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  • Microsoft is adding a headset port to Xbox One controllers

    by 
    Aaron Souppouris
    Aaron Souppouris
    05.28.2015

    Even though the Xbox One controller has earned many plaudits, one thing universally hated is the lack of a headphone port. So far the best solution has been to buy the $24.99 Xbox One Stereo Headset Adapter, but even that's not without its problems. Although it won't be much consolation to gamers that already bought the adapter, Microsoft is going to release a refreshed controller this June with a 3.5mm port built in.

  • Microsoft invites Android and iOS apps to join Windows 10

    by 
    Chris Velazco
    Chris Velazco
    04.29.2015

    Microsoft's Terry Myerson confirmed onstage at Build what many of us suspected in the hours leading up to the event -- the company's going to make it easier for developers to bring Android apps into the Windows Store. To make this possible, Myers said, Windows phones "will include an Android subsystem" meant to play nice with the Java and C++ code developers have already crafted to run on a rival's operating system. Turns out, that's not the only dev-friendly coup we're seeing today: iOS developers can compile their Objective C code right from Microsoft's Visual Studio, and turn it into a full-fledged Windows 10 app. This, frankly, is huge. With one announcement, drawn out of the course of a few minutes, Microsoft may have just changed its mobile trajectory completely.

  • RuneScape's sub fee hike goes into effect March 1st

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained: Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices. The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.

  • 3D After Burner 2: M2's quest for port perfection

    by 
    Danny Cowan
    Danny Cowan
    01.16.2015

    "Arcade-perfect" is a term that was bandied about in the '80s and '90s as developers struggled to port state-of-the-art arcade games to significantly less powerful console hardware. Compromises were made, features were removed, and many ports that were billed as "arcade-perfect" still needed to be scaled back quite a bit compared to their cabinet counterparts. These days, consoles boast enough horsepower to emulate classic games at a software level - virtually recreating arcade hardware in order to run original programming code, rather than porting graphics, sound, and gameplay components from scratch. Purists argue, however, that straightforward emulation lacks a certain appeal specific to original hardware. Playing the classic racer Daytona USA using an Xbox 360 controller, for instance, is a vastly different experience compared to sitting in the cockpit of the original arcade cabinet and gripping a force feedback-equipped steering wheel that fights you at every turn. Arcade-perfect ports still elude many publishers. Japanese porting studio M2, however, sets its sights higher than mere perfection. M2's 3D After Burner 2, released in the Nintendo 3DS eShop in North America this week, is more than an arcade-perfect port. Not only does it make great strides toward simulating the look and feel of a classic arcade game, but it also improves on the game's original design in ways that its creators planned but never fully achieved. The result is perhaps the first "complete" look at After Burner 2 as it was originally envisioned, and it's a rare treat for classic gaming enthusiasts.

  • The Banner Saga hitches a trailer to Vita

    by 
    Mike Suszek
    Mike Suszek
    12.12.2014

    A Vita version of Stoic Studio's viking RPG The Banner Saga was revealed at Sony's PlayStation Experience event earlier this month, just after the game's sequel was announced. To celebrate the game's forthcoming PlayStation ports, the developer offered a new trailer to reintroduce its story.

  • iPads, Please: Paper-pushing game hits iOS sans nudity

    by 
    Mike Suszek
    Mike Suszek
    12.11.2014

    Immigration inspection game Papers, Please will reach iPad tomorrow, the game's creator Lucas Pope revealed on Twitter. The game, which has players accepting and rejecting immigrants attempting to enter the fictional state of Arstotzka, first launched in August 2013 on PC and Mac and reached 500,000 copies sold as of March. The iOS version of the game is slightly different than its PC sibling, however. Pope noted that the search scanner photos in the game no longer have the full nudity option, as Apple "rejected that build for containing 'pornographic content.'" Papers, Please will receive a PlayStation Vita port, though Pope expressed uncertainty in February on how that version would work, given that the handheld system presents a lot of "interesting UI challenges." The developer also tweeted today that he handled the iPad version on his own, but that there's no estimated launch date for the Vita version, adding he "probably announced it too early." [Image: 3909]

