planets

Latest

  • EVE planetary interaction improvements deployed

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    When EVE Online's Tyrannis expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived with last week's final Incursion expansion deployment. Developers Kristinn Þór Sigurbergsson and Cat Pinson discussed the major updates in a series of video devblogs leading up to the expansion. In a new devblog, CCP Omen has provided a more detailed explanation of the improvements and how you can take advantage of them. A welcome change for players is the ability to upgrade a control center without tearing down the entire industrial chain attached to it. The biggest changes are with the resource extraction process, which has received a complete overhaul. Individual extractors have been replaced with a central Extractor Control Unit, from which movable drill heads can be deployed. Resources also now deplete when they're mined, so you'll need to move your drill heads around periodically to keep the operation running smoothly. Head over to the official devblog for the full details.

  • SWTOR planet Quesh: the anti-vacation spot

    by 
    Larry Everett
    Larry Everett
    01.21.2011

    If you are looking for long sandy beaches, bright blue skies, and warm fresh air, then Quesh is not your vacation spot. However, if you're into poisonous chemicals, heavy pollutants, and war-scarred landscapes, then I have the perfect place for you! Today, Star Wars: The Old Republic introduced Quesh as the 17th planet players can visit in their exploration of the galaxy. This toxic treasure was first discovered in Hutt space during the Great War but was quickly abandoned because of the poisons discovered in the atmosphere. It was not until years later that a scientist reviewed the chemical analysis reports from the planet and discovered a key component for making adrenals. Shortly thereafter, the planet became the Republic's secret source of revenue. But like all secrets, it did not stay secret for long. Upon its discovery by the Empire, the Sith sent a full-scale attack force to steal the planet from the Republic. The official SWTOR planetary page hints at possible PvP on the planet with these words: "Now, the Republic struggles to defend its investment from the Empire and their unhappy Hutt Cartel allies." As for the actual gameplay on the planet -- I guess we will have to wait and see. Check out the stunning concept art and screenshots below, then visit the official announcement for more information. %Gallery-114826%

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • Hyperspace Beacon: Always in motion is the future

    by 
    Larry Everett
    Larry Everett
    01.04.2011

    Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because Star Wars Galaxies is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated game in the history of MMOs will be released this year. Star Wars: The Old Republic will make its way to our doors and our hearts this spring. (I cross my fingers, hoping for no delay, but I know it's probably inevitable.) As the release nears, we will certainly see a plethora of updates and secret reveals. We had our share of SWTOR news last year, and as with every game, the hype-machine presses on with a fevered fervor towards its zenith. There is so much we know about this game already, yet at the same time, we know very little. We are really like a Miraluka on a Vong ship. (You get 500 fanboy points if you understand that reference.) We keep bumping into walls, but we don't really see the whole picture. Honestly, I question whether I want to know the whole picture before the game is released. Let's tap into our Force foresight a bit today to see whether we can muster a few visions. Maybe we'll see a city in the clouds; maybe we'll see our friends being tortured. Maybe we'll find out we are really Revan! What will be revealed in 2011? Follow me after the break to find out!

  • Why did Pluto lose its planet status? Because it never mattered enough

    by 
    Aaron Souppouris
    Aaron Souppouris
    12.30.2010

    It's kind of hard to accept, Pluto has always been our favorite underdog, but the truth is that the Solar System's ninth planet was never really significant enough to earn that designation. Such is the coldly logical reason given for its removal from the planetary annals by a man who had a lot to do with its demise. Caltech astronomer Mike Brown discovered Eris, what he'd hoped was the tenth planet, back in 2005, but its extreme distance from the Sun and diminutive (by planetary standards) dimensions disqualified it from consideration. Unfortunately, its discovery is what doomed Pluto to be downgraded to a "dwarf planet," though Mike's not shedding too many tears over it. In fact, he's gone and written a book about the whole thing, the smug planet destroyer that he is. You don't have to buy it to learn more, however, as the source link has an interview with Mike all ready and waiting.

