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  • Gamescom 2011: CCP talks DUST 514 microtransactions

    by 
    Jef Reahard
    Jef Reahard
    08.20.2011

    Joystiq caught up with CCP at Gamescom, and the Icelandic dev house responsible for EVE Online and its first-person shooter spin-off called DUST 514 dropped a few hints as to how the microtransaction business model will function in the latter game. DUST, which is launching exclusively on the Playstation 3 in 2012, will carry an initial $20 digital download fee, after which the user will receive access to the game as well as approximately $20 worth of virtual currency. "You're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that," a CCP rep said. CCP also said it expects many gamers to avoid DUST'S shooter gameplay altogether and focus on playing the market, as many capsuleers do in EVE Online. Head to Joystiq for the full report.

  • EVE dev blog talks Incarna 1.1, additional captain's quarters

    by 
    Jef Reahard
    Jef Reahard
    08.19.2011

    So what's the story with the next iteration of EVE Online's Incarna expansion? The newest CCP dev blog has your answer, and that answer is basically "more captain's quarters." You may recall that EVE's ambulatory makeover launched earlier this summer to a chorus of boohoos from the game's gangster elite, but CCP is nonetheless pressing on with its nefarious agenda to make New Eden into more of a sandbox. CCP Fallout says that the devs are continuing to "improve the Minmatar CQ while pushing forward with the development of the remaining racial quarters, as well as working apace on establishments." Incarna 1.1 will show the fruits of these labors in terms of the existing avatar environment, while the remaining quarters and establishments should make their way to the Tranquility test server "later this year."

  • EVE Online dev blog outlines major long-term changes

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    A couple of weeks ago, we told you about an EVE Online initiative to bring about substantial changes to the game's nullsec regions. Yesterday, CCP expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the far future. CCP Greyscale outlines 12 bullet points discussed at length amongst both the dev team and the Council of Stellar Management, all with the aim of making nullsec the place to be in terms of EVE Online's primary gameplay. The post talks everything from mining to territory and conquest to intel and exploration. CCP Greyscale uses this last one as an example of how far-reaching the changes to EVE are shaping up to be. "Hopefully the amount of stuff in here will also make it clearer why we're saying 'more than five years.' For example, those few bullet points under 'exploration' mean replacing all of the exploration content that's been developed in the past five years," he explains.

  • EVE devs brainstorming nullsec changes

    by 
    Jef Reahard
    Jef Reahard
    08.03.2011

    EVE Online players have been quite vocal in their disdain for CCP's recent focus on cash shop items, Aurum, and promotions like EVE is Real. The conventional wisdom in some quarters is that the devs are neglecting to work on things that made the sandbox game great and are instead branching off into the netherworld of RMT and social networking. Enter CCP's latest dev blog, which seeks to convey the message that work continues on New Eden proper -- with particular energy being directed toward EVE's nullsec experience. CCP Greyscale says that Team BFF has basically set aside discussions of nullsec sovereignty in favor of resource- and industry-based brainstorming. Though much of the blog post is highly theoretical, it's nonetheless interesting to get a brief glimpse behind the curtain, and it's also somewhat reassuring to see that the designers remain focused on the sandbox rather than on how people are paying for it.

  • EVE is Real reaches first content milestone, Aurum gifted to active account holders

    by 
    Jef Reahard
    Jef Reahard
    08.02.2011

    A couple of weeks ago we told you about CCP's new EVE is Real web endeavor. The ad campaign essentially asks capsuleers to upload artwork, screenshots, videos, and other player-generated metagame content to a new web portal designed to show off EVE's emergent gameplay. CCP kicked off the campaign by offering in-game incentives based on the number of player uploads, and today the company has sent out a PR blast touting the fact that the first milestone has been reached. Players have uploaded over 1,000 pieces of content, triggering a gift of 1,000 in-game Aurum to every active EVE account (you'll recall that Aurum is the controversial new cash shop currency that surfaced with the Incarna expansion). So what will 1,000 Aurum buy your pod pilot at the Noble Exchange? As of today the pickings are somewhat slim. The only offering in that particular price range is a pair of black men's boots.

  • CCP publishes fourth DUST 514 fiction piece

    by 
    Jef Reahard
    Jef Reahard
    07.18.2011

    New Eden is home to thousands of stories, and while most of them are a variation on "lulz, delicious carebear tears," occasionally an enjoyable piece of fiction arises from CCP's grand social experiment. In the past, officially sanctioned EVE Online-based fiction has taken the form of novels and web-based short stories. Today we're here to tell you about the latest instance of the latter, only this time the prose centers around the upcoming shooter spin-off known as Dust 514. Stranded, Part IV is the latest Dust chronicle, and in typical EVE fashion, it's a bleak, bone-crunching portrayal of life in the big black. If you missed Stranded parts one, two, and three, CCP has helpfully archived them on the official Dust 514 website.

