natal

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  • Nintendo said Ninten-no to Project Natal in 2007?

    by 
    Vlad Savov
    Vlad Savov
    01.28.2010

    Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as Project Natal was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We're told this decision came from supremo Satoru Iwata himself, who was worried about latency and the purported inability to sell it at "mass-market prices." This implies, of course, that 3DV Systems was fully responsible for Natal -- which Microsoft staunchly denies -- but CVG seems to consider its informant's words to be beyond suspicion. All we know for sure is that the stuff's coming, and awkwardness at house parties is about to reach a whole new level.

  • Forza Motorsport dev working with Natal tech

    by 
    Richard Mitchell
    Richard Mitchell
    01.19.2010

    It may not be the most shocking turn of events, but we would be remiss not point out that Turn 10 -- the studio behind the Forza Motorsport series -- is dabbling in Natal development. The evidence comes by way of a Turn 10 job listing for a business development manager. The listing, discovered by Total Video Games, is looking for someone to "set strategy and drive high quality game content for our Next Generation games including the NATAL platform." Considering that Forza Motorsport series is the only product that Turn 10 has created for Microsoft thus far, it's probably safe to assume Natal support will work its way into future iterations of the series. Microsoft has already proven that Natal can be utilized in driving games with its Burnout Paradise demo, though its hard to imagine the motion capture peripheral will have the precision for something as technical as Forza. But who says Natal has to be used for steering? It could be used for secondary activities like shifting, changing the radio station or, most obviously, flipping the bird. We're sure Xbox Live members would just love it. [Via G4tv]

  • Capcom updating old brand for Natal, not treating it as a 'gimmick'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.13.2010

    Capcom informed G4 at CES that it's certainly working on "stuff" for Microsoft's Project Natal, including a "brand we haven't seen in a while." The publisher's VP of strategic planning and business development, Christian Svensson, explained that it's creating something "from the ground up for Natal." As he put it, "We're not looking at Natal as 'okay, here's a little Natal gimmick that we've worked into some existing game.'" Svensson added that Keiji Inafune, Mega Man's papa and head of R&D at Capcom, is "really excited" about working with the peripheral (as demonstrated during Tokyo Game Show's Xbox 360 Creator Panel). Not that Capcom is planning to rush the process, mind you. "We're gonna cook something and it's gonna to take a while to cook."

  • Bach: 70-80% of publishers working on Natal-based games

    by 
    Xav de Matos
    Xav de Matos
    01.12.2010

    In an interview with Financial Post, Microsoft president of entertainment and devices Robbie Bach said "something like 70% or 80% of the publishers in the world" are already working on Natal-based games. The interview followed Microsoft's CES 2010 keynote during which Bach announced the hands-free controller for the Xbox 360 would launch during the 2010 holiday season. Bach also respectfully outlined what he believes is the major difference between Microsoft and Nintendo's respective business models: third-party success. "Our model is certainly about third-party publishers making money. We design our system for third-party publishers," he told the Canadian news outlet. "[Nintendo makes] most of their money through first-party games that Nintendo produces. That's absolutely their business model. And it's a great business model, it's just different, but it makes it hard for third-party publishers." As for upcoming Natal-based games, Bach said Microsoft's first-party developers are focused on the hardware to help lead other developers down an "innovative" path. "We want to have a few titles from Microsoft that show the way and then we want the breadth and power of the ecosystem from our partners to bring lots of new ideas, new innovations, new concepts to the marketplace." Microsoft's Project Natal appears to be a direct response to a mainstream audience that has turned to Nintendo's hardware when spending disposable income. Considering the Xbox 360 and PS3 have effectively cracked the third-party code, Microsoft's focus continues to be set on capturing a demographic that may feel intimidated by the hardware and its core (read: jerkface) players.

  • Project Natal to focus on custom-made 'experiences,' will tolerate conventional games too

    by 
    Vlad Savov
    Vlad Savov
    01.10.2010

    Microsoft's Aaron Greenberg has opened up to our buddies over at Joystiq about the future direction of Project Natal, and the big takeaway from their chat is that Redmond intends to use the new hardware primarily for "brand new experiences" designed specifically for it. Essentially, this means the majority of Natal-enabled games will be Wii-like in their focus and promotion of motion as the control scheme, but before you dive into a vortex of panic, there were also reassurances that "developers will have that out there at their fingertips if they want to enable those features." We now know that 10 to 15 percent of the Xbox 360's processing power will be sucked down by Natal, which may or may not be a reason for this shift away from what was expected -- layering Natal on top of games as an alternative control scheme -- to this shpiel about "unique" experiences. Either way, so long as we get to play Burnout on this thing, we could care less what others do with it.

