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  • YouTube adds Google+ Hangout button, lets you share videos with a click

    by 
    Zach Honig
    Zach Honig
    08.19.2011

    Hangout video sharing is one of Google+'s more appealing features -- not that we use it often, but when it comes to things to do in an online social gathering, watching YouTube clips would certainly rank near the top. Now you can launch Hangouts directly from YouTube, rather than heading over to Google+ and pasting in a link. Sure, it's a simple tweak that probably took less than an hour to code, but it's a clever addition nonetheless.

  • Google+ code reveals intent to unleash Games and Questions to the social world

    by 
    Brad Molen
    Brad Molen
    06.30.2011

    Having a difficult time getting your honeydew list checked off because you're trying to level up in Mafia Wars? You may want to just chuck the whole sheet of paper in the trash. Buried deep in Google Plus' source code are a few curious references to at least two new services that may very well be destined for the invite-only social networking suite. The first is Google Games, the tech giant's first venture into the world of social gaming. While this isn't a big stunner -- recent job postings insinuated that this feature would come around sooner or later -- it makes perfect sense for it to be included as part of the Google+ experience to help strengthen Mountain View's bid against the likes of Facebook. Also on the company's white board is Questions, a likely love child of Google's $50 million acquisition of Aardvark. When the source code offers up hints like "you might try rephrasing or tagging your question to make it easier for someone to answer," along with the utterance of sharing questions with others and commenting on answers, nothing could be more indicative of a social service. There still isn't a strong indication that we'll see these two features pop up anytime soon, but the hamster wheels are definitely turning right now, and we're piecing the clues together. At the rate things are going, these services may easily be ready before we all get invites. [Thanks, Ian]

  • Sanyo expands Eneloop battery offerings with Pro for more power, Plus for less heat

    by 
    Joe Pollicino
    Joe Pollicino
    06.10.2011

    If you love Sanyo's ever-so-practical Eneloop rechargeable batteries, you'll be smitten with its two latest AA additions. First into the battery compartment is the 2400mAh Eneloop Pro; it's loaded with twenty-five percent more juice than the standard model, and is a perfect match for your power-draining Nikon Speedlight -- not quite as formidable as the 2,500mAh XX series, though. Moving onto the next slot is the Eneloop Plus, which adds a positive temperature coefficient thermistor -- a resistor that prevents the batts from reaching skin-scorching heat levels in kids' toys. Blazing Hello Kitty anyone? Both will come in packs of two or four, and also as bundles with a charger. Residents of Japan will be able to pick up the batteries at varying points this year, but aside from the ¥1,260 (about $15) Pro two-pack, pricing remains open. If your heart's beating like the pink bunny's drum, check out the source link below for the details and some fancy infographics.

  • Hulu Plus not happening on cable-provided TiVo Premiere DVRs, Scrooge wins again

    by 
    Tim Stevens
    Tim Stevens
    12.21.2010

    It's a little hard to know exactly who to blame here, but one thing is for sure: consumers lose. Last week Suddenlink started deploying TiVo Premiere DVRs to its customers minus Netflix, saying that it was the agreements Netflix has with studios that prevents its streaming service from being deployed on a cable company DVR. At the time it was hopeful that Hulu Plus could still work, but now it's confirmed that its customers won't get that either, blaming the same sort of agreements between Hulu and its content providers. Frustrating? Absolutely -- but there is one obvious work-around: buy your own darned TiVo Premiere, get access to Netflix and Hulu Plus, and stop paying your cable provider that monthly rental fee. Mind, you'll have to rock a CableCard, losing the ability to watch video on demand, and the separate TiVo plus Hulu Plus fees might cost a bit more, but consider that a small price to pay for the right to stick a finger in the eye of The Man.

  • NimbleBit: Over half a million playing Pocket Frogs, "3-4%" buying in-app purchases

    by 
    Mike Schramm
    Mike Schramm
    09.20.2010

    I've been playing NimbleBit's freemium Pocket Frogs game since it was released last week, and apparently I'm not the only one -- Ian Marsh tells TUAW that the game has been downloaded by half a million people so far. The company is also seeing 200K daily active users, and while Marsh couldn't share exact stats on how many people have taken advantage of the game's in-app purchases, he estimates that 3-4% of the active users have bought stamps or potions in the game. Over on Twitter, he says that the 99 cent charges are the most common, making up half of the total purchases. But the $29.99 optional charges make up 8% of the purchases, and actually contribute to 49% of total revenue. In other words, just a few people are responsible for half of the game's total revenue -- the freemium model hard at work. Marsh says that NimbleBit is working on updating the game, too. They don't plan to increase the size of the in-game frog "catalog," since the whole point of the game is to have the player make decisions about which frogs to keep and breed, but they are working on something tentatively called the "Frogodex," which would passively track every frog ever collected by players in the game. They're also considering integrating Game Center in terms of leaderboards and achievements in the future -- they originally decided to go with Ngmoco's Plus+ system because it "provides a number of services crucial to social game developers which Game Center does not," including backing up game data and doing things like browsing your friends' frog habitats. And finally, Marsh says the company has been overwhelmed by all of the positive feedback, and the feature request list "is growing faster every day." The next big update they're planning, he tells TUAW, will be "a rare new pattern color mutation" that he thinks people will like. And he also tells us to look out for "exclusive surprises in-store for upcoming holidays." Sounds like NimbleBit has a nice freemium hit on their hands, and we'll look forward to updates in the future.

