natal

Latest

  • Robbie Bach sits down for a roundtable discussion, Engadget is there

    by 
    Joshua Topolsky
    Joshua Topolsky
    10.06.2009

    We're currently at a multi-purpose Microsoft event right now -- an event touring the company's holiday lineup, as well as today's launch of Windows phone devices (AKA, Windows Mobile 6.5). We had a chance to sit down with Robbie Bach, President of Microsoft's Entertainment & Devices Division, and ask him some questions about where the big M is headed with its recent lineup. Here are a few of our takeaways. We asked about convergence (or lack thereof) across Microsoft products. Zune, Xbox, and Microsoft phone products don't really play nice at this point. Robbie was hesitant to tackle the actual question, sticking mostly to the party line, though he did admit that their plans stretch further down the road than this -- a theme thus far. It sounds a lot like Microsoft isn't where it wants to be. In a later question, he asks us to "look where [Microsoft] is in two or three years." That's a long time to wait guys. An HTC HD2 is doing the rounds at the show (though it's in someone's pocket) -- when we asked why the company hasn't highlighted the device (which is pretty darn slick, by the way), Robbie seemed to glaze over the presence of the device. The line was "we want to work with all our partners." Why they wouldn't call out what is a groundbreaking device for Windows Mobile is somewhat perplexing. Michael Gartenberg, one of our contributors, asks about if the company is "still committed to pen computing" -- Robbie says yes, and that there's a lot of "research" going on right now. "The pen has been around for a long time," he says. "There's work that has to be done." Robbie says, "Microsoft is as proactive as it is reactive." On the Zune HD "Where we broke through is in software." Gartenberg asks about "devices that fall between a PC and a phone." Robbie chuckles pretty hard at that one. "Here's my favorite survey of the year... which will you buy, a Microsoft tablet or Apple tablet?" "Do I believe there are other devices out there that people want to use, like a Kindle-like device... yes." Peter Rojas asks about the company's acquisition of Danger. Robbie: "There were clear reasons for us to acquire Danger -- I think in time that will pan out. It wasn't another OS, it was services... the Sidekick isn't our brand, it's T-Mobile's brand." We ask Robbie about Pink and if a Microsoft phone is in the company's future: "I don't see that." Robbie was pretty vehement that making a piece of hardware for the mobile space isn't really in the company's plans. "Apple demonstrated that the end to end experience worked, so we did that with the Zune." He says he doesn't think it makes sense for the scale of the mobile market. On the experience with current Windows Mobile devices: "We're part of the way there with Windows Mobile 6.5." Andrew Yoon from Joystiq asks: "When can we stop calling it Natal?" Robbie laughs: "When we tell you to call it something else. I'll tell you this -- when we announce what we're calling it, you guys will report it, and people will get it." A question about Google's business model being similar to Microsoft's -- Robbie laughs and makes a face: "I'm confused about you calling it a 'business model'... I'm not sure what they're doing exactly." Ouch. "If you use a Google phone, that's fine, but what do you do about your music experience? What do you do about your photo experience? Then it starts to feel like another version of Linux."

  • Indie game 'Storm' strikes XBLA, PSN, WiiWare, iPhone

    by 
    Andrew Yoon
    Andrew Yoon
    10.05.2009

    Terence Lee, creator of Storm, joins the growing list of independent game developers lucky enough to find a publisher. His game, created specifically for an independent games competition at 2BeeGames.com, will find refuge on PlayStation Network, Xbox Live, WiiWare and iPhone next year via a new publishing deal announced by Zoo Games. We talked with Lee about the indie games scene, and what we can expect from the console version. What is Storm? How did the concept come about? Storm is a game where you use weather elements, like wind, rain, and lightning, to solve physics puzzles. I had been playing around with some physics sandbox games, like Garry's Mod, and I found that these games were all based on experimenting with mechanical interactions. I wondered if an organic style could also be fun. And what's more organic than a storm? Plus storms bring lightning and every game needs explosions. %Gallery-74679%