  • Voyager 1 will exit solar system soon, is so close to the void it can taste it

    by 
    Trent Wolbe
    Trent Wolbe
    12.14.2010

    Endurance: it's important in every race, including the space race, even though many pundits would argue that it kind of fizzled a long time ago. Thirty-three years prior to now, NASA's Voyager 1 began its journey to check in on the outer planets. It accomplished that goal in 1989, and has since moved on to bigger and better things -- you know, like leaving the solar system. Ten billion miles away, Voyager 1's Low-Energy Charged Particle Instrument is spitting out "solid zeroes," which means it's not detecting any more outward movement from solar winds. The heliopause (read: the official edge of the solar system) is just a few short years away for the radioactive-powered spacecraft, which is frightening to think about regardless of your experience in Space Camp. What will happen once it enters interstellar space? We're not sure, but we're trying to set up radio comms with its earth-bound synthesizer progeny for some kind of freaky space jam. We'll keep you posted. [Image courtesy NASA/JPL-Caltech]

  • TUAW's Daily App: Rocketeer

    by 
    Mike Schramm
    Mike Schramm
    09.15.2010

    Nope, this isn't a movie adaptation (though I'd like to play that game, too). Instead, it's a physics puzzler that has you tossing little rocket-riding guys around planets of various sizes, with gravitational effects to match. The graphics are simple but effective, and the game is surprisingly forgiving -- you get as many chances to try and throw the little guys around as you need, but fewer tries means a better score. There are 80 levels to go through, but play will go pretty quickly. This game has "just one more try" written all over it. It's only 99 cents on the App Store, and for a cheap, physics-based thrill, it delivers. There's also an iPad version available (also for 99 cents) if you'd rather play it there. It could probably be a little more polished (there were times when I thought the puzzle solving was more about random placement rather than actual trial and error), but when you do finally figure out the solution of where to throw your little guy in between the planets, it always ends up being very satisfying.

  • E-ON Magazine issue 20 hits the shelves

    by 
    Brendan Drain
    Brendan Drain
    08.24.2010

    The magazine industry is a behemoth, catering to practically every hobby there is. No matter how obscure the hobby, you're sure to find a magazine on the shelf all about it. While there are plenty of magazines dedicated to gaming, only a few MMOs have their own dedicated magazines. Despite the rise in popularity of web-based publications, there's something special about having a physical magazine you can flip through. Since I am a massive nerdy fan of EVE Online, each issue of the quarterly E-ON magazine feels like a proper treat. The production values are very high, and it's pure EVE from cover to cover. The publishers even go so far as to include advertisements for EVE corporations and services rather than paid ads for other games or gaming services. Issue 20 of the magazine was released last month, but the postal fairy decided I had been naughty and didn't deliver it until this week. I've spent the majority of today reading this magazine all about internet spaceships, and I've loved every nerdy moment of it. This quarter's issue has a strong focus on the impact of EVE's recent Tyrannis expansion and its planetary interaction feature. In addition to a guide on setting up planetary harvesting infrastructure, the magazine's editors ask whether Tyrannis was everything we hoped or a missed opportunity to breathe new life into the planets of New Eden. Other topics discussed in this issue include EVE's controversial Council of Stellar Management, the history of the alliance tournament, and a look at the new rebalanced supercarriers. Skip past the cut for a breakdown of what you can expect in E-ON issue 20 and my impressions from reading it.

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • SWTOR's Sin City has been announced: Nar Shaddaa [updated]

    by 
    Larry Everett
    Larry Everett
    07.30.2010

    What happens in Nar Shaddaa stays in Nar Shaddaa. How many unique locations can you fit in one one game? Well, according to the developers at BioWare, one more. Star Wars: The Old Republic is now up to 14 planets with the addition of this center for the criminal underworld: Nar Shaddaa. This city planet is the evil twin to Coruscant in that it is completely covered in city sprawl. Obi Wan called Mos Eisley a wretched hive of scum and villainy -- which is true -- but when compared to Nar Shaddaa, it is saintly. Besides being the apex destitute, this is neutral ground for the current war; the Republic and Empire are equally hated. The only war that matters on Nar Shaddaa is the one between the two mob-like corporate giants. On this moon of Hutta, the Hutt Cartel finds its greatest -- and possibly its only -- rival in all the galaxy: the Exchange. Where will you fit in this futuristic turf war? Maybe your place is on the side that pays the most credits. But whichever side you choose, neither can be trusted, so trust only in yourself. It's not just business as usual on Nar Shaddaa. When planning your Star Wars vacation, be sure to stop by the literal world of entertainment. [Update: Follow the after the break to see a short video of the city-world]

  • First confirmed photo of alien planet makes us want to believe

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.30.2010

    The above planet -- whose existence was first detected in April of 2008 -- is the first confirmed alien planet (meaning that its orbiting a sun-like star) to ever be directly photographed. The system, called 1RXS 1609, is roughly five million years old (our own solar system is 4.6 billion years old), and the planet itself has an estimated temperature of over 2,700 degrees Farenheit. It's somewhat comparable to Jupiter within our own system, though this planet has about 8 times the mass. The star -- which is located 500 light years away in a large grouping of young stars called the Upper Scorpius Association -- has an estimated mass of about 85 percent of the Sun's. So, where does this leave those of us hoping for aliens to show up within our lifetime? Not much closer, unfortunately, but we suggest sending Mulder up there to check things out.

