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  • PAX Prime 2014: H1Z1's bears will end you

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    In most MMOs, bears are chunky cannon fodder: good for lowbie XP and a sad scrap of a pelt as loot. In H1Z1, bears are possibly more terrifying than zombies and gankers combined. At PAX Prime this weekend, Senior Game Designer Jimmy Whisenhunt explained that in this game, a bear attacked will run you down as fast as it does in nature and make a plaything of your skull. It's a good thing that they're relatively rare and give a warning roar before charging, otherwise the zombies would be coming to you for help. Expanding the role of nature is essential to the immersion of H1Z1's survival aspect. Wolves, deer, and bear roam the countryside, getting into the occasional tiff with each other and the undead. They're useful if you can take them down quickly, since the harsh elements (such as rain and snow) will soon be programmed to degrade your well-being and those animal pelts could be made into clothes. Whisenhunt walked us through the four essential stats to staying alive in this world. Stamina is for sprinting and attacks, and while it regenerates quickly, neglecting it will ensure your body will draw from your hydration and energy levels instead. Your health is also constantly ticking down and replenished by the food and water you drink, meaning that you'll always need to be looking for more to scarf up and quaff in your journeys. Stashing your food in your backpack is a good option, although the team is still tinkering with the style of inventory to make the limited storage another survival factor. When H1Z1 goes into early access later this year, there will be one "vanilla" server on which no punches will be pulled (this is doubly true as all players will start with only their fists as weapons). Other types of servers, such as player-only or PvE rulesets, are possibilities once the team assesses how players are engaging the game in beta.

  • PAX Prime 2014: Paying a premium for Pathfinder Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder Online hopes to recruit for early enrollment come September 15th. I sat down with Goblinworks CEO Ryan Dancey and Game Designer Stephen Chaney at PAX Prime yesterday to talk about this next big step for the game. Pathfinder Online is still far from feature complete, but the team considers it done enough that it can monetize the game in the form of a monthly sub. The 20,000 or so folks who will be admitted into early enrollment play (a number that includes the 7,000 Kickstarter backers) are expected to pay $15 a month as the team continues to develop the title. In exchange, characters and progress will not be wiped, and players will get to see the game take shape around them. Goblinworks' philosophy is to have a robust game design first and then wrap the rest of the game around it afterward. Dancy said that the monetization is necessary to keep the lights on and the development rolling. The budget for a finished Pathfinder Online is $5 million (89% of which is salaries), but only $1.4 million has been raised so far. Being only passingly familiar with Pathfinder Online, I asked why the MMO with its territory control seems so different from the small party, adventure-oriented tabletop game. The reason for this is that the pen-and-paper game doesn't completely translate to software boundaries, plus it draws from an adventure pack that Paizo tested a while back that went on to become one of its best-selling products. In both versions of Pathfinder, the long game is to rule the land and establish a legacy, not merely fill up a bag with XP and loot. So is it worth it to you to pay a full subscription price for a half-finished game? That's up to you.

  • PAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th; Trove's closed beta begins September 25th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Trion made a bunch of ArcheAge fans happy earlier this evening, so now it's time to do the same for followers of RIFT, Defiance, and Trove. RIFT's Nightmare Tide expansion officially launches on October 8th, while Defiance will get "a massive end-of-September" update called Aftermath that includes new missions and events. Last but not least, Trove will enter closed beta on September 25th. Massively's Justin Olivetti learned today on the show floor that this phase of beta will not be wiped prior to launch. Players who have purchased currency will receive half again as much back. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: ArcheAge is launching on September 16th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid. Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date. That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta). Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • Seen@PAX: The Behemoth's arcade

    by 
    Danny Cowan
    Danny Cowan
    08.29.2014

    Above is the massive control panel that powers The Behemoth's untitled fourth game, currently codenamed "Game 4." After organizing their troops across a hex-based field, players confirm their selections with a tantalizing glowing green button, and send out orders by pulling an unusually shaped lever at their side, slot machine-style. After completing the PAX Prime demo, the screen instructs players to fill out a nearby comment card to rate the experience. This isn't the only throwback hardware The Behemoth has on display at PAX, though. Hit the break below to get a look at some unique arcade cabinets created for Alien Hominid, Battleblock Theater, and Castle Crashers.