  • CCP issues brief mea culpa, EVE CSM to meet with devs

    by 
    Jef Reahard
    Jef Reahard
    06.26.2011

    It seems as if an olive branch has been extended in the escalating conflict between CCP and hardcore fans of the company's EVE Online MMORPG. Arnar Hrafn Gylfason, otherwise known as CCP Zulu, has issued an apologetic blog post as a followup to the controversial piece he penned last Friday. Zulu chalks up the confrontational tone of the previous post to the stresses surrounding CCP's recent data leaks and also advises fans that the company is flying the Council of Stellar Management to Iceland for meetings on June 30th and July 1st. More importantly for players chaffed by CCP's assumed about-face regarding game-altering microtransactions, Zulu finally answers the burning question regarding whether or not EVE Online will eventually see pay-to-win cash shop items. "There are not and never have been plans to sell 'gold ammo' for Aurum," Zulu writes, alluding to fan reactions to the Fearless newsletter leak. While CCP certainly isn't out of the woods yet with regard to this public relations nightmare, the fact that the company is acknowledging a serious breach of customer trust, coupled with the "no gold ammo" quote, seems to be having a calming effect on the community as it waits for details to emerge from next week's emergency CSM summit.

  • EVE Online's new agent finder detailed [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.21.2011

    Hey capsuleers, did you take the day off work to sample the wonders of Incarna? We hope not, because CCP has extended the downtime for EVE Online's latest update. If you did take a day, or if you're simply in need of some juicy New Eden-related reading material, you'll want to have a look at the newest CCP dev blog. The entry examines the new agent finder functionality, and CCP Punkturis has some interesting tidbits to share along with a few interface screencaps. The goal, as outlined in an earlier agent-related dev blog, was to simplify the convoluted mission-running system and allow players to more easily find agents of an appropriate skill level, faction, and activity. The new finder filters agents by faction standing and also sorts them by distance (meaning you'll get info on the closest contacts first). Players may also filter various agent-related searches like mission types, and you can read all the details and leave feedback at the official EVE website. [Update]: CCP's dev blog gnomes are apparently working overtime today, as the company has just released an extensive look at the making of Incarna's turret system renovation.

  • The Daily Grind: Does PS3 exclusivity affect your enthusiasm for DUST 514?

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    Raise your hand if you saw last week's DUST 514 PS3 announcement coming. Given the lack of hands waving about, we can only surmise that you lot were as surprised as we were. While internet speculation has attributed CCP's decision to the perceived difficulties in bringing an Xbox Live MMO to market (as well as the PS3's superior hardware), the reality is that it doesn't matter at this point. What does matter is player reaction to the news, and when we say player, we mean EVE Online veterans and curious bystanders alike. For today's Daily Grind, tell us your thoughts about CCP's New Eden-based shooter. If you've got a PS3, will you be playing DUST? If you don't have one, do you plan to get one now? In short, how does the Sony exclusivity impact your decision to try the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE's Incarna countdown kicks off

    by 
    Jef Reahard
    Jef Reahard
    06.07.2011

    This has got to be a tough week for stick-in-the-mud EVE Online vets who are convinced that an expanding New Eden is a bad thing. First it was yesterday's official Dust 514 E3 reveal (consoles, platform exclusivity, and shooters, oh my!), and today we've got an official countdown clock to the EVE version of dress-up... er, Incarna. Yes, the long-awaited walking-in-stations/ambulation/EVE-with-legs update is less than two weeks away, and CCP has prepared a new section of its official EVE website devoted to all things Incarna. The new portal has a good bit of info on the expansion, including a new video dev blog featuring Team BFF and its commitment to improving and expanding EVE's minutia. If you're newly interested in EVE, Incarna, or really anything to do with New Eden, head to the new site and have a look at the video after the cut.

