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  • Salem updates inheritance and witchcraft in October

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2014

    Your characters are going to die if you play Salem. That's the nature of the game. It's an open PvP sandbox with permanent death mechanics; your end is forever waiting just around the corner. So doesn't it make sense to prepare for your demise by setting up your inheritance ahead of time? The game's October patch allows you to do just that, improving the inheritance mechanics and allowing heirs to pick up more resources from a player who plans in advance for the inevitable. The October patch also adds the start of the game's witchcraft mechanics and sees a number of under-the-hood polish changes, like a reworking of player character skeletons, which will be invisible to most players but significant to the team moving forward. That's in addition to a variety of other fixes and improvements; check out the full list of updates to see what your character can do while on the road to the grave. [Thanks to Chrysillis for the tip!]

  • Salem prepares for full wipe

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2014

    The end of the world is nigh for Salem and it's rankling more than a few players' sensibilities. Earlier this month, the developers announced that they will be conducting a full wipe of Salem in an upcoming patch. This will reset the map and delete all characters in order to condense the population onto a single server. Currently the game is running on multiple servers, which the devs deem as "overestablished." Players are upset that the sandbox MMO is being wiped in light of the team previously promising that it wouldn't do such a thing. Seatribe is sympathetic but resolute: "We did not arrive at this decision lightly. We have considered all our options and for various reasons found them wanting." The good news is that the patch will add in plenty of new features and tweaks, including a rework of the gluttony system, improvements to character proficiencies, and the implementation of a new map generator. Every item that characters purchased from the store beforehand will be restored to them once the patch goes live. [Thanks to Nine for the tip!]

  • Paradox Interactive drops Salem; Seatribe to continue development

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2013

    If a game has spent a year in beta with no launch in sight, good things are not generally around the corner. So it goes for Salem, the early-America-themed permadeath sandbox MMO. Paradox Interactive has decided to separate from the title altogether, leaving all costs and work associated with the game in the hands of the two-man development team at Seatribe. The split will be final on July 8th, with a slow phase-out in place until then. According to the official announcement, both Paradox Interactive and Seatribe feel that this decision is for the health of the game now and in the future, and there are no immediate plans for a shutdown or anything of the sort. Players will be given a discount coupon for Paradox Interactive's online store and a free bundle of Salem's microtransaction currency. What happens with the game after the handover is complete remains to be seen. [Thanks to Chrysillis for the tip!]

  • Seatribe handing out Salem beta keys

    by 
    Jef Reahard
    Jef Reahard
    02.25.2013

    Want to get a free look at Salem, the scary hardcore permadeath crafting MMO from Seatribe and the devs responsible for Haven & Hearth? Head to the official Salem website and score a beta key while you can. There were 140 of them when we checked a few minutes ago, so make it snappy! You can also read through Massively's multiple hands-on impression pieces to see if Salem is up your alley. [Thanks to Nick for the tip!]

  • Comcast VOD for TiVo Premieres expands to Boston, old Comcast TiVos shut off in August

    by 
    Richard Lawler
    Richard Lawler
    06.07.2012

    Where we expected, although not precisely when, TiVo and Comcast have expanded their alliance to Boston starting today. That means TiVo Premieres in the area will be able to access the company's cable video on-demand, however it also marks an end to the old Motorola-built Comcast boxes that ran TiVo software. Confirming a note received by one of our commenters, the test units that started rolling out in a few areas back in '08 whill be shut off on or shortly after August 1st, and users are being encouraged to upgrade to a new Premiere unit. Whether you rep New England or are just waiting for an update on your neck of the woods, as usual TiVo's blog has more information or you can sign up at its Comcast portal to find out when Xfinity On Demand is coming your way.

  • Leaderboard: Permadeath vs. no permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2012

    Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option. However, this most-severest-of-severe death penalties does persist. Some players elect to form guilds and meta-groups to pursue a permadeath lifestyle in their games. A few upcoming titles, such as Salem and Wizardry Online, have permadeath as a core mechanic. Even the recently released Diablo III has a "hardcore" permadeath mode for the brave at heart. The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!

  • Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

    by 
    Jef Reahard
    Jef Reahard
    05.18.2012

    I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline. Publisher Paradox bills Salem as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.

  • Salem sandbox MMO not for the faint of heart

    by 
    Jef Reahard
    Jef Reahard
    05.09.2012

    Twenty minutes of gameplay doesn't seem like a lot when it comes to previewing an MMO, but PC Gamer is giving it the ol' college try with a look at Seatribe's new Salem sandbox. You know the Salem we mean. The one with... permadeath. Ooooh. Scary. Anyhow, the piece offers up a few interesting insights, like when creative lead Bjorn Johannessen admits that the devs "have almost nothing to do with what happens" outside the game's only safe area (a colonial-era Boston). Another noteworthy tidbit is the fact that Salem doesn't display avatar names. Instead, it prompts you to name other characters for yourself (or trust that someone is who he says he is). For more on Salem, check out the source below as well as our permadeath-flavored interview with Johannessen in Some Assembly Required.