  • MS developer talks tech, Natal 'correctly positions your hand even if it's held behind your back'

    by 
    Tim Stevens
    Tim Stevens
    01.08.2010

    We now know that Natal is going to make it out before the end of the year (if all goes well), but the company is still keeping a lot of secrets about the technology and being rather stingy with hands-on time. Natal lead developer Alex Kipman is spilling a few notable beans, however, indicating that the team has gathered terabytes of photos and video of people playing games, amassing a library of data that the system uses to anticipate where you might move next. Because of this the system can predict your hand position, even if it's obscured, based on the location of other parts of your body. He also indicated that the software required for all this will only take up about 50MB on your Xbox's (probably near-full) storage device, and that the algorithms it uses will suck down about 10 to 15 percent of the 360's overall processing power. That's certainly a substantial hit, but this is the price you pay for getting to kick virtual balls with physical feet.

  • Natal to use 10-15 percent of Xbox 360's computing resources

    by 
    Griffin McElroy
    Griffin McElroy
    01.07.2010

    A few details about Project Natal's technical capabilities slipped out alongside the holiday 2010 release window at Microsoft's CES press conference. The most revealing of these specifics is that the hardware will only siphon 10 to 15 percent of the 360's computing resources, according to a statement from Natal lead developer Alex Kipman. "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," Kipman added. However, according to a report obtained by GamesIndustry, the processing power could have been further reduced. The original build for Natal included a chip that processed the "bone system," assumed responsible for creating a skeleton of the player in front of the device's glossy eye. However, in an attempt to lower costs, the chip was removed from the device's final build, putting that processing onus on the software that will utilize Natal. In other words, it's extremely unlikely that any software will be able to have Natal support patched into it -- a fact that Digital Foundry's Richard Leadbetter says could help "serve to focus developers on Natal-specific concepts as opposed to revisiting old classics." Update: Updated language to reflect that of the original source -- Natal will use 10 - 15 percent of the 360's overall computing power, not just its CPU.

  • Microsoft says Project Natal coming 'holiday season 2010'

    by 
    Ben Gilbert
    Ben Gilbert
    01.06.2010

    According to a press release summing up Microsoft's CES 2010 keynote that dropped just before Ballmer took the stage, the company will be releasing Project Natal in "holiday season 2010." We heard earlier today about what year the future controller would be arriving, but now, folks, now we know during which group of months it'll be arriving at retail. The release explicitly states that the still-codenamed Natal project is "scheduled to be available in holiday season 2010," adding that Natal "is only the most recent example of Microsoft's work creating natural user interfaces." With any luck, by E3 we'll have an actual name and maybe even a specific month for when we'll get to check it out at home! Until then, we'll have to get by with the inspirational video about Natal's origins created for today's release, embedded above.

  • Microsoft CES keynote PR leaks early: HP slate device is just a PC, Natal in holiday 2010

    by 
    Nilay Patel
    Nilay Patel
    01.06.2010

    Microsoft's CES keynote has been marked by disaster: first the power went out, knocking the PCs on stage into recovery mode, and now the PR for Ballmer's speech has posted early. The big news is no news -- that HP slate device is a Windows 7 PC, not the rumored Courier tablet. We're sure HP and Microsoft will have some interesting things to say about it, but a lot of hearts are breaking out there. Other big items: Project Natal will launch around the holidays in 2010, the HTC HD2 will hit T-Mobile as expected, and the Mediaroom 2.0 IPTVs service will bring on-demand programming to PCs and phones. The full PR is after the break, but we'll post highlights here if we see anything else as we comb through. [Thanks, Andrew]

  • 2010 Project Natal launch and Xbox Game Room leaked in CES interview

    by 
    Darren Murph
    Darren Murph
    01.06.2010

    Microsoft's CES keynote doesn't begin for a few hours still, but it looks as it the crux of the consumer electronics news from it is already flowing. Purportedly, a leaked interview (that has since been yanked) showed Robbie Bach, President of the Entertainment & Devices Division, talking up two things of utmost importance. The first of which is Project Natal, which is Redmond's attempt to add full-body interaction to the game console. The news? It's looking like 2010 really will be the year said product hits the shelves, and it's seeming more and more likely that the well-known Natal moniker will stick for retail. The other bit is a so-called Xbox Game Room, which is "supposed to bring back that retro fun to gaming." That's fairly ambiguous, but we can't say that our interest isn't piqued. Hang tight for what we hope will be the official announcement later this evening -- the day has only just begun, you know? Update: We've got the full interview! Catch it after the break!

