platformer

Latest

  • Rumor: Mystery XBLA game is Lode Runner

    by 
    Richard Mitchell
    Richard Mitchell
    09.21.2006

    Our man, Godfree, over at Gamertag Radio sent us another tip about our would be mystery XBLA game. Shake the magic 8 ball with us ... "signs point to Lode Runner." Check out this detective work on IloveXBLA.com: "No joke, I'm fairly certain I figured it out. Let's look at the trail of tips. Ross Erickson says that Lode Runner in very good hands, which would dictate hands that want to put it on Xbox Live Arcade (since he wants the game). Luke Smith thinks it might be Bomberman On this GamerScore blog post they dropped a hint that Peter Moore said "what happens in Shinjuku stays in Shinjuku." Later on this GamerTag Radio thread Microsoft's John Porcaro dropped a hint that "what happens in Montana stays in Montana". Ok, so with the current hints down how did I make the connection. Here's my timeline. I originally thought the game must be Bomberman, so I was looking for links between Shinjuku, Montana and Hudson Entertainment the creators of Bomberman. Score! Hudson Soft moved to Shinjuku in 1985 shortly before releasing Bomberman. While on the page I noticed Hudson Software also released Lode Runner for NES, and remembered they are currently doing a DS version. Lode Runner was originally published by Broderbund, who operate out of MONTANA. According to Game Dev Map there are no current game developers operating in Montana. I don't think it can get any clearer than that. Case closed in my opinion, next week's release is Lode Runner!" Nice work. We couldn't agree more. Lode Runner is definitely a major franchise worthy of the hype that we've generated seen in the last week. What do you think? Did these guys nail it, or is it something else? [Thanks, Godfree]

  • Sonic Rivals trailer

    by 
    Andrew Yoon
    Andrew Yoon
    08.26.2006

    Sonic has been cursed with some pretty mediocre gameplay in the past generation when placed in the third dimension. But, the 2D platformers found on the Game Boy Advance were all very solid. Sonic Rivals, the upcoming PSP-exclusive title features 2D gameplay, but with 3D graphics.... So, will it fall into the same curse that all the other 3D Sonics have?This trailer shows off some solid (and very speedy) graphics, but the gameplay worries me. Does it seem a bit too shallow? I'm afraid that because of its focus on racing, it might forget the important platforming element so crucial to a platform game. You watch the trailer and you be the judge.

  • Free Poker next week

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Sure, the only Live Arcade item we're getting this week is Cloning Clyde pictures, but next week we get free poker. That's right, folks, Texas Hold 'em will be free after all (thanks to the most pathetic petition ever?). There's a catch, though. You've got to download the game within the first 48 hours of its availability. Which brings us to an important question. What happens if the download starts in the first 48 hours but then hangs at 99%? Is it still free? Hopefully, none of us will have to find out. What's more, it looks like our previous report on the upcoming lineup of games was right on the money. Texas Hold 'em (Free, see above) will hit on August 23rd, followed by Time Pilot (400 points) on August 30th, and Scramble (400 points) on September 6th. And Lumines? September 13th we hope. [Via Joystiq. Thanks to everyone who sent this in]

  • Castlevania celebrates 20th year of vampire violence

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2006

    Aside from usually being an absolute blast to play, the Castlevania games can have the strange effect of prompting one to engage in rather dubious debates regarding some of its more colorful traditions. Certainly, the startling presence of gold coins inside candles and chandeliers is a popular topic, as is the nebulous gender of whatever whip-wielding protagonist winds up exploring Dracula's anarchic abode. There's also the more obvious question as to whether or not Castlevania works in 3D, a question which once lured me into the following (and very real) conversation:"Hey what did you think about Castlevania: Lament of Innocence? I thought it was a bit crap.""Well, the level design was far too repetitive, but the atmosphere was really true to the series. As an action game, it works pretty well -- I must admit, it has an ace combat system.""It has an Ace Combat system?""That's what I just said.""Meaning you fly your Belmont around and shoot down vampires?"Luckily (?), that particular version of Lament of Innocence never saw the light of day, though if it did, it would likely be mentioned in 1UP's great series retrospective. To celebrate Castlevania's 20th year of existence, the article delves into the pivotal points, the exacerbating enemies and the obscure oddities that litter Dracula's castle. It's well worth a read, especially if you enjoy masterfully written subtitles. Castlevania: Waltz of Discontentedness -- where are you?

