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  • EVE Evolved: Stepping through the EVE Gate

    by 
    Brendan Drain
    Brendan Drain
    07.20.2014

    Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve. CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of. In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

  • EVE dev blog explores balancing player load

    by 
    Mike Foster
    Mike Foster
    12.03.2013

    CCP has posted yet another incredibly detailed and highly technical dev blog over on the official EVE Online community site, this one relating to how the studio balances the player load across the node-based single shard on which New Eden exists. The post begins by explaining that an increase in players with this year's Odyssey expansion led to extreme CPU load in empire space, which in turn created scenarios where EVE's time dilation technology had to kick in even for systems that weren't experiencing some sort of mass fleet battle. The blog walks through how CCP identified the problem and also explains the solution, which basically comes down to rebalancing which systems share nodes by performing multiple splits of the existing universe. If you're an EVE player or love exceptionally granular, detailed breakdowns of the though process behind server-side changes, the full post is worth a read.

  • EVE Evolved: Does EVE Online have the world's largest MMO map?

    by 
    Brendan Drain
    Brendan Drain
    08.18.2013

    MMO game worlds seem to be getting larger every year, and the debate over which is biggest frequently appears on forums and blogs. It usually starts with people breaking out infographics comparing the size of the various islands and continents in their favourite fantasy MMOs, and it escalates from there. World of Warcraft's Azeroth turns out to be surprisingly small at an estimated 80 square miles, while World War II Online claims to have the largest MMO game map in the world with over 300,000 square kilometers (115,831 square miles) of playable space modeled as a half scale map of Western Europe. Someone in the discussion will inevitably mention EVE Online, and that's when things get complicated. The New Eden star cluster is lightyears across, and its 7,699 accessible solar systems have earned it a place in the Guinness Book of World Records, but can EVE's map even be compared to accessible landmass in a fantasy MMO? All of the space between stars is currently empty and inaccessible, and players warp between points of interest within a solar system without interacting with any of the space in between. With that and the relative difference in scale between EVE and land-based games, it isn't immediately clear whether EVE Online still has the world's largest playable MMO map. In this week's EVE Evolved, I look at how empty space works under the hood in EVE Online and crunch some numbers to find out whether it really does have the biggest playable game world.

  • EVE dev blog outlines Retribution's effect on trading

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    Having trouble sleeping? We've got just the thing. It's the latest EVE Online dev blog complete with phrases like mineral price index, secondary producer price index, and consumer price index. That's a lot of indexing, and if it doesn't have you snoring inside of five minutes, then you're probably a New Eden industrialist. In all seriousness, though, CCP has crunched a bit of data and is showing off how the recent Retribution expansion has impacted various aspects of the sprawling sandbox economy. Read all about it, and ogle the pretty graphs, at the official EVE website.

  • EVE Evolved: Impressions of the New Eden Open

    by 
    Brendan Drain
    Brendan Drain
    11.25.2012

    If you like to watch spaceships shoot at each other with graphs and numbers all over the screen, then the New Eden Open might be right up your street. It's EVE Online's latest competitive tournament and the first one to have a cash prize, pitting teams of players against each other in a bid to win a cut of $10,000 US. Until now, EVE's only foray into the competitive gaming space has been its annual Alliance Tournament in which in-game alliances compete for billions of ISK and blueprints for rare ships. The addition of a cash-prize tournament with fewer entry restrictions is a welcome change; hopefully there are more to come. The Alliance Tournament has historically been filled with drama and politics, with some teams using spies to manipulate the outcome of matches. With real cash prizes on the table, players have worried that even more rampant spying would ruin the New Eden Open. After three weeks of great fights, however, the tournament seems to be going strong. In fact, EVE's metagame has actually helped the tournament in a way that no one expected. In this week's EVE Evolved, I give my impressions of the $10,000 New Eden Open, highlight an early match I liked, and look at the strategies players are using to win.

