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  • City of Titans reaches its Kickstarter goal after five days

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2013

    After launching its Kickstarter crowdfunding campaign on October 2nd, City of Titans has met and exceeded its $320,000 funding goal. The self-proclaimed spiritual successor to City of Heroes still has 27 days left in its campaign as over 2,200 backers chipped in to see the project become a reality. Community Manager Lauren was thrilled at the news: "Well, that'll brighten up a Monday! As a special thank you to everyone for your support, your patience, and everything you've done for us, we've decided to unleash the beard! Everyone who backs us in the Kickstarter will be given a very, very special costume piece: The one, the only Nate 'Doctor Tyche's' beard, complete with animated eyes. Wear it with pride in Titan City. Thank you, guys. Watch this space for stretch goals and heartfelt thank yous from our developers. You are all amazing. Never let anyone tell you differently." Future stretch goals for the title include an Android port of the avatar builder at $350K, an iOS port of the avatar builder at $400K, and a MacOS version of the game for launch at $450K. [Thanks to Zjeven for the tip!]

  • The Phoenix Project dubs itself City of Titans and launches on Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    So how have you been doing since the closure of City of Heroes? If you haven't been doing so good, City of Titans is certainly meant to be your sort of game. If you've been fine... well, maybe you'll still want to check it out. One of the fan-made spiritual successors to City of Heroes, this game was previously known as The Phoenix Project but now has both a finished title and a Kickstarter project available. The game is taking aim at a modest $320,000 goal (and is already $60,000 toward it as of this writing), with the funding paying for servers and necessary production software. Developers are promising that the game is meant to focus on character attitude rather than skills or classes; players choose how a hero wishes to do something and abilities changed based upon that. Whether you're an old friend of the movement or just like the idea of a different sort of superhero game, consider throwing a few dollars toward the campaign. [Thanks to everyone who sent this in!]

  • Vin Diesel describes upcoming Chronicles of Riddick game as being an MMO

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2013

    If you can't get enough of media wherein Vin Diesel is a man who can see in the dark... well, he's got a movie out in theaters now. You should probably go and see that. But maybe you don't care about the films, preferring the games that sit alongside the series that have been the subject of critical praise. According to Diesel, another one is coming and it's going to be an MMO. Exactly what Diesel means by that is up for interpretation; what he cites is simply a top-level concept, which could mean anything from an online component to a fully featured shared space. He describes it as focusing on the mercenary trade in the fictional universe and allowing players a chance to interact with a larger scope of the game world. Apparently he's been talking up this aspect of the game since July, but somehow the rest of us were still in the dark.

  • The Daily Grind: How long do you need to play a game before you get a fair impression?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2013

    First impressions are tricky things. Play a game for a little while and you'll get an idea of what the game is like, but you might miss some important parts that give it context. The combat doesn't change once you finish the tutorial in DC Universe Online, but you have a lot more powers and abilities afterward. Having your full skillbar in Guild Wars 2 changes a huge chunk of the gameplay, and you don't unlock your final slot until level 30. But some gamers would argue that you can tell whether you'll like a game earlier than that. Speaking as a journalist, I know I need to evaluate the game as a whole to make sure it's not just a good game that isn't to my tastes, but a casual player doesn't have that restriction. So how long do you feel you personally need to play a game to get a fair impression of the game as a whole? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Fez creator Phil Fish working on two new games

    by 
    Jessica Conditt
    Jessica Conditt
    07.02.2012

    Phil Fish, the man behind the mutton-chops and this awesome indie game you probably haven't heard of, Fez, has some new projects in the works.Fish is currently developing two new games with some friends, he said at Gamelab 2012 (as reported by Eurogamer Spain). Fish began working on one of these projects during the development of Fez, but he was forced to stop in order to finish his own game in a semi-timely manner. Fish has been involved with Super Hypercube, a game in development for Kinect from Kokoromi and Polytron, Fish's own studio. The last we heard from Super Hypercube was December, when Fish said it was "a bit early" to talk details.Fish spent five years of his life developing Fez, and now that it has been released into the wild of Xbox Live Arcade, sold 100,000 copies, and suffered its first patch malfunction, Fish is "learning to live again" without the constant strain of high-profile indie development. Fish said Fez's development has left him "exhausted and traumatised," but he will continue making games.Launching a game on Xbox Live Arcade added to Fish's stress; he began development at a time of rapid change in the indie community, and what worked four years ago on Xbox Live now makes more sense on Steam, he said. Fish hasn't announced details about the two titles he's involved in, but he will choose his focus wisely since "it can be something that consumes many years of your life," he said.

