point-and-click

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  • How 'Another World' almost became a point-and-click adventure

    by 
    Randy Nelson
    Randy Nelson
    03.03.2011

    Famed game designer Eric Chahi shared an interesting yet somewhat terrifying anecdote about his legendary action-adventure Another World during his GDC talk today. It seems Another World nearly ended up being essentially another game. According to Chahi, when he got to the point of shopping the game around to potential publishers, he initially approached (the now defunct) Virgin Interactive. The company proceeded to try and sway him to rework the game into a point-and-click adventure since "that's what was popular at the time." Given the amount of work he'd already done on the game and the formidable task it would have been to re-tool all of it, Chahi decided to leave Another World alone. He went on to work with Delphine Software, which he described as being "very supportive" of the game as it was -- and how it will appear on iOS devices later this year.

  • Casio Exilim EX-H20G (with Hybrid GPS) camera review

    by 
    Darren Murph
    Darren Murph
    12.16.2010

    Three months from introduction to on sale ain't too shabby in the camera world, and that's exactly what Casio has managed to accomplish with the intriguing new Exilim EX-H20G. We first spotted this point-and-shoot at Photokina in Germany, and now we've had a solid week to put it through its paces. Naturally, the inclusion of Hybrid GPS (read: engineered to find a location indoors as well as outdoors) is the standout feature and key differentiator, but the 14.1 megapixel sensor, 10x optical zoom and 720p movie mode are all fine additions. It certainly isn't the slimmest compact on the market, nor the cheapest at $349.99, but do the unique aspects of this thing make the price easier to stand? Join us after the break for our thoughts. %Gallery-109236%

  • MMO Family: A parent's look at Hello Kitty Online

    by 
    Lisa Poisso
    Lisa Poisso
    09.21.2010

    MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family. Hello Kitty Online is the first of our Parents Guide selections that's aimed squarely at teens and young adults rather than the kiddie set. Say what? We were surprised, too -- but given the mind-bogglingly persistent popularity of Hello Kitty among grownups with more discerning taste (and expansive wallets), it stands to reason that developer Sanrio would want HKO to reach as broad an audience as possible. What HKO brings to the keyboard, then, is less a kiddie game than a crafting-oriented, sunshiny, Hello-Kitty-themed version of an MMO. Sure, it's 2-D. Sure, it's free-to-play. But despite the precious proliferation of pink, you'll find gameplay that's more in line with traditional, fully developed MMOs -- a purrfectly friendly MMO choice for your teen daughter.

  • MMO Family: A parent's look at World of Cars Online

    by 
    Lisa Poisso
    Lisa Poisso
    09.07.2010

    MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family. How could you not fall in love with a Disney/Pixar movie? I'm not sure that's even possible. Cars revved up belly laughs in the theater back in 2006, earning two Oscar nominations and raking in more than a dozen other industry awards. Kids were captivated by the feisty little car characters, and grownups chuckled at voicing from such high-octane stars as Owen Wilson, Paul Newman and even Cheech Marin. The MMO version of the franchise, which officially launched last month, pulls away from the starting line without this full tank of charisma. World of Cars Online hits on all cylinders yet somehow fails to throttle up into the type of completely engaging world we've come to expect from a Disney/Pixar creation. It's a 2-D, minigame-centric experience with lots (and we do mean lots) of point-and-click racing. Still, if you've got a young boy around the house who's hankering to burn a little online rubber, World of Cars is an inexpensive, kid-friendly way to do it.

  • Runaway: A Twist of Fate gets a flood of media, March/April release date in the UK

    by 
    Ben Gilbert
    Ben Gilbert
    01.29.2010

    If you're reading this post from across the Atlantic, chances are you're wondering why we're announcing a release date for Runaway: A Twist of Fate, a game that was released in France and Germany four months ago. Well, you see, for those of you in the UK, the third game in the Runaway point-and-click adventure series is just arriving, with publisher Focus Home Interactive pinning March and April release dates on the PC/Nintendo DS title (respectively). Aside from a website jam-packed with video of the game (including the trailer you see above and two more after the break), the publisher released a handful of screens that we've added to a gallery for your perusal just below. Don't say we never did nothin' for ya! %Gallery-84237%

  • GOG.com gains Activision games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.28.2010

    In its continued quest to unearth some of PC gaming's finest relics, GOG.com has announced a new deal with Activision Publishing Inc. -- in the context of purveying point-and-click classics, that means Sierra games! The first two games to be added to GOG's DRM-free lineup are role-playing favorite Arcanum: Of Steamworks and Magic Obscura; and Gabriel Knight: Sins of the Fathers, the first outing of Jane Jensen's caustic-witted writer and detective. Both titles are priced at $5.99. More classic titles from Activision's vault are expected to be added over the coming weeks. With Gabriel Knight star Tim Curry leading the charge, anything can happen.