  • EVE Evolved: The $10,000 New Eden Open

    by 
    Brendan Drain
    Brendan Drain
    09.30.2012

    Competitive tournaments are nothing new to gaming, but the past few years have seen an an absolute e-sports explosion. The rise of the MOBA genre is partly responsible, with new games taking DotA's tradition of industry-sponsored tournaments to new heights. Both Dota 2 and League of Legends have world championship top prizes of over a million dollars, and smaller MOBAs regularly hand out tens of thousands to winners. The recent surge in livestreaming has had an equally big part to play, with some games netting more home viewers than real televised sports. There's no doubt about it: This is the year that e-sports takes over. EVE Online has always had a tradition of in-game tournaments, with thousands of people tuning in every year to watch its annual Alliance Tournament. The tournament turns EVE's normally asymmetric PvP on its head by putting everyone on a roughly level playing field to compete for huge in-game prizes. Players were excited this week to learn that CCP Games is launching its very first competitive tournament with a real cash prize. The $10,000 New Eden Open could be the start of something really big, but will EVE's famous political and spying metagame get in the way? In this week's EVE Evolved, I investigate the details of EVE's $10,000 tournament, the source of the money pouring into e-sports, the potential of a big EVE e-sports scene, and how EVE's metagame could interfere with the New Eden Open.

  • CCP unveils EVE Online: Retribution, coming this winter

    by 
    Mike Foster
    Mike Foster
    09.29.2012

    Earlier this evening at the VETO EVE fan gathering in London, CCP announced EVE Online's 18th expansion: EVE Online: Retribution. Due in December, this latest content overhaul promises to bring some of the biggest changes yet to the space-themed sandbox MMO, which is steadily ramping up for its 10th anniversary next May. We sat down with Jon Lander and Kristoffer Touborg, EVE's executive producer and lead designer respectively, to get a first-hand look at some of Retribution's key features as well as the enormous pile of tweaks, updates, and adjustments players might expect with any CCP-helmed update. One thing is certain: After Retribution, the world of internet spaceships will never again be the same.

  • EVE's Escalation video talks new status bar, missile effects, and more [Updated]

    by 
    Jef Reahard
    Jef Reahard
    04.24.2012

    It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's Inferno expansion, so CCP has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes. Lead designer CCP Soundwave is today's talking head. He takes us through the changes to the drone regions, which CCP hopes will revitalize EVE Online's mining trade. "Mining will actually be done through mining rather than shooting NPCs," Soundwave deadpans. Incursion spawns and payouts are also being tweaked, though Soundwave doesn't spend much time on that particular detail in this video. He does show off EVE's new effect bar, though. Prior to the patch, pilots needed to hunt down aggressors via the game's overview, but now there's a little status bar above the hull/armor/shield readout that displays pertinent combat info at a glance. Finally, CCP has been hard at work revamping EVE's missile effects. The tweaks follow on from last year's turret upgrades to bring even more visual ooohs and ahhhs to EVE's combat. More details are available in the clip after the cut. [Update: While the missile effects are featured in the video, we've changed the title of the article to reflect the fact that they're not live yet. We've also flogged ourselves accordingly.]

  • Discover the origins of New Eden and the Melding in Firefall's opening cinematic

    by 
    Matt Daniel
    Matt Daniel
    04.13.2012

    Last weekend we gave you a look at Red 5 Studios' upcoming MMOFPS, Firefall, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic. And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed miserably, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.

  • EVE launches in Japan, adds multilingual search tool

    by 
    Jef Reahard
    Jef Reahard
    04.03.2012

    Japanese sandbox fans are saying domo arigato this morning as CCP and Nexon have officially launched a localized version of EVE Online in the land of the rising sun. Japan boasts the world's fourth largest gaming community, and CCP has added it to an impressive list of conquests that include English-, Chinese-, Russian-, and German-speaking markets. The company is handling all of the game-related conversion tasks via its in-house localization system, while Nexon is responsible for various marketing and support initiatives. CCP has also added a multilingual search tool to the EVE client. The new functionality "helps weld the disparate language groups present in EVE into a more global and unified game experience –- truly demonstrating the impact and value of the single shard server model," says senior producer Jon Lander. [Source: CCP press release]