  • TUAW preview: NimbleBit's Pocket Frogs

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    Since I got my new iPhone 4 a few weeks back, I've been playing more games than ever on Apple's little handheld. I just recently got back into Ngmoco's We Rule. It's probably the pinnacle of the "freemium" genre on the iPhone so far. It's free to play, very social, and very much based on timed "check-ins," where you set crops to grow and then come back in a few hours to harvest them. It puts in little blips of gameplay that move you towards a larger progress goal. The only problem is that We Rule isn't all that fun; it's a bunch of clicking and grinding. So, lately I've been wondering when someone would add a fun freemium game to the App Store. It would have to be something that was social and progressive and all that that entails, but it would also need to have a game component that was actually fun to play. Enter NimbleBit! They're following up on their great froggy platformer DizzyPad with Pocket Frogs, a freemium title that actually adds some fun to the equation and shows a lot of potential as well. %Gallery-102063%

  • NASA going to the Sun, Jay Leno readies 'hot' jokes for coming years

    by 
    Trent Wolbe
    Trent Wolbe
    09.03.2010

    Our favorite aerospace exploration organization will finally fulfill a 1958 recommendation from the National Academy of Sciences by sending the Solar Probe Plus into the Sun's atmosphere. It will be the first time any craft visits a star -- previous data have been collected from at least millions of miles away. Why the personal visit? Two main reasons: to determine why the sun's corona is millions of kelvin hotter than its visible surface, and to learn more about how that solar wind we've been hearing so much about lately gets accelerated. Look out for answers to these and other burning questions (we're getting started early!) sometime before 2018.

  • The Swan Station's Apple-II Plus and other Lost gadgets on the auction block this month

    by 
    Ross Miller
    Ross Miller
    07.25.2010

    We don't want to spoil anything, but ABC's Lost is over and done with -- sorry, but it's really time to move on. Still can't let go? Apologize to your pocketbook and book a ticket to Santa Monica for the end of August for the official show auction. Literally hundreds of outfits and props are being sold off, including numerous gadgets from its six-year-run. Naomi's Iridium 9500 satellite phone with a then-futuristic UI? Suggested starting price is between $200 and $300. Brainwashing LED goggles? Also up for grabs -- although not functioning. Our favorite item has to be the Swan Station computer used to type the Numbers every 108 minutes, an Apple-II Plus system with an Apple III monitor, apparently re-used later for scenes in the Pearl Station. That'll set you back at least $1,000, but we'd be surprised if that price didn't skyrocket. We've gone ahead and made a gallery of the gadgets, but feel free to hit up the source if you want to see what else is going on sale. Not in the auction: the identity of those who shot at the canoe in Season 5's "The Little Prince." Seriously, would it have been so hard to tie that in somewhere? Sigh. %Gallery-98181% [Thanks, Michael T. and Walt... my Son]

  • HP Photosmart e-All-in-One with ePrint now on sale: iPad printing, solved

    by 
    Thomas Ricker
    Thomas Ricker
    06.29.2010

    We don't cover many printers on Engadget because, frankly, they're boring. So there must be something really special about HP's Photosmart e-All-in-One D110a, right? Indeed, it's the first of a new line of web-connected printers from HP to feature ePrint, the ability to email messages with attachments (Microsoft Office documents, PDFs and JPEG image files to name a few) to the printer from any device including smartphones and tablets -- no driver or app required. That's a pretty big deal. The $99 802.11n WiFi inkjet features a 2.36-inch touchscreen and prints at a rate of up to 29 ppm black (at up to 600 dpi) and up to 23 ppm color (at up to 4800 x 1200 dpi on photo paper). Scans are captured at resolutions up to 1,200 dpi (optical). It also prints directly off the web or via USB and SD / MemoryStick Duo cards if that's your thing. Sorry, no fax in this all-in-one but it is PC and Mac compatible and will work with Google's forthcoming Cloud Print service when Google sets it free in the fall. Expect to see higher-end printers from the e-All-in-One series launch in the next few months including the $149 Plus e-All-in-One with 3.5-inch display (worldwide in August), $199 Premium e-All-in-One with 4.3-inch display (worldwide in September), and $299 Premium Fax All-in-One (worldwide in September) with, you guessed it, integrated fax.

