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  • Extended Preview: Dance Central

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.29.2010

    After our first body-on experience with Dance Central at E3, we wanted a more accurate feeling of what the game would be like away from the bright lights and cacophony of the annual mega show. Developed by Harmonix, best known for creating Rock Band and the original Guitar Hero (along with cult favorites Frequency and Amplitude) Dance Central is a seemingly innocent mainstream dance title which maintains the street cred and serious gaming elements we've come to expect from the Boston-based developer. I spent a couple hours at Harmonix's studio last week getting a better idea of what the game will be like in our homes this holiday. Now, granted, none of us will likely have two of the games' producers and a publicist on hand when we're playing with our families, but it's as close as I could get to an intimate test. %Gallery-95780%

  • Dance Central DLC to cost more than Rock Band's, Harmonix explains why

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.28.2010

    Dance Central Project Lead Kasson Crooker tells Joystiq that the game's downloadable content will cost more than the $2 Rock Band standard. The Harmonix developer explained that the "complexity" involved makes DLC for Dance Central "significantly different" from that offered in Rock Band and noted that we can expect to hear more on pricing closer to the game's ship date later this year. Harmonix's approach to Rock Band pricing has always seemed fair, but we wanted to know the specific differences in creating DLC for DC. Crooker elaborated, "Because [Dance Central DLC] comes with a brand new unique routine with the three difficulties, we have to: engage the choreographer, find the song, license the song, come up with a routine, get them into a [motion capture] suit, shoot all the choreography, integrate the animation, build the filter system, the flash cards, the [voiceover] for 'Break it Down' -- it's a pretty elaborate process that is not only a lot more expensive, but a lot more time consuming." Standardized weekly DLC a la Rock Band is unlikely at the game's launch. Each DLC routine is designed for use in "Break it Down" and "Perform It!" modes, as well as the the multiplayer "Dance Battle" mode.

  • Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    From Tel Aviv unknown to Xbox gaming wunderkind, PrimeSense has already had quite a run, but the camera-control tech that powers Kinect is destined for new applications before long. VP Adi Berenson tells us the company's already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who's working to get cameras in TVs themselves sometime late next year. Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don't expect them to have motorized tilt functionality or voice recognition -- PrimeSense said it won't be able to make those available for manufacturers, as they're all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we're eager to check that out soon. See what it used to look like in our GDC 2010 preview. Update: Just to be absolutely clear, this is not Microsoft's Kinect that's slated for an HTPC and set-top-box near you, but rather PrimeSense, the 3D camera sensor technology behind it.

  • Microsoft Store website lists Kinect for $149.99

    by 
    Mike Schramm
    Mike Schramm
    06.22.2010

    Yet another retailer has listed the Kinect add-on for the Xbox 360 at a price of $149.99, but this time, it's a little different: the price is on Microsoft's own site. Over on the Microsoft Store, the "Kinect Sensor for Xbox 360" is clearly listed (and available for preorder on November 4) at $149.99. We've screencapped the image above, just in case it gets removed in the future. Of course, this still doesn't confirm the price for certain -- the retail side may have no more inside information from the company than any other retailer does, and may be simply listing what it expects the price to be. Or, the price may have gone live early accidentally, pending an official announcement. Either way, throw another piece of evidence on the pile for a $149.99 price on Microsoft's controller-free gaming system. [Thanks, Michael!]

  • Kinect for Xbox 360 now listed for $150... at Microsoft's own online store

    by 
    Ross Miller
    Ross Miller
    06.21.2010

    Listen Microsoft, we know you've been wanting to stay absolutely mum on Kinect's price since its official E3 unveiling, even as GameStop and Walmart say $149.99. Included is the Kinect sensor itself, power supply cable, manual, and WiFi extension cable (huh?), and it shows up in our virtual shopping cart just fine. So, now that your own official online store is giving that price tag on a pre-order page, don't ya think this guy deserves something akin to a legitimate press release for its MSRP? [Thanks, Steven W.]

  • Preview: Dance Central (Kinect)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.20.2010

    As a diminutive person who jabs at buttons and keyboards for a living, I can say with the utmost accuracy that dancing isn't my forte. You'll probably come to the same conclusion after watching the video of me gyrating to the beat of Lady Gaga's "Poker Face," which I've foolishly embedded after the break. I've placed it there because I want you to see -- somewhere in that garbled body dialect -- how rapidly the "Oh my god, I can't be seen doing this" phase is supplanted by an inescapable feeling of fun. The endorphins don't lie, guys. Dance Central isn't a quick-and-dirty ditty from Harmonix, the developers behind Amplitude and Rock Band. It's an immediately accessible rhythm title that trades multi-colored buttons for body language, presented in the form of easily processed silhouette cards. A practice mode enables you to gain familiarity with the dance move associated with each silhouette card, but I found them clear enough to follow correctly on my first attempt. Glance at the upcoming move card (think of it as the "next piece" window in Tetris) and prepare to mimic it and the group of on-screen dancers in rhythm to the music. It's like dancing in front of a mirror -- if you were a vibrant cartoon person with a boombox. The reflection of your own body, as captured precisely by the Xbox 360's Kinect camera, is almost hidden compared to the in-game characters, and it makes the game feel more collaborative than judgmental. In comparison to rote stomp-'em-down Dance Dance Revolution, it's a dance dance revelation. I understand there's a mental embarrassment hurdle to be cleared here so, if it helps, better to think of Dance Central as a hip, hip-thrusting exercise game. Either way, you should also think of it as one of Kinect's least abstract games -- you're not awkwardly driving an invisible car, for example -- and certainly one of its most promising. %Gallery-95780%

  • Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.19.2010

    Well, none of this will come as a big surprise here, but it's always nice to hear it straight from an official source. Microsoft has confirmed that a $199 version of new Xbox 360 will be coming in the fall to replace the now-$149 Arcade, which is no longer in production. In addition, the company's also spilled a few more beans -- Kinect will be available as a bundle with the new Xbox 360, and though there isn't any official pricing information on that one just yet, we've seen some telltale evidence on that front which would lead us to believe it'll run somewhere in the neighborhood of $399 for an Elite and $299 for the Arcade. So now you know.

  • Kinect: The company behind the tech explains how it works

    by 
    Mike Schramm
    Mike Schramm
    06.19.2010

    PrimeSense was at E3 this week showing off the raw technology that it licensed to Microsoft for what officially became Kinect this past Monday. The company developed the method and core software that Microsoft's forthcoming camera/controller uses to read human bodies and gestures, and had it running on a prototype unit live in the booth. Unfortunately, company reps weren't able to comment on specifics of the licensing deal, and were very quick to point out that much of what has been done so far with Kinect is Microsoft's own software -- PrimeSense only provides the raw tech behind the visual gesture system, not any of the menus or games that are actually appearing on Kinect. But they were able to explain the core technology to me, and shine a little light, so to speak, on what Kinect is capable of.

  • Check out our new Kinect hub!

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.15.2010

    Just in case you missed the big announcements and news at E3 2010, we've gathered everything we know about Microsoft's latest in gaming, Kinect -- formerly known as Project Natal -- into one where you can study to your heart's content. Hit it up.

  • Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.15.2010

    Mad Catz, our favorite provider of gaming accessories that happens to be named after mentally ill house pets, has announced a plethora of devices for the new Xbox 360. First off, if there is a Kinect in your future you are probably thinking: "where am I gonna put the damn thing?" Well, you can stop thinking right now! the Xbox 360 Kinect Floor Stand includes a weighted base, 2.5-foot mounting pole, and it costs $30. If you feel like saving a few bucks, a camera tripod adapter is available for $15. There also is something called the Controller Charge Stand, which -- for a mere $30 -- allows you to store two controllers and charge up to two Microsoft Rechargeable Battery Packs at the same time. Pretty great, huh? PR after the break.

  • Kinect Sports and Joy Ride previewed, in brief (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We've already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft's motion-centric sports pack and cartoon racer. With Joy Ride, you'd think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race -- power sliding -- turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It's during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points. As for Kinect Sports, Microsoft wasn't showing much of its track-and-field centered Kinect Sports title, but what we saw didn't fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn't let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES's Power Pad -- although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break. %Gallery-95217% %Gallery-95215%

  • Kinect Adventures preview unearths our frightening lack of coordination

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    Maybe we came into it as pre-judgers, but there's nothing about Kinect Adventures that really redeems the experience in our biased, fun-hating eyes. We're not really sure if our bigger problem is with the loose controls or the actual gameplay concepts, but it's certainly a mix of both. We started out with the mining cart obstacle course, which has a certain charm in its simplicity: side step, jump, duck, and the occasional arm spread to gather tokens. These grander gestures seemed pretty easy to handle, and while we'd certainly grow bored of the game after 30 minutes or so, it would at least be a good 30 minutes of cardio. Things went downhill from those middling heights, however, with the very vague and unsatisfying block-busting ball game, that seemed hardly responsive to our quick, desperate motions (or maybe we just weren't very good at it), and the frenetic but ultra-loose controls of the river rafting. At least the teamwork aspect of the rafting game is interesting, and we'd love to see how good we could get with a dedicated partner, but there's just something about hopping and side-stepping that just can't feel as complex and comprehensive as "real" controls. In all we recognize these experiences as stuff that could only be done with Kinect... we're just not sure yet if they needed to be done. You can check out video of our miserable performance after the break. %Gallery-95204%

  • Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We're gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360's Kinect. It's not because we think we're good dancers -- we don't -- but it was subsequently decided that a lack of shame was more fun. So let's get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm's length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA's "Galang" to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break -- and don't you worry, we'll be going back for seconds.%Gallery-95200%

  • Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010

    by 
    Ross Miller
    Ross Miller
    06.14.2010

    My, what big showing you have there, Microsoft. We're still recovering from today and yesterday's big Xbox 360 Kinect unveiling party, but let's take a brief trip down short-term memory lane. First, Project Natal became Kinect, unveiled a handful of interesting / guaranteed-to-embarrass uses, and solidified its November release date. Then ESPN3 made an impressive debut on Xbox Live. Finally, the piece de resistance, a slimmed down Xbox 360 250GB that came (almost) out of nowhere and hits retail as soon as physically possible. Everywhere Microsoft was this past 24 hours, so were we: Liveblog Live from Microsoft's E3 2010 keynote! The new, slim Xbox 360 Xbox 360 250GB first unboxing! Xbox 360 naming guide: the new Xbox 360 vs. the Xbox 360 Original New Xbox 360 gets official at $299, shipping today, looks angular and ominous (video hands-on!) New Xbox 360 250GB now available for preorder at GameStop, Newegg and Amazon Xbox 360 Arcade to eventually be replaced by $199 new Xbox 360; data transfer cable will be $20 Kinect The new Xbox 360 Kinect port, up close Kinect priced at GameStop: $149, $399 for Elite bundle Microsoft Kinect for Xbox 360 launches on November 4 Microsoft Kinect to go on sale in November, somewhere Microsoft Kinect gets official, Video Chat announced Video Kinect: video chat and stream sharing over Xbox Live and Live Messenger Kinect in the flesh! Microsoft demos new Kinect dashboard and voice contro Other news of import Zune music heads to Xbox 360 ESPN3 comes exclusively to Xbox 360 Netflix for Xbox 360 adds search in November Galleries Eyes-on More eyes-on Press shots Unboxing Kinect in the flesh! Kinect press shots Liveblog highlights

  • GameStop listing suggests $150 price for Kinect

    by 
    David Hinkle
    David Hinkle
    06.14.2010

    The Kinect price has remained elusive, even after Microsoft's E3 keynote, but a new GameStop listing predicts a MSRP of $150 for the product itself -- $299 when included with an Arcade console and $399 with an Elite console. Even Kinect Adventures! and Kinect Sports are priced on the retailer's site: $60 each. It's as if a million gamers cringed and were suddenly disinterested. It's hardly confirmation of Microsoft's intended price point for the device, but the $150 price point (along with the proposed bundle packages) corroborates a rumor we reported on late last month. We've got troops on the ground at Microsoft's post-keynote session and will try to find out what we can. We'll keep you posted. Update: Microsoft has told us at the Xbox 360 roundtable this afternoon that they don't plan to announce a Kinect price officially this week at E3.

  • Kinect motion controls coming to Forza

    by 
    Mike Schramm
    Mike Schramm
    06.14.2010

    Microsoft announced at this morning's E3 event that the Kinect system will interact with very popular Forza series. So we'll get this out of the way right now: yes, you will be able to play Kinect Forza. Whew -- glad we could get that one out. And you won't just be driving with a nonexistent steering wheel -- Microsoft showed someone actually walking around and inspecting the car with the Kinect system, as well as opening up the hood, waving a hand to shut the doors, and hovering a virtual cursor over various parts to open up menus of information. Turn 10 is developing, and a release date was given as 2011, but it's not clear yet whether this is added functionality to a current version of Forza, or a completely new game. We'll let you know when we do.

  • Kinect available November 4 with 15 launch titles

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.14.2010

    A year after its reveal, Microsoft's controller-free motion camera has an official launch date of November 4, 2010. The Kinect will also have 15 launch titles, we've listed several after the break. Microsoft did not announce a launch price.

  • Live from Microsoft's E3 2010 keynote!

    by 
    Ross Miller
    Ross Miller
    06.14.2010

    After last night's Kinect-ic event, what on earth could Microsoft have in store for its big E3 2010 press conference? A slimmer Xbox 360? Valhalla motherboards? Hulu integration? Surely there's gonna be a new game or two in store. Stay tuned -- doors open at 10:00AM PT / 1:00PM ET and the magic starts shortly after!

  • Kinect in the flesh!

    by 
    Paul Miller
    Paul Miller
    06.14.2010

    There she blows. Microsoft's Kinect (formerly known as Project Natal), real at last. Of course this unit isn't on or doing anything, but it is striking a sexy pose next to some other black Microsoft hardware. Hopefully it'll have an Xbox 360 Slim to hang out with after this keynote is over!

  • Kinect moves into retail this November

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    digg_url = 'http://digg.com/xbox/Kinect_Moves_Into_Retail_This_November'; According to Xbox.com, we'll be flailing our arms and jumping in the air with Kinect this November. Microsoft seems to be aiming directly for mainstream culture's jugular, with broadcast media getting body-ons this morning. Enjoy. [Thanks, Jason C.!]