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  • You Don't Know Jack coming to OUYA June 11th

    by 
    Brad Molen
    Brad Molen
    05.31.2013

    If you so much as touched a computer in the 1990s, we'd wager that the mere mention of You Don't Know Jack will bring back a flood of memories. Jellyvision's irreverent trivia game has seen a resurgence in popularity over the last few years, with its presence expanding to Facebook, iOS and Android, and the Jack Attack isn't stopping there: beginning June 11th, you can "Screw Your Neighbor" on the OUYA game console. You'll be able to get a trial 11-question episode for free or upgrade to get a full set of 20 games. Cleverly, this version includes a new feature called Party Play which lets up to three additional players compete against you by turning iOS and Android devices into external controllers. Not a bad addition for OUYA users eager to answer questions like the one you see above (and if you're curious, we're pretty sure the answer is "The Keebler Elves").

  • You Don't Know Jack on Ouya June 11, JackPad app makes phone a controller

    by 
    David Hinkle
    David Hinkle
    05.31.2013

    On June 11, Jellyvision's popular trivia series, You Don't Know Jack, will make its debut on Ouya. An 11-question multiplayer episode is free to sample, and for $10 you can add 20 new episodes. A free companion app for iOS and Android called JackPad will be available alongside the game. JackPad turns your mobile device into an additional controller, so you don't need four Ouya controllers to play multiplayer. Ouya was slated to launch at retail on June 4 but was recently pushed back to June 25. Ouya CEO Julie Uhrman told Joystiq this three-week delay was in order to meet higher than expected demand.

  • Abducted brings alien adventure to PC, Mac, Linux, iOS and Android this summer

    by 
    Richard Mitchell
    Richard Mitchell
    05.30.2013

    You might think you're having a bad day, but Eve has got you beat. She woke up in a strange world with an alien computer embedded in her arm. Eve is the main character of Abducted, an upcoming episodic adventure from Sunside. Abducted promises a mix of action-adventure, horror and RPG elements, and the trailer for the first episode shows off some lovely extraterrestrial visuals. The game is available for pre-order now via Sunside's website, with an expected release late this summer. Those who pre-order the Collector's Edition will receive early access to the Abducted beta. Available platforms will include PC, Mac, Linux, iOS and Android (including Ouya). Sunside also says that its in-house Radiance engine can support Xbox and PS3, though no official release has been announced for those platforms. If you'd like to see Abducted on Steam, you can give it a push on Greenlight.

  • Indie demos Ouya in UK Game store: Positive reactions, poor pre-orders

    by 
    Jessica Conditt
    Jessica Conditt
    05.26.2013

    The Ouya remains a gray area in terms of profit for developers – it's still technically not available to the public, though plenty of Kickstarter backers and indies have consoles. To test out the Ouya's potential, real-world audience, UK developer James Coote took his dev kit to a local Game store and set up a demo station. After all, the Ouya is an "open" console and devs don't have to deal with any NDAs or legalese before showing it off publicly. Coote worked with Game employees to set up a demo station on an old PS3 stand, and he spent the day showing off his own game and others on the Ouya. The tiny box wasn't connected to the internet, so players had a choice of games Coote had pre-loaded. "The Ouya has also been criticised for having a laggy UI, but since there was no need to exit the game library and navigate around the rest of the UI, that particular problem didn't come up at all," Coote said. Overall, the demo was a success, Coote said – though he didn't receive the foot traffic he had anticipated and he was "quite poor" at convincing anyone to throw down £10 for an Ouya pre-order. "People responded really positively to the live demonstration, whether they were just watching myself or others play, or actively trying it out themselves," Coote said. "Also, not only being able to respond to customers' questions directly, but not being directly affiliated with Ouya, I was able to honestly address some of Ouya's shortcomings, which helped build trust and a rapport with customers." Read all about Coote's experience with the Ouya at a brick-and-mortar store, and his thoughts for the console's future, right here.

