player-generated-content

Latest

  • SOE shows off EQII Dungeon Maker video

    by 
    Jef Reahard
    Jef Reahard
    12.22.2011

    EverQuest II isn't the first title that springs to mind when we think of player-generated content. After all, it's one of the genre's foremost themeparks, and its predecessor laid the groundwork for the linear MMO as we know it. Sony Online Entertainment has managed to fit quite a few diverse gameplay options into the usual box, though, and the latest example is the new Dungeon Maker toolset. The Dungeon Maker was included in this month's Age of Discovery expansion, and it basically allows players to build their own instanced content and publish it for everyone to enjoy. There are over a dozen pre-set layouts that can be populated with obstacles and NPCs, the latter of which can be set to patrol and otherwise interact with adventurers. Players can explore player-made labyrinths with custom pre-set adventuring characters, and soon, with their own avatars. Since EQII is a progression game at heart, SOE has of course included a dungeon currency system wherein players collect marks for completing custom content and then spend said marks to acquire the building blocks for making additional dungeons. Check out the new Dungeon Maker video after the break for a few more details.

  • Xsyon tweaks combat, releases new screenshots

    by 
    Jef Reahard
    Jef Reahard
    12.22.2011

    It's been quite a while since we checked in with Xsyon, and it's been nearly nine whole months since the game officially launched with its Prelude limited release event. In that time, Notorious Games has been hard at work, and the company has just published a partial listing of all the improvements made to the post-apocalyptic sandbox (as well as a few new screenshots). Tweaks include new twitch-based combat, an enhanced creature system, an expanded construction system that allows for buildings and towns, and various UI improvements. Xyson: Prelude is now available for a $39.99 client fee (which includes one month of free game time) and a $14.99 monthly sub. Have a look at some of the player-created content in our gallery below. [Source: Notorious Games press release] %Gallery-118587%

  • Some Assembly Required: One last jump to lightspeed

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text. The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.

  • Goblinworks CEO: 'There's a whole new way to make MMOs affordably'

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    Pull up a chair, sandpark fans, and while you're at it you might want to grab a large cup of your favorite caffeinated beverage. Goblinworks has published the first in a series of dev blogs designed to give starving sandbox fans a peek into the world of Pathfinder Online, and it's quite a lengthy read. Goblinworks CEO Ryan Dancey introduces key members of the Pathfinder team (including industry veterans who have worked on titles including City of Heroes and World of Darkness) before moving on to a high-level view of Pathfinder's business plan. Three main strategies emerge from the wall o' text, and Dancey cites the use of field-tested middleware, sandbox design elements, and most interestingly, a hard cap on the number of new players allowed into the game each month as the factors that will make Pathfinder stand apart from the gaggle of themepark clones currently blotting out the sun. "Making a game that starts with 4,500 players and grows to 16,500 players [after seven months] is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one," Dancey explains. He goes on to say that Pathfinder aims to emulate EVE Online's model of starting small and gradually building a larger playerbase over time while avoiding "a huge themepark mortgage" in terms of development and infrastructure costs.

  • Dan Stahl beams back aboard Cryptic Studios

    by 
    Jef Reahard
    Jef Reahard
    12.01.2011

    Dan Stahl couldn't stay away from Star Trek Online for long, and now the former executive producer is back in the fold to head up the Foundry team for Cryptic Studios and parent company Perfect World Entertainment. Stahl, who left STO for Zynga in September, posted on the o-boards earlier this evening announcing his return. "There is something magical going on at Cryptic these days and I'm very happy to be back working on the MMOs that I personally love to play," he said. The Foundry is Cryptic's suite of user-generated content tools that is currently available in Star Trek Online and slated to appear in the company's upcoming Neverwinter title.