  • Retail version of Machinarium comes with some extra goodies

    by 
    Ben Gilbert
    Ben Gilbert
    01.27.2010

    If you haven't already been point-and-clicking away at Amanita Design's gorgeous adventure game Machinarium over the past few months since its digital release, you're gonna have even less of a chance to avoid it when it hits retail (in a box!) on March 5. Lace Mamba Global announced the re-release this morning, noting that the retail version comes packed with some extra bonuses -- a 54-page "concept art document" (seen below), a poster, a printed walkthrough and the game's soundtrack (standalone disc). If you needed any more reason to grab the $20 title, we have to imagine this bag full of goodies certainly can't hurt. %Gallery-83953%

  • Casio busts out updated Exilim point and shoots

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.06.2010

    Casio's just outed four new Exilim point and shoots. The High Speed Exilim EX-FH100 is a 10.1 megapixel, high speed affair with a wide-angle 24 mm 10x optical zoom, and it can shoot at 40 shots per second for still images, and up to 1,000 fps video recording. The other three, the 14.1 megapixel Exilim EX-H15, EX-Z2000, and EX-Z550 all boast Casio's new Exilim Engine 5.0 and the Dynamic Photo function, which allows you to cut images of a moving subject out and paste them into a different background -- sounds like some hijinks are in store for owners of these bad boys! The EX-H15 features a 3-inch, high resolution LCD, a wide-angle, 24 mm 10x optical zoom, and a 1,000 shot battery life. The EX-Z2000 has a 26 mm, 5x optical zoom and the EX-Z550 has the same, with a 2.7-inch LCD. All four models will be available this spring. The FH100 will run $349, the Z550 will be $169, the Z2000 will be $199.99, and the H15 will be $299.99. The full run down of specs on all four cams is in the press release after the break. %Gallery-81380%

  • Yashica debuts EZ F521 digicam / webcam / snoozefest

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.07.2009

    Poor Yashica. The once classic camera company is now nothing more than a brand name used to flog cut-rate digital point-and-clicks. At least its latest, the EZ F521, resembles a cool retro camera (you know, as long as you don't look too closely). Unfortunately, the specs don't make us feel any better about the whole proposition: 5 megapixel sensor, 2.4-inch LCD, automatic ISO, 42.5mm optics (with macro and landscape options), 640 x 480 video, 32MB internal memory, and SD/SDHC card support, and power provided by three AA batteries. But hey -- it can do double duty as a webcam! Yours for ¥7,980 (roughly $89), if you dare.[Via Crave]

  • Nikon Coolpix S1000pj torn asunder, L-shaped projector module examined

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.07.2009

    ifixit's gotten ahold of Nikon's new camera - projector hybrid, the Coolpix S1000pj, and done what they do... meaning they've ripped it apart. Okay, they slowly and carefully disassembled it while painstakingly photographing the proceedings. Most interesting to us, of course, is the Nikon developed, L-shaped projector we just heard about that makes the whole set up possible, and we have to say that the internal layout of the S1000pj is terribly impressive to behold. There's another shot (and video!) after the break -- but hit the read link for the entire, time consuming project in all its tedious glory!

  • ESRB: 2K Games making point-and-click 'Axel and Pixel' for Xbox 360 [update]

    by 
    Justin McElroy
    Justin McElroy
    08.24.2009

    An OFLC listing spotted by superannuation and a similar ESRB listing (pictured above) point to a new point-and-click adventure called "Axel and Pixel" being developed by 2K Czech, the studio behind Mafia II [Update: 2K was kind enough to clarify that the game is being made by another Czech dev called Silver Wish Games.] According to the ESRB (which rates the game "E for Everyone"), players will "guide an artist and his dog through surreal and abstract environments." The game apparently presents environment puzzles that involve "redirecting a ray of light, throwing rocks at birds, and spraying water at a creature." Unlike the OFLC listing, the ESRB entry indicates only the Xbox 360 as a platform, so it would seem that the game is exclusive to Microsoft's console (and a potential candidate for XBLA), at least for the moment.

