polls

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  • Choose My Adventure: Deep in the dungeons of Allods Online

    by 
    Mike Foster
    Mike Foster
    01.08.2014

    Last week, I presented Choose My Adventure voters with one simple choice: Where, exactly, should we go next in Allods Online? The community responded by sending my low-level Psionicist directly into what many consider to be a core component of the modern fantasy MMO, the instanced dungeon. Understanding how a game approaches bosses, loot, grouping, and raiding is key in understanding that game's design philosophy, so it makes sense to dip a toe or two into the instanced content Allods has to offer. Assuming, of course, that I can find a group.

  • Leaderboard: Achievements vs. titles

    by 
    Jef Reahard
    Jef Reahard
    01.08.2014

    I've never been much of an achievement fan when it comes to video games. To me, achievements are a cheap and easy way for devs to pretend like they've added content to an MMO, all the while exploiting the completist gene that seems present in a pretty high percentage of the gamer population. Oddly, though, I love character titles. It doesn't matter if it's a crafting title, an adventuring title, or some sort of fluffy fishing-related title like the Lord of the Rings Online honorific in the screenshot above. I typically go after every title available to a given avatar in a given game, even though more often than not the mechanics are the same sort that underlie most achievement systems! What about you, Massively readers? Achievements or titles? Or both? Or neither? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • RuneScape ushers in 13th anniversary with player-led development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2014

    Saying that he was proud of Jagex's efforts in 2013 but admitting that the team fell short of accomplishing all of its goals, RuneScape Lead Developer Mod Mark promised that 2014 would give more power to the players. "This year, we want the focus on the things that make us special," he said in an annoucement video, "and to find new ways to use our best asset of all and the thing that we're most proud of: you, the community." As such, Mod Mark said that the community will be the guiding force behind the game's 2014 development with weekly in-game content polls addressing quests, suggestions, and high-level development. The first poll in January will be on whether the invention system or the Elf city should get priority development. Unfortunately a poll option to fire an orbital cannon at said Elf city once construction is completed will not exist. RuneScape turns 13 years old tomorrow, but you can get the advance scoop for the year's activities in the video after the break.

  • Choose My Adventure: Allods Online's compelling crafting

    by 
    Mike Foster
    Mike Foster
    01.01.2014

    While it may seem longer due to holidays with family and other time-crunching stresses, it has been just one short week since our last jaunt into the community-chosen Allods Online. In that first glance, we created a brand-new Arisen character, gave him a few magical abilities, and set off on a course for action and adventure. Quests were completed, loot was packed up, and enemies were destroyed. This week, based on the results of last week's Choose My Adventure polls, we slowed things down. The community elected to stop and smell the roses and to pick up a crafting profession along the way. Taking a moment to observe details in Allods Online's character and environment design helps emphasize the title's unique and attractive aesthetic, which isn't much of a surprise. But our baby steps into the title's leatherworking profession unveiled an engaging and nuanced crafting system that's sure to deliver big payoffs down the line.

  • Leaderboard: What was the best year for MMOs?

    by 
    Jef Reahard
    Jef Reahard
    01.01.2014

    So, it's like, 2014. Happy New Year or something. Let's take a trip down memory lane and revisit some of the MMO genre's more notable years. Maybe you're partial to 1999, since it gave us Asheron's Call and EverQuest. How about 2001, which introduced Anarchy Online, World War II Online (now known as Battleground: Europe), and Dark Age of Camelot? Don't forget 2003, which featured the launches of Star Wars: Galaxies, EVE Online, PlanetSide, Shadowbane, and A Tale in the Desert, just to name a few. Oh, OK, we probably shouldn't forget 2004 either, since it brought us World of Warcraft, EverQuest II, and City of Heroes. My point is, there are plenty of choices when it comes to picking great MMO years. What about the best year in terms of MMO launches, though? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Choose My Adventure: Life as an Arisen in Allods Online

    by 
    Mike Foster
    Mike Foster
    12.25.2013

    The Massively community answered loud and clear when I asked who, what, and how I should play in Allods Online. Voters in last week's Choose My Adventure poll sent me along the path of the Empire in the shoes of an Arisen and equipped me with a Psionicist's dagger along the way. The community also favored the subscription server over the free-to-play server, with some voters claiming Allods is too "pay-to-win" on the free-to-play server and others simply expressing curiosity about whether they'd see a difference between the paid and free versions of the game. With those voted handled and counted, my adventure had officially begun.

