mythic-entertainment

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  • Today's Warhammer Online update unifies RvR currency

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2012

    If you've played MMOs for any length of time, chances are you have come upon the dreaded "inventory full" message during your adventures. Warhammer Online is no exception to this phenomenon, and you don't have to be a certified packrat to run out of room when juggling the game's multiple RvR currencies. Even with the dedicated currency bag, the sheer volume of different types fills it quickly. But thanks to today's Game Update 1.4.8, Warhammer Online players will be able to convert all those crests, medallions, insignias, and emblems into a single currency -- war crests. In the patch notes released last Friday, Mythic Entertainment detailed the unification of RvR currencies, outlining the specific conversion rates and RvR reward distribution. It also announced the addition of a new novelty vendor (where players can spend those newly acquired war crests on special experience, renown, or influence gain buffs) along with other equipment and merchant changes.

  • EverQuest, Ultima Online, and World of Warcraft among Time's top 100 games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2012

    We tend to think of MMOs as being different from other video games, but the genre has had a pretty major impact on all areas of gaming. As a result, it's no real surprise to see that three of the all-time most important MMOs show up on Time's recent list of the Top 100 Video Games of All Time. EverQuest, World of Warcraft, and Ultima Online are all included on a list that honors everything from Oregon Trail to Katamari Damacy and Pac-Man to Batman: Arkham City. The entries on EverQuest and Ultima Online both make note of the longevity and long-term success of the older titles, while the World of Warcraft article homes in on the diverse audience attracted to MMORPGs (something arguably true of the former titles as well). While other MMOs didn't make the list, it's well worth taking a look at the full article if you want a walk down video game memory lane.

  • EA given best workplace title for LGBT employees

    by 
    Shawn Schuster
    Shawn Schuster
    11.15.2012

    If there's one thing reading Massively's comments has taught me, it's that major big-budget game companies are evil and probably kill kittens. But a recent rating by the Human Rights Campaign might work towards changing your mind about EA a bit. The Human Rights Campaign has given the company a 100 percent rating which has earned it the title of "Best Place to Work for LGBT (Lesbian, Gay, Bisexual, and Transgender) Equality" for 2013. In addition to providing what they call a welcoming work environment for everyone, EA has also made changes to its medical benefits, involved itself in LGBT community events, and publicly denounced the Defense of Marriage Act. EA currently publishes some of the most popular console and PC games out there, including the MMOs Star Wars: The Old Republic, The Secret World, Warhammer Online, and more.

  • Rumor: Origin hacked, EA denies intrusion [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2012

    If you have created an EA Origin account for any reason, such as for Star Wars: The Old Republic or Ultima Online, we advise you to change your password posthaste. Numerous sites are reporting that hackers have breached Origin's security and are potentially modifying account information and stealing it. Allegedly affected players claim that the hackers are changing the log-in emails associated with their accounts and that the new email addresses have a Russian suffix. In response to a question about whether any accounts were compromised by hacking, an EA spokesperson made the following statement: "At this point, we have no reason to believe there has been any intrusion into our Origin database." EA has updated us with its full security statement: Anytime a player has a question about the security of his or her account or personal data, we take it very seriously and take all possible steps to help. For any customer who cannot access their Origin account for any reason, we ask them to please contact Origin Help or EA's customer experience group at help.ea.com. The robust security measures in place to protect Origin users accounts are constantly being expanded and upgraded, and we also strongly recommend customers take the protective steps of using strong passwords and changing passwords often.

  • The Perfect Ten: Character creation options nobody uses

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2012

    There are two types of people in the world: those who can't get through the character creation menu fast enough to start playing "LordBladezz" and those who spend hours crafting the perfect face that will be seen by the player only 0.03% of the time. I've heard rumors of a species of middle-ground player, but I've yet to see one. I think there could be a doctoral thesis for someone willing to investigate which visual character creation options most of us use and which ones we ignore. My hunch is that most of us are looking to recreate an impeccable standard of beauty or handsomeness, resulting in game worlds exploding with Abercrombie & Fitch models. Because exploring the "most-used character creation options" isn't as much fun, today we're going to examine the 10 options that pretty much nobody uses. And yes, you'll feel compelled to comment that you do indeed use one of these and prove me wrong, so let me give you a gold star in advance for doing so. You're awesome.