  • Emerald Observatory for iPad is stunning to look at, and it's useful too

    by 
    Mel Martin
    Mel Martin
    06.29.2010

    I can't think of another iPad app that looks quite as striking as Emerald Observatory. This US $0.99 app is the kind of thing you'd be proud to display if it was a physical object; even when it's running on the iPad, I'm tempted to leave it on as a conversation piece. The single display gives you your local time, the position of the sun, the rise and set times of the sun and moon (and the 5 brightest planets), twilight start and end times, the current moon phase, a display of day and night on a world map, the current day and date (with a leap year indicator), and the ability to move forward or backward in time in order to see different planetary alignments and sun positions. The app is certainly nice for star gazers, and it's also handy for photographers who may be looking for the best time of day to shoot outdoors. %Gallery-96497%

  • All EVE players to receive free Primae planetary industry ship

    by 
    Brendan Drain
    Brendan Drain
    06.25.2010

    Following the unscheduled extended downtime caused by the recent EVE Online server move, CCP Games has promised to reimburse players for the lost play time with a small pool of additional skill-points that they can distribute any way they like. CCP went on to hint that they'd been working on a different gift for all players, a cryptic remark that had players both excited and bewildered. In a new devblog, CCP Zinfandel outlined exactly what this gift will be and how players can claim it. To be released on the 29th of June, the Primae joins the ranks of the Apotheosis and Zephyr as another one-time gift ship delivered to all EVE players. Supplied free of charge by NPC industrial corporation Outer Ring Excavations, the Primae is a ship designed to help in planetary industry. This lightweight hauler features a low signature radius and significant hit-point buffer, making it a more defensible ship with which to haul materials between planets. To ensure it doesn't displace its paper-thin industrial cousins in the general hauling scene, the majority of the ship's cargo space is reserved for planetary equipment and processed materials. Two special bays able to hold only those materials ensure that the ship remains a tool for the planetary industrialists among us. For more details on the Primae and how to claim it after June 29th, read the latest EVE devblog.

  • EVE Evolved: First impressions of planet industry

    by 
    Brendan Drain
    Brendan Drain
    06.13.2010

    As I sat down to write a guide to planetary interaction in EVE Online, I realised that I hadn't explored the system fully enough to come up with any definitively good deployment strategies. A few great guides to planet industry have been circulating since the expansion came out, but it will be some time before people really start to figure out the best ways to use EVE's newest feature. It's a complicated business and since a lot of the products made on planets are still currently available to buy from NPCs, the market potential hasn't yet been fully realised. In this short opinion piece, I give my first impressions of planetary interaction and the Tyrannis expansion.

  • Mars Globe HD: It's like looking out a spaceship window

    by 
    Mel Martin
    Mel Martin
    06.11.2010

    Those are the first thoughts I had as I began to explore Mars Globe HD for the iPad. The app is a virtual, high-resolution globe of the red planet which you can explore by using your fingers to move and magnify the image. The images are uncannily realistic. While this app is available for the iPhone for free, the added detail and expanse of the iPad screen make this version a very different experience. You can circle Mars from any orbit that you create or take a guided tour with over 1500 surface features mapped and annotated. You can learn about the geologic features of the planet, the spacecrafts that have visited Mars, and switch the map to elevation view to get an idea of just how high some of those Martian mountains are. If you have some 3D anaglyphic glasses around, the app will render Mars in a stunning perspective view, with the labels floating over the landscape. %Gallery-94900%

  • EVE Online's planets are open for business

    by 
    Brendan Drain
    Brendan Drain
    06.08.2010

    When EVE Online's Tyrannis expansion went live last month, its main planetary interaction feature was initially disabled. The command centre structures required for planetary interaction weren't released as more time was needed for testing. This had the unfortunate side-effect of causing havoc with the starbase market. Until now, players were only able to scan planets for resources and train the required skills in preparation for the inevitable planetary gold rush. Today the markets in EVE were seeded with command centres, opening the flood gates on planetary exploitation. To help you get to grips with planetary interaction, several helpful guides and instructional videos have already been made. EVE University have produced an impressive and thorough guide, along with a handy chart of what you can produce with each of the planet materials. Similarly, EVE player Korai Iarok has taken the initiative and produced a great flow-chart style PDF showing the manufacturing processes for each item. With these helpful guides and CCP's own video tutorial, even new players should have very little problem setting up their own planet-based industrial networks. Skip past the cut to watch CCP's official planetary interaction video tutorial.

