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  • Purported fifth-gen iPod touch panel slips out, shows a tall 4.1-inch screen that's possibly iPhone-bound

    by 
    Jon Fingas
    Jon Fingas
    05.22.2012

    It's been a long, long time since Apple undertook a significant redesign of the iPod touch, which hasn't been looked at since 2010 and received just a splash of white last year. A possible front panel part leak we've just seen could overturn all that -- and hint at the 2012 iPhone's direction in the process. If we go by the claims of MacRumors' supplier friends, the media player would be growing up, but not out, with a taller 4.1-inch screen. We're skeptical, as the white part (black on the inside) seems almost too good to be true -- we haven't seen anything similar elsewhere in the unofficial parts market. Still, having heard murmurs of larger iPhone screens and knowing Apple's own tendency to base the iPod touch on whatever iPhone flavor is new this year, we could be looking at iPhones and iPods growing for the first time since 2007. There's also some as yet unconfirmed next-gen iPhone parts included by the source, although we'd hesitate to call them smoking guns unless they're put together in Apple-like form later in the year.

  • Samsung considering a 13-inch, 1080p, PLS panel, display snobs get their hopes up

    by 
    Dana Wollman
    Dana Wollman
    05.16.2012

    It's a ritual: we publish a review of a laptop with a 1366 x 768 display, the best-rated comment is from someone crying out for 1600 x 900 -- nay, 4K resolution. If you're in the latter camp, you're going to be disappointed by even this article, but for those of you who've merely been craving something, anything crisper than mere HD, we have some hope: Samsung is mulling the idea of a 13-inch, PLS display with a 1920 x 1080 pixel count. Earlier today a company rep told a group of reporters that the PC division is considering a 1080p panel of that size, which would be unusual, to say the least. The outfit isn't ready to make any promises, much less commit to an ETA, though we can't say we'd be surprised if the company made such a display for its 13-inch laptops first -- after all, for instance, some of its 13-inch panels make use of IPS-like PLS technology, whereas its 15-inch ones don't yet. We'll let you decide if that's even necessary -- both the 13- and 15-inch Series 9 already have 1600 x 900 resolution -- but suffice to say, the company has a good track record of squeezing in extra pixels when other ultraportable makers don't.

  • Samsung exec admits the 15-inch Series 9 could benefit from better viewing angles

    by 
    Dana Wollman
    Dana Wollman
    05.16.2012

    When we reviewed the 15-inch Samsung Series 9, we found very little to complain about, save for the narrow viewing angles and the fair-weather trackpad. Turns out, Samsung at least agrees with the first part. In a show of candor, Raymond Wah, VP of PC product strategy, told a group of reporters, "We can make improvements in terms of the viewing angle." That's not surprising, given that Samsung's homegrown 15-inch display doesn't currently make use of the same IPS-like PLS technology as the panel used in the 13-inch Series 9. It would seem, then, that it's occurred to Samsung to develop one, though company reps declined to say when we might see a 15-inch Series 9 with such a panel in tow. For now, anyway, the outfit is giving itself some credit for the laptop's relatively dense 1600 x 900 pixel count (and rightfully so!). Interestingly, Wah's comments come at a time when MacBook Pro rumors are starting to flow fast and furious, and a Retina display is looking like a fair possibility. As to whether Samsung will ever produce a 4K laptop display of its own, Wah declined to comment, but he did note that right now there isn't enough content optimized for that higher resolution, and that such screens would be costlier to produce. Until all that changes, we have to admit we're pretty pleased with the Series 9's resolution too -- after all, anything's better than plain old HD.