  • PlayStation Plus coming via PS3 firmware 3.40 (update: now available)

    by 
    Ross Miller
    Ross Miller
    06.28.2010

    At last, the first post-E3 firmware update for the PlayStation 3, and as you might've suspected, this one's got PlayStation Plus packed into the mix. We've talked about the service a bit so far, but to recap, $50 annual nets you a 50 percent discount on PSN titles, early access to betas, and one hour of demo time on select full titles (among other benefits). If you're not willing to shell out the Ulysses S Grant, however, however, there's a few other treats in the software patch, including five-star ratings for content purchased on the Store, video editor and uploader for Facebook and YouTube (note: not a video capture service, gotta use what the HDD already has), and expanded integration into Picasa and Facebook photo galleries. Speaking of Facebook, a new app will appear on the social site for showing off your PSN profile and befriending others. As usual, no exact date for the firmware is given, but if history's any indication, it won't be very long at all. Update: We just checked our consoles and, sure enough, the update is live. We're downloading now and will let you know if there's anything peculiar. [Thanks to everyone who sent this in] %Gallery-96494%

  • TUAW's Daily App: Leap Sheep! HD

    by 
    Mike Schramm
    Mike Schramm
    06.28.2010

    I'm actually writing this post very, very, very late on Sunday night. I was up far too late working and playing video games, so a game like Leap Sheep! HD turns out to be perfect for this time of day. Leap Sheep is the first iPhone game from Turtle Rock Studios, a company that's worked with Valve in the past on titles like Counter-Strike and Left 4 Dead, and their past experience shows up here; this one is polished and dripping with charm and atmosphere. The actual gameplay is very simple -- you have a set of sheep leaping over a fence, and you tap once to help them jump and tap again to make them do tricks. It quickly gets chaotic, though, as the three lanes fill out and the sheep start piling up. The graphics are colorful and bright, and the game runs well. It's also Plus+ enabled, and half the fun is getting achievements for jumping three sheep at a time or using a ram to clear out a stuck flock. It's a Canabalt-sized thrill rather than an epic title, but for just 99 cents in a universal iPhone and iPad package, the price is more than right. If you find yourself up late and trying to sneak a little more gaming into your day, try counting these guys for a while.

  • Nike+ heart rate monitor tipped for June 1 launch

    by 
    Thomas Ricker
    Thomas Ricker
    05.19.2010

    It was hinted at back in September 2009, now it appears certain that Nike will deliver a Nike+ heart rate monitor iPod accessory to the US on June 1st. The following Nike forum post by a long-time contributor and a suspected Nike employee has set heart valves aflutter: "I have a U.S. launch date for the Nike+ compatible heart rate monitor. It will officially launch on June 1, 2010, although it may reach some retail outlets slightly sooner. It will reach Canadian markets in June and will launch internationally in summer 2010, exact date to be determined." We might buy one just to prove that we're still alive.

  • AT&T Palm Pre Plus and 3G MicroCell available nationwide on May 16 (update: not quite nationwide)

    by 
    Thomas Ricker
    Thomas Ricker
    05.07.2010

    You've waited long enough AT&T customers. So long that the Palm Pre is now the Palm Pre Plus and Palm, well, isn't even Palm anymore. But you just never mind all that, what's important is that AT&T subscribers will finally have dibs on the Palm Pre Plus starting May 16th, nationwide. No mention of a free 3G mobile hotspot capability like that offered by Verizon, but you will have free access to AT&T's 20k-strong network of fixed hotspots. Now we just need a price -- an interesting dilemma after VZW lowered the PPP to just $30 on contract. Our tipster also tells us that AT&T will be rolling out its 3G MicroCell from coast-to-coast on the same day. Makes sense since AT&T already gave us a mid-April date for its little signal boosting wonder. [Thanks, D.] Update: We just spoke to AT&T about this whole ordeal; they wouldn't confirm or deny the Pre Plus situation, but we were told that there's "no change" in the MicroCell plans -- May 16 won't be a nationwide rollout, and there will be more rollouts in the weeks after.

  • Palm and AT&T give the Pre Plus (and WebOS) an ad we can all agree is not completely terrible

    by 
    Laura June Dziuban
    Laura June Dziuban
    04.27.2010

    Hey, hey, look at this! A short, sweet Palm Pre Plus ad that shows off the phone's innovative UI, its ability to multitask, and its 3D gaming -- you know, all the great stuff it can do. This is just what pretty much everyone who's ever had the misfortune of seeing the creepy Palm lady or the Verizon "Mom" ads has been desperately seeking. Sure, it's taken a over a year for a half-decent ad, and sure, we've only seen this one on the web thus far, but we're hoping to see this one make it to real, live TV, too -- because even if it's a little boring and the music kinda stinks, it's better than the other options.