  • CCP reiterates anti-pay-to-win stance for EVE microtransactions

    by 
    Jef Reahard
    Jef Reahard
    04.03.2012

    CCP has been pretty quiet on the subject of microtransactions since last summer's monoclegate and the ensuing Jita protests. EVE Online creative director Torfi Frans Olafsson recently spoke up about the trendy new business model, and while he acknowledged that it is popular, he also said that CCP is "very reluctant to do that in EVE because it's so established. It's like changing the DNA of a living organism after it's born. That didn't work in Blade Runner," he tells PC Gamer. Olafsson also repeats the anti-pay-to-win mantra that comes standard in just about every developer interview these days. He says that CCP will sell cosmetic items in EVE, including makeovers for your avatar, ship, and starbase. Given the fact that players will be purchasing weapons and gear in DUST 514 (which will interface directly with EVE's pre-existing economy), we've no doubt it will be interesting to see how CCP maintains that delicate balance. "I think we have to be very careful in introducing such mechanics into EVE. And I personally think that we shouldn't be doing it in the near future," Olafsson says, "because it's such a vulnerable little flower in a vulnerable little ecosystem. You make minor changes to an ecosystem and you can introduce hostile things and the whole system breaks down." Check out the video interview after the cut.

  • Why I Play: EVE Online

    by 
    Jef Reahard
    Jef Reahard
    03.28.2012

    I can't for the life of me convince my friends to sign up for EVE Online. In their defense, the game can feel like a job at first. There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island. For these reasons and others like them, CCP seems to have topped out somewhere around half a million active subs at the game's high point. EVE is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny. Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience? Nope.

  • EVE Fanfest talks Inferno, World of Darkness panel later today

    by 
    Jef Reahard
    Jef Reahard
    03.24.2012

    Day two of EVE Online Fanfest 2012 had a lot to offer fans of CCP's sci-fi sandbox. First and foremost was the announcement of Inferno's official launch date and the fact that EVE's latest expansion will roll out to Tranquility on May 22nd. As we told you yesterday, the patch is heavy on PvP tweaks, and everything from faction warfare to a new specialized mercenary marketplace is on the way. The official EVE website also received a ton of updates yesterday, the better to catalogue all of the breaking news direct from Fanfest. Today's docket is equally fascinating, and CCP devs are scheduled to speak about EVE-related game design topics that include war decs, concept art, and growing the game's infrastructure. Also on the menu is a presentation on World of Darkness that we'll be following with great interest. You can follow it too via our EVETV Livestream channel. Be sure to look for our expert analysis of all the Fanfest happenings in this Sunday's EVE Evolved column!

  • CCP shifts gears from DUST to EVE at Fanfest 2012

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Day one of EVE Online's 2012 Fanfest is in the books, and it was quite the interesting spectacle from CCP's perch at the top of the world. As expected, yesterday's juicy news centered on DUST 514, and we learned a bit about merc quarters, skills, and objectives. The devs also talked about DUST's battlefield resupply mechanics (which are somewhat unique for a shooter since every bullet, weapon, and vehicle must be produced before it can be airlifted to the front lines). We also got to see the first real footage of EVE/DUST integration courtesy of a live orbital strike coordinated between a ground trooper and a capsuleer. Today looks just as interesting, and the focus will be shifting to EVE as CCP talks up the state of the game's economy, factional warfare, and a variety of other topics. As you're probably aware, you can catch all of this via our dedicated EVETV Livestream channel, and we'll have more info and analysis for you as the weekend rolls on.

  • The Firing Line: Blacklight release, Defiance, and (hopefully) a DUST livestream

    by 
    Jef Reahard
    Jef Reahard
    03.16.2012

    Welcome back to The Firing Line, shooter fans. I'm still recovering from Sony Online Entertainment's PlanetSide 2 demo last week (as well as CCP's reveals regarding DUST 514 gameplay footage and impending beta dates). Life goes on, though, and there are plenty of interesting tidbits to talk about with regard to our favorite genre. Won't you join me after the break for a recap?