  • Video: Project Natal hands-on goes round two with Katamari Damacy, Space Invaders

    by 
    Ross Miller
    Ross Miller
    09.28.2009

    Several months have passed since our last encounter with Project Natal, Microsoft's controller-free, gesture-based interface. Developer enthusiasm and rumored release dates aside, since that time there hasn't been much in the way of new, concrete details or any title announcements. That didn't stop Kudo Tsunoda and gang from coming to Tokyo Game Show to give the Japanese audience a taste of the title. We managed to get ourselves some more time with the system, which included previous demos Ricochet and Burnout Paradise, along with newcomers Beautiful Katamari and Space Invaders Extreme. This time around, things felt a bit more glitchy than before, with some weird graphical maladies around our virtual wrists and a few occasions where recalibration was required (which is simply accomplished by covering up the sensor with your hand for a couple seconds). Our Engadget Japan correspondent Ittousai couldn't get his hair to detect, but Tsunoda inferred that it was something they were working on as the project continued. Going through the menus, we spotted Lumines among the other games on the console -- Tsunoda wouldn't comment on it, but he did note that adding Natal support isn't something that's likely to be patched into existing titles. Care to take another peek at what you'll look like when Natal eventually comes to your living room? Video demonstration after the break.

  • Don't expect old 360 games to add Natal support

    by 
    Richard Mitchell
    Richard Mitchell
    09.25.2009

    Speaking to Destructoid, Microsoft's Kudo Tsunoda had some bad news for gamers hoping to see old Xbox 360 game updated with Natal controls. The Natal team has been able to effectively implement motion controls in older titles -- like Beautiful Katamari and Space Invaders Extreme -- but Tsunoda intimated that it required large portions of code to be changed. According to Tsunoda, it's not something that developers could easily patch into older titles. In other words, if you want your favorite pre-Natal title to support motion control, you'll have to hope for a full-fledged re-release from the publisher. That's definitely a blow for those hoping to enjoy some of their favorite games with motion control, especially considering Sony can patch motion control into older PS3 titles. Here's hoping Namco sees the light and releases Beautiful Natal-amari once Project Natal hits retail shelves.

  • Steve Ballmer talks 'three screens and a cloud' and more with TechCrunch

    by 
    Donald Melanson
    Donald Melanson
    09.25.2009

    Steve Ballmer's talk at Microsoft's Venture Capital Summit yesterday may have only been open to a select few, but non-VCs can now get the next best thing courtesy of TechCruch, which got a chance to sit down with Ballmer following the event. In the wide-ranging interview, Ballmer discusses Microsoft's new "three screens and a cloud" strategy, which he describes as a "fundamental shift in the computing paradigm" (and can't help but compare to Three Men and a Baby), as well as Microsoft's "fun year" with things like Bing, Windows 7, and Project Natal, and Microsoft's future acquisition strategy (it'll probably buy about another 15 companies next year). Of particular note, Ballmer also went some way to dampen any talk of a Microsoft-banded phone, saying that while an Apple or RIM can "do just fine," Microsoft still thinks a software play is right for them in such a high volume market -- noting that, "when 1.3 billion phones a year are all smart, the software that's gonna be most popular in those phones is gonna be software that's sold by somebody who doesn't make their own phone." Head on past the break to see the whole thing for yourself.

  • TGS 2009: Body-on: Project Natal (with Space Invaders Extreme!)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.25.2009

    Explaining Project Natal's mantra of fun and accessibility can't be the easiest task in the world, especially since it has to be done while ricocheting about in front of a motion-detecting camera. And despite that, creative director Kudo Tsunoda makes it look easy, calmly elaborating on Natal's goals and features while he dances about in a room full of journalists. We've heard it before: Natal is Microsoft's sledgehammer, swung straight into the walls that years of button pressing and circle strafing have slowly erected around traditional gaming. We've seen similar attacks from Nintendo's Wii, as well as from the massive genre of the Instrument Protagonist, but Microsoft is hoping for much more than a dent. In the wall. Do you get it? It's like a metaphor and stuff. The bizarre problem with Natal in its early state is that it, um, works. The technology is clearly functional -- heck, it's vaguely magical -- which makes the absence of truly compelling software almost immediately disappointing. Anyone can simply hop in front of the camera, which never seems to stop and ask, "Who are you and where did you come from -- and why are you so fat compared to the last person?" You're recognized within seconds and can start playing a moment later. And then you slap flying balls. It's a bit of an unfair demand considering the product's not due until 2010, but the impatience is testament to the convincing nature of the technology itself. In the meantime, Microsoft is exploring Natal's tricks in two existing games: Beautiful Katamari and Space Invaders Extreme. %Gallery-48663%