  • Sunday at X360F: arcade madness results

    by 
    Richard Mitchell
    Richard Mitchell
    07.23.2006

    The results from last Sunday's poll are in and it was a major upset to say the least. In a come-from-behind victory that nobody was expecting even in their wildest of wild dreams, Street Fighter II -- the plucky underdog that nobody believed in -- has come out on top with an astonishing 32% of the poll totalling 763 votes. Now, with the sarcastic statement of the obvious out of the way, let's look at the results. It seems SFII has a monopoly on gamer nostalgia, as the other retro classics, Galaga, Pac-Man, and Frogger gather a paltry 11% of the vote with 242 votes combined. It should be noted that Galaga seems to be the favored retro hit outside of SFII, though. By far the most interesing aspect of this poll is the performance of Lumines Live, Small Arms, and Texas Hold 'em, with a combined 47% of the vote. This is evidence that the real strength of Live Arcade is its ability to bring us original content (just as Cloning Clyde project lead, John Nielson told us earlier this week). No doubt had titles like Castle Crashers and RoboBlitz been on the poll, they would have shown a strong performance as well. So, to wrap up, Capcom is the king of selling us our youth, and people want to see more games that you can't get anywhere else. Here's to the 360 for making Wednesdays a little brighter. Cheers.

  • Live Arcade Wednesday: Cloning Clyde

    by 
    Christopher Grant
    Christopher Grant
    07.19.2006

    By now everyone should be getting around to firing up the old Xbox 360 and seeing what Xbox Live Arcade Wednesdays has in store for them this week. In the sophomore outing of the recently revealed program, we have an original IP available. No retro-classic here, folks. NinjaBee's Cloning Clyde is described as a side scroller with crude humor ... nice. Richard at the über-obsessive Xbox 360 Fanboy marked the occasion by pestering NinjaBee's John Nielson with a stack of sharp questions; he even mentioned Psychonauts (which, of course, is a condition of his employment here). They talk about platformers, Live Arcade, downloadable games, and more. If you're teetering on the fence about this one, download the demo, absorb the interview, and plunk down the 800 MS bucks ($10) to let Microsoft (and NinjaBee) know you like what they're doing. If you don't like it, spend that $10 on a used copy of Psychonauts.

  • Cloning Clyde interview with John Nielson

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2006

    I was recently given the opportunity to interview NinjaBee's John Nielson, one of the many people behind the latest Live Arcade release, Cloning Clyde. The game released today and is one of the few original titles amongst a slew of nostalgic coin-op favorites. A puzzle platformer with a sense of humor, Cloning Clyde is sure to stand out among Live Arcade's current roster. Read on to find out what makes it special.

  • Cloning Clyde hits XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2006

    Open up your wallets, Xbox Live Arcade Wednesday is here again! This week's release is Cloning Clyde, the wacky -- perhaps even "zany" -- platformer from NinjaBee and Wahoo Studios, the same folks who brought you Outpost Kaloki X. The game is available for a cool 800 points. Go grab the demo and tell us what you think. And since we're on the topic, don't forget to vote in this week's poll: Which XBLA game do you want most?

  • Sunday at X360F Poll: Arcade Madness [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    07.16.2006

    No matter where you look, the big news this week was definitely Xbox Live Arcade. Every Wednesday for the next month we'll have a new Xbox Live Arcade game to download. So, of course, the big question now is which company will make the most money which game will be the most popular? Below is a list of some of the upcoming games. Which one are you anticipating the most? If you choose other, please, let us know your choice in the comments -- even if it hasn't been announced, tell us what games you want to see on Live Arcade. Will SFII hadoken the competition? Will Pac-Man wakka wakka his way to the top? Vote for your favorite and tell us why. We'll discuss the results next week. Which XBLA game do you want most? Frogger Cloning Clyde Galaga Street Fighter II Pac-Man Texas Hold 'em Small Arms Lumines Live Other More micropayments? No, thanks. Free polls from Pollhost.com Basic poll stuff: You could spam the poll, thus destroying its democratic brilliance, but that would make you a total jerkball. Don't be a jerkball. It's bad for democracy. Update 1: Oops, Lumines Live has now been added to the poll. The votes have also been reset. My apologies for any emotional distress this may have caused. You should be able to vote again no problem.