  • Resogun saves the last humans on PS3, Vita this month

    by 
    Mike Suszek
    Mike Suszek
    12.05.2014

    Carousel-scrolling shooter Resogun will reach PlayStation 3 and PS Vita on Tuesday, December 23 in North America. The game will launch nearly a week earlier in Europe on Wednesday, December 17. Resogun first arrived as a launch title for Sony's latest home console, PlayStation 4, in November 2013. While originally developed by Housemarque, the PS3 and Vita ports are courtesy of Climax Studios, the developer behind the PS4 and Vita version of Housemarque's Dead Nation. PlayStation Blog notes that the PS3 and Vita versions of Resogun run at 30 frames per second as opposed to the 60 fps seen in the current-gen version of the game. The game will be Cross-Save and Cross-Buy compatible, so those that own the PS4 version will be able to download it on the other two systems for free instead of ponying up $14.99. Resogun on Vita will feature ad-hoc cooperative multiplayer and the ability to customize controls in order to use the system's touch panel options. [Image: SCEE]

  • Dragon Quest 3 now adventuring on iOS, Android

    by 
    Danny Cowan
    Danny Cowan
    12.05.2014

    Square Enix's classic JRPG Dragon Quest 3 is out now for iOS and Android devices, marking its first English-language rerelease in over a decade. Originally released for the 8-bit Famicom in 1988, Dragon Quest 3 was the first entry in the series that allowed players to create a custom party drawn from multiple character classes. The game also introduced innovations like a day/night cycle and a character job-changing system. A localized version later made its way to the Nintendo Entertainment System, and an upgraded Game Boy Color port landed stateside in 2001. Dragon Quest 3's mobile debut follows up on the recent iOS and Android launches of Dragon Quest, Dragon Quest 4, and Dragon Quest 8. Dragon Quest 3 is priced at $9.99. [Image: Square Enix]

  • Hatoful Boyfriend released from its cage: PS4, Vita in 2015

    by 
    Jessica Conditt
    Jessica Conditt
    11.24.2014

    Finally, you can go to the park and feed the pigeons while simultaneously dating a handful of pigeons and discovering their bird-brained plot to overtake the world and enslave humanity. Finally. Pigeon-dating simulator Hatoful Boyfriend is due out on PS4 and Vita in early 2015 from Devolver Digital and Mediatonic. It'll be $10 (£7 /€8), and "a launch party is currently being planned in front of a bench in Central Park with a bar serving a range of high-end breadcrumbs," according to the press release. The PC version of Hatoful Boyfriend launched in September, based on the visual novel by Hato Moa. "I never dreamt when I first made Hatoful Boyfriend I'd see it on PlayStation," Moa says. "Thanks to the amazing fans and Mediatonic, I hope now even more people will discover pigeon love. All you need is dove." Hatoful Boyfriend is a surprisingly deep game about dating pigeons – yes, you really date pigeons – and uncovering the dark secrets of a new avian world. Our review describes the drop as follows: "The larger narrative kicks in and everything is suddenly colored with an awareness that something has gone horribly awry." For those just diving in, make sure to play through all of your pigeon-suitor options. [Image: Devolver Digital]

  • Forget quadratic equations, play 'Super Smash Bros.' on your TI-83

    by 
    Steve Dent
    Steve Dent
    11.16.2014

    The geniuses that guided Rosetta's lander onto a freaking comet no doubt put their TI-83 programmable calculators to good use, but you know what the rest of us were doing with them? Yeah, playing Wolfenstein. Now you can misspend physics class with another game: Super Smash Bros. Programmer Hayleia managed to port it over to the TI-83/84, and even left the code open for anyone to modify. It has a great zoom effect to make better use of that low-res screen, though for now you've only got Fox and Falco to play with. Yes, yes, we know that there are brand new versions of Super Smash Bros. for 3DS and Wii U (soon) with over 40 playable characters each, and you should totally try those. Meanwhile, you've got something to do (while appearing productive) when your trig prof hits a new level of boredom.

