Node

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  • Intel 2021 Roadmap

    Intel has a plan to go beyond 3nm chips

    by 
    Christopher Schodt
    Christopher Schodt
    08.04.2021

    Intel revealed a rebrand of their node names, and an aggressive new roadmap that ends with inconceivably tiny 18-angstrom transistors.

  • What is Intel Coffee Lake?

    by 
    Christopher Schodt
    Christopher Schodt
    10.16.2017

    Intel's 8th-generation "Coffee Lake" CPUs are now on the market. These chips come with a modest bump in CPU frequency, but the big news is that Intel is finally adding 6-core processors to its mainstream i7 and i5 lines. More cores means these chips will perform better at tasks that benefit from multithreading, such as content creation and data processing, and the increase in frequency and cores will give a boost to gaming frame rates. Intel used to release chips on a "tick-tock" cycle that saw every release alternate either a new design, or a new manufacturing process - called a "node." A new process node, like moving from 45nm to 22nm, means smaller transistors and a faster or more power-efficient chip. But manufacturing challenges made tick-tock falter a few years ago, and now new releases are much harder to predict. "Coffee Lake" is the fourth chip Intel has released at 14nm, and the third based on the "Skylake" design from 2015. New designs and nodes are coming, but we'll probably have to wait until they arrive in 2018 to see a big jump in performance.

  • Linksys is the latest company to unveil a WiFi mesh system

    by 
    Roberto Baldwin
    Roberto Baldwin
    01.03.2017

    Mesh networking has become trendy for folks looking to fill every nook and cranny of their homes with WiFi. So it should be no surprise that the makers of the most iconic router ever is unveiling its own system. The Linksys tri-band Velop setup is a modular system that the company says is made to expand as your needs do.

  • EVE dev blog explores balancing player load

    by 
    Mike Foster
    Mike Foster
    12.03.2013

    CCP has posted yet another incredibly detailed and highly technical dev blog over on the official EVE Online community site, this one relating to how the studio balances the player load across the node-based single shard on which New Eden exists. The post begins by explaining that an increase in players with this year's Odyssey expansion led to extreme CPU load in empire space, which in turn created scenarios where EVE's time dilation technology had to kick in even for systems that weren't experiencing some sort of mass fleet battle. The blog walks through how CCP identified the problem and also explains the solution, which basically comes down to rebalancing which systems share nodes by performing multiple splits of the existing universe. If you're an EVE player or love exceptionally granular, detailed breakdowns of the though process behind server-side changes, the full post is worth a read.

  • Node modular sensor gets Android compatible version

    by 
    Brian Heater
    Brian Heater
    09.11.2013

    Variable's been promising an Android version of Node since we first heard about it in early February of last year. The company's finally delivering on that promise with the launch of the latest edition of its modular monitor. The new Node is dually compatible Google's mobile operating system and iOS. The model also features a souped up wireless sensor, a quicker processor and more memory. That version'll run you $149, a fact the company is celebrating by dropping the original iOS-only version down to $99.

  • NODE modular sensor gets color scanning capability

    by 
    Brian Heater
    Brian Heater
    07.31.2013

    What's a modular sensor without modules? The folks behind Node have released the iPhone peripheral's fifth end cap, the NODE+chroma, a sensor that scans colors, transmitting that data to your handset via Bluetooth 4.0. The $99 add-on features white LED light, capturing a reading in around a second, regardless of the influence of ambient light. You can pick up the new module over at Node's site, along with climate, gas, thermometer sensors and an LED flashlight. And while you're at it, you should probably pick up the $149 Node as well, or those sensors won't be of much use.

  • EVE Evolved: The battle of Z9PP-H caught on camera

    by 
    Brendan Drain
    Brendan Drain
    07.07.2013

    If you're the kind of person who loves reading about the political shenanigans that go on inside EVE Online, you should be aware that a colossal war has erupted in the wake of the Odyssey expansion. The expansion redistributed the value of nullsec moons and gave the two largest alliances in the game, the Reddit-based TEST Alliance and Something Awful-spawned GoonSwarm Federation, a good excuse to go to full-scale war. Allies have piled in on either side, and nullsec has erupted into full-scale region takedowns, spy-jacking, and more of the lovely political tomfoolery we love to hear about. EVE News 24 has been doing a good job of keeping players up to date on what's happening in nullsec, and its reporters are not the only ones keeping tabs on the war. Streamer Mad Ani has been setting up cameras in strategically important locations throughout the contested regions and providing live coverage of huge battles whenever they happen. A few days ago, the war came to a head in what could have been the deciding battle of the entire Fountain invasion. Over 4,000 people watched the stream as TEST's entire capital fleet of over 100 carriers was taking a pounding in Z9PP-H, when suddenly the server crashed and disconnected everyone in the fight. In this week's EVE Evolved, I look at what happened in the battle of Z9PP-H, how CCP crashed its biggest piece of PR in months, and how player livestreams are changing the face of EVE Online for the better.

