playstationmove

Latest

  • 'PlayStation Move' trademarked by Sony in Europe, reeks of motion controller involvement

    by 
    Darren Murph
    Darren Murph
    03.10.2010

    We're exceptionally likely to find out the official name of Sony's PlayStation motion controller in just a few hours during the company's GDC press event, but till then, we've got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for "PlayStation Move," which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we've also heard "Arc" thrown around (which we tend to prefer, if we're being candid), and the logo shown here -- which is said to belong to a separate trademark application -- definitely looks more like an "A" than an "M." Keep it locked right here for more as we get it.

  • Sony files for 'PlayStation Arc' trademark in Japan -- all but a done deal?

    by 
    Donald Melanson
    Donald Melanson
    03.02.2010

    Sony's PlayStation Motion Controller has gone through a few different names during its development, but "Arc" has cropped up far more than any other over the past few months, and it's now looking increasingly like a sure thing. While any official announcement will likely have to wait until GDC next week, the folks at Siliconera have discovered that Sony recently filed to trademark the name "PlayStation Arc" in Japan, which is just the latest form of confirmation of the name following a domain registration, and some noticeable name-dropping from gaming CEOs seemingly in-the-know. Of course, Sony could always pull a surprise out of its hat, and we'll be there live at GDC to report on whatever happens.

  • Sony says PS3 motion controller was codenamed 'Gem,' might or might not actually be called Gem

    by 
    Donald Melanson
    Donald Melanson
    12.10.2009

    We never heard much more of the rumored Sphere codename for Sony's PlayStation 3 motion controller since it cropped up a few months ago, but it looks like we now finally have another name for it besides "PlayStation Motion Controller." That word initially came from EA's John Riccitiello, who let slip the name "Gem" during his talk at the UBS 37th Annual Global Media Conference when speaking about Sony's and Microsoft's new motion controllers. Just odd enough to work? Well, not so fast, as Sony would only go so far as to confirm to Kotaku that Gem was "an early code name for the product," adding that they "haven't announced final name at this point." Not exactly a full-on non-denial denial, to be sure, but it would seem that the door for Gem is at least open a tiny crack. [Thanks, Aaron]

  • Sony's PlayStation motion controller patents venture into abstract realms

    by 
    Paul Miller
    Paul Miller
    12.08.2009

    We've seen plenty of PlayStation motion control patents from Sony, some of them surprisingly similar to what we've actually observed of the as-yet-unnamed controller. This new one, however, gets a little odd. The basic structure seems familiar, but Sony's recently-filed patent application deals with add-ons in wild ways that not even the peripheral-happy folks at Nintendo have envisioned. Our favorite is probably the double-ender (Fig. 6B for those of you following along at home), which is probably the most assured recipe for a little brother's bloody nose to be run by the U.S. Patent & Trademark Office since the longstaff was invented. So, does this mean more cash to shell out for a "full" PS3 motion control experience? We can't imagine Sony being gung-ho about that strategy in the face of the (as yet) add-on free Project Natal, but we suppose we'll just have to wait and find out.

  • Sony's PlayStation Motion Controller now codenamed Sphere?

    by 
    Donald Melanson
    Donald Melanson
    10.05.2009

    Sony may still have officially been using the less-than-imaginative "Motion Controller" name for its, um, motion controller at the Tokyo Game Show last month, but it looks like some developers working with the technology weren't sticking as close to the script, and may have revealed the project's proper codename. As Joystiq notes, Sega producer Yasuhito Baba referred to the device as "Sphere" during an interview at the show, and Polyphony Digital's Kazunori Yamauchi also seemed to respond to the "Sphere" name without missing a beat when asked if Gran Turismo would support the peripheral. So, certainly less of a mouthful, and not exactly the worst of names if true -- in fact, it's such a good codename that none other than Microsoft has already adopted it for one of its projects.

  • 13 PS3 motion control games confirmed for next year, motion-enhanced Biohazard 5 coming Spring 2010

    by 
    Ross Miller
    Ross Miller
    09.24.2009

    Sure, the company's Tokyo Game Show keynote was a bit of a bore, but in a second press conference for Japanese media, Sony did what it could to make up for it by revealing Biohazard 5: Alternative Edition, the first PS3 title we've heard of to support the new motion controllers -- and better still, it's due out Spring 2010. Also confirmed is the existence of 13 first-party titles with motion support coming at some point next year, including Pain, EyePet and Flower. Both Biohazard 5 (known in the US as Resident Evil 5) and a LittleBigPlanet tech demo were shown on stage, and pics from the announcement are being uploaded now, so stay tuned! Update: Some new details of the LittleBigPlanet motion control demo from our friend Ittousai of Engadget Japan. In the presentation, one player was playing the normal way via DualShock while a second person was "assisting" by means of the motion control.