  • Ouya booth to be open to the public in a parking lot outside of E3

    by 
    Mike Suszek
    Mike Suszek
    05.18.2013

    Ouya's E3 presence will be open to the public, as it plans to show off games for its console in a parking lot down the street from the Los Angeles Convention Center where E3 will be held in June. The information comes from an email to registered Ouya developers from head of developer relations, Kellee Santiago. Santiago says Ouya will provide developers with "everything you'll need to put on a killer game demo," such as an Ouya console, controllers and TV, during the convention's entire three-day stretch from June 11 to June 13. Registered developers, of which there are over 10,000, have until May 28 to submit a form declaring their intent to show off their game at the Ouya lot, with hourly time slots available for each of the three days.

  • Editor's Letter: 3D printing grows up

    by 
    Tim Stevens
    Tim Stevens
    05.10.2013

    In each issue of Distro, editor-in-chief Tim Stevens publishes a wrap-up of the week in news. Another week with Google Glass and, as I grow more accustomed to having it in my life, I find myself struggling more and more to come up with reasons to wear the thing. I'm still very happy to stop on the street and give people a demo, but if I'm being honest, I don't need that much attention from strangers in my life. Don't get me wrong, I'm still very excited about the potential here, but it's safe to say the novelty is running out. Still, this week Glass did get a nice improvement. The XE5 update was released late Tuesday night and shipped with a series of small but important niceties, like notifications from Google+ and the ability to do a search from anywhere in the UI. Unfortunately, this update also changes things such that uploads will only occur from the headset when it's plugged in and on WiFi. That'll help battery life -- at a somewhat unfortunate cost to wireless functionality.

  • Ouya secures $15 million in funding, Bing Gordon joins board

    by 
    Richard Mitchell
    Richard Mitchell
    05.09.2013

    Ouya has picked up a new board member with some industry klout – no really, he's on Klout's board too – in the the form of former EA chief creative officer Bing Gordon. "What we really liked about Bing is that he doesn't get constrained by conventional thinking, and that's a lot about what we do at Ouya," CEO Julie Uhrman tells Joystiq. "And he also is a really big supporter of game creators, and that's been one of the key focuses of Ouya. It felt like a perfect match." Gordon will be helping the company seek out new games and promote the Ouya itself, she says. The company has also secured $15 million in new funding. "We want to be in this for the long haul," says Uhrman. "This money will allow us to continue to support game developers as well as meet the demand that we're seeing from retailers and really gamers all over the world." Ouya has seen higher than expected demand, she says – so high, apparently, that the company delayed the launch from June 4 to June 25 to manufacture more units – and this new funding will help "service that demand." The funding may also help Ouya expand beyond its initial launch territories, North America, Canada and the UK. Many regions have shown an interest in Ouya, she says. "We will be able to look at those regions and determine what makes sense for Ouya, and be there when we want to be there."

  • OUYA delaying retail launch to June 25th, altering controller to fix button sticking issue

    by 
    Ben Gilbert
    Ben Gilbert
    05.09.2013

    The OUYA game console is shifting its launch from June 4th to June 25th, the company revealed in a press release this morning. Speaking with our friends at Joystiq, CEO Julie Uhrman explained the decision to push the console's retail launch back as a measure of keeping up with retail demand. "We've had incredibly positive reactions from our retail partners," Uhrman said. The date shift, "will allow us to create more units and, basically, have more units on store shelves." The company also revealed that it's altering the existing controller's button holes to ensure that retail buyers don't run into the same sticking issue that Kickstarter backers have been dealing with. And despite those two pieces of news sounding an awful lot like they're connected (the delay and the controller alteration), Uhrman claims they're not. "We made that change very early so all the units are being produced with those larger button holes," she said. At this point, it's not clear if OUYA will hook up early backers with a new controller upon request (or perhaps just new faceplates), but we've asked for more information.

  • Ouya launch delayed to June 25, controller defect being fixed

    by 
    Richard Mitchell
    Richard Mitchell
    05.09.2013

    The Ouya isn't going to make its planned June 4 launch. The diminutive Android console will now launch on June 25. Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail. "We've had incredibly positive reactions from our retail partners, and so in order to meet their greater than expected demand, we decided to shift the launch date by a couple of weeks – three weeks – which will allow us to create more units and, basically, have more units on store shelves in June." Uhrman also addressed one of Ouya's stickier issues, notably that the controller's buttons can get stuck underneath its faceplate. The problem has already been fixed, she says, and has been implemented in production. The solution: larger button holes. "I don't know what the exact millimeter is, but we've increased the size just a little bit, so now the buttons don't stick under it. We made that change very early so all the units are being produced with those larger button holes." The corrected controllers will ship alongside Ouya's retail launch units. We followed up with Ouya and were told that the new controllers are already being shipped to Kickstarter backers as well. When asked if those who already received a defective controller would get a replacement, a representative told us, "If backers have a problem with their controller, we will work with them to resolve the issue via customer service." We'll have more on the Ouya's upcoming launch later today.