  • Live from the Engadget CES Stage: an interview with Node's George Yu (update: video embedded)

    by 
    Brian Heater
    Brian Heater
    01.11.2013

    CES 2013 has been a big week for crowdfunded success stories. Node is amongst those whose Kickstarter campaign has resulted in a real, salable product. We'll be discussing the modular iPhone sensor and what it's like to be a small company in a place like CES with founder George Yu. January 11, 2013 7:30 PM EST Check out our full CES 2013 stage schedule here! Update: video embedded

  • Node gives your iPhone sensory input

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    12.11.2012

    Sensor technologies are all the rage right now, and for good reason. As a kid one of my favorite watches was a Casio with a temperature sensor in it, yet my iPhone 5 has to traverse a network of hardware devices to tell me the temperature, and even then the sensor is miles away. If we want our devices to be smarter, they're going to need more sensory input about our surroundings. I interviewed Dr. George Yu, the man behind the Node, a platform for sensory input which happens to work with iOS devices. Today there's news of the Lapka set of sensors for your iPhone, and a few days ago I read news of the SCOUT, a sort of personal medical Tricorder (although nowhere near as powerful as the ones featured in Star Trek). While Lapka looks nice, how many people really need to measure radiation on a regular basis? Also, logging your EM field for the day is great, but what's the practical use? What's been lacking in the past has been a sort of basic utility device with attachments that you can add as needed, all of which enable your iPhone to "see" the world around it. As if the iPhone were compatible with Batman's utility belt. Enter Node, a sort of Wiimote-meets-Tricorder device that's more of a platform than iOS accessory. It's designed to be functional, has high-grade equipment inside and is hacker friendly. Dr. Yu founded Variable Technologies after building a gas sensor for the government which attached to the iPhone. When the product was never brought to market, Yu's passion for tinkering took over and a Kickstarter project launched the first round of Node base units and sensors. While we rarely cover Kickstarter projects because they are often one-off products which often fall short of expectations, Variable Tech's use of the Kickstarter platform was merely the beginning. It, along with some years of experience in building the gas sensor, allowed Yu's team to go from concept plans to product in 11 months. He says they can now go from the concept of a sensor to actual production in a mere three months. This isn't just a company rethinking iPhone sensors, it's rethinking how we make hardware. Speaking of hardware, the Node is exceptionally well built. The white plastic cylinder looks and feels as tough as a Wii remote, and the internal components were chosen for performance, not price. In particular, the Bluetooth module is fast, making connecting much less of a chore than in the past. Compared to some other devices the pairing was fast indeed, and Bluetooth 4 is now supported across all Apple mobile devices. A simple USB port connects for charging and this "Kore" unit contains motion sensors like the iPhone and Wii remote, allowing you to wake the device up my a gentle shake. The Node is based on the Kore unit, and additional sensors are attached at either end of the Kore's cylinder. The Clima module is like my old Casio, with a temperature gauge and barometer, ambient light and humidity. Other sensors currently shipping include the Therma, a point-and-shoot temperature sensor, and the Chroma, a color sensor. The Chroma sounds puzzling at first, but if you've ever tried to match colors on a wall when you go to the paint store, only to discover this nifty thing called "automatic white balance" is driving you insane, you will immediately understand the Chroma's utility. Of course Variable Tech has much more planned, and I saw the Oxa gas sensor in person although it is not yet shipping. That sensor goes back to Dr. Yu's roots, and yet is still one of many more sensors in the works, he assured me. He envisions "modules like apps," and at the rate they are able to execute, I'd say that's about right. As I said earlier, the Node is a platform. Instead of a locked-down, proprietary method of exchanging data, the Node has an API. Data files are kept clean and simple. The hardware itself can even be tinkered with, similar to Arduino. The awesome thing is that developers can write applications for the Node platform, opening up a whole new world of possibility for sensor-based apps. In years gone by dedicated hardware would be required for these tasks, and the costs were higher as a result. But the Node starts at $149, and sensors are around $75 (more or less, depending on the cost of components). Even if you bought the range of sensors (and the flashlight) you're looking at a cheaper, more powerful toolkit than what a trunk full of gear would have been just five years ago. That's significant, and the sensory evolution has only just begun.