  • OLED Display Blocks pack six 128 x 128 panels, we go hands-on at MIT (video)

    by 
    Zach Honig
    Zach Honig
    04.24.2012

    How do you develop an OLED display that gives a 360-degree perspective? Toss six 1.25-inch panels into a plastic cube, then turn it as you see fit. That's an overly simplistic explanation for the six-sided display on hand at the MIT Media Lab today, which is quite limited in its current form, but could eventually serve an enormous variety of applications. Fluid Interfaces Group Research Assistant Pol Pla i Conesa presented several such scenarios for his Display Blocks, which consist of 128 x 128-pixel OLED panels. Take, for example, the 2004 film Crash, which tells interweaving stories that could be presented simultaneously with such a display -- simply rotate the cube until you land on a narrative you'd like to follow, and the soundtrack will adjust to match. It could also go a long way when it comes to visualizing data, especially when in groups -- instead of virtually constructing profiles of individuals who applied for a slot at MIT, for example, or segments of a business that need to be organized based on different parameters, you could have each assigned to a cube, which can be tossed into an accepted or rejected pile, and repositioned as necessary. Imagine having a group of display cubes when it comes time to plan the seating chart for a reception -- each cube could represent one individual, with a color-coded background and a name or photo up top, with different descriptive elements on each side. The same could apply to products at monstrous companies like Samsung or Sony, where executives need to make planning decisions based on product performance, and could benefit greatly from having all of the necessary information for a single gadget listed around each cube. On a larger scale, the cubes could be used to replace walls and floors in a building -- want to change the color of your wallpaper? Just push a new image to the display, and dedicate a portion of the wall for watching television, or displaying artwork. You could accomplish this with networked single-sided panels as well, but that wouldn't be nearly as much fun. The Media Lab had a working prototype on display today, which demonstrated the size and basic functionality, but didn't have an adjustable picture. Still, it's easy to imagine the potential of such a device, if, of course, it ever becomes a reality. As always, you'll find our hands-on demo just past the break.

  • Massively to co-host STO panel at the Official Star Trek Convention

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2012

    Hey MMO Trekkies, are you beaming down to Las Vegas for this year's Official Star Trek Convention? If so, we've got one event that you won't want to miss: a Q&A panel with Star Trek Online's developers co-hosted by Massively and TrekRadio.net! We'll be on the scene as Cryptic Studios fields a wide variety of questions from ardent fans of the game. If getting that burning question you've had off your chest isn't enough of a reason to attend, the developers will also show a few trailers and sneak peeks of upcoming content. The panel will take place on Saturday, August 11th, from 2:00 to 3:00 EDT (11:00 a.m. to noon PDT) at the Rio Suites Hotel in Las Vegas.

  • Researchers create incredibly thin solar cells flexible enough to wrap around a human hair

    by 
    Zach Honig
    Zach Honig
    04.04.2012

    You've probably heard that the sun is strong enough to power our planet many times over, but without a practical method of harnessing that energy, there's no way to take full advantage. An incredibly thin and light solar cell could go a long way to accomplishing that on a smaller scale, however, making the latest device from researchers from the University of Austria and the University of Tokyo a fairly significant discovery. Scientists were able to create an ultra-thin solar cell that measures just 1.9 micrometers thick -- roughly one-tenth the size of the next device. Not only is the sample slim -- composed of electrodes mounted on plastic foil, rather than glass -- it's also incredibly flexible, able to be wrapped around a single strand of human hair (which, believe it or not, is nearly 20 times thicker). The scalable cell could replace batteries in lighting, display and medical applications, and may be ready to be put to use in as few as five years. There's a bounty of physical measurement and efficiency data at the source link below, so grab those reading glasses and click on past the break.

  • AU Optronics found guilty of US price fixing, appeal already in the works

    by 
    Darren Murph
    Darren Murph
    03.15.2012

    AU Optronics has had its name bandied about in the courtroom before, most recently in a 2009 group suit where it was targeted for LCD price fixing. 'Course, LCD price fixing has been quite a popular pastime for a smattering of outfits, but it looks like AUO will be seeing the wrong end of the decision process here in the States. A US court found the Taiwanese company guilty in a case that could see it hit with a fine totaling as much as $1 billion. Yeah, with a b. As it goes, the outfit was charged as part of an alleged price-fixing group that operated between 1999 and 2006, but it was the only Asian LCD maker in that lot to plead not guilty. This here ruling comes after LG agreed to pay a $400 million fine in 2008, while Samsung talked itself into an early deal to sidestep prosecution. A pair of AUO execs were also found guilty, but its former CEO L.J. Chen (who is still hanging around in the top brass) was not. We're told that the company plans to appeal -- a process that could last as long as a year -- but that hasn't kept its stock price from sinking in the interim. First comes sliding LCD margins, and now the looming thought of a $1 billion slap on the wrist; suddenly, your woes don't seem so bad, huh?

