phasing

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  • WoW Archivist: Beta surprises

    by 
    Scott Andrews
    Scott Andrews
    07.02.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling. Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises. The original beta In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out. Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this: Well rested gave 200% of the XP from a mob kill Rested gave between 100% and 200% XP Normal gave 100% XP Fatigued gave 50% XP Exhausted gave 25% XP Your hero needed a good night's rest -- a full eight hours at an inn -- to go from exhausted to normal.

  • Patch 5.4, flexible raids, dailies and more with Tom Chilton

    by 
    Anne Stickney
    Anne Stickney
    08.16.2013

    Patch 5.4 is nearing completion, and soon we'll see the Siege of Orgrimmar and the fate of Garrosh Hellscream on live servers. But 5.4 has much more to offer than the raid itself -- we'll have plenty of other content to play through as well. Featuring new pets, new mounts, a new raid difficulty and much, much more, patch 5.4 is shaping up to be a substantial addition to an already massive expansion. We had the opportunity to chat with Lead Game Designer Tom Chilton regarding all of the above, as well as plenty of other topics of contention in regards to both patch 5.4 and Mists of Pandaria as an expansion. Read on to hear what he had to say about Flexible raiding, the upcoming Connected Realms feature, the future of daily quests and the challenges of creating a raid out of a capital city.

  • Tamriel Infinium: The Elder Scrolls Online's community focus

    by 
    Larry Everett
    Larry Everett
    07.26.2013

    When interviewing developers for Massively over the last three years, I've taken many opportunities to chat up multiple community managers. And when I was running my own community, I read article after article about how to gauge the health of a community. Although I don't remember who said it or where I might have read it, I learned that one of the best ways to measure a healthy community is the amount of artwork that players make about your particular theme, or in the case of The Elder Scrolls Online, the game. Of course, all game creators like to see players having fun and being inspired by what they are doing. The Elder Scrolls brings with it an existing community inspired by games like Skyrim and Morrowind. The community has already fallen in love with ESO and has drawn inspiration from everything that ZeniMax has released about the game so far. One of these inspired individuals is Lisa Green, known as Aloucia on TESO-RP.com. She told me a bit about herself and the inspiration behind her painting that was featured in the latest Tamriel Chronicle.

  • Tamriel Infinium: Phasing The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    07.19.2013

    Today, I want to talk about a mechanic introduced most popularly in World of Warcraft's expansion Wrath of the Lich King. Don't look at me like that. I didn't actually play WoW... I just heard about this second hand. I will call this MMO storytelling mechanic "phasing." The Elder Scrolls Online developers call it layering. But whatever you want to call it, we know ESO will employ this mechanic to allow for story progression and player choice within the game. Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. Your computer is not broken; you are witnessing phasing. So how does this affect storytelling and the overall feel of the game itself?

  • WildStar's Jeremy Gaffney on the Settler path

    by 
    Gavin Townsley
    Gavin Townsley
    05.22.2013

    In a world full of potential and chaos, WildStar's factions will succeed on the planet Nexus on the backs of the Settlers. The Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone. At a recent media event, Carbine Studios executive producer Jeremy Gaffney was only too happy to explain how the Settler path opens up the world, intersects with housing, and even plays a part in PvP.

  • Reputation in review: The Golden Lotus

    by 
    Anne Stickney
    Anne Stickney
    11.05.2012

    Blizzard decided to try something completely new for Mists of Pandaria. In an effort to increase the amount of things to do once you've hit level 90, they left an entire zone as level 90 content. The Vale of Eternal Blossoms has a small handful of quests to do once you've gotten there, but the majority of what is going on in the Vale -- and there is a lot going on in the Vale -- happens after you hit level 90, and plays out as a series of daily quests in the Golden Lotus reputation grind. The idea behind that, the objective of giving players more to do at level 90, is a good one. Once you've hit level 90, you no longer have an experience bar. It's instead replaced by reputation bars, and you level your way through the reputation just as you leveled your way through 85-90 content. And for the Golden Lotus, it's going to take a lot of leveling reputation to prove yourself. After all, these guys are protecting one of the most hallowed places in Pandaria, and they decided to let you in.

  • The Road to Mordor: Digesting E3

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2011

    Instead of being hit by one huge Lord of the Rings Online bombshell at E3, as some predicted, we were treated to a series of smaller yet gripping reveals that are sure to have a major impact on our gameplay in the future. We assumed that E3 would be all about Rise of Isengard for LotRO, and sure enough, it was. Weeks like this are what we live for as fans. It's crazy to get a glut of information that we're expected to digest all at once, and it's so much fun too. I think Turbine probably has a few more reveals tucked up its sleeve about the expansion -- we still have four months to go, after all -- but this is a good start to the ramping-up period before Isengard releases. So enough dilly-dallying; let's dig into it! What can we make out of all of these revelations? What does the pre-order mean for you? What were the highlights and what were the disappointments? Hit the jump and we'll take you on a legendary ride all the way to the gates of Orthanc itself!