  • Tearing down an Ouya: iFixit finds it to be easily repairable

    by 
    Jessica Conditt
    Jessica Conditt
    05.08.2013

    The Ouya team sent the gentlehands at iFixit a retail unit of the tiny Android console to rip apart and gauge its openness and repairability. IFixit found only one moving component, the fan, in the entire little box and remarked on the hardware's "very clean and simple layout." The Ouya scored a 9 out of 10 on iFixit's Repairability scale, because it uses standard-head screws, no weird glues, and most of its components are easily removed and replaced. IFixit factored in the Ouya controller to its score, knocking it for having the joysticks soldered to the circuit board, meaning a broken stick may necessitate an entire board transplant.

  • OUYA console gets torn down, found to be highly repairable

    by 
    Darren Murph
    Darren Murph
    05.08.2013

    Now that OUYA consoles are shipping out to the masses, the folks at iFixit were able to grab a box and immediately undo all of the precious packaging work accomplished at the factory. In its usual style, the site gently dissected the world's best-known Android game console, commenting on "a very clean and simple layout." Overall, the splaying seemed to happen with little to no fuss, with the fan being the only modular (and moving) component in the entire thing. All told, the OUYA notched a 9 out of 10 on the all-important Repairability Meter, aided by the fact that only standard-head screws were used, and that no abstract glues or other black magic was used while piecing it all together. You'll definitely want to give the source link a look if you're yearning for more eye candy.

  • Starbound earns over $1 million; extra race, fossils and pets a go

    by 
    David Hinkle
    David Hinkle
    05.02.2013

    Starbound, a sandbox exploration game with randomly generated worlds, is coming from developer Chucklefish, who has been raising money through its pre-order page (take that, Kickstarter!) for some time. Today, Starbound has received over $1 million from crowd-funding, securing all stretch goal extras for the game. Upon reaching $500,000, Chucklefish promised a new playable race called the Novakids – nomads comprised of gases who have no planet to call home. At $750,000, fossils were introduced: rare and valuable materials players can unearth using special tools. Finally the $1 million threshold promised starter pets, which are companions that can't fight or be controlled – unlike the alien creatures you actually can capture and force to fight – but they love you unconditionally and that's the important thing. There isn't an exact date for Starbound's launch, though the game is due sometime this year on Windows PC, Mac, Linux and Ouya.

  • Silent Enemy teaser designs some bullies

    by 
    David Hinkle
    David Hinkle
    05.01.2013

    The next project from Papo & Yo developer Minority, Silent Enemy, tackles another sensitive topic: bullying. Many of the developers were bullied and that history affected the design and development of SIlent Enemy.

  • Portal co-creator unveils OUYA-exclusive game Soul Fjord (video)

    by 
    Alexis Santos
    Alexis Santos
    04.30.2013

    It's no secret that Portal co-creator Kim Swift has been developing an OUYA-exclusive game, but details regarding it had been kept under wraps until today. Dubbed Soul Fjord, the Airtight Games-developed title fuses Norse mythology with '70s Funk and Soul, and charges its main character Magnus Jones with climbing the World Tree to demand an invitation to Ragnarok, "the party that will end the world." Gameplay hasn't been shown quite yet, but the experience is described as a dungeon-crawler with rhythm-based combat that'll see players battle their way through randomly generated areas. Do the hustle past the break to catch the game's first trailer and a developer video diary.