  • 2006, the Summer of Arcade Love

    by 
    Richard Mitchell
    Richard Mitchell
    07.13.2006

    The video above shows off some of the arcade titles coming out within the next month. Cloning Clyde in particular looks like a lot of fun. Frankly, I'm a little puzzled as to why Namco insists on releasing Pac-Man when Ms. Pac-Man is clearly superior. And how the hell does E. Honda beat Ryu anyway? After the break is another video. This one is Greg Canessa, Group Manager for Xbox Live Arcade, being interviewed by 1UP's Luke Smith -- wearing his best Peter Jackson costume by the look of it. The interview reveals a few nice tidbits, the biggest of which is that there are around thirty new arcade titles to be released by the end of the year. When asked if Bungie is working on any Arcade titles, Canessa gives a titillating "Stay tuned." Check out the interview after the break.

  • Street Fighter 2: Mega Ultra $10 edition

    by 
    Richard Mitchell
    Richard Mitchell
    07.12.2006

    I know everyone is excited that Frogger is coming to XBLA today, but let's get this boring Street Fighter II news out of the way first. Street Fighter II -- the one Live Arcade game that nobody is anticipating at all -- will be sold for 800 MS Points, or 10 American dollars. Okay, there. I'm sorry. Here's the real news: Frogger will be sold for a paltry 400 points ($5). Heck, just take a look at the whole list: July 12 - Frogger, 400 points ($5) July 19 - Cloning Clyde, 800 points ($10) July 26 - Galaga, 400 points ($5) August 2 - Street Fighter II' Hyper Fighting, 800 points ($10) August 9 - Pac-Man, 400 points ($5) That's 5 games for $35! Also, the Live Arcade team indicated that Wednesday will become the defacto release day for most Arcade titles. As Joystiq points out, this list may indicate that older games will see a lower price point than their newer cousins with fancy features like "blast processing" and "more than one button." [Via Joystiq]

  • Screenshot roundup: Tomb Raider: Legend

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.10.2006

    These Tomb Raider: Legend screenshots certainly needed to be rounded up ... and immediately executed. They're not particularly impressive and the one on the right is notable for not featuring a tomb at all. Still, it's early goings for Lara's return-to-roots portable adventure, and if it's even half as good as the console outings, we'll be satisfied. We'd rather it be just as good, however, controlling well and featuring plenty of evil traps looking to mangle our beloved Lara's limbs. There's every possibility of that happening, but confidence isn't particularly prevalent when it looks like the touch screen seems to have been relegated to yet another glorified inventory menu. [Via GoNintendo]

  • New Super Mario now stomping across Europe

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.30.2006

    Not content with conquering Japan and America, the newly revamped, newly released, New Super Mario Bros. now set its non-insidious sights on Europe, land of collosseums, queens and curiously leaning constructions. Nintendo of Europe has announced that the game has shipped to stores, just in time to be snatched up over the weekend. Expect Mario to hit his presumed homeland of Italy in full force, devouring mushrooms and smashing bricks, though sadly not fixing leaky plumping. If you haven't purchased the game already, check out its updated official site and catch yourself whistling along to the music.

  • Wii impressions: the E3 experience

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.12.2006

    Due to how the Joystiq staff divided the Wii games' coverage, I ended up posting about a game that needs a lot of work (Madden), a game that needs a little (Metroid Prime 3), a couple of games that show promise (WarioWare & Elebits), and a game that is simply a gimmick (Final Furlong). I also played: Super Mario Galaxy, RedSteel, Twilight Princess, and Tennis. I'm not convinced that, at this stage, the Wiimote and nunchaku add-on are superior to a gamepad. Miyamoto, speaking last night at a developer's event, said that after becoming comfortable with the Wiimote, it's now impossible for him to go back. I'm not there yet, and I know I'm not alone. It's gonna take a lot of work to rewire how we, longtime gamers, play video games. It's important for Nintendo to understand this, and I believe they do.

