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  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • One Shots: All together now

    by 
    Patrick Mackey
    Patrick Mackey
    07.21.2011

    Although I've migrated on to different superhero pastures, City of Villains holds many of my fondest memories, including today's episode of One Shots. The strangest thing about this particular screen is that I am not in the screenshot at all; instead, this almost looks like promotional art for the game's mystic villain group, the Circle of Thorns. Instead, what actually transpired is that I fell into a cave room with my brute, and made a magnificent faceplant against this formidable group. While it's probably failure on my part that I died here, the good news is that my camera was obstructed in just the right way to allow me to take this screenshot. All this week, we Massively writers are spotlighting some of our personal favorite One Shots. What exciting stories revolve around our screenshots? Stay tuned to find out. Next week, after staff picks week, will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for next week's One Shots! %Gallery-112285%

  • City of Heroes interviews discuss content development and Incarnate raids

    by 
    Brendan Drain
    Brendan Drain
    04.18.2011

    At the start of the month, City of Heroes released the massive and potentially game-changing Issue 20 update. Codenamed Incarnates, the update introduced a series of large raids designed to continue the story established in Going Rogue in a new way. In an interview with PC Gamer, lead producer Nate Birkholz discussed how the new group instances have been received. Issues touched on include difficulty scaling, the new Incarnate powers that can be earned and lessons learned from developing the new system. In a contrasting interview over at Gaming Angels, lead designer Melissa Bianco discussed content development and her career at Paragon Studios. The interview covers some important issues, asking why City of Heroes has enjoyed the ongoing success it has and what exactly goes into zone and instance design. Melissa also has some tips for anyone looking for a job in the games industry and provides a little insight into the development process.

  • Win a mutant super booster, courtesy of NCsoft and Massively.com!

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.24.2010

    Are you all ready to Hulk out for some free stuff? Well, actually, I guess you're not ready to Hulk out, as Hulk is more of a science type of hero... You'd be more like Wolverine, or Gambit, but those names aren't as catchy to say in a sentence such as the first one. But, hey, let's go with it. Are you ready to Gambit out for some free stuff? Thanks to NCsoft, we've scored 20 mutant super booster packs, and we totally want to give them away to you, the fine heroes and villains of Massively! If you haven't heard the news on what these packs contain, then you should [insert travel power here] yourself on over to our most recent City of Heroes announcement. But if you have heard the news and you're ready to boil over, then keep reading this post for all of the juicy details! (You see what I did there.)

  • Exclusive City of Heroes developer diary on the design of Dual Pistols animation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2010

    Even if you hate the ranged powers in City of Heroes with the heat of the sun, it's impossible to deny how stylish the animations for Dual Pistols look. The amount of movement in every single power makes the set feel organic and action-oriented, regardless of any other mechanical elements. But what went into making one of the marquee power sets for Going Rogue look so fluid and interesting? Nelson Tam, an animation artist for Paragon Studios, was the mastermind behind the gun-fu on display for heroes and villains alike. In our exclusive developer diary, "How John Woo Inspired my Gun Fu," he explains how the animations came to life, from the earliest point of conception to the finished product that players can enjoy. City of Heroes players have clamored for the set nearly since the launch of the game, but as the diary explains, it wasn't necessarily quite so easy to get it to look right in the game. Click on past the cut!

  • City of Heroes launches first video diary for Going Rogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2010

    The time of Going Rogue draws very close for City of Heroes players, and we've still only scratched the surface of what there is to know. It's always a tense time when you're getting close to a new expansion, especially one that's rewriting some of the most fundamental rules about the game. While the first in a series of new video developer diaries from Paragon Studios won't necessarily make the time before release pass any faster, it will help give us a clearer picture of what's coming around the bend. For players who have never played the game before, the diary helps give an overview of where the game is and where it can go from here -- including the realm of the Super Lumberjack. (We can only assume that making one allows you to also be super okay.) Veterans can enjoy a solid look at Praetoria, as well as what can only be described as glowing costume pieces. Once the veteran players finish squealing in delight, they can take a look on past the break for the first City of Heroes video diary for Going Rogue, which is targeted for release in July.