  • Super High Aperture: it's why the new iPad's Retina display is so dense

    by 
    Darren Murph
    Darren Murph
    03.12.2012

    Super High Aperture. Heard of it? Probably not, but thanks to Apple, you'll probably long for days when you didn't in just a few months. According to an in-depth look from the folks at DisplaySearch, the aforesaid technique is the primary reason that Apple was able to shove 2,048 x 1,536 pixels into the 9.7-inch panel on the new iPad. Not surprisingly, it wasn't Apple that conjured up the magic; instead, it was crafted by engineers at Sharp and JSR (a display materials maker from Japan), but it'll be the iPad that makes an otherwise geeky achievement something that the mainstream covets. According to the science behind it, SHA is "a method of increasing aperture ratio by applying approximately a 3 [micrometer] thick photo-definable acrylic resin layer to planarize the device and increase the vertical gap between the [indium tin oxide] pixel electrodes and signal lines." Reportedly, there are also "at least twice as many" LEDs in the panel compared to that on the iPad 2, further suggesting that there's way more battery within the new guy than the last. Technophiles need only dig into the links below to find plenty more where this came from.

  • Massively's own Eliot Lefebvre will tell your site how not to suck at PAX East

    by 
    Matt Daniel
    Matt Daniel
    02.24.2012

    Are you planning on heading to Boston, Massachusetts for PAX East 2012? If you are, then boy have we got a treat for you. On Sunday, April 8th, our very own Eliot Lefebvre will be joining members of Guild Wars Insider, Darth Hater, ArenaNet, and Vox Games on a panel informatively titled How To Make Gaming Sites That Don't Suck. It is what it says on the tin, folks. So if you've got a blog lying around and you're not sure what to do with it, let this panel of experts tell you how to turn it into the next big thing. Or at least let them tell you why Papyrus and Comic Sans are not legitimate font choices. Please? If nothing else, just show up, ask questions, and show our favorite cynical curmudgeon some love.

  • Google Screenwise panel will pay you to track your every move online

    by 
    Billy Steele
    Billy Steele
    02.08.2012

    Don't mind letting Google watch your every click while browsing the web? Awesome, because the folks in Mountain View want to pay you for letting them do just that. The company is recruiting panelists for a project it's calling Screenwise, a program that will give the internet behemoth more insight into how the general public uses the interwebs day in and day out. Once you opt in, you'll receive a $5 gift card code to Amazon and for up to a year, you'll get additional spending money every three months. But how will The Goog track your mouse clicks? Just before getting paid, you'll have to download a browser extension that will keep an eye on things and send your data back to the mothership. If you're looking to make a little more dough, Ars Technica reports that you'll be able to opt for a more lucrative hardware monitoring option. Here, you'll have to install the Screenwise Data Collector (pictured above) on your home network; however, the pay out is an initial Benjamin and $20 for every month you participate. Sound like something you'd want in on? Hit the source link below to be notified when registration opens. Update: Google has passed along the following statement on the Screenwise project with a reminder that participation in the panel is 100% voluntary. Like many other web and media companies, we do panel research to help better serve our users by learning more about people's media use, on the web and elsewhere. This panel is one such small project that started near the beginning of the year. Of course, this is completely optional to join. People can choose to participate if it's of interest (or if the gift appeals) and everyone who does participate has complete transparency and control over what Internet use is being included in the panel. People can stay on the panel as long as they'd like, or leave at any time.