  • LucasArts classics coming to iPhone?

    by 
    Mike Schramm
    Mike Schramm
    07.07.2009

    Good news from our friends over at Joystiq -- they had the good fortune to speak with the folks over at LucasArts (who are currently working on reviving some of their old point-and-click library of games: Secret of Monkey Island is coming back to the Xbox Live Arcade, and other games, including the classic Indiana Jones and the Fate of Atlantis, are due to make their way to the PC's Steam service), and the subject of the iPhone came up. While we didn't get any really great news (like, say, a release date), we did get a vague answer in the affirmative: "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release. But it would make sense that we would do something like that if we were to go in that direction ... wink wink, nod, nod."With a wink and a nod, it seems like a fairly safe bet that we can expect at least one or two iPhone ports of these old LucasArts titles in the future. The whole point-and-click genre (you can play a great little sample done by gaming genius Tim Schafer right over on his company's website) is experiencing a resurgence, and LucasArts is showing a lot of sudden loyalty to fan favorites like Monkey Island, Maniac Mansion, and Grim Fandango, so there's never been a better time to send a port or two over towards the App Store.

  • The sin of Tab targeting

    by 
    Mike Schramm
    Mike Schramm
    07.07.2009

    I'm not a keyboard turner -- my steady diet of FPS games growing up made sure of that. And while I do occasionally point-and-click abilities, for the most part, I do use hotkeys. But, just like Tank Like a Girl, there is one control-scheme sin that I'm definitely guilty of: I am definitely a Tab-targeter. I guess the issue is that sometimes you do have to use Tab to choose your different targets -- sometimes, you can't quite click on the thing you need to target, so instead you hit Tab to flip through all the available targets until you get to the one you need. But that's a no-no. Flipping through the targets takes more time than you should (if you happen to miss your target, you need to flip through all of them yet again), and, as I know from personal experience, Tab targeting often ends you up on the wrong target. Not that CC is so much of an issue anymore, but let me tell you: the first time you happen to pull that one dragon your group has cast sleep on, it'll be embarassing.So how to get it right? TLaG suggests this post from TankingTips, which hints at using the mouse instead of the keyboard to target (you can choose friendly targets easier that way), but doesn't offer any real suggestions of how to make the switch. Moving the camera back is one, getting your positioning right is probably another. And learning to use focus and macro targets is probably the best tip you can have: anything that's more specific or direct than either Tab or click targeting is probably better. Addons like Promixo will help in the Arenas as well.No one's perfect, and no one way to do things is perfect either -- depending on your situation, Tab targeting might be better. But it's important to have as many tools as possible, so if you, like me, find yourself depending on the Tab key more often than not, it might be time to mix up your toolbag a bit.

  • Discover The Secret of Monkey Island (again) on July 15

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.06.2009

    Mighty pirates and lowly flooring inspectors alike are encouraged to sign up for a return trip to the shores of Monkey Island on July 15th, when a remastered version of the adventure classic arrives on Xbox Live Arcade and PC (via Steam and other online distribution channels). The Secret of Monkey Island: Special Edition sees that lovable display of ineptitude, Guybrush Threepwood, rendered in splendid HD graphics, surrounded by newly recorded voices and ... fired out of a cannon with a pot on his head. That part's still the same. LucasArts has yet to announce a price for the point-and-clicker, but if there's anything our encounters with the dreaded ghost pirate LeChuck have taught us, it's that you should never pay more than $20 for a computer game. %Gallery-64659%

  • LucasArts wants to re-release classic adventure games (if you want to buy them)

    by 
    Griffin McElroy
    Griffin McElroy
    06.18.2009

    If the words Day of the Tentacle, Grim Fandango and Full Throttle bring pangs of joy to your heart of hearts, you'll want to hear this -- several LucasArts higher-ups have stated the desire to bring more of their catalog of classic adventure titles back to life, provided that people show interest in purchasing them. For starters, you could drop a few bucks on the upcoming XBLA and PC remake of The Secret of Monkey Island as a good faith offering. This sentiment was mentioned to Australian news outlet WAToday by LucasArts community manager Brooks Brown, who said, "if this sells, there's no one at this company who doesn't want to do these games." One fan of the company's beloved point-and-clickers is LucasArts CEO Darrell Rodriguez, who spoke with Joystiq on the possibility of more classic revamps just before E3, and explained that he "couldn't do anything but release more of these titles" if sales for Monkey Island and desire from the gaming populous were strong. Long story short, if you don't buy Monkey Island, and they don't re-release Grim Fandango because of your non-purchase, we're going to find you and punch you repeatedly in your most delicate places. %Gallery-64659%

