playstationmove

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  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • PlayStation Move two-fer: Sony tells devs to avoid bad Wii clones, ad points to July release

    by 
    Donald Melanson
    Donald Melanson
    05.24.2010

    There's no question that PlayStation Move news is only going to get more frenzied in advance of E3, and it looks like things are already starting kick up a notch, with two stories recently surfacing that could shed a bit more light on what's in store for Sony's new motion controller. The first of those comes directly from Sony's Rob Dyer, who told Gamasutra that the company has been "spending a lot of our time" going back to game developers and telling them what works and what doesn't, and offering other helpful advice like "it didn't work on the Wii for a reason" -- the general idea there being that Sony doesn't want Move developers simply churning out clones of bad Wii games. The second bit of news comes courtesy of New Zealand South African game retailer BT Games, which recently put out a flyer containing the notice above that suggests the Move could be coming as soon as this July. Of course, that conflicts with some earlier listings that pointed towards a September release (and Sony's own word that it's coming "this fall"), but this particular retailer does apparently have a bit of a history with leaks, having correctly confirmed the existence of the 250GB Xbox 360 Elite a few months before its release.

  • PlayStation Move controller priced at $60 in Canada

    by 
    Nilay Patel
    Nilay Patel
    05.11.2010

    Sony's been pretty fuzzy on pricing for the PlayStation Move -- we've only really heard "under $100" for the full package with controller and camera -- but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony's MSRPs tend to be the same or similar across the US and Canada, so we'd say we've at least got a reasonable estimate of how much this thing is going to cost. We'd also guess that this points to a full package price of $99, but we'll see -- Sony's got months before the Move's planned holiday launch to tweak all these numbers. [Thanks, Matthew]

  • PlayStation Move sub-controller hits FCC, will be named Navigation Controller

    by 
    Sean Hollister
    Sean Hollister
    04.12.2010

    Wondering what Sony's going to call that PlayStation Move sub-controller -- you know, since "nunchuk" is already taken? Wonder no more. Sony part number CECH-ZCS1U just hit the FCC's database, and "Navigation Controller" is written in nice bold letters right there on the label. It's looking like this is official, as the Sony US website has been quietly updated with the change, and we think it makes a certain amount of sense, as most 3D games let you aim the camera with your dominant hand and relegate navigation to the other. Like the Motion Controller, Sony's opted for confidentiality on this one, meaning we won't have photos of the controller's juicy guts for six months, but hey, at least you already know what the outsides look like -- and you can see it in action on the Engadget Show right here.

  • PlayStation Move controller hits FCC as 'Motion Controller,' confidential until September

    by 
    Thomas Ricker
    Thomas Ricker
    03.31.2010

    Sure, it's got the old name but Sony's "Motion Controller" CECH-ZCM1U is undoubtedly Sony's new PlayStation Move controller. There's not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September -- a bit earlier than Sony's reported "holiday" launch plans. Don't read too much into that FCC date though, Sony can always extend.

  • PlayStation Move bonus round: Move Party hands-on and interview with Anton Mikhailov

    by 
    Paul Miller
    Paul Miller
    03.23.2010

    Alright, so you've seen the PlayStation Move insanity from the Engadget Show, but we've got a little extra treat for you. After the show we were able to play through a game of Move Party with Sony's own Anton Mikhailov, who actually coded a lot of the tech demos we saw during the show (some of them the night before!). After getting thrashed by him in mini game competition we were able to have a quick chat with Anton where we expressed our undying love for what he does for a living, learned the difficulties (but potential gold mine) of hacking the controller for use with a PC, and found out what sort of games he'd like to see built with this technology he's had a hand in creating. It's not to be missed; check out both videos after the break. Big thanks to the guys at Gadling's Travel Talk for the video work!

  • The Engadget Show - 007: Nicholas Negroponte, PlayStation Move exclusive demos, Dr. Richard Marks, Joystiq's Chris Grant, and more!

    by 
    Chad Mumm
    Chad Mumm
    03.23.2010

    Well kids, this was one for the record books. If you didn't catch the live stream of the show (or you weren't there in person), here's your chance to get in on the action. On one of our biggest shows ever, Josh sits down with visionary technologist (and the man behind the OLPC project and MIT's Media Lab, amongst others) Nicholas Negroponte for a chat, tries to figure out why we can't get train schedules on our phones with new correspondent Rick Karr, and Paul and Chris Grant grill Dr. Richard Marks about the PlayStation Move. Oh, and it's not just talking -- we demo the Move in-person, even checking out some never-before-seen demos Sony has whipped up. All that, and music from minusbaby and visuals from notendo. Did we mention the hundreds of giveaways? No? Okay... just watch the thing! Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Nicholas Negroponte, Richard Marks, Christopher Grant Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Glenn Gapultos Music by: minusbaby Visuals by: notendo Opening titles by: Julien Nantiec Download the Show: The Engadget Show - 007 (HD) / The Engadget Show - 007 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.%Gallery-88680%

  • The Engadget Show live with Nicholas Negroponte, PlayStation Move, and Joystiq's Chris Grant

    by 
    Chad Mumm
    Chad Mumm
    03.20.2010

    Keep your eyes tuned to this post -- because at 5:00 PM ET, we'll be starting The Engadget Show live, with Nicholas Negroponte of the MIT Media Lab and OLPC Project, Dr. Richard Marks showing off Sony's PlayStation Move, commentary from Joystiq editor Chris Grant, plus much, much, more! You seriously don't want to miss it! Update: The live show is over, but don't fret. We've got the full version coming soon (within a day) for download via iTunes, Zune Marketplace, and RSS feed, or you can watch the stream right here. Stay tuned, the post will be soon!