  • PS3 Motion Controller confirmed for next spring, finally ready for its close-ups

    by 
    Paul Miller
    Paul Miller
    09.23.2009

    We've heard plenty about Sony's PS3 Motion Controller, but we hadn't actually seen a press shot of it until now. Looks pretty PlayStation-ey, wouldn't you say? Sony has also confirmed that spring 2010 is the launch window (with those rumors of a March date in Japan floating around). It can't come soon enough! At the TGS announcement Kaz Hirai reiterated that the controller will meet the "stringent" requirements of hardcore gamers -- which is always a comfort, no matter how much of that gamer-pleasing will have to come from the actual games themselves. Hit up the read link for Joystiq's live coverage of the Sony keynote from TGS! Update: Press release! %Gallery-73841%

  • Square Enix President predicts Wii HD for 2011, doesn't see big impact for PS3 and Xbox motion controls

    by 
    Paul Miller
    Paul Miller
    09.21.2009

    Image courtesy of GAME Watch Sure, they sound like the words of a man who hasn't begun development of any motion-controlled titles for the Xbox 360 or PlayStation 3, but we're still intrigued by President of Square Enix Yoichi Wada's statement (he's the guy on the left) that the motion control additions to the PS3 and Xbox 360 aren't that big of deal. He cites the other "pillars" of console use (like video playback) that somehow make motion controls a minor player -- though we'd say the Wii's sales numbers would beg to differ. Speaking of the Wii, Yoichi thinks all three major consoles will start to look rather the same by 2011, when believes the Wii followup will hit the market -- in line with other rumors we've heard for the "Wii HD." Three "HD" consoles with similar input options and similar graphics output certainly sounds like a boon for developers, we just hope there are enough similarities in the control systems and enough "impact" in PS3 and Xbox motion control sales to make mega triple-platform motion-controlled blockbusters feasible. [Via Joystiq]

  • Sony R&D explains some background on the PlayStation motion controller

    by 
    Paul Miller
    Paul Miller
    08.30.2009

    Well, it's no GameGun, but we hear this "PlayStation motion controller" thing from Sony is going to be "kind of a big deal." The SCEA R&D team was kind enough to put together some behind the scenes footage detailing a bit of the genesis of the controller and some of its technical prowess, and according to Sony this should be just enough of a calculated tease to get us excited for TGS in late September. We feel so manipulated. Video is after the break. [Via Engadget Spanish]

  • Sony's early plans for motion controllers involved superheroes, magic, and... Teletubbies?

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.03.2009

    It's no secret that Sony's motion controllers were in the works for quite a long time before finally being unveiled at E3 2009. Still, it's fun to look back into the past and see how the whole project evolved. Our buddies at Joystiq have cleverly dug up some slides from a 2001 Richard Marks presentation which describes, among other things, a game called Misho the Witch -- which made use of a ball-and-stick controller to train a virtual pet -- much in the vein of Sony's just unveiled EyePet. Some other ideas being tossed around were an X-Men branded game based on "superhero properties" and one based around the Teletubbies. Remember them? Yes, this presentation is that old. Oh, the olden days. There's no evidence that any of these ideas went too far beyond the talking-phase, but we'll have to wait and see for sure when the PS3 Motion Controller debuts next year. One more shot after the break.

  • Sony thinks it's a generation or two ahead of the Wiimote with upcoming motion controls

    by 
    Paul Miller
    Paul Miller
    07.21.2009

    Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then. [Via Joystiq]

  • Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it

    by 
    Paul Miller
    Paul Miller
    07.05.2009

    All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be. [Via Joystiq]

  • Sony placing PS3 slim manufacturing orders for delivery in July?

    by 
    Nilay Patel
    Nilay Patel
    06.30.2009

    We haven't heard much about the PS3 slim since E3, but that doesn't mean it's been entirely quiet out there -- the hot rumor today is that Sony's signed manufacturing agreements with both Foxconn and Pegatron to build the revised model in time for July delivery. That much we believe, since it's been backed up by a couple different credible reports, but here's where it gets totally insane: there's a suggestion that the slim will be the last PS3 model of this generation, and that a next-gen console based on Sony's motion controller is due in spring 2010. We don't buy that at all, since the PS3 is just entering its prime and Sony was clear that the motion controller was for the existing console, so we think this rumor is getting garbled down the wire -- it's far more likely that the slim is being prepped for an August launch to coincide with those rumored price cuts, and that new PS3 bundles that include the motion controller are set to drop next year. That's just our take on the matter, though -- we'll see how things shake out.

  • PS3's motion controller: force feedback, up to four per console

    by 
    Ross Miller
    Ross Miller
    06.22.2009

    Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point. [Via Joystiq]

  • Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

    by 
    Paul Miller
    Paul Miller
    06.05.2009

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer. Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

  • Video: Sony's PS3 motion controller in action

    by 
    Thomas Ricker
    Thomas Ricker
    06.03.2009

    In case you missed it yesterday, video of Sony's PS3 motion controller prototype has made its way to YouTube. It's not an ordinary Wiimote, it's not as mind blowing as Microsoft's Natal, it's, well... it's something in between. And it's not available until 2010 so this is as close as you'll get for awhile.