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    'Dead Cells' is coming to Android on June 3rd

    by 
    Kris Holt
    Kris Holt
    04.07.2020

    Dead Cells at last has an Android release date.

  • Playdigious / Motion Twin

    'Dead Cells' is finally coming to Android later this year

    by 
    Igor Bonifacic
    Igor Bonifacic
    01.09.2020

    While it's probably not fair to call it a delay, it's been a while since we've heard anything about the Android version of Dead Cells. The game's mobile release was initially announced by developer Motion Twin this past May, with the iOS version coming out as promised over the summer. Now it looks like Android owners will get a chance to play the tough-as-nails Metroidvania game almost a year after their iPhone-owning counterparts.

  • Playdigious/Motion Twin

    Indie hit 'Dead Cells' is coming to mobile this summer

    by 
    Kris Holt
    Kris Holt
    05.07.2019

    You'll soon get to hack and slash your way through the ever-changing castle of Dead Cells on mobile. Motion Twin's roguelike 'Metroidvania' hit is coming to iOS this summer and Android later. It arrived on consoles last August after a spell in early access on Steam.

  • Motion Twin

    The rich and mysterious story buried in 'Dead Cells'

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2019

    There's a story in Dead Cells. Motion Twin's glossy, pixelated platformer is known for offering brutal battles and rich customization options in a sprawling, neon castle ravaged by bloodthirsty beasts, but there's also a plotline lurking below the constant threat of death. Far below. Like, so far that it even surprised the people who created Dead Cells. "The story and the lore in this game was really, like, chaotic. Really chaotic," lead designer Sébastien Bénard said. "Really, really a mess," marketing manager Steve Filby added. "At the beginning we did not want to have any kind of story, at least not too much," Bénard continued. "We knew that the loop between dying and getting back into action should be as short as possible and lore was just getting in the way."

  • Free for All: The first annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    12.28.2011

    Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day. So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again. So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

  • MMObility: The quiet brilliance of Die2Nite

    by 
    Beau Hindman
    Beau Hindman
    03.22.2011

    It's rare to find a game that does something with design that makes me think, "Huh... why hasn't anyone else thought of that?" There are a few cases, of course -- the Wurm Onlines, the Spellborns -- but they do not happen often enough. In the world of browser and mobile gaming, the chances of finding something that really tickles your design fancy are even lower. After all, this is a market of RTS games galore and embedded worlds for younger players. So when I found Die2Nite, I was very excited. It took me a while to warm up to the game and the idea (I'm sick of zombies, too), but once I got into it, I found some brilliant design. Keeping things simple is a rarity in games these days. Click past the cut where I'll discuss how Die2Nite creates atmosphere, tension, and a wonderful gaming environment with just a few icons and a browser.