  • BioWare Mythic is now just Mythic

    by 
    Jef Reahard
    Jef Reahard
    11.08.2012

    Has the BioWare name lost its luster? That depends on whom you ask, of course, and we can't help but wonder at the mixed message behind Mythic's recent decision to dissociate itself from the famed RPG behemoth. In a blurb on the official Warhammer Online website, community manager Kai Schober writes that BioWare Mythic will henceforth be known as Mythic, which is a return to the studio's pre-2010 days before it merged with BioWare and adopted the parent company's name as its prefix. "In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same -- our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects," Schober writes.

  • Jukebox Heroes: EverQuest's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2012

    I've always felt that MIDI tunes were to computers what chiptunes were to 8-bit and 16-bit consoles. Before storage media expanded and technology increased to the level of using regular instruments, practically every PC game had a MIDI soundtrack at its back (as did quite a few early and misguided websites). MIDI wasn't a file format that stored recorded music; instead, it was a file full of instructions for your computer to assemble a tune on its end. I never really liked MIDI songs the way that I enjoyed old console soundtracks. Songs done in MIDI have a distinct and somewhat unpleasant, flat tone to them, although sometimes composers were able to finagle toe-tapping tunes with it. It certainly is nostalgic to hear, however, to those of us who played games in this era. Before MIDI faded out at the end of the 90s, some of the earliest MMOs released with their scores done in this format. Ultima Online (which we'll get to later on) and EverQuest were two such titles, and today we're going to listen to what EverQuest sounded like back in 1999. The original score was composed by Jay Barbeau, who has since released a remastered soundtrack called The Original, Opus I. But we're not going to go for that remastered stuff; let's listen to the sounds of the past, shall we?

  • Warhammer Online unleashes the Daemonic Gifts of Khorne

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2012

    Chaos in Warhammer Online is bad news. It's bad news for the more orderly people of the realm, but it's also sometimes bad news for the followers of Chaos, since the deities can be a bit unfocused when spreading madness. Case in point: the new event in which several of Khorne's daemons have broken through and joined the battles across the land by attacking every mortal within arm's reach. That means both Order and Chaos players will be able to take part in the event to push back Khorne's minions. Participation simply requires players to slay Khorne's minions as well as throw in some enemy player kills. Successful participation rewards you with several boosts, including a special binding scroll for a daemon and new pieces of jewelry. No word on how long this event will take place, but considering it's a manifestation of chaos, we think it might be best to jump in and take advantage before it vanishes.

  • Warhammer's Daemon Moon Rising event now playing

    by 
    Jef Reahard
    Jef Reahard
    10.23.2012

    If you haven't firmed up your MMO Halloween plans, we've got another event to tell you about. Warhammer Online's Daemon Moon Rising shindig is going on now through November 1st. It features a Daemonball Rally public quest, a Daemon Mask event quest, and the High Pass Cemetery Scenario which offers extra influence if you participate wearing a Daemon Mask. There are seasonal drops aplenty, too, including crafting components for talisman-makers. Full event details are available on the official Warhammer website.

  • Rise and Shiny revisit: Dark Age of Camelot

    by 
    Beau Hindman
    Beau Hindman
    10.21.2012

    About once a year I like to take a look back at Dark Age of Camelot, the classic PvP MMO by Mythic Entertainment, just to reassure myself that older MMOs are still some of the best around. Dark Age of Camelot comes from that older crop of titles like Asheron's Call and EverQuest, games that still shine despite their age. Of course the next logical question is, "If these games are still so good, why aren't more of us still playing them?" There's an easy answer, really. First of all, we don't spend time sitting around listening to our favorite albums or watching our favorite movies constantly, but we still appreciate them, possibly more than we did when we first found them. Next, all games are finite for us as individuals. There is no MMO that offers endless content if we take away the endless player-made content that comes from roleplay or exploration. No matter how good a game like Dark Age of Camelot was and still is, many of us have already experienced it quite a bit. It's only human to become slightly bored with something we've played with time and again. But once again, I've spent a week in a game that shows it's always a good thing to check back on our favorites. They just might surprise you all over again.

