non-combat-gameplay

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  • Some Assembly Required: The ultimate MMORPG

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    It's been raining for four days straight, and I've been cooped up in my house with nothing but a head cold and a bunch of time to think about my ideal sandbox MMORPG. For this week's Some Assembly Required, then, I'm shamelessly borrowing the format from Massively's MMO Blender column to construct a perfect(ly) theoretical hybrid. I've done so once before, but this time I'm going to put the focus on fantasy instead of on the sci-fi stylings of Star Citizen and Star Wars Galaxies.

  • The Daily Grind: What's your favorite non-combat feature?

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Non-combat features don't get a lot of love in popular MMOs these days, but there have nonetheless been some interesting experiments in this department over the years. From RIFT's housing to Star Wars Galaxies' Entertainers to Lord of the Rings Online's music system, several genre titles have strayed from the straight and narrow of violence and character progression. Upcoming titles like Age of Wushu and ArcheAge are adding new wrinkles as well, so for today's Daily Grind we'd like to hear your thoughts on non-combat MMO features. Specifically, which one is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Extensive ArcheAge housing guide released

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    Ready for some more ArcheAge-related torture? Nope, we still have no idea when the game is headed West, but we do have a better idea about the game's extensive housing system thanks to a new guide at ArcheAge Source. Houses are placed in the open world as opposed to the instances found in many MMOs, and XLGAMES has designated certain build areas on AA's northern and southern continents as well as several islands. Depending on placement, houses may be taxed or even destroyed. ArcheAge features several architectural styles including various Asian and Western influences along with the ability to build stilt homes on the water. The guide touches on the game's castle system too, and apparently players will need to plan the entire layout since the location of walls, towers, and farms are not predetermined. Have a look at a 10-minute CBT4 housing construction video after the break, then head to ArcheAge Source for dozens of housing-related screenshots. [Thanks to Dengar for the tip!]

  • The Daily Grind: Why is fluff considered fluff?

    by 
    Jef Reahard
    Jef Reahard
    10.15.2012

    Yesterday's news of the World of Warcraft player who leveled to 90 without a single kill generated some interesting comments. A couple of them got us to thinking why MMO fluff is considered fluff, and why video gaming in general is so heavily focused on combat. Combat is probably the easiest answer when it comes to progression and monetization-based design, but shouldn't MMOs be something more than sticking the pointy end into the other man over and over again? So how about it, Massively readers? Why is fluff considered fluff? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tornquist: The Secret World's combat 'radically different' [Updated]

    by 
    Jef Reahard
    Jef Reahard
    07.04.2012

    The Secret World creative director Ragnar Tornquist recently checked in with Rock, Paper Shotgun for a post-launch interview. The first half of the piece offers up some interesting commentary on the state of MMOs, non-combat gameplay, and inevitable comparisons to the genre standard. "Have we been traditional in some ways? Sure," Tornquist says. "But I think those who say that our combat is like WoW's combat, they really haven't gotten beyond the surface. At the beginning maybe it feels like that. But if you play for 12, 15, 20 hours, it's quite clear that it's radically different." Tornquist also muses on non-combat gameplay, of which TSW has a fair amount. In a nutshell, though, conflict is what drives games, and so combat will always be a primary focus. "I think solving puzzles all the time, it's not going to last hundreds of hours. I think people would get bored a lot quicker," he says. [Update]: RPS has finally posted the second portion of the interview which talks about quest design and TSW's business model.

  • Age of Wulin sandbox to feature accurate real-world locations

    by 
    Jef Reahard
    Jef Reahard
    06.26.2012

    How would you like to know a bit more about the setting, landscapes, and historical background in Age of Wulin? Yeah, it sounded cool to us too, which is why we're bringing you the highlights of the latest press release from gPotato. The free-to-play firm is publishing Snail Games' upcoming martial arts MMO in Europe (it's also coming to North America as Age of Wushu), and it says that the game and its expansive world is inspired by over 2,000 years of Chinese legends. The Wuxia and kung-fu genres are major influences, of course, so AoW takes place during the early years of the Ming Dynasty, when China's martial arts culture was at its peak. If you missed our E3 preview, you should know that the game is a skill-based sandbox featuring eight distinct combat schools and plenty of novel non-combat mechanics. The game also boasts upwards of 40,000 NPCs inhabiting 27 regions that stretch across 130 square kilometers. This is a free-roaming open-world title, too, where explorers can visit real locations like Beijing or even the developers' hometown of Suzhou. Want to walk the Great Wall? You can, along with a Shaolin Monastery, the Wudang mountains, and dozens of other locations. gPotato says the devil is in the details, so the devs have "studied and analyzed old maps, plans, and blueprints in order to reconstruct real places in game with the greatest accuracy possible." If you missed the game's North American launch trailer, we've embedded it for you after the break. [Source: gPotato press release]