  • TGS 2009: Xbox 360 Creator Panel Discussion recap

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.24.2009

    Dubbed a "public brainstorming session" in a sorry-I-couldn't-make-it introductory video from Microsoft's Interactive Entertainment Business VP, Don Mattrick, the Xbox 360 Creator Discussion Panel saw three esteemed Japanese game developers share their dreams and designs for Project Natal.It was immediately noted that no ideas or concepts -- erupting from Hideo Kojima (Metal Gear Solid), Keiji Inafune (Mega Man, Dead Rising) and Toshihiro Nagoshi (Monkey Ball, Yakuza) -- should be considered actual, in-development concepts. Which is just as well, because it didn't take long for the trio to joke about a motion-enabled female feel-'em-up (see above gesture for context).Keiji Inafune was the one to bring it up, noting that the evolution of controllers was "way behind the evolution of graphics." According to Inafune, "Body language is part of this important evolution. With Natal we can involve ourselves. I'm getting really excited and show it in my body or action. Instead of pressing the button, it can be truly immersive experience."%Gallery-73915%

  • TGS 2009: Microsoft's Phil Spencer easily envisions Fable, Natal crossover

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.24.2009

    Microsoft Game Studios' corporate vice president, Phil Spencer, doesn't seem like the easily startled type. In fact, on the list of things that wouldn't catch him off guard, the incorporation of Project Natal into a high-profile, Xbox 360-exclusive franchise probably doesn't sit very high. Perhaps a few spots below lots of people buying a new Halo game.During a Tokyo Game Show interview (look for the full transcript soon), Spencer told Joystiq that the innovation fostered inside Lionhead Studios made it a good match for Microsoft's forthcoming motion control system. "You know, Lionhead's been a real innovation studio for us," he said. "We have the release of Fable 2 episodic this week, where they're taking Fable 2 and breaking it up into chunks, allowing people to buy the content at their pace. Fable 2, I thought, was a great release, with the orbs they added with Live, adding new functionality to the franchise. It wouldn't surprise me in the least if Natal found its way into future iterations of Fable."Whether or not motion functionality will show up in 2010's Fable 3 is a matter of speculation, though your role as king in that game would certainly lend itself to some interesting ... regal maneuvers. Waving your hand to permanently dispense with an annoying peasant? That's our kind of role playing.

  • Square Enix President predicts Wii HD for 2011, doesn't see big impact for PS3 and Xbox motion controls

    by 
    Paul Miller
    Paul Miller
    09.21.2009

    Image courtesy of GAME Watch Sure, they sound like the words of a man who hasn't begun development of any motion-controlled titles for the Xbox 360 or PlayStation 3, but we're still intrigued by President of Square Enix Yoichi Wada's statement (he's the guy on the left) that the motion control additions to the PS3 and Xbox 360 aren't that big of deal. He cites the other "pillars" of console use (like video playback) that somehow make motion controls a minor player -- though we'd say the Wii's sales numbers would beg to differ. Speaking of the Wii, Yoichi thinks all three major consoles will start to look rather the same by 2011, when believes the Wii followup will hit the market -- in line with other rumors we've heard for the "Wii HD." Three "HD" consoles with similar input options and similar graphics output certainly sounds like a boon for developers, we just hope there are enough similarities in the control systems and enough "impact" in PS3 and Xbox motion control sales to make mega triple-platform motion-controlled blockbusters feasible. [Via Joystiq]

  • Square Enix head predicts new Wii in 2011, says motion 'impact' for Xbox, PlayStation will be 'small'

    by 
    Andrew Yoon
    Andrew Yoon
    09.21.2009

    The new motion controllers for both Xbox 360 and PlayStation 3 are likely to make big appearances at this year's Tokyo Game Show. While both Microsoft and Sony are attempting to take away some of Nintendo's mindshare with its new controllers, Square Enix head Yoichi Wada believes neither company will be truly successful. "Present game machines already have a lot of functions: they are a network terminal, a Blu-ray or DVD player, and a gaming machine. Compared to these three pillars, the [new motion] controllers are quite limited, so the impact may be small," Wada told the Financial Times.Wada also believes that the three platforms will start looking more like each other by the year 2011, when he believes Nintendo will release the fabled successor of the Wii. The system will add features found on the PS3/360, and may also introduce a brand new controller. It'll certainly be interesting to see what moves consumers when an HD Nintendo system exists concurrently with motion-enabled Microsoft and Sony systems.

