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  • Jumpgate Evolution Producer interview

    by 
    Akela Talamasca
    Akela Talamasca
    01.08.2008

    IGN has up part one of an interview with the Producer for the upcoming title Jumpgate Evolution, Hermann Peterscheck. The piece itself doesn't reveal how many more parts to this interview there might be, but a disclaimer at the end makes it clear that there was more to the interview than provided here. As Peterscheck says, this is a game that's essentially been in the making since 2001. He talks about the various elements the game hopes to include, and a little about the art direction. I'd hoped for more meat, but perhaps that's coming in part two. One bit I appreciated was Peterscheck's feelings about the status of a game at Beta. Too often, companies release something as Beta, when really it's much earlier than that in the development, leading to egregious bugs and crashes. Too much of this can lead to early player dismissal of a title. Peterscheck states NetDevil's intention to release JE in the second half of this year, but its Beta will be more refined than that. We'll see it when we see it.Note: Massively also interviewed Peterscheck back in late November, so for more of your JE fix, make sure to check that out as well.

  • Ten Ton drops the Hammer on 2008

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.04.2008

    Almost all gaming sites this time of year weigh in with their predictions for what the new year will bring, but I particularly like what TenTonHammer has seen in their crystal ball. Plus, I just like saying "Ten Ton drops the Hammer." It's fun. Try it.A few of their eight predictions hit close to home with me. In particular, their first prophecy regarding Jumpgate Evolution. I was a huge fan of NetDevil's now defunct MMO, Auto Assault. Not because their shop is only an hour north of me here in Colorado, or that I seemingly enjoy virtually everything NCsoft puts out, but because it was as close to a Mad Max movie as there was. I'm a post apocalyptic junkie. Sadly... it went the way of the Cuban Missile Crisis and died enigmatically. So I can't wait to see how they update their cult sci-fi game, and... well, see how it jumps out of the gate! Oy. Next up, they forecast that Cryptic Studios will at long last release some information about Marvel Universe Online. If I was a gambler I might bet against this, but stranger things have happened. As an obsessed City of Heroes player (and confirmed alt-aholic), my love of the game grew from my passion for comic books. In particular, Marvel comic books. I want to see what the creators of my favorite spandex covered game can do with yet another spandex covered game that's different from the first one, and how are they going to get me to play that one just as much as this one. Confused? So is Britney, but she's doing fine. Sort of.Anyway, be sure to check out Hammer's other prognostications and let us know what you think 2008 holds for this oh so massive industry!

  • Jumpgate Evolution site launches

    by 
    Mike Schramm
    Mike Schramm
    12.19.2007

    Netdevil has launched the website for Jumpgate Evolution, their new space combat MMO expected out in 2008. The site features some new info about the game, new screenshots, a little bit of flash video, and forums for the community.I'm not quite sure how much of this is new to hardcore JE followers, but I do note that the forums feature spaces for the "Octavian," "Quantar," and "Solrain" nations, so it looks like those will be the three nationalities available at game launch. Unfortunately, the game info page is pretty vague, but it does have System Requirements on there, and they are forgiving to say the least-- you won't need a top-of-the-line rig to fly this galaxy.If you're hungry for more Jumpgate info, make sure to give our interview with the producer a read as well. The game is currently taking signups for a beta, and it's due out in the second half of next year.[Via VW]

  • Jumpgate Evolution producer sets vision for accessibility

    by 
    Samuel Axon
    Samuel Axon
    12.05.2007

    Accessibility is a big buzz word in the MMO industry right now. After some hardcore titles failed to gain traction, a lot of people are thinking that spending millions of extra dollars to make cutting edge games that only 5% of gamers can or will pay doesn't make a lot of sense.Among those people is NetDevil's Hermann Peterscheck, Producer of Jumpgate Evolution. He recently wrote up a dev journal post at MMORPG about accessibility. First he talks about making games that are, to quote Einstein, "as simple as possible, but not any simpler." Then he talks about hardware requirements as a barrier to entry.Looks like NetDevil plans to be conservative on both counts so as to reach a broad market. But that doesn't necessarily mean Jumpgate Evolution will be shallow. Peterscheck uses Chess as an example of a game that takes 20 minutes to learn but potentially a lifetime to master.