  • Boeing 787 Dreamliner completes first Trans-Pacific passenger flight, lands in Boston as JAL 8

    by 
    Zach Honig
    Zach Honig
    04.23.2012

    We've been fortunate enough to hitch a ride on Boeing's 787 within the Land of the Rising Sun, but now the Dreamliner has hopped the Pacific with passengers on board, departing Tokyo Narita and landing at Boston's Logan International Airport around noon on Sunday. The JAL service marks New England's first Asia route, enabled by the 787's efficient design which lets airlines fly to lower-demand cities without wasting fuel on empty seats. The 787 will be making the 6,869-mile journey four times a week through May 31st, at which point daily service will begin, with flight 7 departing Boston at 1:20PM and arriving in Tokyo at 4 the following afternoon. Passengers on flight 8 will leave Tokyo at 11:30AM and land in Boston at 11:20AM on the same day. This is likely to be your best opportunity to ride a US-bound Dreamliner until United begins service later this year, so hit up the source link to get your fix, priced upwards of $1,500 for dates throughout the summer.

  • Colonize the New World: Salem opens beta sign-ups

    by 
    Matt Daniel
    Matt Daniel
    03.23.2012

    It's time to set sail for the New World with Paradox Interactive's upcoming free-to-play sandbox title, Salem. The studio announced today that beta sign-ups for the title have opened up, and anyone and everyone is welcome to jump in and give the team feedback. But remember, folks, the untamed wilderness of the New World is a harsh and unforgiving place, and death is not something to be taken lightly. If you don't play your cards just right, you could end up six feet under with no way of returning to the world of the living. Don't worry too much, though; the folks at Paradox have released a new video to give players a bit of a heads up on how to survive the wilderness. So after you're done with the "how-to-not-die-of-dysentery" primer, just head on over to the game's official site and get in on the test. [Source: Paradox Interactive press release]

  • Crime and punishment in Salem, New World-style

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    With all of the open world sandboxy goodness going on in Salem, one might wonder if Paradox Interactive is prepared for the level of griefing that can come with such games. Interestingly enough, the team has given this some serious thought and come up with an elegant system of crime and punishment in the game world. Player villages are protected by claims that set these areas apart from the rest of the world, and these claims can be expanded by building certain structures. Griefers who set out to do harm or mischief against villages within these claims will leave a "scent" behind that can be used to track them. There are certain skills, such as ranging and tracking, that players need to have to follow the scent to the perpetrator, however. This opens the door for players to specialize in becoming bounty hunters who protect the village by rooting out enemies. As for punishment, well, Creative Director Björn Johannessen expects players will take justice into their own hands -- and more than one perpetrator will pay the ultimate price for violating a peaceful sanctuary. You can watch the full discussion of Salem's crime and punishment system after the jump.

  • Salem livestream set for September 27th

    by 
    Jef Reahard
    Jef Reahard
    09.22.2011

    Paradox Interactive is highlighting a new opportunity for fans of the upcoming Salem MMORPG to get a first-hand look at how game development is progressing. A live demo will be streamed over Paradox's Twitch.tv channel on Tuesday, September 27th, offering curious onlookers the first real glimpse of the game that bills itself as "the crafting MMO" while also featuring PvP and permadeath. Salem is a free-to-play browser-based MMORPG that takes place in a fantastical New England, and though the game has its share of "light-hearted gothic" elements and "a charming and cute art style," it also has quite a dark side in terms of hardcore mechanics and dangerous creatures based on colonial folklore.

  • The Secret World reveals new Accursed Woods location

    by 
    Jef Reahard
    Jef Reahard
    06.09.2011

    The Secret World's third location reveal of the week is here, and we're once again back in New England for a look at the Accursed Woods. The new blurb on the game's official website kicks things off with a rather unsettling quote from H.P. Lovecraft, an author whose works have inspired both the story and the visuals of Funcom's forthcoming opus. The Accursed Woods play host to some sort of gnarly, nameless terror, but Funcom's prose makes it clear that players will know the true nature of the evil that lurks beneath the forest floor soon enough. "Soon, very soon, these horrors beyond horrors will leave the woods, and quaint Kingsmouth will fall to their chittering chorus," the site says. Bring your bug spray and head to the official Secret World web destination for more.