  • GDC 2012: The Firing Line's PlanetSide 2 and DUST 514 redux

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    This week I was fortunate enough to chat up the developers on the two biggest MMOFPS titles of the year. Exactly what year that is remains to be seen, and after hearing Sony Online Entertainment use the word "alpha" quite a lot, I suspect that PlanetSide 2 may slip into 2013. And that's not a bad thing at all, by the way. CCP's DUST 514, on the other hand, is surely coming in 2012. The devs will be doling out some long-awaited hands-on time with EVE's precocious little brother at Fanfest in a couple of weeks, and while DUST and PS2 share similar core gameplay, their target audiences (and the general feeling I get from each game) are completely different.

  • DUST 514 Vita version is companion app, not full game

    by 
    Jef Reahard
    Jef Reahard
    03.05.2012

    If you were hoping to play a mobile version of CCP's upcoming DUST 514 shooter, you might want to adjust your expectations just a bit. The EVE Online-inspired MMOFPS will be making an appearance on Sony's PlayStation Vita device... but as a companion app rather than a full-blown game. CCP's Brandon Laurino explained the details to Eurogamer in an interview over the weekend. "At the most basic level, you can do transactions on the market, equip and customize your character, your vehicles, set up strategies with your friends and corporation members -- all of these sort of companion functions on the go," he says. Laurino also says that the DUST Vita launch date has yet to be determined but that gamers should keep an eye out for further iterations of the app after its initial release. "As we continue to explore what the possibilities are between Vita and PS3, of which there are many, we'll keep updating the app with stuff like that over time," he explained.

  • EVE Online invading Japan March 28th

    by 
    Jef Reahard
    Jef Reahard
    03.01.2012

    EVE Online has already captured the hearts and minds of sandbox gamers in Europe and America. Now, CCP is intent on bringing its sci-fi MMO to Japan (which boasts the world's fourth largest online gaming market). Beginning March 28th, Japanese players will experience New Eden in their native language. True to form, however, is CCP's decision to dump all of its worldwide playerbase into the melting pot that is the Tranquility server. The firm is also partnering with Korean free-to-play giant Nexon to make the deal happen, with the latter handling billing services as well as marketing and PR duties while CCP focuses on development. [Source: CCP press release]

  • CCP: DUST will offer a 'more intuitive' EVE experience

    by 
    Jef Reahard
    Jef Reahard
    02.26.2012

    Rock, Paper Shotgun has a new interview with CCP CEO Hilmar Petursson and CMO David Reid. The pair have a few interesting nuggets to share about DUST 514 and EVE Online, as well as how the two games are related. Petursson says that initially, DUST mercenaries will not be riding the proverbial space elevator into orbit to parlay with their capsuleer counterparts in EVE. As in the eight-year-old spaceship MMO, though, the design will evolve and change, and "the two experiences are going to be more and more crafted over time." The interview also also posits that DUST's accessible shooter design may lead new players into the world of New Eden in spite of EVE Online's legendary learning curve. "EVE is a very particular type of experience, made for people who want to commit a lot of energy to have a game experience like that," Petursson explains. "Over the years we've seen a lot of people interested in the EVE universe, the single shard and the political drama, but [they] might not be particularly looking for an experience like the game itself. We see DUST as a way to allow people to participate in this universe by offering them a more intuitive, familiar, speedier, quicker, shorter time-commitment type of experience."

  • CCP still planning to expand EVE's station gameplay

    by 
    Jef Reahard
    Jef Reahard
    02.23.2012

    Just when you internet-spaceship-only types thought it was safe to resume your relationship with CCP, the EVE Online studio has dropped a dev blog detailing its plans for further Incarna-style avatar development. The recent CCP reorganization put bidpedal gameplay on the back burner due to a player outcry in favor of the game's flying-in-space elements, but as it turns out, CCP "still believes in the vision to bring your characters fully into the world of EVE." CCP t0rfifrans says it will simply take a bit longer for the firm to realize its ambitious sandbox goals. He also says those goals are currently up for debate, and while gambling minigames, corporation-owned hubs, and contraband trading haven't been ruled out entirely, Team Avatar has gone "back to the drawing board" in the interests of identifying rewarding gameplay and developing a prototype. In other New Eden news, CCP's Power of 2 promotion is making a return engagement, and you can create a second account at a discount price through April 1st. [Thanks to Kane Hart for the tip!]