  • Palm Pre Plus and Pixi Plus now on Verizon's site

    by 
    Nilay Patel
    Nilay Patel
    01.25.2010

    Congrats, Palm, you're now officially on a second US carrier. Yep, the Pre Plus and Pixi Plus are now up for sale on Verizon's website -- you've read the review, are you taking the plunge? Update: Just noticed that the limited time, buy one get one offer that promised a free Palm Pixi Plus with your purchase of a Pre Plus isn't active -- it's only being offered along side the Pixi Plus. But let's give VZW a few hours to get their system up and running before burning down the village. [Thanks to everyone who sent this in]

  • Palm Pixi Plus: WiFi-equipped and heading to Verizon

    by 
    Ross Miller
    Ross Miller
    01.07.2010

    Good ole' Jon Rubinstein, live on stage just announced the Palm Pixi Plus. Looks like the only difference here from its predecessor is that it's got WiFi -- and it's bound for Verizon Wireless' network. Coming January 25th, just around the corner. No price, but you'll know when we do. Update: Full specs are down in the source, and the press video is just past the break! %Gallery-82065%

  • Chillingo officially launches Crystal SDK for iPhone game developers

    by 
    Mike Schramm
    Mike Schramm
    11.24.2009

    Chillingo recently announced that it would be launching Crystal SDK, a service joining the increasingly crowded social network market for iPhone games. Xbox Live on the Xbox is an official social network, but the iPhone has no such official service. A crowd of contenders, from the popular OpenFeint service to ngmoco's Plus+ network, are jumping in and trying to get developers on board with them. Crystal SDK is one of those -- they've now launched the official website and are asking developers interested to sign up and see what their software has to offer. Like many of the other services, Crystal is offering to integrate challenges, achievements, leaderboards, and other social services into iPhone apps. The SDK seems like it's still pre-release, however -- there's only a signup, no information on cost or implementation or anything else on the site. Still, if you happen to be an iPhone developer still looking for a network to hook up with, they might be the one for you. While we're at it: what do you consumers think? Have you actually chosen a network to go with, or are you doing what I'm doing and still basically going game by game? The goal of these networks eventually is to have a unified stable of developers, where you'll jump into a new game simply because it's linked to the network you're signed up with (and your friends will be playing over there and encouraging you to join). But in reality, I haven't seen that -- most people I know are just playing the games they're interested in, and the network the games are connected to hasn't made a big difference.

  • Eliminate now available on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system. If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

  • Digital Chocolate to use OpenFeint for scoreboards, achievements

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    Developer Digital Chocolate (who, according to that recent slideshow report, is one of the most frequent publishers of content to the App Store) has announced that they'll be going with OpenFeint for their social networking features. We've been covering OpenFeint for a while here on TUAW (and we've interviewed them before as well). The platform is designed to let devs add social features and multiplayer to their apps quickly and easily. And that's exactly what Digital Chocolate will be doing with it, apparently -- they'll be putting scoreboards and achievements into their games on the App Store.This hardly means the end of the ongoing battle over social networking and app developers on the store. But platforms like OpenFeint, Plus+, and others continue to stack up developers under their respective umbrellas, and it remains to be seen just who will prevail.

  • OpenFeint introduces multiplayer, Flick Fishing goes Plus+

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    The battle of the social gaming services on the iPhone continues. OpenFeint's latest weapon is multiplayer -- they're working on a way for games developers on the iPhone to quickly include multiplayer (it doesn't actually say real-time, so we'll assume it's the mix of ghosting and turn-based multiplayer that they talked about in their interview with us) in their games. They're asking interested developers to sign up to the open beta program, and they'll start rolling out the functionality soon. Even though it seems early in the process, it's a pretty cool idea, and it could definitely serve to set OpenFeint apart even more from the other services trying to attract developers to their social and multiplayer features. Speaking of social features, Freeverse told us a little while ago that they were going to use ngmoco's Plus+ for their games, and apparently they've now integrated the popular Flick Fishing with the service. The additions allow for leaderboards, in-game achievements, and multiple profiles and saves on one iPhone, so you can compete with your friends on other iPhones or right there on your own. Flick Fishing was already an excellent game, and with the added social functionality of Plus+, it's worth heading back out onto the water to compete and compare your games with your friends. As I've said before, having multiple companies competing for these social functions is turning out to be a real boon for consumers and developers alike. All of these services are able to bring out a lot of cross-game features that developers by themselves would have taken much longer to put together on their own.