  • Traveler's Tales director assesses Sony and Microsoft motion control

    by 
    Richard Mitchell
    Richard Mitchell
    12.18.2009

    Speaking to Develop, Traveller's Tales director Jon Burton voiced concerns about Microsoft's motion control solution, Project Natal. Specifically, Burton stated that Natal's lack of controller input as well as input lag could limit the kinds of games made for it, though he did admit that the device is "exceedingly clever." Burton prefers Sony's motion controller, noting that it will be "cheap, accurate and will put buttons at your fingertips," which should make it suitable for a wide range of games. Still, Burton admits he was "stunned" by the technical wizardry of Natal. With the experience of having his own motion capture studio at TT, Burton states that getting "anything resembling mo-cap" in real-time from a single camera is "nothing short of amazing." For what it's worth, Burton has not used a final version of the device. We noted Natal's input lag when we tried it at TGS earlier this year, where Microsoft's Kudo Tsunoda assured us the final product would iron out, or at least ameliorate, the issue.

  • Microsoft's Marc Whitten sees Natal replacing television remote controls

    by 
    Ben Gilbert
    Ben Gilbert
    11.28.2009

    Speaking to a room full of executives focused on "the business of online video" at this year's Streaming Media West trade show, it's easy to understand how Xbox Live GM Marc Whitten could fall into hyperbole regarding the implications of Project Natal. "I believe that this will be the largest leap of TV experience since the remote control," Whitten said on the subject, reports Yahoo Tech. "With the flick of my wrist I can change a channel ... with the power of my voice I can start a movie." Aside from the more obvious implications to television using technology that can interpret voice and motion, he sees a future where Natal will recognize individual voices in a room and allow for a variety of human input – from "laughter" to "the number of people in a room" and everything in between. "Watching a movie is a passive input, but a TV should understand what you're trying to do." We don't know about you, Marc, but we're a bit worried about the implications of our television understanding what some of us are trying to do. [Via Edge]

  • Microsoft compulsively quashes Natal 'impulse buy' rumors

    by 
    Tim Stevens
    Tim Stevens
    11.18.2009

    Sony's said to be launching its PS3 motion controllers sometime early next year and, while that company isn't always the most reliable when it comes to shipping things on time, Microsoft must surely want to get its competition out sooner than later. Last we heard, though, the 360 Natal attachment wouldn't be ready to compete until next holiday season -- but would at least sell for an attractive "impulse buy" price point as low as $50. Now Microsoft's Neil Thompson (the same guy who told us Xbox2Go was a lie) is shattering your 2010 wish list already, denying last week's report and saying the company has "a lot of things" left to figure out before its release. Something tells us MS will handle this a little better than the Wireless N launch debacle.

  • Microsoft: Natal launch details 'not accurate'

    by 
    Xav de Matos
    Xav de Matos
    11.17.2009

    While reports circulated last week that Project Natal would launch sometime in November 2010, Xbox UK boss Neil Thompson says the details were only rumors. Speaking with Eurogamer at a launch event in London for the console's new social media applications, Thompson said the rumors "weren't accurate" and claimed Microsoft has yet to determine "a lot of things" related to the launch of its new motion-sensing technology. According to the rumors, Microsoft was set to ship around five million Project Natal units next fall, alongside 14 supporting titles at a price point that could go as low as $50 (£30). When asked about the rumored details and price, Xbox's head of Europe, Chris Lewis, jokingly added, "Now you know better than to listen to that stuff! We will announce in good time." However, Lewis did remind Eurogamer that Microsoft is striving for "unique" and "compelling" experiences with the technology. "That has to happen and will happen," he said. As long as whatever "happens" doesn't follow Microsoft's traditional Xbox 360 peripheral pricing scheme, we'll be happy.

  • Time picks Natal as one of 2009's best inventions

    by 
    Ben Gilbert
    Ben Gilbert
    11.12.2009

    Sitting on Time Magazine's 50 Best Inventions of 2009 amongst notables like the world's first AIDS vaccine (still in trials) and meat farms seems like an awkward place for Microsoft's Project Natal. But that's exactly where it resides, paired with glowing praise for its boundary-breaking implications. "Since time immemorial ... one barrier that has stood between gamers and total Tron-like immersion in their video games has been the controller," the piece posits, going on to say that Natal will break that barrier by allowing the player one-to-one access between the game and the game's controls. "You move your hand, and the Master Chief (or whoever) moves his hand. It's that simple. And that cool." Though we're excited for the many prospects Project Natal seems to offer, we're a bit more intrigued by teleportation. And yes, that's seriously on the list.

