psp go

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  • Sony considered second analog nub for PSP Go

    by 
    Ben Gilbert
    Ben Gilbert
    07.22.2009

    Like most PSP owners, we've definitely had our fair share of, "Why isn't there a second analog stick on here?" moments, fiddling in the air with our thumb for the phantom nub. And Sony knows that we want it, according to the most recent issue of Game Informer where Sony exec Shuhei Yoshida confirmed that the company "had a very serious discussion" on the subject, but ultimately decided against it due to worries over splintering the market."The PSP Go is designed to be perfectly compatible with the PSP-3000 and all the games that released before that," Yoshida said. For him, it's not a question of improving future games' controls but keeping parity with previous PSP iterations. "We are talking about the mid-life cycle of this platform," he says. Considering the PSP launched in the US in March of 2005, it appears as though Sony is sticking to its 10-year life cycle plan for the handheld.

  • LittleBigPlanet and Gran Turismo in action on the PSP Go

    by 
    Ben Gilbert
    Ben Gilbert
    07.18.2009

    Across the Atlantic, the folks at Fase Extra got their hands on Sony's PSP Go and a couple of games recently -- LittleBigPlanet and Gran Turismo, specifically. Lucky for us, Sony Spain allowed them to grab some video of each game, that we've now conveniently dropped for you after the break.Here's the thing: We've got another three months or so until the release of PSP Go, and, ya know, it's really pretty. So, while entertaining, these videos do little more for us than tantalize our already over-tantalized mind grapes. Thankfully though, three months should be plenty of time to put away, um, a lot of extra change for the $250 handheld.

  • Sony's plan for "snackable" PSP game and application downloads revealed

    by 
    Thomas Ricker
    Thomas Ricker
    07.16.2009

    Sony already announced its intentions to bring more developers to the PSP platform at the big E3 gaming show last month. And the move to simplify its development tools was seen as a hint of new PSP applications beyond games. Now Develop has laid bare Sony's PSP development strategy as explained by Zeno Colaço, Sony's head of developer relations. According to Zeno, over 50 studios are working on "new kinds of games and applications" that will be sold via a "specially-branded separate area" of the PlayStation Store accessible by PSP and PSPgo owners. In effect, Sony is going after the kind of "snackable content" made popular by Apple's App Store -- inexpensive games and apps that can be downloaded in less than a minute for immediate gratification -- according to Subatomic Studio's Ash Monif. In fact, Subatomic, best known for its massive App Store hit, Fieldrunners, is developing a PSP-exclusive version of its tower defense game. Unlike Apple, however, Sony is charging for its PSP SDK in a bid to keep things, uh hem, "professional," as Zeno calls it.[Thanks, Calvin H.]

  • Report: Sony changing PSP dev pricing, pipeline to attract more creators

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.14.2009

    Sony's European head of developer relations, Zeno Colaço, has explained the company's strategy for courting companies to make products for its digital distribution-focused PSP line (more specifically, the new, expensive PSP Go). The executive tells Develop that the new development pipeline involves getting rid of concept approval, shortening quality assurance process, slashing the SDK price (and implementing cheaper development kits), and pushing for a low price point for games.Colaço boasts that over 50 studios are already making the new generation of PSP titles. He mentions Subatomic Studios is already working on a PSP version of Fieldrunners, its tower-defense iPhone hit. Basically, Sony wants to bring App Store-esque titles to the PSP. We expect about four or five fart-based titles by holiday '09.

  • PSP Go's 480MHz state refers to USB, not CPU

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.06.2009

    FCC documents originally believed to have revealed that the PSP Go had a 480MHz processor -- over 40% more than the PSP (1000-3000) -- were actually talking about another part of the device ... the USB. Sony Computer Entertainment has stated that those extra megahertz are being used to clock the USB transfer and not the CPU.So, other than the body and a slew of new accessories, it appears the PSP Go continues to be the same as its non-flipping cousin -- at least the processor won't put any extra drain on the handheld's batttery.[Thanks, Rooshma]

  • SCE: PSPgo's 480MHz clock speed references USB, not CPU

    by 
    Ross Miller
    Ross Miller
    07.06.2009

    Looks like all that excitement over PSPgo's faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.

  • PSPgo packs a 480MHz processor, probably not crossing 333MHz mark

    by 
    Ross Miller
    Ross Miller
    07.02.2009

    Officially, Sony's PSPgo is only clocking in at 333MHz like the rest of its brothers and sisters, but as the gang at Sony Insider found out in the FCC filing, the internal processor actually maxes out at 480MHz. What that means for gamers is probably nothing in the near future, since the firmware'll underclock it to standard speeds and we've seen absolutely no sign Sony's interested in releasing software exclusively for the UMD-less iteration at this point. Of course, the opportunity to capitalize on the upped hardware is gonna be there, and we still remember a noticeable difference in the technical quality of games released after Sony bumped its original PSP's clockspeed from 266MHz to its max 333MHz, but for now, it's just something to keep in the back of your mind. [Via Sony Insider]

  • PSP Go processor more than 40% faster than original

    by 
    Andrew Yoon
    Andrew Yoon
    07.02.2009

    The PSP Go isn't just smaller than the original PSP series -- it's more powerful. In fact, it features a processor that's more than 40% faster than the original. The original PSP (1000-3000) series include a processor capable of reaching 333MHz speeds. FCC documents reveal that the PSP Go (N1001) includes a processor that can go up to 480MHz.It's unclear what the added processor power will be used for. It may be necessary for PSP Go-specific features, like in-game XMB. But will it be used in more traditional gaming applications? If so, could we possibly see PSP Go-exclusive games? Perhaps. Nintendo has released a very small number of applications exclusively for the upgraded DSi, which also features a much beefier processor than its predecessor so there's portable precedence.Update: Sony says the 480MHz was referring to the USB.[Via Sony Insider]