  • One life in the New World: Salem MMO to feature permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2011

    Permadeath is a topic that's brought up on a regular basis in MMO discussion circles, usually featuring a cast of characters that span the full spectrum of the debate. Is there a burning desire for the risk and finality of a permadeath system in MMOs? Would players flock to or flee from such a game? And how would it work in such a way to retain players instead of alienating them? Game Designer Bjorn Johannessen is working hard on the answers for those questions in his new MMORPG, with the working title of Salem. Developed by Paradox Interactive, this free-to-play title is set in New England during the early period of North American colonization and features players stepping off the boats from Europe to make their way in uncharted wilderness. Like Wurm Online and Minecraft, Salem will focus heavily on crafting as players forge the tools, buildings and weapons they need to survive. For Salem's aesthetics, Johannessen named H.P. Lovecraft and Tim Burton's gothic horror as sources of inspiration, and the MMO will include magic and witchcraft as potential paths. Over all of this is the specter of permanent death: "When your character dies, he stays dead," Johannessen said matter-of-factly. This is made even harsher by the fact that Salem will allow free-for-all PvP, which means that anyone can attack you without provocation. Player buildings can be razed and their corpses looted, but Johannessen hopes that the players will band together to protect each other and mete out justice. You can watch Bjorn Johannessen's introduction to the game after the jump.

  • 5 Apps for leaf-peepers

    by 
    Dave Caolo
    Dave Caolo
    10.01.2009

    It's autumn here in the northern hemisphere, and where I live, in New England (and elsewhere around the US too), that brings leaf-peepers. What's a leaf-peeper? It's a tourist, typically from New York or New Jersey, who visits rural New England to observe the beautiful autumn leaves. It's a big deal for us. Each year we New Englanders take a break from eating cranberries, disavowing the Red Sox and pahkig the cah in Harvard yahd to view nightly news reports on peak leaf-viewing projections, which states are changing first and at what rate, etc. Fortunately, there's an app for that. Five, in fact, and here they are. Rest Area If you're traveling from out-of-state, you could encounter unfamiliar highways ... not good when you got to go, if you know what I mean. Is the next rest area 5 miles away or 35? Rest Area [iTunes link] knows the answer. It displays the nearest pit stops as well as what facilities each one has, like bathrooms, vending machines, restaurants, etc. Rest Area costs $0.99US. %Gallery-74446%

  • DirecTV lights up 24/7 HD for CSN New England

    by 
    Darren Murph
    Darren Murph
    10.29.2008

    Even DirecTV didn't have too much to say on this one, but as of today, its subscribers can catch the 24/7 high-definition version of CSN New England (also known as Comcast SportsNet New England) on channel number 630. The highlight of the add? More of those defending NBA champions in glorious HD.

  • Cox bringing handful of new HD channels to Rhode Island

    by 
    Darren Murph
    Darren Murph
    06.14.2008

    Hot enough for you, New England? If you've been scrounging for any reason whatsoever to remain indoors, take a listen at this. The latest Cox New England newsletter has informed its recipients that USA HD, Bravo HD, SciFi HD and AMC HD are on the way (along with one other), and our tipster in Rhode Island was able to confirm. Additionally, CNBC HD was mentioned in the pamphlet, so we'd cautiously assume that it too will surface in the near future. Sadly, no launch dates were given for any of the stations.[Thanks, Allan]Update: RI can expect these on June 18th; CT / MA will have them June 25th. Thanks everyone!

  • DISH Network welcomes NESN HD to its national lineup

    by 
    Darren Murph
    Darren Murph
    03.27.2008

    We know, the DISH Network news is coming in hot and heavy today, but regardless of whether your neck of the woods is getting HD locals, you can certainly look forward to seeing one more high-def channel in your EPG. Announced today, the sat provider is serving up New England Sports Network (NESN) in SD and HD on channel 434 (HD), and it should be noted that said network is the first regional sports channel in the nation to "originate every game and studio show in HD." See, Boston sports aren't all that far away after all.

  • Verizon's FiOS TV coming soon to Rowley, Massachusetts

    by 
    Darren Murph
    Darren Murph
    12.19.2007

    As much of the country waits with bated breath, New England has claimed yet another FiOS TV hotspot -- well, almost. Reportedly, the Board of Selectmen in Rowley, Massachusetts granted a cable franchise to Verizon this past Monday, which essentially paves the way for some 1,800 more households in the Bay State to soon receive another option for television delivery. The agreement ensures that the number of Massachusetts communities in which the fiber-based service is available in will grow to 63, but unfortunately, there's no definitive word on when the inhabitants of Rowley will be able to take VZW up on its offers.

  • Exhibition teaches youth about WoW, Second Life

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    If you're in the American Northeast and you love games, you might be interested to know that the Federal Reserve Bank of Boston is hosting an exhibition about the role computer games have played in New England's economic development, and that said exhibit includes coverage of MMOs. This is all part of their New England Economic Adventure program.Subjects of the exhibition span from the birth of computer games -- Spacewar!'s creation at MIT, according to the press release -- to present day titles like World of Warcraft, Star Wars Galaxies, and Second Life. Organizers hope the exhibits will teach kids how technological innovation and entrepreneurship can spur economic growth. Old-school arcade games will be free to play at the exhibit too.If you ask us, the folks at the Federal Reserve Bank of Boston have come up with a brilliant plan -- bait kids with Frogger, then make them learn something!