  • EverQuest II Age of Discovery launch date, new features revealed

    by 
    Karen Bryan
    Karen Bryan
    11.29.2011

    For months, EverQuest II fans have been patiently waiting for the launch date of the latest expansion, Age of Discovery. Fortunately, the wait is over: SOE has announced that Tuesday, December 6th is the official live date for EQII's free-to-play transition, the Age of Discovery, and the Freeport Reborn game update (GU62). Executive Producer Dave "SmokeJumper" Georgeson and EQII Associate Producer Emily "Domino" Taylor both took time to give Massively a tour of some of the new features, so read on for an up-close look at Beastlords, the new Freeport, mercenaries, and the dungeon maker, and check out some new screenshots in our gallery below!%Gallery-140534%

  • Some Assembly Required: Happy birthday Perpetuum!

    by 
    Jef Reahard
    Jef Reahard
    11.25.2011

    Welcome back to Some Assembly Required, dear readers. This week marks something of a milestone for Perpetuum, the sci-fi sandbox set in the distant future on a far-flung planet known as Nia. Yes, the mech-based MMORPG has survived its first year (without a free-to-play conversion crutch!), and more than that, it's even grown a little bit. That's no small feat for an indie title in today's overcrowded MMO marketplace, never mind a niche sandbox that's been called a ground-based EVE Online. Join me after the break for a recap of Perpetuum's first 12 months.

  • Post-apocalyptic car combat MMO developer interviewed

    by 
    Jef Reahard
    Jef Reahard
    11.20.2011

    One-man dev teams aren't exactly unheard of thanks to Eskil Steenburg's Love MMO. One-man dev teams working on post-apocalyptic turn-based driving MMOs are pretty unique, though, and Sam Redfern has that particular market cornered. Redfern is the brains (and everything else) behind Darkwind: War on Wheels, a free-to-play title based on the Torque engine that also mixes in a web interface for its social and economic gameplay. Rock, Paper, Shotgun recently caught up with Redfern and managed to ask a few burning questions. Among the interesting tidbits is the fact that Darkwind has been in the works since 2005 and that the title currently boasts 220 subscribers. Redfern says most of these are heavily invested in the world. "It's not my game, it's the whole community's game. I think that's the reason a lot of them like it; if they want to, there's a good chance of influencing it. There's various ways they can add content," he explains.

  • Some Assembly Required: EQII's Festival of Discord

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2011

    Over the last few months, Some Assembly Required has covered features within games (such as quest-building tools, music, and housing) as well as overviews of full games themselves, not to mention some existential ranting on the life and times of the sandbox genre. This week, we focus on another aspect: player events. Most player-created events range from RP tavern nights to full-blown tests of skill to races and scavenger hunts. These events are smaller affairs involving either a group of close friends, a guild, or perhaps even a mixture of a few guilds. However, there are occasions when events can grow larger... much larger. Such is the case with EverQuest II's Festival of Discord. Not only is this a server-wide festival designed and hosted by players, but it is fully supported by Sony Online Entertainment. And let me tell you, SOE has pulled out all the stops! Want to see what this festival is all about or (better yet) make some of these events on EQII's Antonia Bayle server in person? Grab your cloak and join me past the break for a rundown of the festival, its history, and even events yet to come!%Gallery-139023%

  • Aion's 3.0 update features extensive housing mechanics, mounts

    by 
    Jef Reahard
    Jef Reahard
    10.18.2011

    Remember that really slick Aion "vision" trailer that NCsoft released in November of 2009? If you're a fan of the Daeva-centric fantasy MMO you've probably seen the nine-minute clip floating around the intarwebs (and marveled at its graphical upgrades, mounts, player housing, and various bells and whistles). While NCsoft has already implemented some of the visual tweaks in a previous patch, the housing and mounts have remained conspicuously absent. Now, though, new info leaking out of Korea confirms that the features (and the rest of Aion 3.0) are indeed on the way. Housing will be available at level 21 and will boast many different styles, customizable interiors and exteriors (including color and elevation), functional wardrobes, and a variety of furniture items that will be produced by crafters. Mounts will come in both flying and ground-based flavors, and will need to be hatched from eggs like most of Aion's other pets. Finally, it's worth noting that NCsoft has no official release date for 3.0, and the North American servers usually lag several months behind their Korean counterparts in terms of content updates.

