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  • CCP touts EVE growth, considers IPO

    by 
    Jef Reahard
    Jef Reahard
    02.22.2012

    Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year. The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility. "We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"

  • Go behind the scenes with EVE's art department in new video diary

    by 
    Jef Reahard
    Jef Reahard
    02.21.2012

    CCP's latest dev blog spills the beans on EVE Online's upcoming rookie ship revamp. CCP Guard reports that the redesign is "part of our ongoing effort to continuously update the art assets in EVE Online and [make] sure it remains the most beautiful MMO out there." The blog entry features a video clip that takes us behind the scenes at CCP's art department, and there are plenty of talking-head interviews as well as a few glimpses of sexy internet spaceship concept art. The five-minute clip is basically a crash course in the lengthy process of adding new art assets to EVE, and you'll find it after the jump.

  • CCP revisiting EVE's new player experience

    by 
    Jef Reahard
    Jef Reahard
    02.17.2012

    EVE Online is hard, or so goes the conventional wisdom. CCP's sci-fi sandbox has seen a lot of players roll up a spaceship avatar since 2003, and it's also seen quite a few of those players quit on account of the considerable learning curve. A new dev blog by CCP Legion outlines a broad-stroke plan to mitigate these difficulties, and Legion says that "we want to give the players a chance to experience the coolness of EVE even in the beginning and make them understand all the potential within the game. In short, we want to make the first days, weeks and months in EVE enjoyable and not just something you have to plow through in order to get to the good stuff." How is CCP going to do that without dumbing it down? That's still up in the air, but Legion says that the changes will focus more on teachable mechanics than step-by-step guides. In other New Eden news, CCP has released a new video called The Awakening, and it presents the first moments of a new pod pilot as he is born into his new life. View it in full after the break.

  • CCP releases EVE video aimed at newbie capsuleers

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    Apparently a brand-spanking-new website wasn't enough for CCP and its EVE Online property, so the company has released a nifty new trailer to go along with the cyberspace re-branding. The clip is two-and-a-half minutes of spaceship porn underscored with the usual fembot voiceover. The video is clearly aimed at EVE newbs, so there's not a lot to get excited about if you're a veteran capsuleer. Just the same, it's an eye-opening glance at the game's first-class visuals and hard sci-fi art direction. Give it a look after the cut.

  • CCP confirms keyboard and mouse control for DUST 514

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    DUST 514 may be a PlayStation 3 exclusive for the moment, but CCP has confirmed that the title will offer USB keyboard and mouse control options. CCP Jian broke the news late last night on his Twitter account, though there's no word as of yet on whether using a keyboard/mouse combo will translate to an edge over players who are using a PS3 controller. DUST is a sci-fi MMOFPS set in CCP's New Eden universe, and it is directly connected to the long-running EVE Online MMORPG. Players take on the role of ground-based mercenaries who fight for territory control and share the universal economy with EVE's capsuleers.

  • EVE Fanfest events detailed

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    Preparations for EVE Online's annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they're coming to Reykjavik in March. CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There's also a poker tournament, a silent auction, and a battle of the bands in the offing. What does all this have to do with New Eden, you're asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you've been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

  • Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514

    by 
    Jef Reahard
    Jef Reahard
    01.23.2012

    DUST 514 is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. CCP is also innovating on the backend according to a new article at Develop. The upcoming EVE Online MMOFPS tie-in will establish universal PlayStation Network microtransaction rules according to CCP CEO Hilmar Petursson. Petursson told Develop that the ongoing CCP/Sony negotiations will ultimately result in the establishment of price tiers for virtual items as well as the revenue split between Sony and third-party devs. CCP is also exploring retail options for DUST 514, despite early reports that the title would only be available as a digital download. Finally, Petursson tells Develop that the PlayStation Vita version of DUST will "give people access to more asynchronous parts of the game." While he doesn't commit one way or the other, it's possible that the portable version of the game will connect to both the PlayStation 3 and PC versions via EVE's universal ISK currency.