  • 'Soul Fjord' is Airtight's next game, Ouya exclusive

    by 
    Richard Mitchell
    Richard Mitchell
    04.29.2013

    The next game from designer Kim Swift and Airtight Games (Quantum Conundrum) will be Soul Fjord. Fusing '70s funk with Norse mythology, the game stars Magnus Jones, an afro-sporting Viking, who makes his way through procedurally generated dungeons and engages in rhythm-based combat. And if you were wondering: yes, this is Airtight's Ouya-exclusive project that was announced earlier this year. Swift referred to it as a "console exclusive" when speaking to IGN, so it's possible that mobile and PC ports are still on the table. A developer diary was released alongside the announcement. At the very least, the eclectic cultural mash-up makes for interesting aesthetics, though there isn't much to speak of in terms of gameplay. The Ouya is slated to officially launch on June 4, while Soul Fjord is "coming soon."%Gallery-187204%

  • Kellee Santiago on Ouya, wrangling developers, dubstep

    by 
    Richard Mitchell
    Richard Mitchell
    04.22.2013

    Apart from patching up software and hardware issues, the Ouya's biggest hurdle is the same one that every new console faces: Games. That's where Kellee Santiago comes in. Santiago made a name for herself with thatgamecompany, the studio behind Flow, Flower and Journey. After departing thatgamecompany in 2012, she joined Ouya earlier this year as its head of developer relations. That makes it her job to both work with Ouya's current developers, reach out to new ones and, perhaps most importantly, help curate the content on the Ouya store."One of the, I would say, main goals for the console is to create an ecosystem in which any developer can find the right audience for their game through Ouya." That means creating a system that is "naturally diverse" to begin with, she says, and "taking a look at what are our early developers naturally gravitating to. What is [the] content we want to get onto the platform in order to increase the diversity of our portfolio."That also means avoiding "the trap that many new distribution channels can fall into, which is sort of feeding into the early successes of the games that were accepted by the initial audience of the platform." That's easier said than done, and Ouya has a handful of battles to fight.

  • Ouya passes 10,000 registered developers

    by 
    Richard Mitchell
    Richard Mitchell
    04.19.2013

    The Ouya has surpassed 10,000 registered developers. The news comes courtesy of Ouya's head of developer relations, Kellee Santiago, who told Joystiq that the tiny console just passed the significant milestone. Santiago didn't divulge any of the studios that might be on the list, but noted there should be some announcements in the "upcoming few weeks."Some of the high-profile names we've already heard include Double Fine, Polytron, Airtight Games and Minority Media. We spoke to Santiago regarding her role at Ouya and how she plans to expand its library and attract developers. Expect more on that conversation next week.

  • OUYA shows up at the FCC, has its guts splayed for the world to see

    by 
    Michael Gorman
    Michael Gorman
    04.19.2013

    It was only a matter of time, we suppose, before OUYA found itself on Uncle Sam's table, and the day has finally come, as the open source console has made its way through the FCC. As we've steadily uncovered all of OUYA's secrets since its inception, there's not much new revealed by the government's testing. That said, the flayed OUYA appears to be a founding backer edition, with the names of the chosen 11 inscribed on one side, but it's exchanged the opaque power button on top for a clear unit -- indicating that perhaps retail OUYA's will make it easier for owners to tell when the thing's on. Want to see the full monty for yourself? Theres's plenty of pictures of the OUYA's insides at the source link below.

  • Hands-on with Arena of Heroes' turn-based gameplay

    by 
    Gavin Townsley
    Gavin Townsley
    04.19.2013

    During the last week, I've witnessed two excellent unions: My good friend married his college sweetheart, and a MOBA reached out to the ranks of turn-based gaming. Sure, the former had an open bar, but no amount of free booze can quench my desire for something new within the MOBA genre. Enter Arena of Heroes, a new turn-based free-to-play MOBA that can be played on PC, Mac, iPad, and eventually, on Ouya, iOS, and Android. I spent the morning with Sneaky Games CEO David Godwin and Zattikka Director of Product Alexandra Tinsman to find out why this game will make me bring my iPad everywhere I go.

  • OUYA firmware update lets gamers change their payment info

    by 
    Jon Fingas
    Jon Fingas
    04.17.2013

    OUYA vowed a steady stream of updates to its inaugural console on the road to a June retail launch, and it just released one of the more important examples. Among other fixes, the inconspicuously titled 1.0.193 firmware upgrade lets customers change their credit card info after they've created an account -- rather vital to anyone who has to swap cards in the wake of identity theft, or who just wants to gift an account to a friend. While few owners beyond the earliest adopters will fully appreciate the change, it's good to know that there shouldn't be a payment panic when OUYA units arrive in force.