  • A Mild-Mannered Reporter: We're all in this together

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2010

    Community can be a funny thing. We pick the community we're in -- in this case, City of Heroes -- but we don't pick any of the other members. Sometimes they're all really stand-out folks, and sometimes... well, sometimes your choices are between Flower Power, Slug-fest, and Hammer Time. Lucky for us, the community that's formed itself around our favorite superhero MMO is pretty darn good at its worst and outright awesome most of the time. (And a proper shout-out to our community for the game right here, while I'm at it.) To be fair, we're a bit on the lean side at the moment. After all, we're not getting another update for a couple of months and we almost all know it. Issue 17 is pretty awesome, but we also know that Going Rogue is just around the corner, and so most of us are focused a bit more on the future. But we've still got a lot to talk about in our day-to-day adventures. That both helps everyone to feel that much more welcome, and it helps facilitate this week's look at some of the noteworthy community threads that have been cropping up lately.

  • A Mild-Mannered Reporter: Gonna be the future soon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2010

    This week's listening, if you by some chance didn't catch it, will be from the inimitable Mr. Jonathan Coulton. Not because the song is all that thematically appropriate (I did not leave a note on War Witch's desk, for starters), but because it's Jonathan Coulton. And it offsets the tone of this article, which is going to be... well... kind of negative. Not negative in the sense that City of Heroes is dying, because it's not. The game is full of life, flush with energy and diverse ideas. Rumors of its death have been greatly exaggerated for well on a year or so now, and I personally couldn't be happier about the state of affairs. For every problem it has, it has five or six great points, and every time I'm cresting a hill on my enjoyment there's another hill of sliced, buttered awesome in front of me. But City of Heroes is going to need to start taking steps to ensure its long-term sustainability. It needs to start realizing that their good fortune is not going to last. And so today will be a bit negative, as the long-forgotten second part of the anniversary column... where we look to the future, and see what needs to happen.

  • City of Heroes explores crime and punishment, Praetoria style

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2010

    We're getting closer and closer to the launch of the second major expansion to City of Heroes, Going Rogue. While the official site has been a bit silent of late, no doubt in focusing on the game's six-year anniversary, it's just updated again with another look inside the utopia of Tyrant. The most recent update focuses on both a group and an individual, as has become the norm, with players getting a clearer look inside the head of Marauder and the ruthless criminal organizations that form the Syndicate. When Tyrant made his push to eliminate all crime, he succeeded in driving the crime families and organizations nearly to ruin -- but they've banded together to form the Syndicate, to continue their illicit trades while striking out against Cole's government. Marauder, meanwhile, is the perversion of the jovial Back Alley Brawler. Also known as Praetor White, he leads the Powers Division, the team of super-powered individuals that take on threats Praetoria's police force cannot. Take a look at the official site for more information on both of these potential allies and enemies, and keep your eyes peeled for more information as City of Heroes rockets toward the Going Rogue launch date.

  • A Mild-Mannered Reporter: Everybody needs a question answered sometime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.05.2010

    If you haven't read Jason Vuic's excellent history of the Yugo, you're doing yourself a disservice -- at least, if you have any interest in terrible cars, history, or just the crazy stylings of Malcolm Bricklin. What does that have to do with today's bevvy of City of Heroes questions, hot on the heels of our anniversary? Well, not everyone can afford the Batmobile. There are places where the Paragon Monorail (aka Justice Mass Transit) won't take you. And on those occasions, well, you truly wish that you'd just dropped the ten dollars on the Martial Arts booster or taken the darn travel power. Onward! Dashel asked: "When will Blasters get more secondaries, original or proliferated?" Soon! Maybe. I've heard tell that we may well be due for another wave of powerset proliferation with the release of Going Rogue, although that's far from a confirmed fact. So Blasters can expect to get some more love there. But we don't have any idea of exactly when we'll see more secondaries as opposed to more primary sets. The trouble is that as Blasters have been designed, they have the undesirable trait that Masterminds share: they've got a setup for one of their sets that nobody else shares.