  • Hailan Rising raises funds for 'love-child of DAoC and CoD'

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2012

    MMO Kickstarter projects are coming out of the woodwork now, and each one has to sell its concept to would-be donors or else face possible extinction. Today's scrappy contender is Hailan Rising, the "love-child of Dark Age of Camelot and Call of Duty," according to the devs. Hailan Rising is a fantasy PvP MMO that ditches classes and levels for a more level (but not equal) playing field. It features instant action, strategic territory control, randomized loot, and over four billion possible character builds. The game is built on the Unity 3-D engine. The project is being worked on by a couple of MMO studio vets: Adam Smith (Knight Online) and Jess Mulligan (Asheron's Call, Ultima Online). Mulligan said he was attracted to the title's unique PvP mechanic, adding that "this is the fastest and most competitive PvP environment I've ever seen in an MMO." The team's Reloaded studio is looking to raise $275,000 to finish the game for a potential 2013 launch on Mac and PC. If the stretch goal is met, the developers are eyeing mobile platforms as well. Hailan Rising has been in development since 2010. [Additional source: Reloaded press release]

  • DAoC celebrates 11th birthday with new race and class pairings

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2012

    It may not be as perfectly round and special as a 10th anniversary, but 11 years for any MMO is a great achievement even so. Dark Age of Camelot crosses that line this year, and to celebrate its 11th birthday, the devs announced that each of the three realms can now roll two new race/class pairings. With the changes, Albion residents can roll Inconnu Minstrels and Half Ogre Maulers, Midgardians can make Kobold Berserkers and Troll Maulers, and Hibernians can unleash Lurikeen Blademasters and Firbolg Maulers. Massively is getting ready to celebrate DAoC's 11th anniversary with Rise and Shiny this coming Sunday, so don't miss it!

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • Rise and Shiny: Mortal Online

    by 
    Beau Hindman
    Beau Hindman
    10.07.2012

    There are so many issues and subjects to cover this week, thanks to the limited time I spent in Mortal Online, a free-for-all PvP sandbox by Star Vault. I've played my share of MMOs that are similar to Mortal Online, games like EVE Online, Darkfall, Ultima Online, Wurm Online, Salem, and others. Essentially the idea is to set players loose in a massive, open world that is closer to "realistic" than standard themepark MMOs. Players might spend time farming or fishing or hunting down other players or mobs. It's generally a good idea to prepare yourself for a lot of running around, hiding, and slowly figuring out what to do when playing a FFA PvP sandbox. Games like Mortal Online provoke questions like "Why is nudity an option at all?" and "Why is there stamina (and other realistic features) alongside magic and no permanent death?" I've learned to forget those questions and just take each specific FFA MMO as it is. Mortal Online stands alone in many ways. Unfortunately, being known as a buggy mess is one of those. I've played many buggy MMOs in my time but have enjoyed myself immensely in some of them (remember, I hosted an early Vanguard: Saga of Heroes podcast!), so I wasn't scared of jumping into an MMO that was supposed to be rough to say the least. What did I find? Well, I found a ton -- and I mean a ton -- of bugs. But I also found a pretty cool community (yes, I just said that) and some grand adventure. Let me break it down. %Gallery-167722%

  • Jukebox Heroes: Whimsy and oddity

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2012

    I have two big announcements today. The first is that Jukebox Heroes is switching from a bi-weekly to a weekly schedule, which should delight my 30 readers and cause an epidemic of indifference elsewhere. The second is that we're going to take a week off examining specific soundtracks to have a little fun with how silly MMO studios can get. If you haven't figured it out already, this column is kind of a not-so-subtle outlet for sharing my MMO music collection with you. I don't have any firm method of collection other than I just acquire tracks that my ear tells me I'd like to hear again. So along the way, I've acquired a few oddball pieces that you probably won't find on any OST but that are notable enough to share. In some cases, these tracks represent studios' attempts (successful or otherwise) to let down their hair and be humorous. In others, these songs are parodies or one-time special events. So let's take a sidebar to look at the whimsical and odd songs of gaming.

