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  • Xbox Live Fall 2011 Dashboard update preview: Bing search, voice control, and a Metro overhaul

    by 
    Sean Buckley
    Sean Buckley
    09.09.2011

    Autumn is fast approaching -- and you know what that means: it's round about time for an Xbox Dashboard update. Sure, we got a peek of Microsoft's upcoming harvest back at E3, but the good folks from Redmond invited us to take a closer look at what they're calling the "most significant update to the Dashboard since NXE." Senior project Manager Terry Ferrell was on-site to walk us through an early engineering beta and show us how an updated Metro UI, Bing search and deeper Kinect integration is going to change the way folks manage their entertainment content.

  • Microsoft to release Kinect for Windows SDK this spring

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.21.2011

    Looks like we're not the only ones enjoying all those Kinect hacks being dreamed up and implemented by hardworking enthusiasts the world o'er. That's right: it was rumored early this year, and now it's been confirmed -- Microsoft will be releasing the Kinect for Windows SDK. According to Microsoft, "It will be available this spring as a free download, and will give academic researchers and enthusiasts access to key pieces of the Kinect system-such as the audio technology, system application programming interfaces and direct control of the Kinect sensor itself." Commercial licensing details will be made available at some point thereafter. [Thanks to everyone who sent this in]

  • Kinect support for Windows in the works, SDK release this summer?

    by 
    Michael Gorman
    Michael Gorman
    01.19.2011

    WinRumors, citing anonymous sources, reports that the official software developers kit (SDK) for Kinect is currently in the works and will be released in beta some time in the next few months. Apparently, support for the device will become a part of Microsoft's XNA Game Studio and also be integrated into Windows 8 in a big way. These details come hot on the heels of CEO Steve Ballmer's statement at CES that the good folks in Redmond would eventually support the device's use on computers, but he set no timetable for the SDKs release. We can't confirm the story, but given the level of detail in the report and the author's confidence in the info, we won't be surprised if Microsoft gives all you Kinect hackers something to cheer about very soon.

  • Kinect rumored to have PC support in waiting

    by 
    Darren Murph
    Darren Murph
    12.22.2010

    There's been no shortage whatsoever of PC control schemes using Kinect, but up until now, every bit of it has been without Microsoft's official blessing. Of course, the company eventually caved to the massive amount of hacking going on and confessed that it didn't have any hard feelings for those giving it a whirl, but is it really fixing to take things one step further with bona fide PC support? That's the talk emanating from South Korea, where game developer GamePrix has reported that at least one of its titles (Divine Soul, if you must know) is "scheduled to support Kinect." Continuing on about the game, the company's Jason Lim was quoted as saying that "Kinect will soon be available as a new PC controller," but naturally, we've our doubts. For starters, why wouldn't Microsoft be working with a more major developer if honest-to-goodness PC-Kinect interactions were planned? Secondly, there's a definite possibility that GamePrix could really be referring to unofficial support, which would make everything seem a lot more sensible. Either way, we'll definitely be keeping an ear to the ground for more, and with GDC under three months away, we ought to know the truth sooner rather than later. [Thanks, Rashad]

  • Wired chronicles the (brief) history of Kinect

    by 
    Paul Miller
    Paul Miller
    10.07.2010

    Got your Instapaper bookmarklet prepped? This is a bit of a long one: Wired UK has put together an in-depth creation history for the soon-to-be-released Kinect. While a "one man against all odds" story might be a little quicker to read, the story of Kinect (or Project Natal, as it's been known for most of its lifetime) is actually a pretty remarkable collaboration. An original demand and vision for the Xbox 360 from Don Mattrick (in pretty obvious response to the Wii), project leadership from Alex Kipman, gameplay creativity from Kudo Tsunoda, camera technology from PrimeSense, computer vision algorithms from Andrew Blake and Jamie Shotton -- and that was just the incubation stage! The vision was cast in 2007, the project really started in 2008, and we'll have the finished product (along with the all-important games of course) in our living rooms in November. While the most immediate battle for Sony, Nintendo, and Microsoft is who can sell the most games and the most motion control hardware, it's clear that Kinect is a major technical achievement with some pretty broad reaching implications for human / machine interaction going forward. Still, we wonder: can it run provide an effective user interface for Doom? Oh, and if you need a little more Kinect in your life, check out our Engadget Show with Kudo Tsunoda where he dives into a bit of the tech and gameplay.