  • SOE opens beta registration for EQII Age of Discovery expansion

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    The Age of Discovery is coming to Norrath, and Sony Online Entertainment has just released the beta registration info for EverQuest II's eighth expansion. SOE's press blurb says that applications will be reviewed beginning on October 27th, with the expansion closed beta period beginning on November 14th. While Age of Discovery will not feature any new overland areas, dungeon-based content, or zones, it does boast the long-awaited debut of the Beastlord class as well as the Dungeon Maker player content system. Mercenaries, tradeskill apprentices, and item reforging round out the new stuff, and SOE expects to release the content toward the end of November.

  • Some Assembly Required: Quest building with SWG's Chronicles

    by 
    MJ Guthrie
    MJ Guthrie
    10.14.2011

    What? A tease you say? No I'm... OK, maybe just a little. But that's really not to be helped. If you wonder why we are seeming to delve into Star Wars Galaxies a bit more than other games right now, it is because we have to cover it before the lights go out, else how would you have a chance to go in and explore it for yourself? And the fact that the suns are going to permanently set over Tatooine in a couple of months does not negate the fact that there are some impressive features in the game worth highlighting! Hopefully, by doing so, not only will players be able to take some time to enjoy them while they can, but other developers will get the hint and start incorporating more into their titles. What feature is the focal point of this eighth edition of Some Assembly Required? In case you missed it hidden so sneakily in the title, it's SWG's Chronicles system. You can't define player-generated content any better than with sharable quests created by the players themselves. Sure, other games have quest builders (the question is why don't more?!), but Galaxies has some unique elements. If you have been gone from the game so long that you have no idea what I am talking about, take heart: Today's guide will explore this feature and walk you through exactly how to get started. If you have an active subscription to take advantage of the final months of this epic sandbox, you can hop into game and tinker with Chronicles before it is gone for good. Trust me, it is worth it. Hop a landrover and zoom past the cut for a look at SWG's version of build-a-quest.

  • Face of Mankind looking for storyline gamemasters

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Nexeon Technologies is looking for a few good storytellers, according to a post on the Face of Mankind forums. The sci-fi sandbox has long been a theoretically rich roleplaying environment, and the devs are looking to put that theory into practice. "We are currently looking to bring back an official storyline to Face of Mankind in a manner whereby it will play a significant part [in] the roleplay environment [of] the game, and where we will see players from all factions and backgrounds taking part in one way or another," writes Arthurius, Nexeon's community manager. To that end, Nexeon is looking to bring in several storyline gamemasters, and applications are now being accepted. The requirements are nothing to sneeze at, particularly when it comes to game knowledge, perfect grammar, and the willingness to sacrifice your own game time for the greater good. If you think you've got what it takes (or you're just curious), you can read more on the official Face of Mankind forums.

  • Wurm's epic cluster coming October 28th

    by 
    Jef Reahard
    Jef Reahard
    10.04.2011

    Onetwofree's latest news blurb features some good news for fans of the the firm's long-running Wurm Online sandbox MMO. The game's new epic cluster is officially set to debut on October 28th, and lead developer Rolf Jansson is among those psyched about the launch date. "The epic code is something I've been working on for several years, and it feels really good to finally release it," he says. Epic's aim is to "provide the players with a full circle of purpose and something really big to strive for," according to the Wurm website. The cluster features warring gods duking it out on the moon of Valrei, and players who complete missions (and multi-mission arcs called scenarios) will set dramatic events in motion. What kinds of dramatic events? The release mentions terraforming events tied to volcanoes as well as the chance for players to become demigods and possibly even full deities complete with their own religion and a stake in the celestial battle royal.