  • E3 2011: A ride through LotRO's Rise of Isengard

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    With the news that Lord of the Rings Online's third expansion, Rise of Isengard, was finally given a release date, it became our quest to hunt Turbine down at E3 and make the team give up the One Ring of Info. We spoke with a couple of the devs about the lands and wonders that we'll get to experience come this fall. We began our journey at a village in one of the starting destinations in Dunland. It's there, Turbine told us, that an army had recently pulled out to fight the Rohirrim, leaving so-called "Oathbreakers" behind for you to handle. Players are tasked with figuring out what's going on and how these left-behind invaders will fit in with the local populace. The devs told us that one of the recurring themes of LotRO's latest expansion is the influence of others on the Dunlendings. With the war stirring across the world, suddenly this isolated area has become a major thoroughfare for enemies and good guys alike, and both sides are seeking to woo the Dunlending tribes. If you're thinking "tug o' war," you're not far off.

  • BlizzCon 2009 Insider Trader: Cataclysmic professions part two

    by 
    Amanda Miller
    Amanda Miller
    08.28.2009

    A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack. Pass through the break to learn all about: Profession racial abilities and how they will be changing. The new direction for Alchemy. A totally revamped Fishing system! Archaeology details and speculation about the leveling process. The evolution of Inscription. Then, continue on to part three of this discussion to learn more about: Reforging and (not) repairing our own gear. Woodworking. Profession specializations and the new direction for differentiation.

  • Breakfast Topic: Will you miss the Old World?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.27.2009

    So when I first heard about the Cataclysm, I actually sort of figured Blizzard would use a sort of phasing system on the old world: You'd start in the current old world, and at some point, you'd do a quest series that would phase you into the new, Deathwinged Azeroth similar to the way one progresses into Icecrown in Northrend. However, the word has come down: When Azeroth burns, it'll be changed for good. There's no going back. Even those who don't buy the expansion will still find themselves in Deathwing's new world.While we're told some zones will remain relatively unscathed, almost every zone will be touched in some way, whether it be simple storyline changes or more massive shakeups from rivers of lava or shrunken coastlines or war, or even more greenery thanks to shifting water sources. So here's my simple question: Will you miss it? Will you be nostalgic for a desolate Desolace or the massive Barrens? Will you mourn for fallen Astranaar and Auberdine? I'm sure some things will be missed more than others, but then again, change can be good. Being able to move on to new challenges and new excitements has me pretty psyched all told. But then again, what if they get rid of Lakeshire Bridge? I have been waiting a long time to see that done. When the Cataclysm comes, what will you miss? What will you be glad to be rid of?

  • BlizzCon 2009: Archaeology and Path of the Titans

    by 
    Amanda Miller
    Amanda Miller
    08.21.2009

    The upcoming expansion, Cataclysm, will be incorporating greater levels of character customization than ever before. From guild talent trees, a different talent tree system, new races and race/class combinations, to a new profession that will be all about customization. Enter the Path of the Titans, and the new secondary profession, Archaeology.Pass through the break for all the details, but be warned, spoilers lay ahead!

  • The Daily Grind: Instance vs. open

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.17.2009

    So here's a battle for all of you readers out there. A good way, if you ask us, to wake up the morning. Do you prefer the way of the open, massive, uninstanced dungeon crawls? Or are you more of a modern day lover of the instanced method of dispatching monsters?Now there are certainly advantages and disadvantages to both. Uninstanced dungeons create a very epic dungeon experience, as you can come across other small groups of players fighting against the hordes of monsters while you explore a huge underground space. However, uninstanced dungeons can sometimes mean overcrowding, lines to kill bosses, and generally non-immersive behavior.Instanced dungeons, on the other hand, let players enjoy the content at their own pace with no kill-stealing and no lines. But instanced dungeons don't seem to have that same flair for adventure and unexpectedness as a non-scripted dungeon does. In short, it's like riding a pre-planned roller coaster rather than having a true dungeon adventure.So what do you prefer? Let us know readers, let us know!