  • Xbox Live Fall 2010 Dashboard Update preview: ESPN, Netflix search, Kinect, and more! (Update)

    by 
    Ross Miller
    Ross Miller
    09.29.2010

    Shortly before Kinect hits store shelves on November 4th, Microsoft plans on rolling out the Fall Update to Xbox Live -- even sooner for those who signed up for the preview program. That shouldn't come as much of a surprise, really: even without the numerous leaks, the fall update is a longstanding tradition for the almost five-year-old console, and the company devoted a large chunk of its E3 2010 presentation to talk about the biggest additions. That includes Netflix search (finally!), Zune music, and an entertainment hub for a certain worldwide sports broadcaster... ESPN. We've had a chance to spend some time at home with the Fall Update, follow us after the break for our full impressions! Update: As both Joystiq and a number of tipsters have alerted us, Microsoft has pulled the large, wooden lever in its dark underground lair that allows for the Fall Update to trickle out and assimilate itself into the consoles of those smart enough to sign up for the preview program. If you receive a prompt upon signing in, rejoice! If not, well, have patience! P.S. - Looking for more? Our BFFs at Joystiq have compiled a series of exhaustive videos chronicling the Fall Update. Check it out! %Gallery-103613%

  • Peter Molyneux brings Milo, Kinect, and snails to the TED stage

    by 
    Ross Miller
    Ross Miller
    08.19.2010

    Poor Milo. Our virtual friend has been in our heart for about as long as Kinect (née Project Natal) has been in the public eye, always doodling, always playing with snail, rarely able to escape the confines of dark developer studio. When we talked to Milo's "father" Peter Molyneux at the last Engadget Show, he kept referencing this TED Talk demo he recently gave, and sure enough, video of that speech is now available online. The 11-minute presentation delves into a number of the setups / "magician's tricks" used to make Milo an interactive and at times empathetic character, and how natural voice recognition was implemented (thanks in part to Microsoft's TellMe database) so that the player isn't limited to simple yes and no responses. Curious about the moral ramifications of an artificial adolescent aggressive to mollusk? Definitely worth a look, as is our last Engadget Show episode if you missed it; video after the break.

  • 250GB Xbox 360 Kinect bundle tipped on 4GB packaging

    by 
    Darren Murph
    Darren Murph
    08.06.2010

    Well, well -- what have we here? We already knew that Microsoft was planning to ship a 4GB Xbox 360 bundle that included Kinect, and now it seems as if the Big M will also package its forthcoming motion sensor with the 250GB 'box. Based on the packaging of a 4GB bundle over in Australia, it definitely looks as if consumers will have a more capacious option if buying an Xbox 360 for the first time with Kinect, but we're all waiting with bated breath to hear the official confirmation (or denial, but mostly just confirmation) from Ballmer's crew. Anytime now, folks....

  • Microsoft's Kinect patent application goes public, reveals gobs of fine print

    by 
    Darren Murph
    Darren Murph
    08.05.2010

    Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%

  • Kinect for Xbox 360 now listed for $150... at Microsoft's own online store

    by 
    Ross Miller
    Ross Miller
    06.21.2010

    Listen Microsoft, we know you've been wanting to stay absolutely mum on Kinect's price since its official E3 unveiling, even as GameStop and Walmart say $149.99. Included is the Kinect sensor itself, power supply cable, manual, and WiFi extension cable (huh?), and it shows up in our virtual shopping cart just fine. So, now that your own official online store is giving that price tag on a pre-order page, don't ya think this guy deserves something akin to a legitimate press release for its MSRP? [Thanks, Steven W.]

  • Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.19.2010

    Well, none of this will come as a big surprise here, but it's always nice to hear it straight from an official source. Microsoft has confirmed that a $199 version of new Xbox 360 will be coming in the fall to replace the now-$149 Arcade, which is no longer in production. In addition, the company's also spilled a few more beans -- Kinect will be available as a bundle with the new Xbox 360, and though there isn't any official pricing information on that one just yet, we've seen some telltale evidence on that front which would lead us to believe it'll run somewhere in the neighborhood of $399 for an Elite and $299 for the Arcade. So now you know.

  • Check out our new Kinect hub!

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.15.2010

    Just in case you missed the big announcements and news at E3 2010, we've gathered everything we know about Microsoft's latest in gaming, Kinect -- formerly known as Project Natal -- into one where you can study to your heart's content. Hit it up.

  • Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.15.2010

    Mad Catz, our favorite provider of gaming accessories that happens to be named after mentally ill house pets, has announced a plethora of devices for the new Xbox 360. First off, if there is a Kinect in your future you are probably thinking: "where am I gonna put the damn thing?" Well, you can stop thinking right now! the Xbox 360 Kinect Floor Stand includes a weighted base, 2.5-foot mounting pole, and it costs $30. If you feel like saving a few bucks, a camera tripod adapter is available for $15. There also is something called the Controller Charge Stand, which -- for a mere $30 -- allows you to store two controllers and charge up to two Microsoft Rechargeable Battery Packs at the same time. Pretty great, huh? PR after the break.

  • Kinect Sports and Joy Ride previewed, in brief (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We've already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft's motion-centric sports pack and cartoon racer. With Joy Ride, you'd think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race -- power sliding -- turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It's during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points. As for Kinect Sports, Microsoft wasn't showing much of its track-and-field centered Kinect Sports title, but what we saw didn't fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn't let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES's Power Pad -- although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break. %Gallery-95217% %Gallery-95215%

  • Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We're gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360's Kinect. It's not because we think we're good dancers -- we don't -- but it was subsequently decided that a lack of shame was more fun. So let's get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm's length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA's "Galang" to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break -- and don't you worry, we'll be going back for seconds.%Gallery-95200%

  • Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010

    by 
    Ross Miller
    Ross Miller
    06.14.2010

    My, what big showing you have there, Microsoft. We're still recovering from today and yesterday's big Xbox 360 Kinect unveiling party, but let's take a brief trip down short-term memory lane. First, Project Natal became Kinect, unveiled a handful of interesting / guaranteed-to-embarrass uses, and solidified its November release date. Then ESPN3 made an impressive debut on Xbox Live. Finally, the piece de resistance, a slimmed down Xbox 360 250GB that came (almost) out of nowhere and hits retail as soon as physically possible. Everywhere Microsoft was this past 24 hours, so were we: Liveblog Live from Microsoft's E3 2010 keynote! The new, slim Xbox 360 Xbox 360 250GB first unboxing! Xbox 360 naming guide: the new Xbox 360 vs. the Xbox 360 Original New Xbox 360 gets official at $299, shipping today, looks angular and ominous (video hands-on!) New Xbox 360 250GB now available for preorder at GameStop, Newegg and Amazon Xbox 360 Arcade to eventually be replaced by $199 new Xbox 360; data transfer cable will be $20 Kinect The new Xbox 360 Kinect port, up close Kinect priced at GameStop: $149, $399 for Elite bundle Microsoft Kinect for Xbox 360 launches on November 4 Microsoft Kinect to go on sale in November, somewhere Microsoft Kinect gets official, Video Chat announced Video Kinect: video chat and stream sharing over Xbox Live and Live Messenger Kinect in the flesh! Microsoft demos new Kinect dashboard and voice contro Other news of import Zune music heads to Xbox 360 ESPN3 comes exclusively to Xbox 360 Netflix for Xbox 360 adds search in November Galleries Eyes-on More eyes-on Press shots Unboxing Kinect in the flesh! Kinect press shots Liveblog highlights

  • Live from Microsoft's E3 2010 keynote!

    by 
    Ross Miller
    Ross Miller
    06.14.2010

    After last night's Kinect-ic event, what on earth could Microsoft have in store for its big E3 2010 press conference? A slimmer Xbox 360? Valhalla motherboards? Hulu integration? Surely there's gonna be a new game or two in store. Stay tuned -- doors open at 10:00AM PT / 1:00PM ET and the magic starts shortly after!

  • Microsoft Kinect to go on sale in November, somewhere

    by 
    Thomas Ricker
    Thomas Ricker
    06.14.2010

    What you're looking at is the latest status update to the Xbox MySpace page showing a November release for Microsoft Natal Kinect. You know, just in case you were looking for something to purchase in the run up to the holidays. How much is the big question now. Update: John was kind enough to ping us and let us know about this mention of a November release date on a UK Microsoft press page, which we also have a picture of below. This would seem to imply it'll also be hitting Europe before the end of the year, but we'll find out when the timer on that page hits zero and Microsoft's second big event of the show kicks off. We'll be there. [Thanks, Bharat R.]