  • Analyst: Wii-styled remotes are key to connecting consumers

    by 
    Richard Lawler
    Richard Lawler
    02.13.2009

    We've seen all manner of remote control, from numberless to sliders to the hand-waving variety, but Strategy Analytics believes its latest survey indicates the ideal TV media browsing device is something like the Nintendo Wii controller. Topping PC-style keyboards, traditional remotes and voice control in that order the motion-sensitive point and click nature of the Wiimote gives it a leg up on the competition in the ten-foot interface battle. Ready to switch from tennis to Boxee without changing controllers, or are you still looking for the nearest touchscreen input laced Harmony product?

  • Born for Wii: Blade Runner

    by 
    Wesley Fenlon
    Wesley Fenlon
    01.20.2009

    It's always dark in the city. Always raining. The light from a thousand neon signs is refracted and scattered by the smog that hangs in the air, ominous and ever-present. Spinners pass by quietly overhead while those too poor to own a car travel by foot, hurrying with umbrellas clutched tightly and collars upturned against the cold and rain. A handful aren't even real -- fake, synthetic, the creations of man in his own image, now considered a threat and forbidden to walk the streets of L.A. For them, the chase is a fight for survival. They have no right to life. For you, it's just another day on the job. Retiring replicants is your business. You're a blade runner.More than 25 years after its release, Ridley Scott's Blade Runner still stands as one of the best science fiction movies of all time. It's a haunting dystopian noir, a gripping mystery, and a special effects marvel. In a fitting tribute to the film, Westwood Studios revisited L.A. circa 2019 in their 1997 adventure game, simply titled Blade Runner. The events of the game play out in parallel to the story of Rick Deckard, as rookie blade Ray McCoy hunts down his own set of dangerous replicants. Westwood's point-and-click adventure was an ambitious project for 1997, but it succeeds on all fronts: it's consistently atmospheric, delivers a solid and well-acted script, and alters the traditional gameplay enough to be a fresh take on the genre. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-42597% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, BattleTanx: Global Assault, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Wii Warm Up: Did Strong Bad win you over?

    by 
    Chris Greenhough
    Chris Greenhough
    12.11.2008

    Next Monday, the Strong Bad series gets wrapped up on North America's WiiWare service, with the release of the fifth and final chapter. If you bought the previous four and plan to buy 8-bit is Enough, you'll have spent 5,000 Wii points. That's more or less the price of a full game, but the reviews suggest that it's worth the outlay.As Strong Bad is still the only example of episodic gaming on WiiWare, we're curious about how the game fared. Did you buy just the first chapter, only to decide against purchasing future episodes, or will you be picking up all five? And if you've still not acquired a single chunk of this delightful game, did you try the browser-based sampler we linked to recently? If not, you should -- it's fun ... and free.In fact, let's make this feel official: %Poll-23666% %Gallery-38849%

  • Final SBCG4AP episode releases this Monday

    by 
    David Hinkle
    David Hinkle
    12.10.2008

    This Monday, the final chapter in the Strong Bad series will be available to download on WiiWare. Telltale just dished out a press release informing us that 8-Bit is Enough will be available next week. And, as usual, look for our review then.Who else is pumped for the last episode?%Gallery-38849%[Via press release] Strong Bad's Game for Attractive People has been loads of fun. If you're late to the party, be sure to check out our reviews of the previous episodes. You can check out each of them by clicking this text. And, if you're looking for other WiiWare games you might enjoy, hit up our WiiWare reviews page here.

  • First screens and video for SBCG4AP's final episode

    by 
    David Hinkle
    David Hinkle
    12.08.2008

    Telltale has sent us over a new trailer and screens for the final installment in the Strong Bad saga, 8-Bit is Enough. With it being the final episode and all, Telltale is upping the ante with plenty of awesome Trogdor action. Several screens feature the burly dragon man burninating the land, among other things. Hit up the video above, then be sure to check out the new screens in the gallery below.TROGDORRRRRR!%Gallery-38849%[Via press release]