  • Breakfast Topic: How phasing could be used in-game

    by 
    Lesley Smith
    Lesley Smith
    08.12.2009

    Phasing seems to be Blizzard's new favorite toy. It's being used be more and more as we progress through Wrath. From the Wrathgate to those annoying out of body/spirit quests in Zul'Drak, phasing is changing how we see Azeroth itself. But it strikes me there's once area where phasing should sometimes be used and isn't: bosses. Specifically I mean the big guys ... Kil'Jaeden, Illidan, Loken, Yoggy, Algalon and, of course, Arthas himself. The logic here is simple, these are bosses key to game lore and killing them not only takes an enormous amount of effort (or in the case of Kil'Jaeden, banishing him back to where ever he came from) but it also has an effect on the world itself. Think of the impacts the events of the Sunwell had - phasing was never implemented there, and definitely should have been once Wrath was released.Now I know you will be thinking: "Why should we only kill a boss once?" I'm not suggesting that once you kill the Lich King, for example, you are locked out of killing him again. Rather that his death triggers a change in Azeroth - which is where the phasing comes in. Icecrown Citadel could collapse or be recycled by other NPCs, such as the Ebon Blade. Once this happens, you could then walk in, click on an NPC and 'relive' the fight in the form of a new raid. The same thing could be done with the Sunwell, for example, and it could open up a new quest chain and further the game's lore in new and fantastic ways.We've already seen how phasing can change Northrend, just look at how it's used post-Wrathgate. How do you think it could be used (particularly considering that the new expansion is called Cataclysm) to change how we play, the bosses we kill, and how we raid?

  • Friday Night Gin: Your weekly Blue roundup

    by 
    Adam Holisky
    Adam Holisky
    07.31.2009

    Good evening fine ladies and good gentlemen, I want to invite you to head over to your liquor cabinet, grab some of that fine gin and do with it what you will. I like mine without anything added, right at room temperature. Ghostcrawler prefers his with coffee. Once you're settled, come back to your computer and read up on the best of the blues and the ghostly-crab-crawler.Welcome to a new weekly column here at WoW.com. Each week we'll take a look at what Ghostcrawler and his cohorts at Blizzard have said about the game, highlighting all the important announcements and discussions.What Ghostcrawler says in particular is of great importance these days to WoW. A lot of the stuff he's talking about is reflective of the direction of the entire design team at WoW, and if you follow what he's saying you'll have a better understanding of where the game is headed.So after the break we'll wrap up what Ghostcrawler and the other blues had to say this week. This week's topic include: Battleground Focus, 5 Second Rule, On Class Representation Versus Actual Power, Going to heckle at BlizzCon?, Water Dungeon, Affliction Changes, Console WoW, Truth In Developer "Promises" About Change & An Angry Community, Amount Of Leveling, Phasing Technology, and Flying In Old Azeroth.

  • Breakfast Topic: The joy of phasing

    by 
    Allison Robert
    Allison Robert
    07.27.2009

    Rayless on the General Forums asks a question that I've always wondered about but never poked into; how exactly does phasing work? If you've leveled through the Death Knight starting area, done the Wrath Gate questline, or quested in Icecrown (and you should really do all three), you've had the opportunity to see Blizzard's most intricate phasing in action. However, Zarhym and Crygil are pretty cryptic on how it's done, and it's up to players to fill in the details. In a nutshell, phasing is all about the information that's sent (or not sent) to your computer by the game server; Blizzard can toy with anything that's not client-side, affecting which buildings and NPCs you can "see" but not affecting the game's basic geography. I was surprised to discover that phasing has technically been in the game since launch -- ghosts and stealth are a form of phasing, as are (I would assume) the ghosts of Caer Darrow -- but the hugely elaborate set pieces of Wrath are simply a more complicated evolution of the same mechanic. Given the success of phasing, players have been kicking around suggestions for instances or zones that could do with a touch of it, and Gnomeregan seems to be a pretty consistent pick. I'd have to agree, but I'd also add the Echo Isles (the Gnomes and Trolls have overcome their low-level foes by now, surely?) and perhaps Duskwood for starters. Is there any other zone or instance that you think would benefit from a little reality-bending?