  • The Banner Saga, Armikrog journey to PS4 in early 2015

    by 
    Mike Suszek
    Mike Suszek
    11.10.2014

    Four games from independent developers will arrive on PS4 in early 2015, each courtesy of publisher Versus Evil. The publisher, which specializes in assisting independent devs reach new platforms and regions, revealed Stoic Studio's viking RPG The Banner Saga among the handful of games destined for the PlayStation Network. The Banner Saga's first episode launched in January after a successful $723,886 campaign on Kickstarter funded the game in April 2012. Versus Evil will also help another Kickstarter-funded game to reach PS4 early next year, Pencil Test Studios' clay-sculpted adventure game Armikrog. The other two games arriving on PS4 in 2015 thanks to the publisher are Kyn and Toren, the latter developed by Brazilian studio Swordtales. Players guide a "Moonchild" through the stages of childhood while ascending a tower in Toren, solving puzzles and slashing at enemies along the way. Versus Evil noted in PlayStation Blog's comments that none of the games are slated to reach Vita as of yet. [Image: Stoic Studio]

  • Duke Nukem 3D: Megaton Edition hits PS3, Vita in January

    by 
    Mike Suszek
    Mike Suszek
    11.05.2014

    Duke Nukem 3D: Megaton Edition will launch on Vita and PS3 in January, Devolver Digital announced via Twitter today. The game will arrive in North America on January 13, 2015 and in Europe the following day. The port was revealed in August 2013, months after its launch on Steam in March. The PC, Mac and Linux versions of the Megaton Edition includes the core game as well as three DLC packs, and is still available for $10. It also received competitive and co-op multiplayer gameplay modes in a January update, allowing up to eight player to duke it out across the three platforms. The PS3 and Vita versions hit a few bumps since Abstraction Games took on the porting duties; the games were submitted to Sony in May and ran into "lots of certification issues" as of September. [Image: Devolver Digital]

  • Resogun sets course for PS Vita

    by 
    Mike Suszek
    Mike Suszek
    10.31.2014

    Arcade-style shooter Resogun will receive a PlayStation Vita version, developer Housemarque confirmed via Twitter today. The Vita port will be handled by Climax Studios, which developed the PS4 and Vita versions of another Housemarque original, Dead Nation. While no release date for the Vita version was given, the developer noted that "more details on the port will soon be released by Sony." Resogun launched alongside the PS4 in November 2013 as a free download for PlayStation Plus subscribers. The game's first major "Heroes" expansion arrived this past June and added new survival and demolition modes to the shooter. The DLC launched shortly after a free update for the game patched in a ship editor and local cooperative multiplayer options. [Image: Housemarque]

  • MIT's underwater robot can sniff out contraband hidden underneath ships

    by 
    Mariella Moon
    Mariella Moon
    09.27.2014

    That object above might look like a benign, slightly deformed bowling ball, but it's actually something far more advanced. It's an aquatic robot designed by a couple of MIT researchers, which can surreptitiously inspect the hulls and propeller shafts of ships at port to bust anyone trying to smuggle contraband. The device is perfect for the job, not only because it's small, but also because it doesn't leave visible bubble trails as it moves underwater. Also, its propulsion system's housed within the permeable half of the device itself, so it can potentially hide in clumps of algae to avoid being spotted without getting itself tangled when it starts up. The other half is watertight and houses its circuits, batteries, antenna and other electrical components.

  • Shooter-platformer Rive heading to PS4, Xbox One, Wii U

    by 
    Mike Suszek
    Mike Suszek
    09.25.2014

    When Two Tribes announced Rive in July, it revealed the 2D shooter for PC and unspecified consoles. The developer pulled the curtain back on Rive's destined systems today on Twitter, announcing its development for PS4, Xbox One and Wii U in addition to Steam. The "metal wrecking, robot hacking simulator" has players altering their enemies' behavior using hacks, leaping across levels and firing in 360 degrees. The game is the first from the studio since its January reboot, in which its staff was cut down to two, now three for the development of Rive. Two Tribes will handle the Rive's PC and Wii U development in-house and will work "closely with a porting partner for PS4 and Xbox One." The Toki Tori developer "did 90 percent of the PlayStation 4 technology late last year when we were porting Toki 2 to it," and will let its partner studio of choice "finish it." Rive is expected to launch in early 2015. [Image: Two Tribes]