  • Rise and Shiny revisit: Ultima Online

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    What can I say about Ultima Online that hasn't been said before? This week, the grandparent of MMOs turns 15 years old. In MMO terms, that's a long, long time. In fact, Ultima Online is the measuring stick for resilience. Think about it: Does any of us believe that many modern MMOs will last even half that long? While it's very possible, it's also very hard to imagine. For many different reasons, Ultima Online still maintains a playerbase, continues to be developed, and even attracts new players. It also runs on a subscription model and will likely continue to do so. If you read the transcript of my recent livestream with the UO devs that was so generously typed out by Ultima Codex, you know that I asked about a free-to-play or freemium Ultima Online and received this as an answer: Actually, there's no use to do free-to-play. We have a good number of key players. So, at this time it's not really something we're looking at doing. That was Producer Bonnie Armstrong. Oddly, I received some form of the free-to-play question from people who are not playing the game currently. The players inside the world seem just fine with the payment model. Has this old-school approach helped the game last this long? I'm not sure, but during this annual return to Britannia, I found the same great game I do every time I visit.

  • Previously on MV TV: The week of September 22nd

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    It's that time of the week again, people! Time for those unlucky few who missed our livestreams as they went live to click beyond the cut and enjoy my favorites of the week. It's hard picking them out, so I reach out to the team and ask which ones deserve to be highlighted. Honestly, all of the livestreams deserve the spotlight, but it should be no surprise to find out that individual streamers find their own streams to be the best of the best. I tend to agree, and every week I am surprised at just how no-nonsense and informative our streams are. Be sure to bookmark our livestream schedule calender so that each week you can tune in to your favorite. Feel free to suggest titles for streaming and to chat it up with our streamers live as they play! This week we have MJ returning with her favorite games like EverQuest II, Aion, The Secret World, Vanguard: Saga of Heroes, and Guild Wars 2. Richie joins in with his current favorite, Guild Wars 2, and I round things off with an hour spent with the Ultima Online developer team, a goblinball session with community leaders in Allods Online, and a tutorial on building a house in Wurm Online! Trust me, if there is one goblin-kicking, dev-interviewing, house-building livestream series that you should watch, it's this one!

  • MMObility: Mobile devices might breathe new life into older MMOs

    by 
    Beau Hindman
    Beau Hindman
    09.28.2012

    One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural. When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer? I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up. There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

  • Garriott shares Ultima Online anecdotes for 15th anniversary

    by 
    Jef Reahard
    Jef Reahard
    09.27.2012

    It's been a week of remembrances for past and present members of the Ultima Online dev team. The title's 15th anniversary has offered ample opportunity for stories from the early days, the latest of which come courtesy of Lord British himself (and no, it's not the one about his in-game death). Richard Garriott tells of his run-in with a player thief bent on ruining the game experience for a new player. It's an amusing anecdote that illustrates how UO's early incarnation led to plenty of unexpected gameplay scenarios. "After [the incident], I began to think more carefully about the rules we ourselves put in the game, and the inevitable play styles that would come of it," Garriott writes.

  • Raph Koster reminisces about Ultima Online 15 years later

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2012

    Fifteen years of any MMO is a legitimate enough excuse to wax nostalgic, so we can't blame original Ultima Online developer Raph Koster for writing down a few thoughts about the game's 15th anniversary. His article is a collection of early behind-the-scenes vignettes, including how a player from one of his previous MUDs followed him to UO to sue the game, how the architecture presented challenges, and the pain of cutting unfinished content prior to launch. Koster is bluntly honest about the middling reception of the game at the time of its launch, although he said he reveled in the positive press: "The EA lawyers were very unhappy with me over a quote from that newspaper article in the pic. I ended by saying Ultima Online was 'a grand experiment.' They said, 'Don't you realize that's the sort of thing they will use in court against us?' But it was. Grand."