  • Project Natal: How Dimitri met Milo

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.14.2009

    In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on "Dimitri," an "experimental thing" which he claimed was given life by a mysterious discovery. "And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that," he said at the time. "I think that discovery is so significant ... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines."According to Microsoft Game Studios head Phil Spencer, the discovery was actually "the right platform for an ambitious software idea" -- namely Project Natal, Microsoft's forthcoming motion control system for the Xbox 360. "Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago," Spencer recently told Develop. "He focused on what people want to do in this environment, and that's where a project of Lionhead's, called Dimitri, become Milo – the team's previous idea took on a whole new lease of life with Natal." Now that we've become acquainted with "Dimitri" in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux's enthusiastic words. Though we're undecided on Milo's future as a Popular Mechanics cover model, we're fairly confident he'll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?

  • Halo will incorporate Natal 'when it makes sense'

    by 
    Richard Mitchell
    Richard Mitchell
    09.11.2009

    Speaking to VideoGamer.com, Halo 3: ODST producer Alex Cutting said that the Halo series will only incorporate Microsoft's motion-sensing Natal "when it makes sense." Cutting noted, "We're going to make the games we want to play," adding that the company "will definitely investigate it," though he didn't elaborate on any plans Bungie might have. Regarding the feasibility of Natal control for first-person shooter, Cutting says that many doubted console FPS play before the advent of dual analog sticks. In other words, there's room to see controls evolve again. Cutting concluded that he wouldn't "bet against" Natal, saying, "There is a lot that can be done with it." Joystiq readers will recall that Bungie boss Harold Ryon stated earlier this year that he "absolutely" thought Natal could work in Halo: Reach. Given Reach's likely proximity to the Natal launch, and Halo's massive following, we don't think it's reaching too far to assume it will incorporate the device in some way.

  • Seen@PAX: Natal dev team learns how to move

    by 
    Richard Mitchell
    Richard Mitchell
    09.04.2009

    Microsoft may not be showing anything related to Project Natal at PAX this year, but that doesn't mean we can't uncover the juicy megatons. Case in point, we arrived on the Microsoft campus on Thursday only to see the sign above. It seems the Natal dev team had booked a sports field -- yeah, Microsoft has those -- for some reason. We can only assume the purpose behind it was so that the team could learn about some of the motions the human body is capable of. After all, you can't learn that in a cubicle. Incidentally, Natal Ultimate Frisbee? Confirmed. See the evidence after the break.

  • Sega hopes to activate Natal, Sony Motion plans in early 2010

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.04.2009

    "I kind of think of it as the land of bunsen burners and test tubes," Sega West president Mike Hayes recently told IndustryGamers, commenting on the company's experimentation with Microsoft's Project Natal and Sony's motion controller. Hayes claims that while Sega is still getting into the swing, kick and jump of things, it hopes to toss out official announcements in early 2010. "We have our ideas and we know what we want to do, but the technology is pretty new, particularly with Natal, so we've got to get to grips with the technology and see if it can do what we want it [to] do," he said.Of course, turning your body into a controller is something Sega wanted to do back in the days of the Genesis. With Microsoft and Sony taking care of the hard part, perhaps it's time to bust out all those unused Activator concept games.

  • Natal to be 'a union' of Microsoft and Rare's philosophies

    by 
    Griffin McElroy
    Griffin McElroy
    08.25.2009

    Despite having released a number of games on the platform, Rare's Xbox 360 franchises haven't had the fan following of your War Gears and your Halos -- the developer's design director, George Andreas, chalks this up to the fact that the "hardware is aimed at a different demographic, and so we've always battled against that." That is fairly true -- the hardcore Xbox 360 audience has little patience for anthropomorphic piñatas or bird-backpacked bears. However, Andreas has hope for the future -- a future which will see the introduction of Microsoft's full-body controller, Project Natal.Andreas has stated Rare's interest in the new technology before, but in a recent interview with VideoGamer.com, he further explained the studio's excitement -- "it's a union of the two philosophies of the different companies, I guess," he said. Sounds like Rare's sticking to its family-friendly roots -- we suppose that rules out the possibility of Rare's secret Natal project being Gun Murder 3: The Legend of the Lost Shoot-Blaster.

