
    Donald Melanson
    07.29.2010

    Hitachi's already dipped its toes (or hands, as it were) into the gesture-based waters before, but it looks to have refined things quite a bit for its latest Minority Report-esque demo, which the company is showing off as part of its 100th anniversary celebration. While complete details are a bit light, the system does seem to be reasonably responsive, and appears to rely on a projection-based system and a single camera to track movements. Perhaps what's most interesting, however, is that Hitachi eventually sees systems like this being used in everything from digital signage to medical applications -- and, yes, even TVs and desktop computers (though not before mid-2011 at the earliest). Head on past the break to check it out in action.

  • Nintendo DSi game lets your face do the flying (video)

    by 
    Sean Hollister
    Sean Hollister
    07.26.2010

    When it comes to video games that make you look absolutely ridiculous, nothing beats Microsoft's Kinect, but Nintendo's got a substitute if you just can't wait. The aptly-named Face Pilot: Fly With Your Nintendo DSi Camera! does exactly that, letting you literally direct a virtual hang glider with your face, by using the Nintendo DSi's camera to track your head in 2D space. Sure, Sony's EyeToy did similar things earlier this decade and you could program Windows-based FreeTrack software to do the same, but neither provide the portable hilarity (or challenge) of Face Pilot played on commuter rail. The downloadable title will set you back 500 Nintendo Points ($5) at the DSiWare store; watch a quick video demo after the break.

  • New Kung-Fu Live trailer fights for your attention

    by 
    JC Fletcher
    JC Fletcher
    07.21.2010

    If you punch and kick the air while you watch this trailer for Kung-Fu Live (after the break) -- and if you happen to look exactly like the guy in the trailer -- it'll be just like playing it! The latest video of Virtual Air Guitar Company's PlayStation Eye-based brawler demonstrates the fighting abilities, otherworldly powers, and even storyline integration that you'll be able to experience by simply standing in front of your TV. In a lengthy PlayStation Blog post accompanying the trailer, Virtual Air Guitar Company's Teemu revealed a weird multiplayer feature, in which up to four players can use PlayStation controllers to fight against the player using the camera, presumably with the unstated goal of making him or her pass out from exhaustion.

  • Pointgrab's motion sensing tech coming to more laptops, we go hands-off

    by 
    Joanna Stern
    Joanna Stern
    06.25.2010

    Yeah, so we haven't been the biggest proponents of motion sensing laptops -- it's sort of hard to see the point when you've usually got your hands on the keyboard or touchpad to control the screen -- but apparently Pointgrab's software is gaining some traction. The software, which works with any 2D webcam, is currently being shipped on Fujitsu Lifebook AH laptops in Japan, but it'll be expanding to other markets soon. In addition, we were told another laptop maker would be preloading it "before the end of the year." Interesting. We got to spend some time with the Lifebook AH500, and we have to say the software / webcam combo does work quite fluidly -- all we had to do was wave at the screen to bring up the company's menu for opening programs or controlling media. And it was super responsive to our wax-on / wax-off movements to control the volume. But regardless, it's still really hard to imagine when we'd actually use this on a laptop... though, get it on a nettop, HTPC or all-in-one and we'll be all ears (or hands in the air!). It'll be interesting to see which laptop manufacturer feels differently and snatches up Pointgrab's tech soon, but until then check out the gallery and video after the break to see us (awkwardly) wave at a 15.6-inch screen. %Gallery-96268%

  • Gyroscope gunning on the iPhone 4 with Eliminate: Gun Range (video)

    by 
    Nilay Patel
    Nilay Patel
    06.25.2010

    We'd heard earlier that ngmoco's new game Eliminate: Gun Range was one of the first apps to really take advantage of the iPhone 4's gyroscope, and now that we've had a chance to play with it, we've got say there's a ton of potential here. E:GR is itself just a simple shooter, but the gyroscope adds what seems like nearly 1:1 motion control to the proceedings -- and since you're moving the display itself, it almost feels like augmented reality. It's hard to explain, since it's so unlike any mobile UI experience we've encountered before, but as soon as we tried it our brains pretty much exploded with possibilities -- we're thinking drastic improvements to actual augmented reality apps like Layar, all kinds of crazy flight simulator games, much more refined GPS apps, you name it. Video after the break.

  • Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    From Tel Aviv unknown to Xbox gaming wunderkind, PrimeSense has already had quite a run, but the camera-control tech that powers Kinect is destined for new applications before long. VP Adi Berenson tells us the company's already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who's working to get cameras in TVs themselves sometime late next year. Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don't expect them to have motorized tilt functionality or voice recognition -- PrimeSense said it won't be able to make those available for manufacturers, as they're all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we're eager to check that out soon. See what it used to look like in our GDC 2010 preview. Update: Just to be absolutely clear, this is not Microsoft's Kinect that's slated for an HTPC and set-top-box near you, but rather PrimeSense, the 3D camera sensor technology behind it.

  • Kinect guide: a preview and explanation of Microsoft's new full body motion sensor

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

  • DualShock can be used in lieu of Navigation Controller

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    Remember that rumor a couple years back of PS3 motion control gaming being based around a pull-apart DualShock 3? Well, perhaps it wasn't such a wild idea after all. No DualShock 3s have been harmed in the making of Move, but Joystiq has just confirmed that you can actually use the existing controller for Move gaming instead of springing for the Navigation Controller if you'd like. Obviously, you'll be one-handing the DualShock, not quite as comfortable as the Move's tiny, dedicated quasi-nunchuck, but it saves you $30 for your hassle. You'll only have access to the d-pad or four face buttons, depending on which side you choose, but interestingly, the Nav Controller's X and O buttons are redundant with the full Move wand, so hopefully this won't impact gameplay too greatly.

  • Time Crisis comes to PS3 with Move support

    by 
    David Hinkle
    David Hinkle
    06.15.2010

    During its E3 keynote, Sony revealed that a new Time Crisis is in the works for PS3. Aside from sporting plenty of dudes to shoot in the face, the game will also support Sony's new motion-enabled device, PlayStation Move. Sadly, that's literally all we got on the game. We'll update you as we learn more.

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • Project Natal game titles outed ahead of E3, 'about a dozen' available at launch

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    Looking for some last-minute Project Natal scoopage before we head into E3 2010? You've got it -- the LA Times has dished out details on the first four gesticulariffic games for the Xbox 360's new camera attachment this weekend, and says nearly a dozen other Natal titles will be available at launch. First up are "River Rush" and "Obstacle Course," the titles that inspired Parade Magazine to haphazardly flail appendages about last week, but there's also info on "Living Statue," which lets the social butterflies on Xbox 360 send video messages using singing, dancing avatars as a go-between. No video of this last quite yet, but on the off-chance you're not tired of watching humans slap dust mites silly (we kid) you'll find an unrelated Natal demo after the break.