  • Game Show Night at PAX Prime: 3 hours of hilarious filth (and prizes!)

    by 
    Richard Mitchell
    Richard Mitchell
    08.29.2014

    Is your life missing a deep, soul-warping sense of depravity? Could you use a few chuckles? Enjoy game shows? Has Joystiq got the PAX panel for you! As part of a long-running tradition, our own Managing Editor, Susan Arendt, will be hosting Blankety Blank, a disgusting but hilarious take on the classic game show Match Game. Join Susan as she asks audience members to answer simple fill in the blank questions, in the hopes that their answers will match the answers of the five game industry panelists, including Russ Pitts of False Gravity, Kathleen de Vere and Graham Stark of Loading, Ready, Run, Chris Kohler of Wired and Ubisoft community manager Dan Amrich. The event begins at 9:00pm Pacific in the Hedgehog theatre at PAX. Fair warning (especially if you have kids): The panelists' answers will be filthy. Like, wash your mouth out with Borax filthy. Blankety Blank is part of a massive, three hour long super panel, Game Show Night. The whole thing kicks of at 7:00pm Pacific with Pyramid, followed by Jeopardy at 8:00pm and, finally, Blankety Blank at 9:00pm. If you're not attending PAX this weekend, you can catch all of Game Show Night on Twitch right here.

  • Saints Row: Gat Out Of Hell reveals its colors at PAX Prime [Update: trailer!]

    by 
    S. Prell
    S. Prell
    08.29.2014

    Volition has announced a new Saints Row 4 standalone expansion, titled Saints Row: Gat Out of Hell, during its panel today at PAX Prime 2014. A trailer shows Saints gang members Kinzie and Johnny Gat delving - and this is not a metaphor - into Hell to rescue the Saints Row boss who was promoted to President of the United States during Saints Row 4. Hell is said to be roughly 50 percent the size of Steelport - the city from Saints Row: The Third and Saints Row 4 - and players will be able to fly around the city using demonic wings. Volition is also including weapons themed after Biblical curses and stories, including a gun that fires a plague of locusts, a gun that fires a plague of frogs, and a chair with machine guns and rockets strapped to it, representing sloth - one of the seven deadly sins. There will also be a musical number. The expansion will feature 2-player co-op where one partner plays as Kinzie while the other takes control of Johnny Gat. The expansion will be released January 27, for $19.95. Check out the trailer after the break.

  • PAX Prime 2014: State of Decay takes steps toward something larger

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    Down at Undead Labs' new studio in Seattle, there is evidence of one low-tech approach to development. It's a very large, flat table that designers use to playtest pen-and-paper games that they create on the spot. By playing back and forth, organic brainstorming occurs and allows for refinement to the systems before precious time is wasted on coding failed ideas. It's this kind of iterative approach that led the team to refining its hit title State of Decay. Today, Undead Labs announced that it will be releasing a new version of the game, called State of Decay: Year-One Survival Edition in the spring of next year on the Xbox One and Steam. Not only will this package in the original game and all of its DLC, but it will benefit from a jump to 1080p visuals, better animations, and immersive environmental effects. Additionally, characters from the Lifeline DLC will be made playable in the original content. It's not the MMO announcement that we might be hoping for on Massively, but it's not a dismissal of that either. The team made a strong point of saying that this was the first step into the next generation and that this edition of the game would be laying down the foundation for the future of the franchise. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: Hands-on with Undead Labs' Moonrise

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    One of the maxims of Undead Labs is that the team is composed of "gaming omnivores" who don't want to get stuck in a rut of doing the exact same game and genre over and over again. When this was explained to me, it helped ease the shock that was caused by the realization that a studio best known for its gory zombie survival bent is also making a colorful Pokémon-like title called Moonrise. In Moonrise, you play as a Warden who is tasked with saving a wide variety of cute critters called Solari by -- of course -- enslaving them and making them fight other Wardens and their pets. Instead of striving to overcome its Pokémon heritage, the team admits that the game is specifically targeted at older teens and younger adults who grew up with those games and want to experience a slightly more mature and full-featured iteration. I got to spend some quality time curled up on a couch with a lap full of Moonrise on the iPad at PAX Prime this week. Is this due to be the next "catch 'em all" fad or a strange blip in the company's portfolio? Read on, and I shall make my guess.