  • Harmonix looking at Project Natal for 'Rock Band 3'

    by 
    Andrew Yoon
    Andrew Yoon
    08.20.2009

    It's no surprise that Harmonix is working on expanding the Rock Band franchise in some way. This year brings The Beatles: Rock Band, but what will the future hold? MTV Games head Scott Guthrie talked to MCV about "what is effectively the next game, or 'Rock Band 3'." Guthrie doesn't deny that the next major release from Harmonix could be another artist collaboration a la The Beatles, but whatever the next project is will undoubtedly reflect a major change for the franchise."We aren't standing still," Guthrie notes. "We will keep moving into new areas and look at new technologies that our platform holder partners are also developing, such as Project Natal from Microsoft. We're working with them to pull some things together."Obviously, with Project Natal barely in its infancy, it's unlikely we'll see much of a Natal-enabled Harmonix project any time soon. It certainly is an interesting concept, one that has us wondering how exactly Natal could possibly enhance the plastic instrument experience. Certainly, Harmonix must be wondering the same thing.[Thanks, Nick!]

  • Rare wants to revitalize classic IP with Natal, beat world

    by 
    Griffin McElroy
    Griffin McElroy
    08.17.2009

    While most people were struck with thoughts of the future when Microsoft's motion-control apparatus Project Natal was unveiled, Rare couldn't get its mind off the past. In a recent interview with VideoGamer, 15-year Rare veteran George Andreas explained the device "gives us an opportunity to maybe at some point in the future investigate some of those older IPs." Andreas was particularly excited about one unnamed Rare franchise which would be "absolutely phenomenal, absolutely phenomenal" if it should incoroporate Natal. He added, "I think it would be an absolutely world-beating product. But we need to explore a little bit more in that direction." Got any ideas? Our money's on Jetpac -- though we suppose a motion-controlled Conker's Bad Fur Day would have its humorous, bawdy merits. Just ... make sure the blinds are closed while you're playing it, okay?

  • Codemasters: Natal won't replace traditional controls in racers

    by 
    David Hinkle
    David Hinkle
    08.11.2009

    Codemasters wasn't too impressed with that Project Natal-enabled Burnout demo, apparently, and thinks gamers won't trash their controllers and steering wheels for racing games when Natal is unleashed on the public. Speaking to Videogamer, Codemasters' Ralph Fulton -- who is currently hard at work on DiRT 2 -- said, "The complexity of control for a racing game, certainly for a core racing game like ours, requires a controller." Fulton points to the need for feedback and precision, claiming that Project Natal just won't do either justice. That's not to say there isn't a place for Natal in racers, as Fulton thinks it could add some functionality on top of traditional controls, though he fails to provide us with any ideas of his own. Until we get our hands on the final product, we're just going to have to watch those chase scenes from Ronin over and over again with a pair of fuzzy dice strapped to our TV.

  • MS offering free trip to play Natal at Gamescom

    by 
    Richard Mitchell
    Richard Mitchell
    08.10.2009

    Before reading any further, know that this contest is for UK gamers only, so everyone else can just skip to the hilarious videos after the break. With that out of the way, Microsoft is currently giving UK gamers a chance to win a free trip to Gamescom in Colgne, along with the opportunity to try out Project Natal. Entering is fairly simple. All you have to do is take a picture of yourself acting out what you think it will be like to play Project Natal. Once that's done, upload the picture as your profile picture on Facebook, Bebo or Twitter. After that, you'll have to leave a comment on the official Xbox UK Facebook, Bebo, Myspace or the @GoProjectNatal Twitter feed, again explaining how incredibly awesome playing Natal will be.If you need some inspiration to help you imagine what it's like to be the controller, we've embedded some helpful videos after the break.[Via Eurogamer]

  • THQ's CEO joins the fun, says Natal is coming "late next year"

    by 
    Darren Murph
    Darren Murph
    07.29.2009

    So, let's recap. We've got Microsoft's own Steve Ballmer on record saying that the company's Project Natal is on track for a 2010 release, a redaction of said statement, and a slimy report from overseas noting that the motion-sensing accessory is slated for a 2H 2010 launch. Just in case you needed one more modicum of evidence that Natal is headed for Christmas trees far and wide next year, THQ CEO Brian Farrell has said as much on the company's Q1 earnings call. To quote: "With respect to the cycle itself, if you look at what's happening in the industry, the fact that we have for example, Natal from Microsoft, a platform addition coming late next year." Of course, Mr. Farrell here may just be regurgitating news that he heard through the grapevine rather than inadvertently slipping the world a piece of insider knowledge, but hey, are you seriously going to question the insight of the guy who green-lit Bratz: Super Babyz? Exactly.