  • EverQuest II's GU63 tweaks crafting, adds hundreds of new items

    by 
    Jef Reahard
    Jef Reahard
    05.21.2012

    If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items. SOE's Brian "Omougi" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds. Full details are yours at the official EQII website.

  • Why I Play: Lord of the Rings Online

    by 
    Jef Reahard
    Jef Reahard
    04.25.2012

    It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else. That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is Lord of the Rings Online.

  • Funcom gutting Age of Conan's crafting system, starting over

    by 
    Jef Reahard
    Jef Reahard
    02.28.2012

    Age of Conan's latest development update is here, and producer Craig "Silirrion" Morrison has quite a lot to say about the game's forthcoming crafting revamp. And when we say revamp, we mean revamp. "When we sat down and looked at the system and how we could add depth and improve engagement, it became clear that it was better to start over," Morrison says. He isn't kidding either, as the new system does away with awkward quest blocks to progression and instead ties your advancement directly to making items and using the relevant skills. Harvesting nodes will also spawn with more variety (and at more locations), and the much-reviled random NPC attacks that used to happen while harvesting are finally being dropped. Still want more details? Well, material quality will matter, there will be some sort of refining process, and there's an entirely new system for the actual production of an item. There's a lot more to Age of Conan's new crafting system, of course, but we're out of space, so you'll need to head to the official site to check it out.

  • Some Assembly Required: A Mortal Online interview

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox. Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.

  • Some Assembly Required: A look at EQII's dungeon maker

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    So you're an armchair game designer, eh? Well, EverQuest II invites you to put your money where your mouth is -- at least as it relates to dungeon creation. While Sony Online Entertainment's venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's Age of Discovery expansion upped the ante a little bit in the form of the new dungeon maker toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.

  • SOE readying new EQII prestige homes

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Looking for a new place to call home in the world of Norrath? Sony Online Entertainment has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views. First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time EverQuest II players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.

  • Xsyon architecture gallery shows off unique player-made structures

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations. Notorious is intent on showing off what it calls player architecture, as Xsyon is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our Xsyon gallery below, but you'll need to head to the game's official website to see them all. [Source: Notorious Games press release] %Gallery-118587%

  • Massively Exclusive: Storybricks team talks art, animation, and non-combat design

    by 
    Jef Reahard
    Jef Reahard
    01.16.2012

    Namaste Entertainment is working away on Storybricks, and the company has just released a new exclusive video dev diary featuring CEO Rodolfo Rosini, art manager Oliver Bermejo, and a glimpse of the game's art style and animations. Rosini talks at length about the inspiration behind the art; one of the chief influences is a book called The Illusion of Life by early Disney animators Frank Thomas and Ollie Johnston. Rosini also name-checks Generation X geek icons like Dragon's Lair and The Secret of Nimh as well as more recent properties like the Fable series, and he says that the Storybricks team aims to convey emotion in a similar manner to these epics. "We want to capture some of the Disney magic without necessarily making a game for kids," Rosini explains. Rosini also talks a bit about the game design philosophy behind Storybricks. In current MMOs, he says, NPCs have two states: They either serve as quest dispensers or as targets. Namaste is aiming for a new type of gameplay that isn't built exclusively around combat. "Don't get me wrong -- murder works fairly well. There are 12 million murderers in World of Warcraft," Rosini says. "I've been one of them for many years, and I think it's a great game. But there has to be something different." Enjoy the full dev diary after the break.

  • New ArcheAge video shows off 34 minutes of housing gameplay

    by 
    Jef Reahard
    Jef Reahard
    01.10.2012

    If you're into player housing, you'll want to have a look at the latest closed beta test footage from ArcheAge. The clip was recorded by Korean players in XLGAMES' ongoing CBT4 testing phase, and it shows off a whopping 34 minutes of housing-related shenanigans. The really interesting bits begin around the 28-minute mark, as we get to see a pretty good demonstration of the game's interior decoration mechanics. It looks a bit like EverQuest II in terms of object placement and rotation abilities, and there are also quite a large number of unique furniture pieces and accoutrements.