  • Aeria releases Eden Eternal player housing video

    by 
    Jef Reahard
    Jef Reahard
    10.01.2011

    Eden Eternal's feature list just got a bit longer, as Aeria Games has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release. The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts." Check out the housing video after the break, and head to the official Eden Eternal website to learn more about the game. [Source: Aeria Games press release]

  • Face of Mankind revamps mission system, hints at combat and economic tweaks

    by 
    Jef Reahard
    Jef Reahard
    09.12.2011

    A couple of weeks ago we told you about the resuscitated Face of Mankind MMO. Well, maybe resuscitated is a bit of an extreme word since the sci-fi sandbox title never really died, but it is under new management and making a bit more noise than it has in years past. Nexeon Technologies has just sent out another email blast to former players detailing the game's latest update, and the new patch contains a pretty extensive mission system overhaul designed to "create an experience full of roleplay and player freedom." We've linked to the patch notes below, and you'll also want to check out the new Face of Mankind developer blog on the game's official website. The first entry contains some exciting hints as to the game's new direction, including bits about the combat system, the economy, and the factional structure.

  • Storybricks taking an alternative approach to MMO story

    by 
    Jef Reahard
    Jef Reahard
    09.12.2011

    If you've been following MMOs in recent months, you've no doubt been inundated by the new story focus of the genre's upcoming AAA titles. Whether we're talking about Star Wars The Old Republic, The Secret World, or even TERA, story has been the favored industry buzzword for a while now. Enter Storybricks, a new concept from Namaste Entertainment that eschews the big boys' affinity for tacking single-player narratives onto a traditional MMO foundation in favor of player-generated content. Storybricks is more tool than game at this point, and a new post at Kill Ten Rats sheds a bit of light on what makes the software unique. Ravious describes Storybricks as an offshoot of tabletop roleplaying, and as such, a concept that linear gaming and conventional MMO fans may not embrace. It's an interesting read, and it features commentary from developer Brian Green and community manager Kelly Heckman. You can read more about Storybricks via Massively's hands-on impressions piece from this year's GenCon.

  • Istaria publishes September content update, looks to the future

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    A few days ago we told you about some sandbox games that are worth your time, money, and in most cases, both. We're also ashamed to admit that we overlooked one of the more unique free-form MMORPGs in existence. That MMORPG is Istaria: Chronicles of the Gifted, and the devs have recently dropped a pretty extensive content update on the long-running fantasy game. Aside from the usual bug-fixing and quest tweaks, the September patch added a new high-level region called Winter Vale and a revamp of the game's portal system. That's just for starters, too, since the Istaria devs are hard at work on the new Helian's Tomb mini-dungeon and quest series as well as the return of seasonal events. Finally, there are several network and game client optimization projects in the works, including new launcher functionality and character management options. In short, there's never been a better time to return to (or discover) the world of Istaria. If you're curious, the game client is free to download, and you can also partake of an unlimited 14-day free trial or a feature-limited free-to-play option. Oh, and did we mention that you can build your own town and play as a dragon? [Thanks to Paul for the tip!]

  • The Tattered Notebook: What EQII can learn from Minecraft

    by 
    Karen Bryan
    Karen Bryan
    09.03.2011

    EverQuest II's Update 61 is officially here, and the sweeping itemization revamp has been about as pleasant as the arrival of Hurricane Irene. I spent the better part of a morning trying to go through all my gear and then redo all my AAs. But I was one of the lucky ones because I don't really have alts. Some of my guildmates had at least half a dozen or so toons to fix, and they had to do that two or three times because hotfixes were resetting gear all over again. It's not really that surprising when we consider there's a mountain of gear in game, and over the years, certain stats grew in value only to be de-emphasized in a future expansion. But it's frustrating for players because some hard-earned gear has become less powerful by comparison, and that's altered the landscape when it comes to old content and challenge. I ran out of gas about two-thirds of the way into respeccing, and I decided to shift gears and check out the new housing changes. The leaderboards are great because people can surf the list of homes and directly port to them to see them up close. The problem right now is that the ranking system could use a little work; it currently allows for abuse and griefing. But despite the issues, it's helped put the decorating community in the limelight, and it's given housing a new purpose in game. That got me thinking about the future of EQII's housing system and the upcoming addition of player-created dungeons. With the new focus on player-generated content, EQII could learn quite a lot from an unlikely candidate -- Minecraft. Let's take a look at how.