  • The Daily Grind: What do you hope to hear at this year's PAX Prime?

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    PAX Prime is the last major Western multi-game tradeshow of the year relevant for MMO enthusiasts, making it the last big wave of mass studio announcements until PAX South's debut in January. Massively's Justin Olivetti will be on the PAX Prime show floor for us this year, checking out Warlords of Draenor, Landmark, ArcheAge, H1Z1, WildStar, The Repopulation, Pathfinder Online, Hearthstone, Trove, Shroud of the Avatar, and other MMOs and not-so-MMOs both big and small. But sometimes game announcements come out of nowhere during conventions, and we discover something we weren't expecting at all. What do you hope to see from this year's PAX Prime? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • See Joystiq at PAX Prime 2014!

    by 
    Danny Cowan
    Danny Cowan
    08.27.2014

    Are you headed to PAX Prime later this week? So are we! Your pals at Joystiq will be scouring the show floor for scoops on upcoming games, and we'll be making appearances at a number of panels throughout the weekend. Come see us and say hi! Search for "Joystiq" at PAX Prime's website and you'll find out which panels we're appearing at. Joystiq's Managing Editor Susan Arendt hosts the always hilarious (and unspeakably profane) Game Show Night: Blankety Blank on Friday. Saturday finds Feature Content Director Xav de Matos directing the fictional life sim Game Journalism Story, and Sunday sees Weekend Editor Sam Prell helming Not My Problem: Why Everyone Has A Role In Promoting Equality. PAX Prime will showcase a number of standout indie games this coming weekend, including new projects from The Behemoth, Team Meat, and Spry Fox. We'll bring you the latest developments direct from Seattle starting this Friday. [Image: PAX]

  • Blizzard to attend PAX Prime 2014

    by 
    Alex Ziebart
    Alex Ziebart
    08.08.2014

    If you're attending PAX Prime this year, you're in luck -- Blizzard will be there once again, rocking booth #352 of the expo hall. PAX Prime runs from August 29 through September 1 in Seattle, WA. Blizzard's offerings this year include: Warlords of Draenor hands-on What's coming next for Hearthstone Three new heroes in Heroes of the Storm Chat with developers and community managers Giveaways and prizes Attendees, download the PAX guidebook app (for iPhone, Android, Windows Phone, and BlackBerry) and check out the schedule to make sure you don't miss anything.

  • PAX 10 spotlights Framed and Duet

    by 
    Mike Suszek
    Mike Suszek
    07.29.2014

    This year's PAX 10, a collection of games from independent developers, has been determined and will be highlighted at next month's PAX Prime convention. The ten games were hand-picked by 50 industry experts, starting with Duet, Kumobius' elegant arcade-style action game for iOS. Duet is joined by LoveShack's Framed, a narrative puzzle game trapped in a comic world. Both Duet and Framed received attention earlier this year when the games were among six total mobile titles in the PAX East Indie Showcase. Those two games are joined by an abstract 2D PC platformer from DigiPen's Neat Snake known as Flickers. Infinity Monkeys' Life Goes On is also in the mix, in which players set out to find the Cup of Life by ironically sacrificing knights to the game's deathly contraptions. Untame's amorphous puzzler Mushroom 11 will be included in the showcase, as will Funktronic Labs' sci-fi, turn-based adventure game Nova-111.

  • PAX South tickets go on sale

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2014

    The newest PAX has finally opened its virtual doors to registration! PAX South tickets are now on sale on the official website, although at the time of this writing there was a queue to purchase them. Attendees can buy one-day passes for $30 or a three-day pass for $65. PAX South is limiting purchases to four badges per person, with children six and under admitted free with a paying adult. There are no refunds. The convention will take place in San Antonio, Texas, from January 23rd through the 25th, 2015.

