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  • World of Warplanes flight school takes you through plane types

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    Welcome back to flight school, flyboys and flygirls! World of Warplanes has released its second tutorial video walking players through the ins and outs of becoming a skilled ace. Today's lesson is focused on the types of planes in the game and their role in a group. World of Warplane's arsenal is divided up between attack, light, heavy, and carrier planes. Light fighters are the speedsters of the sky with high maneuverability and reduced combat power. Attack fighters boast strong armor and weapons (including a rear gunner) but are primarily used for strafing ground targets. Heavy fighters are tougher than light ones and able to dogfight while also capable of carrying bombs and rockets. Carrier fighters have traits of both light and heavy fighters and offer a flexible playstyle. Head to class with the video after the break!

  • PAX Australia 2013: Massively interviews Wargaming's Victor Kislyi

    by 
    David Desi
    David Desi
    07.24.2013

    Sometimes Australia does get the big names! Massively's David "Psykopig" Desi met up with the Wargaming crew at this year's PAX Australia, and fortunately for you he filmed the whole thing! Wargaming was on hand to talk up its Australian World of Tanks servers as well as elaborate on its plans for a substantial push into the Asia/Pacific region. Join us after the break as the infamous Pig interviews Wargaming CEO Victor Kislyi on the current state of World Tanks, World of Warplanes, and World of Warships, as well as what fans can expect in the future.

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • Earn your wings at World of Warplanes flight school

    by 
    MJ Guthrie
    MJ Guthrie
    07.11.2013

    If you've been interested in jumping into World of Warplanes now that it's in open beta but didn't want to take off into battle unprepared, we've got just the thing for you. Wargaming is offering a video training series to help new pilots get familiar with the game. In this first installment, players get an overview of all aspects of the game, from training missions to upgrades to research and development. Post-battle statistics and performance tracking are also highlighted. While the first lesson is broad in scope, future ones will delve into more complex strategies to immerse players even more. Watch this first tutorial after the break. [Source: Wargaming.net press release]

  • World of Warplanes takes to the skies in open beta

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2013

    Virtual pilots who've been waiting for their chance to climb in the cockpit of historical warbirds for some aerial acrobatics and dogfights will find the hanger door opened wide now. Wargaming announced that World of Warplanes launched into open beta today in North America and Russia and will launch in Europe on July 4th. Pilots can choose from 1930s to 1950s era planes from Japan, the Soviet Union, Germany, and the United States to engage in 15v15 PvP matches. The open beta brings some new additions to the game, including a new tutorial, a real-time tactical feedback system, consumables, crew and crew skills, and various types of ammunition. Players who participated in closed beta will receive special prizes. The Unified Premium Account, which allows players from either World of Tanks or World of Warplanes to purchase one premium account for both titles, will launch in the later stages of open beta. [Source: Wargaming press release]%Gallery-130862%

  • Daily iPad App: FlightRadar24 lets you spot planes using your iPhone

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    06.25.2013

    Every once in a while, I travel to the big city of Portland, Maine, and swing by the airport to watch a plane or two. I have a radio to listen to the control tower, so I know when planes are landing or preparing to take off. It's fun listening to the radio chatter, but these FAA-sanctioned conversations tell me little about the plane itself and its flight. To fill in these blanks, I recently started using FlightRadar24 Pro. FlightRadar24 Pro is a universal app so it runs on the iPhone and the iPad. It's convenient on the iPhone, but I prefer the slightly larger screen of the iPad mini, which is perfect for a visual, mapping app like FlightRadar24. When it launches, FlightRadar grabs your location and shows you the planes that are near you. The app is regional so you can see planes even when there are none directly overhead. It's also a real-time view so the planes move along their flight path while you have the app open. When you tap on a plane, a pop-up window shows information about the plane model, the flight and the plane's current speed and altitude. Besides the map view, FlightRadar24 Pro includes a 3D view that lets you peer through the cockpit of the plane. It's rendered for a mobile device so the land and water textures are decent, but not great. It's no Microsoft Flight Simulator. There's also a handy flight path view that shows the entire flight of the plane. Since I live on the Eastern seaboard, there are a lot of international flights overhead and it's fun to see how the planes fly over from Canada, the Middle East and Europe. FlightRadar24 Pro is available for the iPad for US$2.99. There are a few in-app purchases that'll let you add on flight model graphics for 16 planes, arrival tables and unlimited alerts. If you want to try out FlightRadar, you can download a feature-limited free version that lets you track overhead flights, but lacks the details on the plane and its flight. If you prefer not to buy an app, you can also just Ask Siri about those planes overhead.