  • CCP bringing vanity item store, new currency to EVE

    by 
    Jef Reahard
    Jef Reahard
    05.27.2011

    If you've ever dreamed of a stripper pole for your captain's quarters or a monocle for your captain, CCP's latest dev blog aims to make your wildest wishes come true. And no, we're not kidding. CCP Zulu breaks the news about the forthcoming EVE Online vanity item store, which will sell a wide variety of incidentals ranging from clothing to accessories to custom ship paint jobs. Of particular interest is the creation of a new EVE currency, Aurum, which Zulu says is acquired when you break up PLEX. "Each PLEX gives you a bunch of Aurum that you can spend in the virtual goods store. If you don't want to spend Aurum on these vanity items, you can always wait for someone else to do so and then buy it off them for ISK. [...] Items bought in the virtual goods store will be transferable between characters, just like PLEX is today," he explains. Zulu also points out that the item shop is for vanity gear only, and you'll want to head to the official EVE Online website for all the details.

  • EVE Evolved: Emergence in the sandbox

    by 
    Brendan Drain
    Brendan Drain
    05.15.2011

    We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master pulling the strings of alliance warfare or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over EVE in the daily play of thousands of individuals. I've always thought of EVE less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and artists craft propaganda for recruitment or a war on their enemy's morale. Countless players carve their own game out of the EVE universe, and there's no reason you can't be one of them. In this week's EVE Evolved, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes EVE what it is.

  • EVE Online CSM explains its power and the limits thereof

    by 
    Jef Reahard
    Jef Reahard
    04.11.2011

    EVE Online boasts a wide variety of players, many of whom happily go their own way in the vastness of New Eden with nary a thought as to the power struggles, machinations, and celebrated conflicts that garner headlines for CCP's space-based MMORPG on a regular basis. So when hardcore EVE players debate the pros and cons of the newly elected Council of Stellar Management (CSM), newer or more casual denizens of EVE could be forgiven if they were to say, in effect, the pros and cons of whom? A new letter from the CSM aims to demystify its purpose (and the limits of its power). CCP Diagoras recently posted the letter on the official EVE website, and the piece shares the collective opinion of all nine council members on everything from time dilation and lag issues to developer communication and two "ugly truths" about the council. First up is the fact that "CCP is under no obligation to interact with the CSM outside of the strict confines of the CCP/CSM summits." Also noteworthy is the council's take on its power relative to actual game implementations. "There is no explicit power behind any player-initiated legislation approved by the CSM." Why assemble the group at all, then? Read the rest of the dev blog to find out.

  • EVE Online Alliance Tournament IX experiments with new format, banning mechanic

    by 
    Jef Reahard
    Jef Reahard
    04.08.2011

    June is just around the corner, and if you're an EVE Online fan, you probably know that the annual Alliance Tournament isn't far behind. This year's event looks to be bigger and badder than ever before, and it has a couple of new wrinkles to boot. As Mindstar writes on the newest EVE dev blog, CCP used "a highly secret blend of player feedback, meeting room shenanigans, and just a dash of beer [to] come up with some new stuff that will spice things up a bit." The newness includes a format tweak that owes a bit of inspiration to FIFA World Cup (i.e., a 32-team group competition), and there's also a new banning mechanic that is sure to cause a few chuckles. Prior to the start of each match, captains will have the option to disqualify a single pilot from the opposing group, and you can almost hear the evil cackling resounding in the CCP offices as Mindstar explains the details. Check them out on the official EVE website.

  • CCP releases EVE Online planetary interaction video tutorial

    by 
    Jef Reahard
    Jef Reahard
    04.05.2011

    EVE Online's learning curve is somewhat notorious (if not downright legendary) and may even be part of the reason the game's hardcore fans are so hardcore. There is truly nothing like it in the MMO space (and not much in gaming period aside from Elite and the X series). Getting into the ebb and flow of New Eden is challenging even for seasoned video game vets, and that was before CCP added a new wrinkle in the form of planetary interaction. Luckily, the Icelandic development firm is also producing some spiffy video tutorials to help capsuleers wrap their brains around everything from scanning to harvesting resources from planets. A new planetary interaction video covers the basics including required modules, skills, and the successful manipulation of the new interface additions, all of it presented with in-game footage and voiceover narration. Check it after the cut or via CCP's YouTube portal.

  • EVE Fanfest 2011: Closing ceremony video cluster shows off the future of the sandbox

    by 
    Jef Reahard
    Jef Reahard
    03.26.2011

    Lots of super-cool stuff is coming out of this week's EVE Fanfest, much of it making sci-fi sandbox fanboys (and girls) weak in the knees. Possibly the slickest thing to date is a new video dubbed A Future Vision, in which CCP tips its hand for tying together the whole of New Eden across multiple gaming platforms. The clip is just under three minutes in length and shows off the integration of EVE Online's internet spaceships with DUST 514's ground-based mercs, war machines, and morally grey mayhem. While the footage is scripted and hand-made for the trailer, it was produced using CCP's proprietary Carbon graphics engine toolset (and is intended to represent what players will see and do in future versions of the EVE universe). A Future Vision is necessarily focused on expanding New Eden beyond ships, wormholes, and star gates, but CCP isn't neglecting its bread and butter either, as evidenced by an additional new trailer featuring turret upgrades to existing ships, as well as one featuring new nebula graphics. Check in with Massively all weekend as Brendan Drain, our resident EVE expert, weighs in on A Future Vision as well as all the exciting tidbits from EVE Fanfest 2011. In the meantime, you can view the trailers after the cut.