  • Node modular iOS sensor hands-on

    by 
    Brian Heater
    Brian Heater
    10.20.2012

    With the spate of bad publicity surrounding all those Kickstarter projects that never make it beyond the funding stage, there's a certain surreality to actually holding a crowd-funded device in your hands. But here it is, the Node, a project we highlighted in its infancy, way back in February. The whole thing blew way past its funding goal, scoring $76,000 out of a requested $50,000. And now, roughly eight months later, the product has been shipped out to enthusiastic supporters all over the place, inside an unassuming white box. Since its inception, the Node's been an interesting (if not particularly easy to explain) proposition. Now that we've got our hands on one, not all that much has changed -- which is to say, in its early stages, there's a lot of potential, but its still a bit of a hard sell. Hardware-wise, the Node's a solid proposition -- the size and shape of a roll of quarters. The body is made of a white plastic, with Node logos indented on either side. Next to one, you'll find a micro-USB port for charging, and by the other, you get the power button, which also serves to turn on the flashlight module. Inside the body, you've got the battery (which should give you 12 to 14 hours with Bluetooth on), an accelerometer, magnetometer and gyroscope.%Gallery-168812%

  • New research brings better wireless to remote locations, 80 percent faster GoT downloads

    by 
    Steve Dent
    Steve Dent
    04.23.2012

    Not getting the bandwidth you need, Heidi? Then maybe the folks at North Carolina State University can help. They've figured out a way to boost multi-hop networks, where data is forwarded across two or more nodes (hops) in order to reach far-flung users. Networks like this can often get bogged down by interference between neighboring nodes. But by using algorithms to automatically modulate the power of each link, the NC State scientists have managed to jump efficiency by up to 80 percent. This has the effect of not only increasing speed, but also saving juice if the systems are battery powered -- like those used by the US Army, which sponsored the research. After all, just because you're away from the throne doesn't mean you have to be out of the game.

  • Switched On: Extra Sensory Perception

    by 
    Ross Rubin
    Ross Rubin
    03.18.2012

    Each week Ross Rubin contributes Switched On, a column about consumer technology. At Intel's CES 2012 press conference, the giant chipmaker justified calling thin notebook PCs "ultrabooks" by noting how the devices would increasingly be characterized by more than their thinness. The integration of sensors has become so core to the modern smartphone experience that their absence would make using such devices untenable.Most of that differentiation was based on plans to integrate the kinds of sensors that have become commonplace in smartphones and tablets, sensors that can detect location, motion, orientation and proximity. The integration of sensors has become so core to the modern smartphone experience that their absence would make using such devices untenable. Imagine if we had to manually reorient a display every time we wanted to play a game or take a photo or if we had to avoid activating a button with our cheeks when holding a phone against them.But as Switched On discussed in taking on how screen size affects form factors, what is a limitation of form factor today may not hold true tomorrow. Already, of course, smartphones can tap into remote intelligence for applications such as remote camera viewing or unlocking of doors via services from home security companies such as ADT and Vivint. From around the world, you can even remotely start a vehicle using the Viper SmartStart app. But there are increasing opportunities for smartphones to act on information from sensors that are not embedded into their shells.

  • Insert Coin: Node helps your smartphone monitor pretty much everything

    by 
    Brian Heater
    Brian Heater
    02.23.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. Fallen out of love with sensor? Don't worry, Variable Technologies is here to help. The company's working to bring the world Node, a project aimed at helping smartphone users "explore the fun and power of sensors." The "Swiss Army knife-sized" modular device communicates with the iPhone 4S and Android devices via Bluetooth. It has a built-in accelerometer, magnetometer and gyroscope and can detect physical motion and space, temperature and elevation, to name but a few. It also has a game control module and eight LEDs that can double as a camera flash, with carbon monoxide and radiation detection on the way. The Node will be compatible with Arduino devices and will have an open API, firmware and source code. There's a month left to help Variable hit its lofty $50,000 goal. Click the source link for more info.

  • EVE dev video talks customer relations and server nodes

    by 
    Brendan Drain
    Brendan Drain
    11.16.2011

    As part of a refocusing on developing EVE Online, CCP Games has recently taken us on a video tour of its art, features and core technology departments. This week it's the turn of the customer relations and Virtual Worlds departments as CCP Guard finds out what makes EVE tick. In his visit to the den of GMs, he finds that important stuck queue petitions are answered on average in 15 minutes, a response time much improved compared to a few years ago. Guard chats to several people from CCP's Virtual Worlds department, which is responsible for keeping all the EVE server clusters online and improving performance. CCP Hunter discusses what goes on during EVE's daily downtime and reveals that the once hour-long period has been reduced to only nine minutes per day. We also find out about recent hardware upgrades and the infamous "supernode" deployed for large-scale nullsec wars. Skip past the cut to watch the full video in HD.