  • The Engadget Show tapes tomorrow, with Nicholas Negroponte and PlayStation Move!

    by 
    Chad Mumm
    Chad Mumm
    03.19.2010

    Can't wait for another Engadget Show to roll around? Well you're in luck, friend. It's happening tomorrow at 5:00pm ET. We'll be doing giveaways at the show taping only, so brave the glorious sunshine and join us in person for a chance to win great prizes! Josh will be sitting down with Nicholas Negroponte of the MIT Media Lab and the OLPC project to discuss the upcoming XO PC and pontificate about the future of technology. Sony will also be on hand to demo PlayStation Move motion controller and the company's senior researcher Dr. Richard Marks will be there to give us the behind-the-scenes story. We'll have live demos of stuff never-before-seen on Move, including some hands-on audience demos! Much to our excitement, the usual crew will be joined by Joystiq's very own Christ Grant for the roundtable. You'll also be meeting our new investigative correspondent Rick Karr and we'll have plenty of amazing giveaways at the show. Also expect an out-of-this-world performance from minusbaby complete with stunning visuals from notendo, as well as some other big surprises... As you may have heard, livestreaming is back by popular demand and so is live Twitter commenting! You will now be able to tweet your comments directly to the livestream! During the show, just include the hashtag "#engadgetshow" and look for your tweet to show up on the ticker at the bottom of the stream. One thing to note, The Engadget Show is a family program, so any single instance of swearing or trolling will force us to turn off the ticker... and it won't come back on. So, keep it clean and have fun! The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as always -- free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served... so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating at 4:30PM, and the show begins at 5PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity in the Times Center is about 340, and once we're full, we're full The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

  • The Engadget Show returns this Saturday, March 20th with Nicholas Negroponte and PlayStation Move!

    by 
    Chad Mumm
    Chad Mumm
    03.18.2010

    It's that time again -- the Engadget Show returns this Saturday, March 20th at 5pm! We'll be joined by Nicholas Negroponte, founder of the MIT Media Lab and OLPC project for what's sure to be a rousing conversation. What's more, we'll have Joystiq's Chris Grant on hand and Sony's Senior Researcher Dr. Richard Marks will be showing off the PlayStation Move... and we'll be letting some lucky audience members demo it live on the show! You'll be meeting our new investigative correspondent Rick Karr and we'll have more of the classic Engadget Show shenanigans that you love so much. You can also look forward to some chiptune goodness from minusbaby, as well as visuals from notendo. We'll be streaming the whole thing direct to you via the internet, but we'll be doing some major giveaways at the live show only, so make the trek and join us at The Times Center in person if you can. If for some reason you live in not-New York, hit up the stream and tweet comments directly to the show! The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as always -- free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served... so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating at 4:30PM, and the show begins at 5PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity in the Times Center is about 340, and once we're full, we're full The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

    by 
    Sean Hollister
    Sean Hollister
    03.13.2010

    While it's a crying shame that Sony's PlayStation Move won't have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony's David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn't as "insignificant" as Sony would have you believe, but coupled with the company's claim that the whole shebang takes "under a frame" of the Cell CPU's processing time, we're inclined to think it won't be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.

  • Joystiq and Sony VP Scott Rohde talk PlayStation Move

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.12.2010

    So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven't got enough of Sony's new motion controller? You're going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of "shovelware" mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It's a wild ride, indeed. So why are you still here?

  • PlayStation Move will offer limited four player support

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    So you do your research, you read up on everything important about the PS3's new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can't use four full sets of controllers with your console. As it turns out, the PS3's Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money's worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse: "Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)." That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there -- or most people really -- but an important limitation to be aware of, nonetheless.

  • PlayStation Move: everything you ever wanted to know

    by 
    Paul Miller
    Paul Miller
    03.11.2010

    Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move. %Gallery-87956%

  • Want more on the PlayStation Move? Head over to Joystiq!

    by 
    Nilay Patel
    Nilay Patel
    03.11.2010

    Sony's calling the PlayStation Move the "next generation" of motion gaming and planning to market it as heavily as an entirely new console, so it's sort of a big deal -- and that means our main dudes at Joystiq are all over it. We've already covered the main details, but hit the links below if you're looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move's 'The Shoot' Hands-on: PlayStation Move's 'Move Party' Hands-on: PlayStation Move's Sports Champions We touched it: PlayStation Move from every angle 'Arc' lives on in PlayStation Move's logo

  • PlayStation Move first hands-on (update: video!)

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile. As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer. The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Update: We added in a longer video -- are you ready for three minutes of nonstop excitement? Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. %Gallery-87937%

  • PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

    by 
    Nilay Patel
    Nilay Patel
    03.10.2010

    No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the "next generation of motion gaming" because it's so precise -- latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an "extension of your body." The plan is not only to engage casual gamers, but to use the precision of the controller to create "new experiences for core gamers" -- many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive -- Sony's not kidding when it says the Move is incredibly precise. There's also going to be a secondary "subcontroller" with an analog stick for shooters -- you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it's just like the Wii Nunchuk, only wireless.) You'll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at "under $100" with the PS Eye, a controller, and a game. That's all the pricing info we have right now, but it certainly sounds aggressive -- Sony says they're treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break. Update: The European PlayStation Blog says some games will come bundled with Move as well. Check out our hands-on right here! %Gallery-87941%%Gallery-87956%

  • Live from Sony's 'PlayStation Move' motion controller event

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    We just got underway at Sony's PlayStation Move motion controller event. Sure, they haven't called it "Move," just yet, but we just saw the "Move" moniker on a demo screen at the side of the stage, so we're feeling pretty confident at this point.