  • Sony quits OLED TV in the consumer market, we quietly shelve hopes for the XEL-2

    by 
    Darren Murph
    Darren Murph
    01.07.2012

    Hope you're in the mood to pour one out, because the Daily Yomiuri Online has just confirmed that Sony is giving up the OLED TV in its consumer business. According to the report, it has discontinued production of OLED TV sets for the mainstream market, and while it'll continue selling 'em to its corporate clients, it'll concentrate the home-use TV portion on LCD models. For historians in attendance, they'll no doubt (fondly) recall the XEL-1 -- a devilishly thin personal OLED TV that never stood a chance at filling anything other than a luxury niche. The same sect will also remember that it discontinued OLED TV sales domestically back in 2010, but exports to America and Europe continued up until now. The real question? Whether or not those rollable OLEDs are still getting researched in a Sony lab; the futurist in us can only pray so.

  • SMK's touchscreen registers your gloved swipes, won't acknowledge the bad touch

    by 
    Joseph Volpe
    Joseph Volpe
    10.26.2011

    Somewhere in an underground ice lair, Jack Frost's prepping to nip at noses and keep covered hands from touch devices. But SMK Corp's got a capacitive solution set to thwart old man winter's digitus interruptus. On display at this year's FPD International in Japan, the company's touchscreen innovation incorporates a specialized chip capable of highly-sensitive pressure detection that works in conjunction with a noise-filtering sensor to make your gloved gestures readable. It's good news for those of us subject to occasional bouts of frostbitten weather, but don't clap just yet -- these panels will initially be headed to in-car navigation systems. Still, with the displays workable on screens up to 8-inches in size, it's possible we could be seeing this tech extend to smartphones in the near future. So, there's a remedy out there folks, but while you wait for it, it's best to keep those glittens close at hand.

  • Enter At Your Own Rift: The big takeaways from GDC

    by 
    Karen Bryan
    Karen Bryan
    10.26.2011

    After dining on enough beef brisket to feed an army of hungry cowboys, I returned from Austin's GDC Online to chip away at the Ashes of History world event quests. RIFT had a nice showing at the GDC Online Awards ceremony, walking away with awards for Best Online Technology and Best New Online Game. In addition, Trion CCO and RIFT Executive Producer Scott Hartsman gave a talk about RIFT's pre-launch preparations and post-launch plans. GDC was dominated by a handful of common topics, like free-to-play, metrics, monetization, and technology. In this week's Enter at Your Own Rift, we'll take a look at a few of these to see how they apply to RIFT, and then we'll look at the big takeaways from GDC overall.

  • Transformers Universe NYCC panel recap

    by 
    Matt Daniel
    Matt Daniel
    10.21.2011

    Autobots, transform and roll -- Oh, hi. No, I wasn't playing with action figures. Anyway, how about that new Transformers Universe game that Jagex is making, huh? Well, there's some new information about it straight from the Q&A panel at New York Comic Con, so let's talk about that and not the action figures I wasn't playing with. The panel covers a veritable smorgasbord of information, ranging from lore to gameplay to voice acting to technology and security. The team points out that the game will not tie into the Michael Bay movies in any way, as it takes place in the franchise's Prime universe. The game will be browser-based and free-to-play, though the team isn't ready to announce how the game will be monetized. PvE and PvP will both be available -- as if a Transformers game would be complete without Autobot vs. Decepticon action -- but the team says that both tie in to story elements within the game. The devs also note that players' Transformers' vehicle modes will be more than just mounts (that is to say, vehicle mode will tie into combat somehow) but they're not ready to discuss specifics. The full panel addresses much more in greater detail, so click on through the link below to read the full report.