  • The Daily Grind: What game have you waited past launch to play?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2012

    I'd be lying if I said I'm not interested in The Secret World. What little time I got with the game on the floor at PAX East was promising, and I do like the ideas on display. But I haven't taken part in the betas, and I haven't focused on getting into the game right now. As interested as I am, I'd prefer to see how the game shakes out after launch and then make that decision. There are a lot of games that I've wanted to play on launch day if not sooner, but I'm sure I'm not alone in having waited on some titles so that I could see what the launch and subsequent support looks like. So what about you? Are there games that you have waited on in the past, even if you were interested in them before launch? Did they meet your expectations, exceed them, or fall short? Or are there games on the horizon now that meet these criteria? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dark Legends goes live for Android and Chrome

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2012

    So you like vampires? It's kind of a thing these days. Maybe you like vampires so much that you really want to play around with some vampiric content on your mobile device. That's for the best, as Spacetime Studios has released Dark Legends today. Building off the success of the studio's previous mobile/browser titles (Pocket Legends and Star Legends), the newest game allows players to take on the role of a bloodsucking monster of the night. The game is currently available in the the Google Play Store and the Chrome app store; it won't be available in the iOS app store for a few more weeks. Like previous offerings, it's free-to-play, and you can log in from separate devices to play both on the road and at home. Unlike previous games, this one is definitely not aiming for the family market, being a fair bit more overtly violent and bloody. Still, if you feel the urge to rampage through dark alleys while you are walking through said alleys in real life, Dark Legends has you covered. [Update: We've clarified that the game is not yet available for Apple users. Sorry for the confusion!]

  • SteelWar Online kicks off alpha testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    Are there enough robots in your life? If your answer is "yes," you're most likely not concerned about the alpha testing of SteelWar Online. For those of us who instead welcome our new mechanical overlords, the kickoff of the alpha test is good news, as it means that the game is drawing ever closer to release. And seeing as it's a browser-based game available directly via Facebook, you'll have an easy time if you feel the urge to take part in said testing. Not a big fan of testing free-to-play games? Well, developer PopPace is trying to sweeten the pot slightly. During the alpha test, players will be given the equivalent of $2000 to blow in the game's cash shop, unlocking every option at will. While that's only good for the alpha test, players will receive an extra stash of microtransaction currency once the game goes live, and an extra stipend will be granted to players who find and report bugs. It's just the thing to fill that robot-shaped void in your life. [Source: PopPace press release]

  • Goblinworks announces Pathfinder Online

    by 
    Matt Daniel
    Matt Daniel
    11.22.2011

    For pen-and-paper RPG players, Pathfinder remains a perennial favorite game setting. Those players may find themselves excited to know, then, that Goblinworks has announced Pathfinder Online. This MMORPG adaptation of the extremely popular system will be a "hybrid sandbox/theme park-style MMO roleplaying game." The title will feature a "robust trading system [that] puts players in control of the world's economy," which should be wonderful for players who like to work the market. Characters can also establish settlements and expand them into full kingdoms while raising an army to help defend their turf. The announcement boasts randomly generated events, as well, stating that "as settlements develop, the surrounding wilderness develops more complex and challenging features." The goal appears to be not just to create a game, but in fact to bring to life a real, evolving world. Pathfinder fans should keep their eyes on Goblinworks' official site, where further development updates will be posted.