  • PAX South passes on sale ... right now!

    by 
    Richard Mitchell
    Richard Mitchell
    07.09.2014

    It's official, PAX South passes are now on sale. The news come via the official PAX Twitter account. Those interested in grabbing passes can point their browser here, where you'll be placed in a virtual queue that will let you purchase a pass when the time comes. The queue was fairly short as of this writing, but given how quickly PAX badges tend to sell out, anyone wishing to attend the San Antonio conference best get while the gettin's good. PAX South goes down this January. [Image: Indie Mega Booth]

  • WildStar dev donates LEGO sculpture to Child's Play charity

    by 
    Shawn Schuster
    Shawn Schuster
    04.24.2014

    WildStar developer Carbine Studios made a special donation at PAX East this year that included a $10,000 check and a 50,000-piece LEGO Rocket House that will be auctioned off for the Child's Play charity. The rocket house LEGO sculpture stands three feet tall and four feet long and was created by LEGO artist Mariann Asanuma specifically for the charity. The sculpture will be auctioned off at the annual Child's Play Dinner later this year with all proceeds going towards partner hospitals and facilities. "We wanted to not only find a fun way to bring a small piece of WildStar to life, but also see the efforts go to a good cause," said Mona Hamilton, vice president of brands, Carbine Studios. "Child's Play is a wonderful charity doing really great things with the gaming industry and we're looking forward to seeing the result of the auction later this year. It was also important for us to say thanks by giving back to the Boston community; they've been great to us over the years at PAX East." You can check out a video of the LEGO sculpture being assembled just after the jump below. [Source: Carbine press release]

  • The Nexus Telegraph: In which no WildStar injuries happened

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2014

    My performance on the dance floor during PAX East 2013's WildStar party is the stuff of dark legends (in my mind, anyway), but it was not replicated this year. Indeed, when I tried to get into this year's WildStar community party, the entranceway was inaccessible due to the sheer mass of people. As I naturally handle crowds about as well as a Mechari handles knock-knock jokes, I opted to turn around and go back to my hotel room. There was a Ghostbusters marathon on, so it was still kind of awesome. This did not, however, mean that the convention was devoid of interesting stories; it just was devoid of stories in which I sustained injuries greatly impacting my normal hiking routes. So let's talk about what things really stuck out in my mind through the whole con. For my money, that comes down to the focus on the endgame and a really stupid statement. Where to start?

  • PAX East 2014: The future looks bright for the next generation of MMOs

    by 
    Courtney Keene
    Courtney Keene
    04.20.2014

    While last weekend saw a surprising lack of noteworthy announcements at PAX East 2014, one panel gathered several industry veterans to answer a not-so-simple question: How does the future look for the MMO industry as a whole? The panel, titled Next Generation MMO Games: What's Next for Multiplayer Trends?, featured Ian Fisher (Director of Design, Robot Entertainment), Stephen Frost (Game Design Producer, Carbine), Dave Georgeson (Director of Development, SOE), Kjartan Pierre Emilsson (Principal Game Designer, CCP), and Stephen Johnston (President, Guild Launch) in a roundtable discussion about where MMOs have been and where they're headed. While panelists agreed that there is a huge barrier to entry when funding, developing, and launching a new MMO, their outlook was positive overall, and in general they believe there is still plenty of room for growth in the industry.

  • PAX East 2014: Can World of Warcraft's garrisons live up to the hype?

    by 
    Courtney Keene
    Courtney Keene
    04.19.2014

    Like many players, I have very mixed feelings about the garrisons being added to World of Warcraft's latest expansion, Warlords of Draenor. At this year's PAX East, I sat down with Blizzard Entertainment to discuss the feature, and the studio reps explained garrisons as a way for Blizzard to bring a bit of Warcraft into the WoW universe. As a fan of WarCraft 3, I left the interview feeling hopeful and excited. But the more I thought about it, the more I began to worry that garrisons will boil down to one of three things: an expanded version of Mists of Pandaria's farms, a new daily quest hub, or just another time-sink that will keep players isolated from one another.

  • The Think Tank: Thoughts on PAX East 2014

    by 
    Bree Royce
    Bree Royce
    04.17.2014

    PAX East came and went last weekend, and as we do most years, the Massively writers got together to discuss the highlights and the disappointments of the con. Join the conversation -- what did you think was the best (and worst) MMO or reveal at PAX?