  • The Galaxy Nexus' Super AMOLED display is a minus, not a Plus

    by 
    Sharif Sakr
    Sharif Sakr
    10.21.2011

    For all the buzz around Samsung's latest hi-def smartphone, the absence of one little word has largely been glossed over. That word is "Plus" -- the wizened Galaxy S II has a "Super AMOLED Plus" display, for example, whereas the sparkly Galaxy Nexus is merely "Super AMOLED." Did the marketeers simply forget those extra hyperbolic keystrokes, or does the difference actually mean something?Well, regrettably, it does. Samsung uses "Plus" to refer to full RGB displays, in which each pixel possesses its own trio of red, green and blue sub-pixels. Meanwhile, a non-Plus display uses a cheaper PenTile system -- which forces pixels to share each other's sub-pixels. Aside from potential hygiene issues, this results in a lower overall sub-pixel density, reduced sharpness and worse color rendition. We saw the difference clearly enough when Engadget Spanish microscopically compared the original non-Plus Galaxy S against the GS II, and now the folks at FlatPanelsHD have undertaken a more up-to-date comparison at the source link. The upshot? They calculated that, despite its 4.65-inch screen size, the Galaxy Nexus has the same number of sub-pixels as the 3.5-inch iPhone 4/4S. Think of a word with no r, g or b in it, and you eventually arrive at "disappointed."Update: We just added AnandTech's analysis at the More Coverage link. They point out that if you like the pixel density on the GS II, you should be happy with that on the Galaxy Nexus -- although they don't address color rendition.[Thanks, Mauro]

  • GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate

    by 
    Karen Bryan
    Karen Bryan
    10.13.2011

    Recently, we took time to look back on the past six months of RIFT's milestones, and this year at GDC Online, Trion CCO and RIFT Executive Producer Scott Hartsman sat down for a question-and-answer session to do the same thing. While we've seen the results of Trion's post-launch efforts, Hartsman gave a candid glimpse at what was going on behind the scenes as the team finished up beta and moved toward launch day. He took questions from N'Gai Croal, as well as from the audience, and highlights from the interview follow after the break.

  • GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

    by 
    Karen Bryan
    Karen Bryan
    10.13.2011

    Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC Online Principal Lead Combat Designer Georg Zoeller demonstrated some of the tools that the team uses to analyze player feedback and data, and then he explained how, through sophisticated technology, the team can make appropriate adjustments to the game as it wraps up beta testing and prepares for launch.

  • GDC Online 2011: CCP talks community management

    by 
    Karen Bryan
    Karen Bryan
    10.13.2011

    As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to bugged content to full-out server meltdown. Ironically, CCP Community Manager Valerie Massey submitted her plans for a GDC Online talk the day before, as she put it, "all hell broke loose at CCP." From that point on, the devs "were out of the frying pan and into the fire" over and over. In all, Monoclegate and the Incarna problems were two months of one PR disaster after another. When it comes to crisis management, she stressed that it's not an exact science, that it's hard to pick apart post-analyses, and that one CM's experience is very different from another. She chose to use Tylenol as a key example of correct response to crisis. Back in 1982, a killer inserted cyanide into Tylenol bottles, thus murdering several people. Tylenol wasn't at fault, but the company reacted correctly by pulling all bottles from the shelves, recalling the product, adding tamper-resistant packaging, and discounting prices after the fact. The company's quick action restored the trust of the consumers. Who did it wrong? BP. That company shirked responsibility, waited two days before making a statement, lied about the extent of the damage, and failed to execute a clear clean-up plan fast enough. In a crisis, whether it's in game or in real life, the key is to prepare in advance.

  • GDC Online 2011: CCP on virtual goods in EVE Online

    by 
    Karen Bryan
    Karen Bryan
    10.11.2011

    Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market data. While the initial launch of virtual goods in Incarna sparked a fierce objection on the forums and even in-game protests and riots, things have settled down quite a bit, and CCP seems confident that it is headed in the right direction now. Read on for a look at why virtual goods were introduced into EVE Online and what the team has learned so far.

  • The panel is true: The Secret World preps a NYCC appearance

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2011

    MMO fans traveling out to the Big Apple for the New York Comic Con next weekend have another potential "must see" on their event list: an exclusive panel of The Secret World with the devs. The panel will take place on Friday, October 14th at 4:00 p.m. EDT in room 1A24. It's here that Funcom devs Ragnar Tørnquist and Dag Scheve will not only present an all-new live demo of the upcoming conspiracy MMO but field questions from the audience in as candid a manner as possible. Of course, considering the game in question, we note that this could be a trap by the Old Gods to swallow the souls of all those attending and turn them into husks to do the Old Gods' bidding, but that's just the chance you'll have to take.