  • Chat log includes more details on Jumpgate Evolution

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    Jumpgate Evolution will feature joystick support, accessible system requirements, and a story by D&D Eberron setting creator Keith Baker. Those are the sorts of details you'll find in MMORPG's dev chat with three Jumpgate Evolution team members. There's a lot more info in the chat, as well, though some of it is stuff already covered in our own interview with Netdevil's Hermann Peterscheck.It looks like Netdevil is delivering a more accessible, streamlined version of the basic game-play found in the original Jumpgate; for example, the flight model will be similar to that of the original, but there will be "more effective braking" to prevent the out-of-control feeling that intimidated some newbies in Jumpgate. But we'll see some totally new things in the game as well. We're all getting very excited about this game, and the info is only just starting to roll out. Rest assured that we'll bring you every update as it comes!

  • Massively interviews Netdevil's Hermann Peterscheck, producer of Jumpgate Evolution

    by 
    Mike Schramm
    Mike Schramm
    11.29.2007

    Netdevil is probably most known for Auto Assault, their (literally) car-driven futuristic MMO that was published by NCSoft but only lasted a year due to low player numbers, but before that, they created a game called Jumpgate, a very early 3D MMO that featured real-time space combat simulation inside a virtual world. Next year, they're headed back into the Jumpgate universe with Jumpgate Evolution, a completely new game based on the old one, and Massively got a chance to sit down with Hermann Peterscheck, lead producer of the upcoming game, to talk about what Netdevil is up to.The game is still in fairly early development, so there aren't a lot of specific gameplay details to go around-- Netdevil is still working on most of the core development plans. But we did hear from Peterscheck about how Netdevil plans to bounce back from Auto Assault, how they'll make JE different from that other big space MMO everyone's already playing, and we even got a chance to toss a few questions at him from you, our readers-- a huge thank you to reader Excelsior, who was able to get us questions from current Jumpgate players to ask here.The exclusive Massively interview with Jumpgate Evolution's lead producer starts right after the jump.%Gallery-9918%

  • Building a LEGO Universe logo

    by 
    Amanda Rivera
    Amanda Rivera
    11.21.2007

    If you are like me, then you have fond memories of building tall towers made of brightly colored plastic blocks to protect your knight in shining armor as he battles a vividly green, if slightly angular, dragon. Now that NetDevil's LEGO Universe is starting its development cycle, those of us who built worlds with our hands will get a chance to build an entire universe online. Like much about this project, the development team is opening up the design of the game's logo for fan input. They are asking the question what would make a good LEGO Universe logo, and even accepting concepts from young and old alike. A logo is a tough project to undertake, especially for an MMO, because it must convey the spirit of the project at first glance. When asked about the type of logo they are looking to create, Phillip Atencio of NetDevil mentioned that it must be something that conveys the creativity and energy of LEGO Universe, Fiorella Lee of LEGO.com brought up the phrase "global identity," and Matthew, and 10-year-old focus group participant talked about "lots of colors that shows what is going to happen in the game." So color, energy, and global identity. Well, that should be simple enough. Just draw a LEGO planet orbited by a LEGO cheetah, and throw in my LEGO dragon for good measure. I expect my check in the mail.

  • Lead producer of Jumpgate Evolution writes Developer Journal on AI

    by 
    William Dobson
    William Dobson
    11.21.2007

    Lead producer of Jumpgate Evolution Herman Peterscheck has posted a developer journal at MMORPG.com about the artificial intelligence used in the upcoming space MMO. Peterscheck describes how the AI in Jumpgate Evolution is employed to craft a universe that will feel alive to players.At the most basic level, Peterscheck tells how the AI should be able to do anything that a player does -- mining, trading, combat, etc. On top of that, the NPCs will have behaviors, like patrolling, decisions on if they like you or want to blast you out of space, and when to chicken out of a fight. The aspect that he believes is perhaps one level above what you might see in a lot of other games, however, is the way that the AI will react to situations occurring in the world.