  • City of Heroes launches "Declare Your Loyalty" contest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2010

    Any City of Heroes fan will likely recognize and have an answer for the question "Loyalist or Resistance?" It's all part of the ongoing campaign for the game's upcoming expansion, Going Rogue, and ties to the main storyline -- whether you're a Loyalist of Tyrant's totalitarian utopia, or a no-holds-barred Resistance member willing to topple Tyrant at any cost. Paragon Studios is taking the campaign one step further to celebrate both the impending release and the six-year anniversary: they're letting players make a permanent mark on the world of Praetoria based upon their allegiance. There are two halves to the contest, based upon one's affiliation. If you're a Loyalist, you are tasked with designing a suitable propaganda poster for Emperor Cole, extolling his virtues and those of his society. On the other hand, Resistance members will design graffiti to spread the message of freedom and encouraging others to rise up. There's a lot of fun to be had with the contest, and the prizes are pretty substantial -- even without the fact that the best entries may very well wind up in Praetoria when Going Rogue launches. Take a look at the full rules, and start declaring your City of Heroes affiliation -- the contest runs until May 14th.

  • An interview with veteran supergroups in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2010

    Today is rather the day of City of Heroes, and with good cause -- six years old, with many changes and exciting new parts in the wings. And the game is still open to new players of all sorts, with plenty to enrapture players who've never once set foot in Paragon City. But there's also a special place for players and groupings that have been around for nearly all of the game's lifespan -- something that's quite an accomplishment for more than half a decade. We were lucky enough to have a chance to speak with two veteran supergroups as part of the anniversary celebration: ICONS and Fusion Force. To help compare and contrast responses, we asked both groups the same set of questions, and what follows is their responses. Some of them are close to one another (for instance, everyone seems to want to go into space), but others are very different, even with similar amounts of experience. Whether you're a City of Heroes veteran yourself or just curious about the game's history, jump on past the cut for our chat with some of the game's longer-running player groups.

  • Issue 17 of City of Heroes goes live with launch trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2010

    Today is a big day for City of Heroes. Not only is it the six-year anniversary of the game, with celebrations taking place both in-game and out, it's also the launch of the much-awaited Issue 17. Dubbed "Dark Mirror," the update features the graphical tweaks collectively known as Ultra Mode, as well as new story arcs and missions, improvements to Mission Architect, and a whole host of additional changes. It's also the release of the awaited Demon Summoning powerset, which is available to everyone who has prepurchased the upcoming Going Rogue expansion. Behind the cut is the official trailer for the update, which should help whet the appetite of any fans anxiously awaiting the update to complete downloading. Aside from highlighting the visuals of Ultra Mode in real-time, it shows off some of the mission content, including the full-scale war against the Freakshow pictured above. There's also the doppelgangers and the Positron task force to show off -- and only a couple more months until the game's second major expansion. Click on past the cut to see the trailer, and enjoy the new changes that help keep City of Heroes fresh six years out.

  • A Mild-Mannered Reporter: Six (years) in the city

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2010

    It's strange to think that City of Heroes is older than my car. But that's only the tip of the iceberg, as the game is six years old as of today and still running strong. Oh, sure, there are some signs of aging here and there, some parts that don't fit quite as well as they did back when it launched... but the game holds up pretty darn well. And that's astonishing, considering that it launched a full year before the game that generally gets the credit for starting new paradigms of MMO design. Of course, you can go further back and point out that a lot of the "innovations" that The Game Which Shall Not Be Named included were present beforehand, and you'd be correct. But after the EverQuest era of game design, City of Heroes stood as a vanguard of a new design philosophy. It was a game with unparalleled customization at the time, a game that put forth the idea that you could be just as cool at Level 1 as you could at max level. So how have things changed? How far have we come in the years? There's almost too much to cover to go over everything... but we can hit the big points.

  • Reminder: City of Heroes developer chat today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2010

    They've got an anniversary coming up, but no one can accuse the team over at Paragon Studios of resting on their laurels. The studio responsible for City of Heroes is hard at work on the next major content update, several anniversary celebrations, and they're still stopping to reach out to their fans. In not very much time at all, it will be time for a live chat with the development team of City of Heroes via their forumspring.me page. A few fans submitted questions to us, and we passed along three of them to the development team -- but that doesn't mean that there's no chance of getting other questions to reach their ears. So hurry on over to the City of Heroes question submission page, fire off the best question you can think of (after enabling JavaScript if you've got it turned off), and keep your eyes peeled for all of the answers. With Melissa Bianco, Matt Miller, Jesse Caceres, and David Nakayama all fielding the questions, there's sure to be some interesting information to be had.