  • Microsoft Kinect gets official, Video Chat announced

    by 
    Tim Stevens
    Tim Stevens
    06.13.2010

    You knew it was coming, right? Hot on the heels of getting leaked a wee bit early Microsoft has made official the rebadging of a device desperately seeking a new name: "Project Natal" is no more, replaced by Microsoft Kinect. At a circus- and celebrity-filled affair, MS wrapped everyone in high-tech panchos (pictured after the break courtesy of Joystiq) and then took the wraps off of the new title. Quite a few game demos were shown, ranging from Star Wars to tiger petting, the Kinect interface to the Dashboard was shown (said by some to be Minority Report-like), and a video chat app called, wait for it, Video Chat. Through here you can naturally talk to friends (up to four total people at once was "shown"), and also share photos. Sadly, no hands-on time was given nor did MS reveal the two crucial bits of information we're waiting for: price and date. Naturally a holiday release is expected, to give the Xbox 360 a nice sales boost, but we're hearing price rumors as high as $150. These choice bits of intel will surely be unveiled at Microsoft's event tomorrow -- if someone doesn't beat 'em to it. The hardware is still looking exactly like the early picture above, shattering hopes of a slimmer design to match new Slim Xbox 360. Update: We've got official photos now, though solid textual info is still scarce. Stand by! Update 2: So we're out of the wild, cult-like experience that was Microsoft's Kinect unveiling. Microsoft still has a lot of details to reveal, but there are a few things we gleaned from watching the demos: Almost everything was one person at a time, particularly in the Kinect Sports games. Even a game like beach volleyball or soccer was boiled down to individual "moments" of interaction that get strung together into some sort of competition. Even the running in place games were one at a time, though the river rafting and mining cart games (both with a similar mechanic of jumping and ducking through an obstacle course while picking up tokens) could be played with two people at a time. You can at least play games like volleyball simultaneously with someone else over Xbox Live. An interesting mechanic we saw was a second player "jumping in" to a game. In the mining cart scenario, when the second player jumped in it immediately went split screen, while in soccer different players took turns by just jumping into position. Sure, some of this stuff was edited for our benefit, but it seems Microsoft is working to make the introduction of a second player or the switching between players something less button-heavy. The Star Wars game was pretty badass-looking -- you play a Jedi, rushing down stormtroopers and deflecting laser bolts left and right, wielding a few Force powers, and confronting a certain deep-voiced Sith Lord for a one-on-one duel. Based on the gestures and action we saw, though, it was a pretty heavily scripted experience. Still, there's no scripting a two-handed light saber grip, and that particular action looked like everything we've ever wanted in a Star Wars game. The yoga game is actually a pretty smart use of the infrared and joint detection software we espied previously. Positions were "checked" by points on the joint -- making it certainly harder to fake the moves on Wii Fit -- and it seemed to have a tai chi element to it. Your avatar glowed a more intense red based on your three-dimensional approximation -- bright red for hands stretched forward, for example. Next up: Kinectimals, a baby tiger pet simulator. You can scratch its ears, snuggle, and teach the little guy to jump and play dead. Adorable? Dangerously so. No one can tell us the developer, but based on the lighting effects, art style, and similarities to the previously-shown Milo, we'd wager a guess that it was Lionhead Studios. The Kinect menu interface is about as simple as could be. You wave your hand to control a glowing cursor of sorts, and you push forward to "click" on the element you want. Of course, there's also a very simplified version of the Dashboard to go along with this control mechanism, so it's unclear if you'll be able to do everything via subtle hand waves, but the Twitter, Facebook, Zune and Netflix icons were clearly present. The MTV Games-developed Dance Central has some on staff divided -- only Ross will actually admit to being interested in playing it. A series of dance moves are presented, including elbow jabs, swinging leg, guitar, "rocking out" (with your hand in the air). The art style is akin to Rock Band / Guitar Hero, and to be fair, this is probably one of those games that can't be done as well on any other console. Update 3: Video of family gameplay and media playback control added after the break. Come on, what else are you going to do until its November retail launch? %Gallery-95071%

  • Microsoft Kinect revealed: Project Natal finally gets a name

    by 
    Paul Miller
    Paul Miller
    06.13.2010

    USA Today just leaked the name of Microsoft's Project Natal motion control setup: Kinect. Microsoft was apparently planning on revealing these details tonight at a pre-E3 shindig, but the leaks got the better of them (including an Italian ad that also mentions the Kinect brand). There's still no word on price or release date, but hopefully we'll be hearing about that later this week. The USA Today writeup also mentions a few titles, including Kinectimals, Joyride, Kinect Sports, Kinect Adventures, Dance Central, and properties based on Star Wars and Disney characters.