  • Star Trek Online's Season 5 content almost ready for prime time

    by 
    Jef Reahard
    Jef Reahard
    11.29.2011

    Another day, another Path to F2P dev blog from Star Trek Online. The 24th entry in the series takes the wraps off the game's newest content update, and the Season 5: Call to Arms patch is almost ready to see the light of day on the holodeck server. Season 5 boasts the new Borg invasion of Defera ground combat map, reworked Borg strategic task force maps, new non-combat Federation and Klingon Academy maps, a patrol mission revamp, and more. Gameplay tweaks abound as well, with improvements to duty officers, space skills, and the leveling curve among the changes. Read the full list at the official STO website.

  • New ArcheAge videos show off PvP, dancing gameplay

    by 
    Jef Reahard
    Jef Reahard
    11.21.2011

    A couple of ArcheAge tidbits surfaced during the recent Tencent Games Carnival. XLGAMES' sandpark MMO was on display since it is gearing up for both its fourth Korean beta phase and a 2012 beta in Tencent's native China. Two noteworthy videos came out of the conference, and their radically different nature points to the breadth of gameplay on display in ArcheAge. First up is an over-the-shoulder clip featuring some five vs. five PvP gameplay. The action takes place on an instanced map known as the Siege Warfare Training Camp, and MMO Culture points out a couple of lingering bugs relating to character movement (as well as some interesting weapon combinations). The second video comes directly from XLGAMES, and it shifts gears in favor of ArcheAge's social features. While many MMOs feature dance animations, thus far the only title to take a serious stab at dance gameplay has been Star Wars Galaxies. ArcheAge looks to continue that tradition by allowing players to choreograph dances and coordinate with other dancers, though we are scratching our heads a little bit due to the jarring mixture of high fantasy and pop music. You'll find both videos viewable after the cut.

  • Lime Odyssey introduces crafting professions

    by 
    Jef Reahard
    Jef Reahard
    11.10.2011

    Aeria Games is ramping up its PR efforts for Lime Odyssey, a new free-to-play fantasy MMORPG that's been in the works for a while now. The newest info drop concerns the game's dual-class system that "allows a character to adopt both a battle-themed role and a professional trade." In addition to a race, players will need to pick a battle class and a domestic profession for their avatar, with the latter featuring a choice between Chef, Tailor, or Blacksmith. Aeria says that players may then "switch between their character's battle class and profession at any time with the push of a button." In sharp contrast to many combat-focused MMOs, Lime Odyssey features hundreds of crafting quests, and the end results of a crafting combine are "either a helpful tool or a viable commodity for trade." [Source: Aeria press release]

  • Aeria releases new Lime Odyssey video, screenshots

    by 
    Jef Reahard
    Jef Reahard
    11.03.2011

    Aeria Games is starting to ramp up the publicity for its Lime Odyssey free-to-play MMO. The team behind the upcoming fantasy title recently released a new website, trailer, and a gaggle of screenshots, and have followed suit today with another trailer and still more screenshots. The clip is taken directly from the game, and serves as an introduction for human characters. There's a bit of backstory relating to the history of the world and the pursuit of lime, as well as lots of idyllic long-shots featuring the game's beautiful scenery. The new screens show a variety of activities including cooking and farming as well as a group of adventurers in full armor and some player housing. Check them out below and don't forget the video clip after the cut. %Gallery-127103%

  • Age of Wulin videos show life skills, combat

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    More Age of Wulin beta news is on tap courtesy of MMO Culture, and more video footage is available as well. The free-to-play fantasy sandbox just opened its initial closed beta phase to the Chinese market, and as a result we're getting a first look at some of the game's unique features and skills. While most MMOs focus completely on combat, Age of Wulin features some very intriguing non-combat aspects, many of which are found in the life skills tree. In addition to traditional gathering and crafting disciplines, there are also sewing, musician, artist, chess, fortune teller, and beggar skills, just to name a few. Combat isn't forgotten, course, and you can view a basic combat tutorial video and some life skill clips after the break.