  • Wii impressions: Virtual Console

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.11.2006

    The classic controller is a good fit, albeit unfamiliar, for a gamepad that supports NES, SNES, N64, Sega Genesis, and TurboGrafx 16. Part of the sacrifice though, is that the classic controller can't offer an authentic retro experience and, of course, leaves us wondering, why bother? It's no secret that all of these platforms and their games are readily available in emulated formats for computers and other devices. And it's easy enough to invest in a gamepad that's as generic as Nintendo's classic controller. For Virtual Console to succeed, it's got to be clean, easy, and cheap. That said, the E3 Virtual Console demo featured an elegant interface (the downloading process was not shown) and superb emulation software. The demo featured a sampling of beloved launch titles, including Super Mario Bros. (NES), Super Mario World (SNES), Super Mario 64 (N64), Sonic the Hedgehog (Genesis), and Bonk's Adventure (TurboGrafx 16).

  • Joystiq Review: Tomb Raider: Legend (Xbox 360)

    by 
    Jennie Lees
    Jennie Lees
    04.27.2006

    There are moments in our gaming pasts that stand out with clarity from the mass of bygone levels, saves, high scores and kill counts. One of mine is a first date of epic proportions, one which launched a thousand clones and broke a million hearts. It was my first date with Lara. Lady Croft and I have a lot in common. The novelty of playing as a girl who looks great and sounds normal grabbed me back in 1996 and hasn't let me go since. A decade later, in Tomb Raider: Legend, Lara still looks the part; she hasn't put on a pound, though her poly count's up. As I put the disc in, her iconic face stares at me. This revamped Lara looks more human, more real, less like a creature from some stylised midnight fantasy. Her face is soft, her lips slightly curled in a welcoming smile -- her eyes measure me up. It's been a while.

  • UK sales charts, April 9-15: Croft unchallenged

    by 
    Jennie Lees
    Jennie Lees
    04.19.2006

    The UK sales charts for last week are in, with Tomb Raider: Legend remaining calmly at the top. Movie tie-in Ice Age 2 has been boosted up to number two, but anyone avidly following the chart battle between Guitar Hero and Crazy Frog Racer will be disappointed to know that Guitar Hero has fallen to 35th while the Crazy Frog is ding-ding-dinging along at number 28, thanks to its budget price and better placement on the shelves. The ten bestselling games in the UK for the week ending April 15: 1. Tomb Raider Legend 2. Ice Age 2: The Meltdown 3. Fifa Street 2 4. The Godfather 5. Football Manager 2006 6. Animal Crossing: Wild World 7. Buzz! The Big Quiz 8. King Kong: The Official Game of the Movie 9. Tom Clancy's Ghost Recon: Advanced Warfighter 10. Battlefield 2: Modern Combat

  • Ad critic: Lara's booty too big to believe? [update 1]

    by 
    Vladimir Cole
    Vladimir Cole
    04.14.2006

    As promised, this is the second weekly installment of a series of posts in which we invite you to rip ads apart after we rip them out of magazines. Pictured here, a two-page spread that appeared in the April 2006 issue of Electronic Gaming Monthly (click for a high-res image). There are actually several variations of this same ad in gaming magazines, but all of them feature Lara Croft's ample posterior, a bootylicious bundle of badonka-donk so large it serves as a friggin' grenade shelf. You might even say it's the bomb. At least that's the sort of salacious thinking that the ad invites. What do you think of the ad? Does it succeed? Will it sell games? What does "seeing is believing" mean, exactly? Is it really all about the ass? Sure, we know that game quality ultimately sells games, so let's avoid talking about the quality of the game itself. What we want to get at here is whether this ad succeeds or fails to interest you in purchasing a copy of this game. Gloves off! Go to! [Update 1: fixed a small typo that nobody else noticed, but that bugged the heck out of me.]

  • Tomb Raider headlines weekly release lineup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.10.2006

    Lara Croft is making her multiplatform comeback this week with Tomb Raider: Legend (PC, PS2, Xbox, and Xbox 360). Any GameCube owners feeling left out can look forward to the RTS pinball oddity, Odama. Here's the week's release breakdown:

  • Rayman 4 confirmed for next-gen

    by 
    Ken Weeks
    Ken Weeks
    04.07.2006

    Fans of the limbless 3D platforming pioneer known as Rayman will be pleased to learn Ubisoft has officially announced that the little French quasi-amputee is being developed for next-gen consoles under the watchful eye of original creator Michel Ancel. This explains the title's appearance on an unsourced list of supposed Ubisoft titles we posted last month (Naruto was on the same list). Sadly, the live-action version starring Oscar winner Dustin Hoffman remains an Uwe Boll fantasy.