  • Jumpgate: Evolution takes to the unfriendly stars

    by 
    Mike Schramm
    Mike Schramm
    11.07.2007

    Reader Excelsior dropped us a note about an MMO we haven't yet covered that he says is one to watch-- Jumpgate: Evolution is an upcoming MMO from NetDevil, the makers of Auto Assault, and also an "in the works" LEGO MMO. The game is actually an update of the original Jumpgate, also by NetDevil, which purports to be not an MMORPG, but a massively multiplayer space flight and combat simulator, where twitch is just as important as stats. All we've got are screens so far, but they are pretty good-looking, so if you're in the mood for a little hands-on spaceship flying in an MMO universe, Jumpgate: Evolution might be right up your warp route.They're still taking beta signups on the website, so get your email in now-- as Excelsior says, "the more players in the game, the better." And if you've got a pet MMO you've been watching that you'd like us to keep an eye on, make sure to throw a tip in our inbox. You find 'em, we follow 'em.\%Gallery-9918%

  • Concept trailer for LEGO Universe: building, battling, bricking

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    06.25.2007

    Don't get too excited: this trailer is purely conceptual and merely reflects what the NetDevil boys are thinking about for their new MMO LEGO Universe. Still, it's pretty eye-opening. From customizing characters (is that Saiyan armor in there?), to building vehicles, to fighting winged LEGO daemons, Universe is already looking like a fun diversion from the WoWs and the LoTROs currently populating the massive genre.[Via GamersInfo]

  • LEGO MMO dubbed 'Universe,' bricks internet early 2008 [update 1]

    by 
    Ross Miller
    Ross Miller
    06.07.2007

    The LEGO Group has announced today that their upcoming MMO will be called LEGO Universe. The game, in development by NetDevil, is slated for release in the first quarter of 2008.According to the press release, the game is poised to "provide a child-safe alternative to other MMOGs on the market. As a player, you'll be able to customize your mini-figs and interact in the universe as any character you choose, providing unique opportunities for players to expand and explore with their creations."We get the impression that there won't be an option to freely build with LEGO bricks in the world, given the possible NSFW imagery that one could (and undoubtedly would) create. The world of LEGOs has proved to be profitable in the games industry with LEGO Star Wars; also due in 2008 is LEGO Batman.[updated to reflect newest information.]

  • LEGO MMO in the works by indie dev NetDevil

    by 
    John Bardinelli
    John Bardinelli
    03.05.2007

    Independent game developer NetDevil (Auto Assault) announced today a partnership with The LEGO Group to develop a MMOG based on the colorful little building blocks. Few details apart from the brief announcement were given, but a representative from LEGO told Gamasutra the game would merge social interaction with physical play. A virtual community where you can build things with LEGO blocks? Yes, please.The game will likely be aimed at children, but that won't stop us kids who have jobs from giving it a try. After all, everybody loves LEGOs.[Thanks, Phillip]

  • Massive Auto Assault in-game ads announced

    by 
    Jennie Lees
    Jennie Lees
    03.14.2006

    Several Joystiq readers are anticipating NCsoft's upcoming cliché-busting MMO Auto Assault, but this news might come as a shock. NCsoft have teamed up with in-game advertising firm Massive Incorporated, who will be bringing "real-life advertising" into the post-apocalyptic world of Auto Assault.While NCsoft's Dorothy Ferguson seems confident that the ads will fit within the game environment, the futuristic feel of the game doesn't immediately strike us as a suitable setting for modern-day adverts. No word has been released yet on this partnership's effect on pricing; it may drive the monthly subscription cost down, but don't bet on it.For those interested in experiencing the world of Auto Assault ad-free, there's an open beta (US link) (European link) this weekend, marking the final phase of beta for non-preorder customers.