  • EVE ISK buyers outed in database leak

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    Beware, EVE Online ISK buyers! Big brother is watching you. Actually, the whole internet is watching you too, thanks to an insider leak at the IskBank.com currency-trading site. EVEnews24.com, a fan-run news site dedicated to the goings-on in and around CCP's New Eden, has published a huge list of virtual currency buyers that earned IskBank some $290,000 between April 2010 and March 4th, 2011. As you might expect, there's a colossal discussion thread on the official EVE forums, and CCP has issued a brief comment indicating its awareness of the situation. Thus far there has been no mention of potential action against violators of the the game's EULA, but EVEnews24 has posted some reactions from a few of the formerly anonymous buyers. EVEnews24's anonymous source apparently provided a fairly complete record of IskBank's customer and order database, including names and dates, products purchased, and email and IP addresses. EVEnews24 is withholding the personal information of the affected parties but has published a complete list of in-game character names.

  • One Shots: Obfuscated

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.04.2010

    While World of Darkness is grabbing headlines, life in EVE Online continues quietly for the moment, awaiting the next player-created news explosion. (Or, you know, that little Incarna thing.) However, while things may seem quiet for the moment, today's note from Manic Velocity reminds us that one can never be too sure in New Eden -- sometimes the most placid-seeming locales hold monsters. Manic writes in: "I decided to take a road trip around EVE Online to practice my scanning skills. I picked a system at random on the map, assigned the waypoint, and set off to scan every system in the course of 36 jumps. I came home with a cargohold full of datachips and salvage from lucrative Radar and Mag sites, and plenty of screenshots. This shot depicts a lone plasma planet in an 'R051' wormhole system. The contrast of the cold blue against the fiery nebula was too perfect to resist capturing. After cloaking and scanning the system, I found no signs of player structures or other ships. Though I was completely alone, the bright red nullsec security status at the top of my screen was a constant reminder that I was not completely safe. Soon after, I abandoned the wormhole system and continued on my trip." Been somewhere exciting and new? We'd love to see what you're up to. Email your images to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post them out here and give you credit for sending them in. %Gallery-85937%

  • EVE pushes over the 60,000 peak concurrent user mark

    by 
    Brendan Drain
    Brendan Drain
    06.07.2010

    With its single-server structure, EVE Online is home to over 330,000 pilots, all playing in the same instance of the game universe. As subscriber numbers rise, EVE continues to set new records for the number of players simultaneously online in a single 3D game world. Records tend to be broken in the days leading up to or following a big expansion, usually during EVE's peak activity on Sunday evenings. The previous record of 56,021 set following the Dominion expansion was beaten yesterday with a peak concurrent user total of 60,453. The high active subscriber levels we're currently seeing can be attributed to both the buzz caused by EVE's eighth alliance tournament and the newly released Tyrannis expansion. The main feature of Tyrannis goes live tomorrow, when the command centres required for planetary interaction will be seeded on the market. With two more weekends of the alliance tournament to go and the imminent Tyrannis land grab, we're sure to see this new record pushed even further in the weeks to come.

  • GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    For the last few weeks, EVE Online players have been getting excited about the up-coming Tyrannis expansion with its Planetary Interaction feature. We received our first taste of what Tyrannis will hold last month when the expansion was announced and since then we've speculated on how its planetary interaction feature might work. Although CCP haven't answered our interview questions on Tyrannis yet, we caught up with EVE Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in Tyrannis is laying the foundation for future updates and expansions. He calls Tyrannis "a stepping stone toward something even bigger." In addition to providing some inside info on the upcoming Tyrannis and Incarna expansions, Torfi revealed that there are more people working on EVE today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, CCP's ranks have been increasing at a huge rate in recent years. The ever-increasing revenue generated by EVE subscribers allows them to fund a large development team dedicated to making the game better for EVE players. "We've never had as many subscribers as we have today", says Torfi, "330,000 subscribers, like actual paying subscribers, not counting trials." It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular. Skip past the cut to see what Torfi Frans Olafsson had to say about Tyrannis, Incarna and more.