  • It takes two to duo content

    by 
    Mike Schramm
    Mike Schramm
    07.25.2009

    Spinksville has a great post up about the great benefits and joy of duoing in MMOs, or playing alongside one other person as you level your way up. I haven't been able to duo in a while, but I have done one character with a good friend -- he played a Priest and I tanked on my Warrior, and we shot up through to max level (even before the leveling changes) just because not only did our characters compliment each other, but we knew each others' play styles and were able to take on lots of big mobs and quests without a problem. I agree with Spinks: playing the game alongside someone you know well is the perfect mix of a singleplayer and MMO game.There are certainly issues -- if one of you plays more than the other and pulls ahead or falls behind, it's not quite as fun for either of you. But especially if you're both playing alts and you've got good, regular amounts of time to play together, it can be really fun. In fact, it's kind of surprising that Blizzard and other MMO companies haven't gone in for more of the very-small group play -- singleplayer instances got a pass, but then again, phasing has changed things since then, and the LFG system has improved, so maybe it's time for Blizzard to put some two-player content in the mix.It would definitely be great to see some official support for two-player content -- not everyone has a partner to play with all the time, but I think you'll find way more two-player groups in the game than you will find full raids of 25 people, and that group certainly gets their share of things to do. Spinks makes some great suggestions about duo content, and it's definitely a realm of gameplay that a lot of MMOs haven't yet officially explored.

  • More teasing from the Blues, this time about phasing

    by 
    Mike Schramm
    Mike Schramm
    04.08.2009

    Oh Blizzard why do you torture us so? Last time it was all about Gilneas, and this time, Wyrxian winks at a player suggestion that phasing gets used more in the old world. Take this all as you will -- Blizzard is just pulling our chain on this stuff, and whatever they have in mind, they're not giving away quite yet.But, let's speculate a little, shall we? We already know that there's one more Lich King mystery content patch: Ulduar is coming first in patch 3.1, and Icecrown will likely be the final raid of the expansion, but there's one more raid that they haven't told us about yet. So we could guess that we'll finally see what's been going on in Gilneas all these years, and that it'll be a phased experience, much like what we saw in the Sunwell patch before the expansion. Plus, the announcement for that patch could be right around now -- with 3.1 set to go live any day now, Blizzard could release that patch and then throw out a preview for the next release right away.That's all guessing, of course. And we have no idea whether the phasing reference and Gilneas are even in the same patch -- I speculated long ago that the Emerald Dream expansion could be an entirely phased version of old Azeroth, which could completely revamp the 1-60 experience. So who knows? But Blizzard, as they always do, know something, and while they might let on soon, they're not telling right now.

  • The Queue: But there are cats in Azeroth

    by 
    Adam Holisky
    Adam Holisky
    04.08.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. I feel sorry for Alex and his significant other. They can't have pets in their apartment so they got a Roomba. Now I can have pets in my place, and the girlfriend and I have a nice little kitty named Max. In fact, Max was talking to me last night as I wrote today's Queue and told me he'd like to eat Alex's Roomba.He only started talking after I fed him some Papa Hummel's Old-Fashioned Pet Biscuits.Actuality asked..."I was wondering how the Argent Tournament will work with phasing in Icecrown. Will the Tournament be open to all, or only those who have made it to the final Icecrown?"

  • The Daily Grind: Is phasing the new instancing?

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.24.2009

    Yesterday our very own Marc Nottke devoted his column, MMOGology, to the new technology of phasing and the effects it can have on gameplay.For those of you who are out of the loop, phasing is the new technology that World of Warcraft (and Lord of the Rings Online, to some extent) makes use of to change the world as the player completes quests and progresses in the storyline. For example, doing quests to retake a piece of the world map from the monsters might actually lead to a new base camp being set up by NPCs instead of just completing the quests and having no change occur in the world.But phasing has its own problems, as Marc has shown. Sometimes you may enter a phased state only to find that the event contained within it was started by another player, or you may find your epic storyline moment ruined by an inconsiderate person.So, with all of this in mind regarding phasing, here's the question: "Is phasing the new instancing?" Certainly it won't replace instancing completely, but should we put phasing into the category of "great leaps in game design" or should we stick it somewhere in "fads that will die in 2 years?"

  • MMOGology: Phasing phwns the phuture

    by 
    Marc Nottke
    Marc Nottke
    02.23.2009

    It's been fascinating to watch MMOGs evolve over the past fifteen years I've been playing them. They started out as text based worlds populated by a few hundred people with over-active imaginations. Today they're a mainstream hobby endorsed by celebrities like Mr. T and William Shatner. Whoulda thunk? As the genre has matured so have the parameters of what defines an MMOG. One of my biggest gripes with them has always been that the worlds we play in are too often static and unchanging. You feel as though your character and his actions never have any real or lasting effect on the world around him. Thankfully that has begun to change with the recent advent of a technology dubbed as "phasing". For those of you that haven't played Blizard's Wrath of the Lich King, phasing allows players to view a changed version of their world based on triggering events like the completion of quests. It's amazing that it isn't more talked about because phasing has and will continue to change the way we experience dynamic storytelling in MMOGs.