  • Leaderboard: What's the best MMO design decision of all time?

    by 
    Jef Reahard
    Jef Reahard
    12.25.2013

    Last week we stirred up some discussion by asking Massively readers for their opinions on the worst MMO design decisions of all time. In the interests of fair play, and because of today's peace-on-earth-and-goodwill-toward-men Christmas thing, we thought it prudent to ask for the opposite opinion. So, how about it? What's the best MMO design decision of all time? It's kind of a broad question, we know, so In lieu of the traditional Leaderboard voting options, feel free to write in your answers. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Norrathian Notebook: EverQuest Next Round Table roundup, round three

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle, grouping, preferred Landmark building styles, and the role of NPC merchants. And of course, devs also offered their personal opinions on these topics. Did you participate in all the polls the first time through? If not, we've got them all right here for you. Go ahead and join in the discussions; it is never too late to voice your opinions! You never know when your comment might be the one that turns the tide of thinking or offers a new solution no one had considered before.

  • Choose My Adventure: Against Allods

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    Last week's Choose My Adventure poll turned out to be something of a landslide. A couple of tweets and forum posts were all it took for gPotato's Allods Online to emerge the very clear winner of a race that included titles like Guild Wars, Champions Online, DC Universe Online, and Defiance. And now, with the winner chosen, it's time to leap into the fray and start smashing things in the face with fireballs or mallets or whatever it is one smashes with in Allods Online. But of course, this is a community activity. I can't simply create a character and start questing. No, dear readers, I need your help in deciding where and how this adventure begins. So let's get it started.

  • Leaderboard: What's the worst MMO design decision of all time?

    by 
    Jef Reahard
    Jef Reahard
    12.18.2013

    Naoki Yoshida has spoken, and it seems as if Final Fantasy XIV players can take or leave the title's exorbitantly expensive free company housing. The fan outcry surrounding this particular brouhaha has been considerable, so much so that I'm reminded of other game company gaffes that elicited howls of protest from all corners of a particular fandom. While it's a bit of a stretch to compare FFXIV's housing debacle to the likes of, say, the NGE, it's not a stretch to ask which MMO design decision tops your list as the worst of all time. Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Leaderboard: How many same-genre MMOs can you play at once?

    by 
    Jef Reahard
    Jef Reahard
    12.11.2013

    I have a hankering for Vanguard. I don't know why, other than it's one of those MMOs that I've always enjoyed despite playing it rather infrequently. This hankering is problematic, though, because I'm already dabbling in Final Fantasy XIV, Lord of the Rings Online, and an offline RPG. All of these games have a fantasy bent, and when you couple that with the fact that there are only 24 hours in a day, I'm sure you can understand my dilemma. Failing some sort of uber-MMO that manages to combine all of the best features from each of these titles, I guess I'll just have to pick one for a primary game and glance longingly at the also-rans every now and again. What about you, Massively readers? How many same-genre MMOs can you play at the same time? Two? Three? None? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Choose My Adventure: The weather outside is frightful

    by 
    Mike Foster
    Mike Foster
    12.11.2013

    December is here, which means it's about time to throw some logs on the fire, grab every blanket in the house, and collapse under the mantle in a freezing, sobbing heap. This week's arctic blast has left the United States feeling a lot like Northrend, but for those of us in certain parts of the country it's just the beginning of what's sure to be a long, hellish winter. However cold it may be outside, there's always a warm, toasty inn waiting in our favorite games. MMOs also provide sunny vistas, hot deserts, and steamy swamps, all of which make great places to escape nasty real-life weather. Even when it's cold in an MMO, it's still warm at our desks. In this edition of Choose My Adventure, I'm depending on you to help me hide from the snow that's piling up outside of my window. You don't have to send me somewhere warm, but I'd appreciate it if you send me somewhere fun.

  • Choose My Adventure: Neverending Neverwinter story

    by 
    Larry Everett
    Larry Everett
    12.04.2013

    Of all the things this trip to Neverwinter has shown me, the ability to continue a character's story beyond the quest that Cryptic provides stands as the greatest thing I think any online game can give us. Although I don't believe that Neverwinter (or any other game, for that matter) gives me everything that I ever hoped for, the Foundry does allow those who enjoy dungeon mastering in the classic Dungeons and Dragons sense a chance to test out their skills at creating a story within a realistic development environment. Most writers would love to have a blank slate, a platform to do whatever they want to do, but realistically, that never happens. Every development environment contains its own limits and challenges content creators have to overcome. Sometimes the engine doesn't allow writers to do what they would like. Sometimes budgetary limits constrain the creative process. Sometimes writers forget that they are making a game and not a novel, so "fun" adds its own limits. As a writer and a gamer, I have been given a taste of what it takes to make an enjoyable quest for a gaming community.

  • Choose My Adventure: Neverwinter wonderland

    by 
    Larry Everett
    Larry Everett
    11.27.2013

    When I think about what separates a good Neverwinter Foundry mission from a great Foundry mission, I have to say that it's the ambiance. Ambiance ranges from sounds to lighting to special effects. I could create the best mission ever, write the best story, but if I don't create the best ambiance for the quest, my design could fall flat. What are some of the best ways to create ambiance? Which ones should I put into this Choose My Adventure? In my limited time in the Neverwinter Foundry, I have barely been able to scratch the surface of everything that the design tool has to offer. Of course, decorations such as a dining table in a dining room add to the atmosphere of the setting, but so does the sun shining through the window or the NPCs clapping in the next room. Today, I need your assistance in choosing the different types of ambiance for different parts of our adventure.