  • The Daily Grind: Where would you take an MMO vacation?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2011

    There are places in the world that are nice as a bit of a change from your usual living space, somewhere to get away from the day-to-day stresses of your life, but you certainly wouldn't want to actually live there. But there's no reason that should be exclusive to physical spaces, if you think about it. Maybe you have no real desire to ever stop playing EverQuest II as your main MMO, but it's still fun to occasionally dip your toes in the water of DC Universe Online once in a while. MMOs are usually a commitment that lasts for a while, but sometimes you want something that will just last for the moment. So where would you like to take an MMO vacation? Is it an old game that you'd like to visit again? A new game that you haven't ever quite had the urge to play? Or a game you've heard things about that make it sound interesting but not a good full-time choice? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gamania announces musical MMO Tiara Concerto

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2011

    Have you ever thought to yourself that bards are such a supremely cool idea for a character class that they ought to have a whole game devoted to them? Apparently you're not the only one, as Gamania today announced its upcoming game, Tiara Concerto, a game focused around musical gameplay in floating castles in the sky. And with all joking aside, it seems like a pretty interesting concept at face value, although it's a bit difficult to divine how well it will play out over time. According to the game's backstory, the game takes place 800 years in the past, with humanity on the brink of eradication due to the ambiguous sinning of mankind. The Seven Wise Men helped preserve civilization in floating palaces, developing the art known as "tuning" to allow musical melodies to be used as weapons. While the localization appears to be a bit scattered, the trailer just past the cut certainly promises some interesting visuals if nothing else. You can also look at the official Facebook page, which features a series of comics translated to English to help introduce the game's concepts and play style.

  • The Daily Grind: Are there too many new MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2011

    There was a time not too long ago (although about a decade in internet time) when new MMOs were a rare event, the sort of launch that happened irregularly at best and promised to whisk you away for quite some time. Of course, a cursory glance would make it clear that this is no longer the case -- Betawatch is filled with titles in various stages of testing, and despite having already seen a high-profile title launch this year, we're due for at least one or two more before the year is out. It's not a bad thing to have choices, of course, but we've gone from having a small sub-genre to having a veritable explosion of different MMOs on the market, from Ultima Online being the golden standard to having both Global Agenda and Mortal Online fit comfortably beneath the same aegis. Do you feel as if there's too much on the market at the moment and too many new games in development? Or do you hope we continue to see the same diversity of product, if not even more? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Asda 2 announced by GamesCampus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2011

    Marriage is a tricky thing. You have to balance out your goals with those of your potential spouse, make sure you're compatible in dealing with stress and finance and humor, and most of all make sure that your partner will enhance your power as much as possible. At least, that's the case in Asda 2, the upcoming game that's just been announced from GamesCampus. While its predecessor, Asda Story, will remain operational, the new game updates several of the game's features while retaining the flavor. Yes, one of those features is the Marriage System, making two characters significantly more powerful when together. But that's hardly all the game brings to the table; it also has stylized and clean graphics backed up by a war between Light and Dark. The war is set to change dynamically with the in-game clock, thus forcing players to think tactically. Check out our gallery below, and if Asda 2 sounds like your cup of tea, sign up for the closed beta now. %Gallery-120661%

  • The Daily Grind: How long do you really plan to play a new title?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.02.2011

    Let's be honest with ourselves for a moment. While we like to talk about being a lifetime member of a new game, we generally are referring to the game's lifespan rather than our own. No matter how awesome a game is on release, it's going to show signs of age over time, and some of us just don't have the attention span or the will to stick with a game for years on end. It's unusual to even get the chance to be in a game from opening day to closing day, and there are few Ultima Online players who were there at launch and refuse to start a new game until they're completely finished with this one. So we leave. And when we buy a new game, in the back of our minds we pretty much know that an online game is a long-term commitment, but not necessarily a lifetime one. So how long do you expect to be playing a new game once you buy it? Did you purchase RIFT expecting to get a solid six months out of it before you moved on, or did you pick up Aion just for the free trial month? Or did you go the other route, buying Star Trek Online at launch and sticking with it for at least two or three years before changing games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Developer announces, cancels a new MMO