  • CCP shows off EVE neocom updates

    by 
    Jef Reahard
    Jef Reahard
    01.10.2012

    Remember that dev blog about a year ago that mentioned updates in store for EVE Online's neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line. Today, the EVE website has been updated with a look at the new neocom's design, and CCP Optimal has plenty of pics as well as some insights into what's changing below the pretty exterior. Chief among the tweaks is the ability for pod pilots to pick and choose the features they use most and remove extraneous buttons from the interface. The new neocom is slated to go live in the Crucible 1.1 patch coming later this month.

  • EVE Templar One novel now available

    by 
    Jef Reahard
    Jef Reahard
    01.04.2012

    Picture this. You're sitting in your internet spaceship, pounding space rocks or waiting for your fleet leader to assign you some hapless newb of a target. You've already caught up on the all the relevant EVE Online news courtesy of Massively, and you can't really spin your ship since you're not docked. What's a bored capsuleer to do? Read the latest EVE novel, of course. Tony Gonzales' new Templar One is now available pretty much everywhere books are sold, and in keeping with New Eden's high-tech trappings, you can pick it up in eBook form if you're loathe to consume story content the old-fashioned way. The official EVE website has more details, as does a pre-Christmas blog posting from the author himself.

  • CCP reveals DUST 514 dropsuits

    by 
    Jef Reahard
    Jef Reahard
    12.19.2011

    CCP returns with its weekly DUST 514 announcement via the PlayStation blog. This time around, the company gives us a sneak peek at some of the dropsuits available in its upcoming EVE Online MMOFPS sidequel. What's a dropsuit? Well, aside from the latest in sexy sci-fi outerwear, it's also standard equipment for New Eden infantry types and it comes "in a variety of shapes and sizes, each with a unique slot configuration, powergrid, and CPU that inform [customization decisions]." Slot types include light, heavy, sidearm, high, low, equipment, and grenade, and CCP mentions that dropsuits will define your role on DUST's battlefields (as will your choices for the aforementioned slots). Head to the official PlayStation blog for a bit more info as well as a selection of Caldari and Amarr dropsuit images.

  • EVE Evolved: Touring a galaxy reborn

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive. Last week I rounded up all the information there is to know about the Crucible expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics Crucible delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location. In this week's EVE Evolved, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.

  • DUST 514 dev blog shows off guns, lots of guns

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    First-person shooters are nothing without guns -- lots of 'em -- and CCP's upcoming DUST 514 is no exception. Today the company has released a new PlayStation blog update that zeroes in on a handful of infantry weapons in the far-future sci-fi opus. Said weapons are broken down into light, heavy, and sidearm classes, with one example of each detailed. Light weapons are the most common, and they fulfill multiple roles for short- and medium-range applications. They also come in four variants, each of which allows gamers to select a playstyle that features a number of trade-offs (lower fire rates for increased accuracy, etc.). Heavy weapons are more specialized, and are only available to players skilled enough to use heavy dropsuits. Sidearms are generally used as backup weapons, but they're still deadly in the right hands. Finally, today's entry continues the DUST tradition of showing off factional equipment variants, so head to the PlayStation blog to get a glimpse of some Amarr, Gallente, and Caldari weaponry.

  • DUST 514 vehicle fitting screens examined

    by 
    Jef Reahard
    Jef Reahard
    12.05.2011

    If you haven't managed to snag a spot in the DUST 514 beta, you'll want to have a look at a fan site known as DUST 514 Base. The site posted a detailed look at the game's vehicle fitting interface over the weekend, and it gives a good rundown on many of the options in store for the planet-based mercenaries of New Eden. If you're an EVE Online veteran, the fitting screens will seem somewhat familiar. If not, at least you can get a leg up on what is likely to be one of the more complex console FPS UIs in the business. The blog entry contains a fair bit of speculation in terms of the numbers presented on the UI, and there are also plenty of high-quality images augmenting the text. Hit the links below for more info.

  • CCP expands EVE's asset search functionality

    by 
    Jef Reahard
    Jef Reahard
    12.01.2011

    If EVE Online is truly spreadsheets in space as some of its detractors (and even fans) have surmised, thus far it's been a spreadsheet with fairly limited search capabilities. Now thanks to the efforts of CCP developers, finding your random crap spread across the cosmos in various New Eden station storage facilities just got a lot easier. The latest EVE Online dev blog has the details on the asset search functionality updates, and they include new keyword searches and a complete listing of keyword values. "There [is] definitely more we can do with this in the future but we started this rather late and [we] didn't want to add lots of broken functionality, but rather a few simple options that work and cover the basics and a bit more," the dev blog explains.