  • Leaderboard: What will Star Citizen's final crowdfunding tally be?

    by 
    Jef Reahard
    Jef Reahard
    11.27.2013

    Star Citizen fans continue to throw money at Cloud Imperium Games. The space sim sandbox has cleared nearly two million dollars in additional funding this week and is well on its way to a $35 million war chest. Where it finally stops is anyone's guess, at this point. Well, actually, it's your guess because that's the subject of this week's Leaderboard. Do you see Star Citizen breaking the $40 million barrier? $50 million? Let us know what you think after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Leaderboard: Do you play around with game development tools?

    by 
    Jef Reahard
    Jef Reahard
    11.20.2013

    For some reason that I can't quite fathom, I now have the Unreal Development Kit installed on my computer. I'm certainly no developer, nor would I make much of a designer I'm afraid, but something nonetheless compelled me to download the toolset and muck about with its documentation and various tutorials. Call it curiosity, or boredom, or whatever you like, really, but there it is. What about you, Massively readers? Do you play around with game development tools (assuming that you're not really a developer), or does your obsession only extend to finished games? Let us know after the cut. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Choose My Adventure: On such a Neverwinter's day

    by 
    Larry Everett
    Larry Everett
    11.20.2013

    This past weekend, I believe I've worked out all the mechanics I will need to complete our Neverwinter Foundry quest. It contains a total of three boss fights. I don't want to give any spoilers at this point, but I'll say that one of them has a very cool mechanic that I made using the Foundry story tree. I admit that at first I saw only the limitations of the Foundry, but after diving in full-steam this weekend, I've realized that some of the tools are quite robust. One of my favorite tools is the dialogue tree. There are a few limitations on what dialogue can affect, but if you think outside the box as some creators have, you can actually make varying levels of difficulty for your dungeons or even allow players to bypass some content. Today's Choose My Adventure is a bit different from the norm. I've included the first half of my script for the quest after the break. There is no poll this time, but that doesn't mean that I don't want your input. After all, we are making this Neverwinter quest together. After you've read through the script, give your suggestions on possible changes in the comments -- I will certainly consider all of them. Enjoy!

  • Choose My Adventure: A Neverwinter storm is brewing

    by 
    Larry Everett
    Larry Everett
    11.13.2013

    Making a Foundry mission is difficult, but not because Neverwinter makes it difficult -- not yet, anyway. The number of elements used in creating a good mission is bigger than I had initially thought. However, we will stumble through it, as I did this weekend. When I initially tried out the Neverwinter Foundry, there were many elements that were just clunky. I constantly had to switch from Foundry mode to 3-D-mode just to add objects, and I had to hope that they were placed correctly. With the recent changes, I can now pop into editor mode and place objects directly into the world, an amazing step forward. The tough part comes in creating the story and building the world in which the story takes place. Today, I'd like you to help me with a few of the elements I still need to round out my story.

  • Leaderboard: What do you play on patch day?

    by 
    Jef Reahard
    Jef Reahard
    11.13.2013

    I was as surprised as anyone to see SOE drop DC Universe Online's GU31 patch yesterday. It's not that the patch itself was a surprise, of course, but the timing was unexpected. Fortunately for me, I have other hobbies -- not to mention 1,138 other games. In the late 1990s, though, when I was a wee lad and there were like three MMOs in existence (only one of which I wanted to play), unexpected patches could be quite vexing. So, how about you, Massively readers? What do you play when your favorite MMO is down for the patch day count? Or do you actually go outside or something? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Choose My Adventure: Tell me the story of Neverwinter

    by 
    Larry Everett
    Larry Everett
    11.06.2013

    At your bidding, I took my first foray into the Neverwinter Foundry this weekend, and it wasn't too shabby. The Book of the Dead by Magic88255 captured the melodrama of a classic supernatural horror film and coupled it with a bit of game combat. But I think the most important thing that The Book of the Dead had to teach us was about triggers and transitions. When we eventually make our own Choose My Adventure Foundry quest, we will want to keep that sort of thing in mind. Although the overarching storyline is important, I think the little things are what differentiates good Foundry quests from the great ones. During my livestream on Sunday, I tackled another Foundry quest to get a feel for other possibilities. I completed the runner-up from last week, Valerie's Dream. Although the storytelling was a bit weaker in this quest, the character development was great. Both quests were fun, so examining the quest beyond just the fun-factor amazes me. I am actually astonished overall at the quality of quests being created in the Foundry. I hope I can live up to that when we create our own. Let's take a look at some of the elements that seem to make for a good Neverwinter Foundry quest.