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2011

    Earlier today, [developer] announced [type of fish] Online, a brand-new [themepark/sandbox] game set in a vibrant [genre] world, complete with player [verb ending in -ing] and all the [type of furniture] you could eat. The post also [adverb] hinted that the game would involve [character], a fan favorite that many players have been waiting for over a [time interval] to see. [Number] minutes later, the company [verbed] the post to announce that the game was no longer on the table. Due to [game developer]'s enormous [noun] habit and problems with adapting [game engine] to run on [operating system], the project was shelved indefinitely. Players caught up in the maelstrom feel [emotion]. "I can't believe we'd be so easily [verbed]," said [player name]. "I really thought this would be the game for me, like [game name 1] and [game name 2] could have been if the devs didn't [verb]. Or like [game name 3] was before they nerfed [class]. Or like [game name 4] before they [verbed] it down for the casuals." [Player name] continued listing MMOs for the next [number] minutes. Games Journalism sure is hard work, so we've decided to take a break today and let you write your own news! Too many stories about RIFT on Massively lately? Not enough about the game of your choice? No problem! Much in the style of Mad Libs, today is your day to create the news you want to read, all day on the :30s. Simply fill in the blanks and it's yours. Have fun!

  • The Daily Grind: How long does a new game have to get you hooked?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2011

    Buying a new MMO implies a certain level of commitment. Whether you're purchasing the game on day one or just buying it after hearing about it from friends, you have some investment when you shell out the cash for the new box. It's true for the recent launch of RIFT and it was true for Ultima Online. But just because you want to be there for launch doesn't mean that you're ready to place yourself in the game for the long haul, even if you've got the nigh-ubiquitous free month to keep you engaged. It's been said that the real test of subscribers isn't at launch but 32 days out from launch, long enough that the rush of people who would just play for the free month have departed. So how long do you take in a game you've purchased to decide if you want to stick with it? Do you make up your mind during the free month? Wait until you no longer feel like logging in? Or is it an ongoing process in which you have to decide fresh on every given month? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's first look at Faxion Online

    by 
    Beau Hindman
    Beau Hindman
    01.21.2011

    The worst thing about touring through a virtual world is not knowing exactly what to bring with you. Over the last several months I have slowly but surely tweaked my habits to make writing easier. Even then I am sometimes perplexed as to how to do it better and what tools would work best for me. Luckily, the greatest tool of all time does exist and is dirt cheap. It fits within my pocket and works with any operating system or peripheral. Yes, I'm talking about a stack of Post-Its. As I ran through the different areas of Faxion Online with one of the developers, I scribbled my notes down on the tiny notepad. Then I stuck the notes to my computer monitor for later reference. I also took screenshots (not the ones you see in this article -- these were supplied by UTV True Games, the developer behind Faxion) and later used them to try to remember how I felt during the walkthrough. While writing, I looked down at my Post-Its and saw three key words: optimization, stylized graphics, and gross fat guy. Click past the cut to see what else I might have jotted down.

  • Now Playing: October 25-31, 2010

    by 
    Chris Buffa
    Chris Buffa
    10.25.2010

    Time to put those years of keyboard practice to good use. Choose your platform to jump to a specific release list:

  • Now Playing: October 18-24, 2010

    by 
    Chris Buffa
    Chris Buffa
    10.18.2010

    We fell in love with the DJ. Part two. Choose your platform to jump to a specific release list:

  • Ask Massively: New Mega Man games edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2010

    I'm really happy to see that we're getting two new Mega Man games at long last. Mega Man Universe looks like it's going to be pretty awesome, even if it should really be taking cues from later installments, and Mega Man Legends 3 is a game that I've been waiting to see for... yeah, just about 10 years. Unfortunately, that does mean that I'm going to have to purchase another platform for the game, but that's all right by me. I already have a few dozen systems in my house; one more isn't going to hurt. But we're not here to talk about my pet causes -- we're here for the latest edition of Ask Massively. This week's questions were all about Chronicles of Spellborn and administrative details, so click on past the cut for our answers, and send your questions in to ask@massively.com! Or just leave them right here in the comments, makes no nevermind to us.