  • Big celebrations coming for six years of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2010

    City of Heroes has been running for six solid years, and whether you're a current or former player (or someone never that interested in superheroes for some reason), that's a running time to be proud of. Paragon Studios certainly thinks so, which is why they're hosting a full month's worth of anniversary celebration. The party kicks off in full force on April 28th -- not just the day of the anniversary, but the launch of Issue 17 and all its varied improvements. But that's just the beginning, as are the badge, free respec, and free costume change token being given to players on the anniversary. Monday and Tuesday before the anniversary itself promise some exciting and chaotic content, quite possibly including a special title for participants. The test servers will also be remaining open to give players a chance to play with the dev team on the anniversary itself, followed by an in-game address from Melissa "War Witch" Bianco at 8 PM EST (5 PM PST). With the promise of an upcoming contest to promote your loyalty a la Guild Wars 2 and with Going Rogue just around the corner, there's never been a better time to enjoy City of Heroes.

  • Ask us questions for the City of Heroes developers!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    As the game's fans are no doubt well aware, City of Heroes is hosting a developer Q&A via forumspring.me on Friday. They'll be answering live questions from the players, which is all well and good... but we all know that there's the chance, however slim, that your question might not get answered. Luckily for our readers, we've got the opportunity to ensure that your questions get heard by the development team. And all you have to do is leave us a comment with your question! The three best questions, as chosen by our staff, will be submitted for an assured answer during the question and answer setting. Leave a comment here by 11:59 PM EST on Thursday, April 22nd if you want it to be up for consideration. We'll take a look at all of them, and the results will be visible for everyone. It's not quite as good as having a burning whip to force the team to answer questions, but it's probably the next best thing for City of Heroes fans. (We hear those whips cost a fortune anyway.)

  • A Mild-Mannered Reporter: Glorious roundup of community motherland

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2010

    I am still deeply disappointed that we do not have more Russia-themed content... well, anywhere, but especially in City of Heroes. Having grown up during the end of the Cold War, I want more fur coats and red stars and winter wastelands with nuclear missiles. Yes, it's stereotypical, but so are steampunk Prussians, holdovers from the Third Reich, and robed sword-wielding cultists. Wouldn't it be lovely? Now, much as I might like to, my love of the odd post-Cold War Russian image that's now been inserted unceremoniously into pop culture is not the point of today's article. No, today we're focusing on a straight roundup of all the community discussions that have been taking place of late, and, as always, there's plenty to talk about. While the news about Going Rogue has slowed slightly, Issue 17 is just around the corner, and the City of Heroes community hasn't stopped finding things to talk about over the past six years anyhow. Jump on past the cut for highlights of the glorious motherland of community.

  • City of Heroes hosting a live Q&A with developers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2010

    If you missed out on PAX East, you missed the chance to twist the ear of the development team for City of Heroes. (And other things, probably.) Or, at least, you missed your chance for a little while. Because the team is giving the fans another shot at connecting with them live, even if it's not in person. Using the forumspring.me tool, which has been steadily growing in popularity over the past several months, players will be able to ask questions of the development team and have them answered in more-or-less real time. The actual session will take place on April 23rd between 4 and 5 PM PST (7-8 PM EST). Melissa Bianco, Matt Miller, David Nakayama, and Jesse Caceres will all be in attendance, the same team from the PAX East panel and the brain trust behind the newest content additions. If you can't or don't want to take part in the actual questioning, the highlights will be addressed on the game's official Facebook fan page. It's an excellent chance for City of Heroes players to get answers to their most urgent questions, so mark the date on your calendar.

  • A Mild-Mannered Reporter: Architectural concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.14.2010

    The big news for City of Heroes over the past week (at least at the time of writing) was the rather borked Mission Architect fix that went live. Well-intentioned, sure, but still borked beyond all comprehension. There's nothing like losing out on experience gained because of rescuing hostages to make players feel like they're welcomed to try out player-created content. But let's not kid ourselves: this is not exactly a unique occurrence. We've been having problems involving some combination of Mission Architect and farming more or less since it launched, and that was back on Issue 14. A year out, you would kind of expect that they'd fix the basic problem of people trying to get something for nothing... but here we are, and the team is still rocking back and forth on the feature. If you're one of the players who prefer the farming style, nowadays it likely feels like more trouble than it's worth. So naturally, I decided to take a look at Mission Architect and what it means for City of Heroes today. Specifically, both why it's important that the team does their best to keep it balanced, and why said balancing is pointless and a waste of time. (I love arguing self-defeating premises.)