  • FAA planning to let you use your gadgets in flight

    by 
    Mike Schramm
    Mike Schramm
    06.21.2013

    I know those flight attendants are just doing their job, but I've always resented being made to "turn off" my iPhone and iPad during pre-flight announcements. Ever since Mythbusters disproved it, I've never believed that there was a problem between my iPad's wireless connection and the airplane's signaling (especially in Airplane Mode, which is what it's for, right?), and I've always secretly suspected that turning things off was just a ploy to make me rewatch those safety instructions yet again. Now, finally, it looks like the FAA is ready to relax those rules, after another report saying that there are no issues between consumer wireless devices, and airplane tools. The regulations themselves date back to the 1960s, when wireless devices were indeed very different, and it's about time these rules were laid to rest. Note, however, that the report doesn't mention actual phone calls -- this change, if made, would only be about turning devices on and off, not full wireless interaction. Certainly, there are good reasons to keep flight passengers quiet and paying attention during pre-flight announcements, and if that's what this is all about, then they should say that. But the "wireless interference" story has always been bunk, and hopefully, if this report is finalized, we should see the FAA turn the rule around officially in a few months. [via @martinvars]

  • E3 2013: World of Tanks is blasting its way to the 360

    by 
    Jeffery Wright
    Jeffery Wright
    06.15.2013

    Good news, tank fans! World of Tanks is heading to the Xbox 360 soon. Wargaming.net's partnership with Microsoft has been a huge milestone for both companies, as there hasn't been a large library of F2P games to grace the console's life. Although it's particularly late in the game's life to see World of Tanks hit the console market, transition to a controller-based system has actually been a good thing for the game. At this year's E3, Massively talked with Wargaming's Jeremy Monroe a bit about the company's growth, World of Tanks on the 360, and future plans for game releases.

  • E3 2013: World of Warplanes soars into open beta on July 2nd

    by 
    Shawn Schuster
    Shawn Schuster
    06.11.2013

    After last week's initial open beta details for Wargaming.net's World of Warplanes, today we get a date for that open beta. Beginning on July 2nd, players will not only join the public testing but see several new features, including "in-game tactical tips to help pilots learn the ropes of aerial combat, the implementation of crews and crew skills, access to consumables and premium ammo, a brand-new tutorial, [and] two new in-game maps." For more information on joining the open beta, head on over to the North American or European World of Warplanes websites and check out the brand-new E3 trailer after the jump. [Source: Wargaming.net press release]

  • Some Assembly Required: Three games that need player-generated content

    by 
    Jef Reahard
    Jef Reahard
    06.07.2013

    At times over the last half decade, I've felt as if the MMORPG genre lost sight of itself. It seemed that all any gamemaker wanted to do was emulate a certain wildly successful outlier, and this in turn threw a wet blanket over the sandbox play, emergent design, and player-generated content that separates MMOs from run-of-the-mill video games. The last year or so has seen the collective industry start to wake up from that bad dream, as there are now a half dozen really promising sandbox or sandpark titles in development, several of which are backed by millions of dollars and major studios. What about the current crop of games, though? Is it a stretch to imagine a few of them, even the unapologetically linear ones, expanding their horizons with a little bit of player-generated content?

  • Wargaming.net celebrates 60 million registered tank drivers

    by 
    Mike Foster
    Mike Foster
    06.07.2013

    There's no doubt about it: People love tanks. Wargaming.net today announced that its flagship title, World of Tanks, now boasts over 60 million registered players. The company also confirmed that World of Tanks, which holds a Guinness world record for single-server player concurrency, will be on display at E3 next week at the Wargaming.net booth. To commemorate the achievement (and stoke the E3 flames, no doubt), Wargaming.net has released a brand-new cinematic trailer for World of Tanks, similar in style to the one for World of Warships that breached earlier this week. Hit the break to check it out. And if you want to see one of Wargaming.net's games in action, don't forget to tune in to tonight's World of Warplanes stream at 6 p.m. EDT on Massively TV. [Source: Wargaming.net Press Release]

  • The Daily Grind: Do you aim for beta tester rewards?

    by 
    Jef Reahard
    Jef Reahard
    06.06.2013

    So, World of Warplanes is apparently gearing up for open beta, and I'm kicking myself for sitting on an alpha tester account that I've had for over a year. Why? Well because Wargaming.net is going to be giving away some sort of spiffy exclusive aircraft to beta testers. The catch is that you need to log 700 beta battles to qualify, and even if I were to somehow average 10 per day, it would take me... let's see, 700, divide by 10... 70! days to get there. Now, free-to-play open betas do tend to go on for-frickin'-ever, so maybe I have a chance. In any case, The Daily Grind isn't about my first world problems, it's about you and yours. So, do you aim for beta tester rewards, or do you just try to do your part to make the game better? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DC Universe Online and PlanetSide 2 confirmed for PlayStation 4

    by 
    Mike Foster
    Mike Foster
    06.05.2013

    Sony's next-gen console may not have a fancy tablet controller or an all-seeing, always-on eye that watches you watch things, but it does look as if it's getting a couple of high profile MMOs. Sony Online Entertainment has confirmed that both DC Universe Online and PlanetSide 2 are headed for the PS4 as free-to-play downloads later this year. DCUO is currently available on PS3, but PlanetSide 2 has yet to make a console appearance. This may be why more information is available as to the implementation of the former than the latter; DCUO's official Twitter account is currently fielding questions about the PS4 announcement, while PlanetSide 2's doesn't seem to be talking about it at all. For those keeping score, that's now at least four free-to-play MMOs due on the PS4 either at launch or soon after: War Thunder, Warframe, DC Universe Online, and PlanetSide 2. Larry Liberty (producer for DCUO) might have been onto something when he said the new console would be a "great platform" for MMOs.