  • EVE development video features engineering team interviews

    by 
    Jef Reahard
    Jef Reahard
    11.27.2011

    CCP has released another behind-the-scenes video that details life as a member of the EVE Online development team. This time the focus is on the engineering group, and the five-minute clip features a few talking-head interviews with CCP Atlas, CCP Punkturis, and other luminaries. In terms of content, we don't get a lot of new information, and much of the dialogue centers on fairly mundane design items like UI scaling, improvements to the game's bookmarking functionality, and the like. That said, it's an interesting peek behind the curtain, and it's always nice to put a face with an oft-quoted developer name. Check out the full clip after the break.

  • EVE Online's Crucible expansion coming Nov 29th

    by 
    Jef Reahard
    Jef Reahard
    11.15.2011

    CCP's feel-good post count has been building to a fever pitch in recent weeks, and today the company has announced the ultimate win-back promotion in the form of EVE Online's 15th major expansion. The content drop is called Crucible, and it's currently scheduled to debut on November 29th. "Crucible evolves the graphics, interface, and game mechanics with over three dozen updated and improved features based on feedback and challenges put forth by its players. This is EVE re-forged," CCP says on the expansion's teaser page. The web portal also provides a handy collated list of the aforementioned developer updates, and in spite of what was unquestionably the rockiest summer in the sci-fi sandbox title's eight-year existence, the future is looking pretty bright.

  • New EVE dev diary talks PvE content

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    CCP has fired off another EVE Online press release, this time extolling the virtues of the PvE content coming in the winter expansion. New DED complexes are on the way, as are new bosses, modules, and "more reasons to generate massive explosions in space," according to CCP Affinity. Anomalies will feature increased payouts and more NPCs, and consequently more ISK for the players. Magnometric sites will also see their overall value increase, and CCP is even adding a minimize function for dungeon-related pop-up messages to improve capsuleer quality of life. Read all about it on the official EVE website.

  • New EVE video takes you behind the core technology curtain

    by 
    Jef Reahard
    Jef Reahard
    11.10.2011

    Holy cow, would you believe that CCP has put out another positive press blurb? We know, it shocks us too, and the unfailingly chipper Icelandic development firm is winding down a week full of dev blog updates with a behind-the-scenes look at EVE Online's core technology team. Thankfully there's a video involved, as a text-based behind-the-scenes look would be almost as boring as a New Eden mining run. Also, flying-in-space fans, beware: There are some stretches of the clip that focus on full-body avatars and other "non-essential" gameplay elements. Aside from that, there are bits dealing with ship shadows, readability and usability issues with the star map, and some details on the new open source crash reporting system. Click past the cut for the full clip.

  • CCP reveals DUST 514 rapid deployment vehicle

    by 
    Jef Reahard
    Jef Reahard
    11.09.2011

    What would a sci-fi shooter be without initials and military techno-jargon? Unusual, for starters, and though DUST 514 is more than your average kill-'em-all, it does share a love of equipment abbreviations with the rest of the genre. The latest such is the rapid deployment vehicle (or RDV), and the mobile monstrosity is the subject of CCP's latest PlayStation blog entry. The RDVs are AI-driven, existing to deliver gear and other vehicles to players on the battlefield. The blog entry is heavy on lore details, and EVE Online veterans will recognize the RDV's manufacturer (Outer Ring Excavations) as the megacorp behind famous New Eden mining ships like the Hulk and the Orca.

  • CCP talks EVE UI scaling

    by 
    Jef Reahard
    Jef Reahard
    11.08.2011

    Font size isn't the sexiest topic when it comes to MMO design, but when you're CCP and your flagship title has the most complicated and hard-to-read user interface in the genre, it's an issue worth talking about. The latest EVE Online dev blog does just that, and CCP Punkturis says that while a full-scale UI revamp is quite difficult and time-consuming due to the original design, the dev team is nonetheless hard at work on the next best thing: UI scaling. The feature is currently in testing and while there's no official date for its deployment to the live Tranquility server, Punkturis does provide a few nifty screenshots if you're curious to see how it looks.