  • Project Natal launching in November 2010, priced for 'impulse buy'?

    by 
    Paul Miller
    Paul Miller
    11.11.2009

    A supposed leak from closed-door Microsoft meetings in the UK has made its way to MCV, who has all sorts of new details on Project Natal's launch next year. Rumor is that the device will be released worldwide in November 2010 (we've heard "late next year" before), with 5 million camera units ready for day one, included in solo and console-bundled SKUs. Word varies on the price, with some saying "under £50" (about $84 USD), while others say as low as £30, about $50 USD. Apparently Microsoft is aiming for "impulse buy" territory, and it makes sense to subsidize the unit and make that money back in games sales, like a regular console launch (which Microsoft sort of sees it as, in many ways). There are supposed to be 14 games readied for launch, but no specifics on which developers that've signed up for Natal work will be among those on launch day. It all sounds about right, though we of course won't know for sure until Microsoft goes into tell-all mode, which we expect will be a decent ways down the road if they can't even confirm a silly WiFi adapter for the holidays without months of hand-wringing.

  • Terminal Reality seeking programmers for 'seriously high-quality' Natal project

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.05.2009

    Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they'd barely notice if you repurposed and resold them a game you'd made 5 years ago. Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, whoa, guys, you're kinda missing the point. Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done. [Via Shogun Gamer; thanks, Ian]

  • Molyneux confirms Natal support in Fable 3

    by 
    Richard Mitchell
    Richard Mitchell
    10.21.2009

    Shocking absolutely no one, Peter Molyneux has confirmed that Fable 3 will support Project Natal in some fashion. The confirmation came during a lecture at BAFTA in London. The news was confirmed by Eurogamer's Johnny Minkley, who tweeted the info during the event itself. Molyneux also reportedly showed off Milo and proved that Natal is capable of scanning objects (people, presumably) in bad lighting. Molyneux himself hinted at the possible inclusion of Natal in Fable 3 as recently as two weeks ago, though he neglected to confirm it for fear of a quick, sniper-borne death. So that's that then: Fable 3 will use Project Natal. Of course, we don't speak for everyone, but we can't wait to pretend to fart in front of a crowd of adoring, virtual townsfolk. [Via VG247]

  • Pachter: Project Natal will cost $50, 'Sphere' no more than $100 [update]

    by 
    David Hinkle
    David Hinkle
    10.15.2009

    Over at IndustryGamers, everyone's favorite video game predicterer (we're still working on that one) Michael Pachter has taken the reigns of the site and offers his own extensive diatribe on the future of Sony and Microsoft's upcoming new tech: Project Natal and the PlayStation Motion Controller (rumored to be called Sphere). Pachter's assertion is that price will be Natal's biggest selling point and Microsoft will try to expand upon its market of established Xbox 360 owners by offering the device for $50. For Sony's doodad, Pachter says the company is "trying to create an answer to the success of the Wii." Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."[Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]

  • Microsoft discusses Wii-esque Project Natal branding strategy

    by 
    Christopher Grant
    Christopher Grant
    10.15.2009

    digg_url = 'http://www.joystiq.com/2009/10/15/microsoft-discusses-wii-esque-project-natal-branding-strategy/'; While we may be nervous about Microsoft's Project Natal branding strategy -- remember, that's just a codename -- the suits in Redmond share no such concern. That's because the Natal project is following Nintendo's lead in more ways than just easy-to-play, motion-based technology. It's also following Nintendo's branding strategy. On May 11, 2004 Nintendo president Satoru Iwata announced the "Nintendo Revolution" to the E3 audience and, while he didn't show off the motion-based controller (we wouldn't see that for another sixteen months, at TGS 2005), he did promise "an unprecedented gameplay experience." The Revolution would offer "something no other machine has delivered before." The following May, over two years after first announcing the "Revolution," Nintendo revealed the product's final name just before E3: Wii. When we asked Microsoft's Robbie Bach, "When can we stop calling it Natal?" at a recent Open House event, the exec wasn't shy about comparing the company's strategy to Nintendo's. "When Nintendo came out with the name 'Wii,' people sort of said 'Oh gosh, that's kind of a goofy, weird name.' I haven't heard a comment about it being a goofy name since the week after they announced the name," Bach said. "And suddenly, people just called it the 'Wii' and moved on." And, specifically, they've moved on to buying them en masse.