  • World of Warplanes open beta detailed

    by 
    Shawn Schuster
    Shawn Schuster
    06.04.2013

    Excited to fly around in a vintage military plane or practice your mid-air hi-5? Wargaming.net has announced the first open beta phase for the upcoming World of Warplanes. This beta will not only wipe the current closed beta achievements, planes, credits, and gold, but it will also come in two stages. Stage One will see the implementation of a new Token currency system, and Stage Two will convert all Tokens to Credits in yet another wipe. If you're interested in testing out the game before release, head on over to the official site for more info.

  • Wargaming.net removing 'pay-to-win' options from current and upcoming games

    by 
    Jef Reahard
    Jef Reahard
    06.03.2013

    Spend any time in a comment section or forum thread pertaining to World of Tanks and you'll inevitably find accusations of pay-to-win monetization. Wargaming.net has apparently heard the discontented rumblings, as it just announced via an interview with Gamasutra that it is "removing all pay-to-win purchase options from all its current and upcoming titles." The initiative has its own marketing slogan ("free-to-win") and will ostensibly do away with "all payable options that could be viewed as giving a player an advantage in battle." How will the firm make its money, then? "Revenue will come from sales on non-advantageous content such as premium vehicles, personalization options, and the like," Gamasutra reports. Click through the links below for the full interview with Wargaming VP of Publishing Andrei Yarantsau.

  • Choose My Adventure: Extreme DIY makeover edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2013

    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination. Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again. That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

  • World of Tanks' account security compromised

    by 
    Larry Everett
    Larry Everett
    04.19.2013

    If you have a World of Tanks account, you will want to change your password. Developers report that "some personal information may have been compromised due to a security incident." Time to change the locks on your tanks, folks. Thankfully, you gain more than just personal peace of mind by taking the time to change your account security information. Wargaming.net is rewarding each customer with 300 gold when his or her password is successfully updated. Changing your password is simple: Just log into your account management page and fill in the appropriate blanks. Wargaming suggests that your new password consist of capital letters, lowercase letters, and numbers. The devs also say that the longer your password is, the better your protection becomes. This a very important tip considering your Wargaming ID carries across all current and future Wargaming.net games, like the upcoming World of Warplanes.

  • Disney's Planes adapted into Wii U, Wii, 3DS, and DS games this August

    by 
    JC Fletcher
    JC Fletcher
    04.10.2013

    All of the recent news about Disney Interactive has been related to layoffs, studio closures, and in general, disappointment. Or Disney Infinity, which has appeared to be the exclusive focus of the division all year. But Disney Interactive has a second game in the works. A game based on Disney's Planes, the Disney-produced, formerly straight-to-DVD spinoff of Cars, will be released on Wii U, Wii, 3DS, and DS on August 6, three days before the movie is released."The game will expand beyond the storyline of the Disney's Planes film," Nintendo reveals, "offering players the opportunity to enjoy the thrill of flight as one of the popular characters from the film."

  • GDC 2013: World of Warplanes keeps flying toward the horizon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2013

    World of Warplanes is still in testing, but it's been playable at a few events now and has staked its claim as a distinct entity from World of Tanks. Wargaming.net's CEO Victor Kislyi and global operations director Vlad Beloserov were at GDC recently showing off more highlights from the game, which promises to deliver exactly the sort of high-energy dogfights you would hope for. As it stands now, the game has about 10 maps and 100 planes. Each of the planes can be fully customized, while each map is meant to play differently rather than just being different background scenery -- some maps are foggy, some have skyscrapers or mountains, some are set at different times of day, and so forth. Actual gameplay has continued to receive polish tweaks; the game retains both easy and expert control modes, with the latter playing more like a flight simulator and the former allowing you to simply point your mouse in the direction you want to fly. Enemy planes and your own can be riddled with holes that show the sky through your shredded wings, and the UI allows you to track your plane's optimal speed and altitude to maximize performance in combat. One extra tidbit revealed on the show floor was that players of both World of Tanks and World of Warplanes can reap extra benefits from both games, as experience earned in the former can be used to improve in the latter. While there's no set release date for the game at this time, the game continues to impress and will be flying into more open testing as soon as Wargaming.net's teams are happy with its performance in smaller test venues. %Gallery-130862% Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

  • World of Warplanes 0.4.1 beta update to feature new planes, maps

    by 
    Jef Reahard
    Jef Reahard
    03.20.2013

    Wargaming.net's Dmitry "Overlord" Yudo has posted a brief World of Warplanes-related update on his dev blog. The arcade-style aviation shooter's 0.4.1 closed beta update will apparently feature a "soft wipe/reset," as well as joystick tuning updates, reworked upgrade UI elements, new premium aircraft, and two additional maps (Arctic and Harbour). Head to Overlord's blog via the link below for a handful of gorgeous new in-game images.