  • Borderlands 2 to scavenge for loot and experience on Linux

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.07.2014

    Borderlands 2 opened fire on psychos and wildlife almost two years ago, but Gearbox Software's cooperative shoot-n-loot is keen on hunting game in as many regions as possible. Borderlands 2 is now poised to cross another target off its list, as Gaming On Linux has confirmed it will launch on Linux courtesy of Aspyr Media. The port-savvy studio is seasoned with bringing shooters to Mac (and was in talks with Respawn about Titanfall on Mac months ago), but since it already did as much with Borderlands 2 last November, the studio now has Linux in its sights. IGN's followup adds that Aspyr's plans include "all of the awesome DLC" for Borderlands 2, so Linux fans should have plenty to aim at once the port opens season. Aspyr has not offered a launch window, but it teased to IGN that the studio will have more to announce about Borderlands 2 and other Linux-related content "in the near future." [Image: 2K Games]

  • The Binding of Isaac: Rebirth spins to November [Update: trailer]

    by 
    Mike Suszek
    Mike Suszek
    09.05.2014

    The Binding of Isaac: Rebirth, the twin-stick shooter's total remake for consoles, will launch November 4. Nicalis flashed gameplay clips and the release date for the remake in a new disturbing trailer, which has since been pulled from public view on YouTube. The developer teased that an announcement for the game was imminent on Twitter. The Binding of Isaac first launched on PC in September 2011, and Rebirth was originally discussed by creator Edmund McMillen in November 2012. The console port was previously expected to arrive in early 2014, but will hit PS4, Vita and Steam now in November. Rebirth was also originally planned for PS3 and 3DS, though the latter was disallowed by Nintendo due to the game's religious content. As of July, McMillen did not rule out an eventual appearance by Isaac on the 3DS eShop. [Image: Nicalis]

  • webOS granted a second life on mobile as LuneOS

    by 
    Richard Lawler
    Richard Lawler
    09.02.2014

    It's been some time since we heard from the Open webOS project, but work is still ongoing. The port has changed names in the last year to go by LuneOS, and the first release under the new name is now available. This particular version is called "Affogato," and while it supports the HP TouchPad, Nexus 4, Galaxy Nexus and Nexus 7 (2012 with WiFi), the team says that going forward it's focusing just on the Nexus 4 and TouchPad. Owners of other devices don't have to give up their card-flicking dreams though, as it hopes others will step up to work on ports for other hardware (the OnePlus One above is just showing a screenshot as an example). If you're expecting the features of Android or iOS it's still a long way from that, but the team promises a focus on the community and monthly updates. If you're willing to give it a shot, install instructions are here.

  • Final Fantasy Type-0 launching within the next year

    by 
    Mike Suszek
    Mike Suszek
    08.29.2014

    Final Fantasy Type-0 is expected to launch within the next year, Square Enix confirmed to Joystiq during a hands-off demo of the game at PAX Prime. The HD port of the Japan-only PSP game is a "speedy, action-oriented" spin on the series' formula, featuring real-time battles with 14 playable characters, three of which were shown in the demo. "We probably wouldn't age another year until it's released," the game's director Hajime Tabata said. Type-0's move to PS4 and Xbox One was announced at E3 in June. Tabata stressed that Final Fantasy Type-0 is approaching a more mature tone in comparison to other games in the series, including magic and special abilities acting as "devastating attacks" that can cause enemies to burn to death, for example. Additionally, much of the feedback Square Enix received after launching the game in Japan revolved around its steep difficulty. To alleviate those concerns, the developer implemented four difficulty modes and tuned the combat balance so the HD port "makes sense for the big screen," Tabata explained.

  • Anomaly 2 sports a September 16 release date for PS4

    by 
    Mike Suszek
    Mike Suszek
    08.28.2014

    Anomaly 2 will arrive on PlayStation 4 in North America on September 16, 11 Bit Studios announced. The reverse-tower defense game will reach the next-gen system one day later in Europe. As of February, the game was expected to launch in the spring. As the sequel to 2011's Anomaly: Warzone Earth, the game takes real-time strategy elements into battle in its single-player campaign as well as a "tower offense versus tower defense" multiplayer mode. Anomaly 2 is available on a number of other platforms: iOS, Android via Google Play and PC, Mac and Linux via Steam, reaching the latter in May 2013. It will cost $14.99 (€13.99) on PS4. Head past the break for a video of the next-gen version in action. [Image: 11 Bit Studios]