  • Researchers use wireless network to monitor breathing, could save lives

    by 
    Amar Toor
    Amar Toor
    09.19.2011

    When Neal Patwari and his team of researchers developed a wireless network capable of seeing through walls, we assumed they were simply looking to cultivate their Alastor Moody-like superpowers. Turns out, they had far more important things on their minds. Patwari and his colleagues at the University of Utah have now penned a new study in which they demonstrate how their motion detecting technology could be used to monitor breathing patterns, as well, potentially enabling doctors to keep closer track of patients with sleep apnea or babies susceptible to sudden infant death syndrome (SIDS). To do this, Patwari reclined on a hospital bed and surrounded himself with 20 wireless transceivers operating at a frequency of 2.4GHz, as pictured above. He then timed his breathing at about 15 breaths per minute (the average rate for a resting adult), which he measured with his array of nodes and a carbon dioxide monitor. The engineer ultimately found that his system's algorithm could accurately measure respiration within 0.4 to 0.2 breaths per minute -- a relatively low error rate, since most monitors round off to the nearest full breath. Patwari says this development could offer a non-invasive and low-cost alternative to the devices used in most hospitals, and hopes to implement his technology into at-home baby monitors, as well. He acknowledges, however, that it will likely take at least five years before any of that happens -- so don't hold your breath. Full PR after the break.

  • Herb respawn rates up

    by 
    Basil Berntsen
    Basil Berntsen
    02.10.2011

    While there's been no comment from Blizzard on the matter, it appears that the respawn rate of some herbs has been drastically increased since patch 4.0.6. Now that the Undermine Journal is working again, we can actually see this in effect! Go ahead and search for Whiptail on any realm you want, and scroll down to the second graph under the "Price and Availability History" section.

  • Learn how to draw a Mac network node sphere with this tutorial

    by 
    Robert Palmer
    Robert Palmer
    01.05.2009

    If you've always wondered how to draw a "ball of nodes" as featured in a variety of Mac OS X icons, wonder no more: Mike Rundle of flyosity.com has written a tutorial to show you how using Photoshop. Rundle discusses "spheric realism," the process of understanding the materials, reflectivity, and roundness of a sphere, and how to accurately illustrate it digitally. Clever users can easily adapt the technique for Illustrator, Acorn, or many other compositing tools that feature blur and blending mode support. Rundle also offers a PSD file containing the artwork with no strings attached. Thanks Todd!

  • Ask WoW Insider: The ninja debuff

    by 
    Mike Schramm
    Mike Schramm
    11.24.2008

    This week on Ask WoW Insider, a reader has a suggestion, not a question, to put forth to you readers. It's about a problem lots of folks are having lately, with the servers as full as they are:One thing that has been annoying most people is the ninjas who spend their time waiting for players to take down a pat so they have unobstructed access to the quest items or loot/ore. It happened to me even with the Oil-stained Wolf quest last night in the expansion. People waiting to steal poo! Sick! Why should the players who take down the pat be disadvantaged and lose out on the ore?The rest of the question and your chance to answer after the jump.

  • EVE server upgrades open possibilities for 1000+ player combat

    by 
    James Egan
    James Egan
    10.02.2008

    There's been much talk of late about EVE Online's servers and the underlying technology that powers over 5000 solar systems in New Eden. CCP Explorer's latest dev blog, "EVE64", focuses on the tech side of EVE, and discusses StacklessIO, the blade cluster, and the migration of the EVE servers to 64-bit. The server enhancements, while not without some issues, are showing some promise according to CCP Explorer. "This Monday, 29 September, we saw a fleet battle with over 1100 pilots reported in local. Field reports indicate that the fight was quite responsive for the first 10 minutes but then the node 'missed its heart beat'... and was removed from the cluster...," he says. Despite such setbacks, it's good to see that CCP is doing something about the server issues resulting from an ever-increasing number of pilots in New Eden. Player response to this dev blog seems positive, with a few reporting their experiences being in combat with 1100+ players on the official forums, and even more players weighing in on the server changes at Scrapheap Challenge.

  • EVE Evolved: EVE Online's server model

    by 
    Brendan Drain
    Brendan Drain
    09.28.2008

    Almost any time a discussion about EVE Online comes up, one way or another we end up talking about the server. EVE Online is unique among today's most popular MMOs for its single-server approach. While most MMOs deal with large number of users by starting up large numbers of separate servers with identical game universes, EVE maintains only a single copy of its game universe on a massive cluster of servers. CCP's decision to go with a server model that doesn't use any sharding or instancing whatsoever has had a major impact on in-game activities and how the game has developed.Server woes:Unfortunately for CCP, maintaining their vision of a single game universe has proven a lot more difficult and costly than anyone anticipated. Working with IBM, the EVE server cluster is maintained in London and is currently the largest supercomputer employed in the gaming industry. Even with this massive power behind the EVE universe, there are still problems as CCP tries to keep the server upgraded ahead of its ever-expanding playerbase.In this article, I discuss the unique gameplay that is possible thanks to EVE's server model, the problems the server currently faces and what CCP is planning to do about it.