  • Star Wars: The Old Republic reveals Voss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2010

    The looks we've gotten inside the planets of Star Wars: The Old Republic paint a number of different pictures, but for most of them the conflict is fairly cut-and-dry. There are objectives for Imperial Sith forces or the Republic, but there haven't been things that are external to both forces. But Voss, the latest world revealed, is a bit different. There is already an intelligent species living there, and they face utter annhilation even as both the Empire and the Republic try to curry their favor. The eponymous Voss are isolated against the other natives, the Gormaks, and have been fighting a long and losing war in which Gormak assaults have all but destroyed them. But the reclusive Voss are powerful natural Force users, an asset to either major galactic power. Both are trying to gain the allegiance of these potentially powerful allies, even as they stare one another down. The possibility for diverse adventures are obvious -- do you try and talk the Voss into helping your faction? Wipe out the Gormak? Attack your enemies when they're distracted? Ensure that if you don't get the aid of the Voss, no one does? The full reveal talks more about what looks poised to be a divisive part of Star Wars: The Old Republic, whatever path you would take.

  • GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    For the last few weeks, EVE Online players have been getting excited about the up-coming Tyrannis expansion with its Planetary Interaction feature. We received our first taste of what Tyrannis will hold last month when the expansion was announced and since then we've speculated on how its planetary interaction feature might work. Although CCP haven't answered our interview questions on Tyrannis yet, we caught up with EVE Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in Tyrannis is laying the foundation for future updates and expansions. He calls Tyrannis "a stepping stone toward something even bigger." In addition to providing some inside info on the upcoming Tyrannis and Incarna expansions, Torfi revealed that there are more people working on EVE today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, CCP's ranks have been increasing at a huge rate in recent years. The ever-increasing revenue generated by EVE subscribers allows them to fund a large development team dedicated to making the game better for EVE players. "We've never had as many subscribers as we have today", says Torfi, "330,000 subscribers, like actual paying subscribers, not counting trials." It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular. Skip past the cut to see what Torfi Frans Olafsson had to say about Tyrannis, Incarna and more.

  • EVE Evolved: What could planetary interaction be like?

    by 
    Brendan Drain
    Brendan Drain
    02.21.2010

    On Friday, CCP released the first details of EVE Online's next expansion, Tyrannis. The expansion's main feature is a form of planetary exploration and control but details on what exactly that will entail have been limited. Like walking in stations, planetary interaction has always been a major missing component from EVE. It's been on the drawing board from day one but the technology and resources were never really there to do the feature justice. A prototype planetary flight system was even demonstrated at EVE Fanfest 2004 and while it impressed Fanfest attendees, the feature never materialised. The announcement that Tyrannis will include a form of planetary exploration has a lot of players excited but is their enthusiasm justified? The information we have so far on the expansion is limited to a single devblog, which provides only a general mission statement for the expansion. In the absence of further information, I find myself wondering what the planetary interaction in Tyrannis might be like. In this speculative opinion piece, I look over the information we know for sure about Tyrannis and go on to speculate on what it might be like.

  • Creating the planets of EVE Online

    by 
    James Egan
    James Egan
    01.21.2010

    One of the most visually striking changes that came to EVE Online with the Dominion expansion is how the devs improved the look of the planets. This was no minor facelift either, it's been a dramatic change. The graphics update breathed new life into New Eden's setting -- solar systems now have vibrant gas giants as well as planets dominated by storms, ice, oceans, or lava. Most players are probably just content to see and appreciate the eye candy, but those interested in how CCP Games created these planets will want to read the "Awesome Looking Planets" dev blog from CCP Mannapi. (And just look at that angry expression!) Although the subject of Mannapi's dev blog is somewhat technical, it's actually rather easy to follow. He walks the reader through the tools and processes CCP Games put to use in revamping planets in Dominion. If reading about height maps, preprocessing, rendering, and textures is your cup of tea, you'll probably enjoy his illustrated explanation of these facets of planetary design in EVE.