  • Sony: PSP without UMD 'always the plan'

    by 
    David Hinkle
    David Hinkle
    07.02.2009

    During an interview with GameBusiness.jp, Sony's product planning division head honcho, Naoya Matsui, commented that Sony always had plans to go UMD-less, and that the PSP Go is the fruition of all that planning. "We'd planned to release a PSP model without a UMD drive since the very beginning," Matsui said. He further makes his case by stating, "But if we'd simply released the hardware, there wouldn't have been much for everyone to enjoy. We needed to prepare the right environment for it first - things like the transferral [sic] of content with the PS3 and PSN, and PC software to manage content like music and movies such as Media Go."Matsui explains that part of the progression of the PSP to the PSP Go is that Sony had to wait until digital content was on par with physical media, and that the timing now is right. That's one of the reasons Sony is still selling the existing PSP alongside the Go. Well, that, and it's probably not a good idea to have a single handheld that costs as much as a Wii.[Via Edge]

  • Lack of PSPgo pre-orders bemoaned by UK retailers

    by 
    Ross Miller
    Ross Miller
    06.26.2009

    So that "certain premium" for the UMD-less PSPgo? We may gripe about the $230 price tag here, but our friends across the pond might actually have it worse. Right now, while UK gamers are shelling out on average £100 (about $165 US) for a new PSP, the "guide price" for Go is currently set at around £230 ($370 US). Egregious? We think so, and it looks like British consumers might agree, as two independent retailers have reported zero pre-orders so far. Ouch. Of course, it's not indicative of the entire region, especially given there's no data here from the big chains, but as a "canary in a cage" indicator, it still doesn't sound good -- but hey, there's still plenty of time before its October 1 launch, and anything can happen.[Via Joystiq]

  • See the PSP-3000 and PSP Go side by side

    by 
    Richard Mitchell
    Richard Mitchell
    06.26.2009

    You've seen the PSP Go on video. You've seen it compared to its older cousin in good, old-fashioned shaky-cam glory, but how about some nice, clean side-by-side comparison shots? Game Watch has you covered with some nice photos that show each device from different angles. Regrettably, you still won't be able to see each device from behind, but that's not really the important side anyway [Gold Five disagrees! - Ed].Head over to Game Watch for more shots.[Via CVG]

  • UK retailers lament PSP Go pre-orders, demand PSN cards

    by 
    Andrew Yoon
    Andrew Yoon
    06.26.2009

    If PSP Go is considered a "ripoff" in America, what do our friends in the UK call it, where it may retail for more than double the cost of the current PSP? The official UK price has yet to be revealed, but the leading national retailer Game is taking pre-orders at a "guide price" of £230, a significant jump over the average retail price of £100 for the current PSP.The sticker shock may be scaring off customers, as independent shops are telling Edge some frightening pre-order stories. "I don't have a single pre-order for PSP Go at the moment," Chips' Don McCabe told the outlet. "We haven't got any [PSP Go pre-orders] at all," repeated Grainger Games' Chris Harwood. While the head of SCEE believes consumers will pay an early adopter premium, McCabe believes otherwise. "We can't see where that price justification comes in when effectively it's a lighter, slimmer PSP. It's got a bit more memory, but memory's not that expensive. It can't handle UMD so part of the mechanism disappears, so where does the price come from?"Retailers are not getting an added benefit for stocking the PSP Go. Margins on game hardware have been historically low and PSP Go looks to follow suit. In America, SCEA's Eric Lempel noted retailer enthusiasm due to the sale PlayStation Network cards at retail. UK retail partners currently don't have an equivalent revenue source, a problem that may hinder retail enthusiasm. "You need to see some sort of revenue streams coming off the back of these machines, otherwise from a retail point of view it's just not worth it," said McCabe.

  • Sony exec admits "certain premium" associated with PSPgo

    by 
    Donald Melanson
    Donald Melanson
    06.25.2009

    Alright, so this one isn't exactly a shocker, but it is a little bit of honesty that's not often found when it comes to talking about the prices of new gadgets. Speaking with MCV, SCEE President Andrew House denied that R&D costs and retailer mark-ups were the reason behind the PSPgo's high price tag, saying instead that, "when you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account." So, in other words, Sony is charging $249 for the PSPgo because it can. Surprised? Now, about that price cut...[Via Joystiq]

  • Sony: Downloadable PSP titles will average around 700MB

    by 
    Majed Athab
    Majed Athab
    06.25.2009

    As PlayStation Portable morphs into the all-digital PSP Go system, many consumers might be wondering just how much space they will need to set aside for each future downloadable title. Sony representative Al de Leon spoke to Joystiq recently at an event in NYC about the storage issue, saying most titles will average around "600-800MB in size." This means, de Leon further added, that the PSP Go's 16GB capacity -- without any additional memory unit -- could hold up to an "average of 17-18 games." Considering the Go can handle an extra 16GB of M2 storage, the number of games could easily be doubled.Although 700MB is the point we should be expecting most games to gravitate towards, there will still be other titles that will be far below this mark or even way above it. Smaller scale titles like Patapon 2 (which is less than 400MB) for example, could take as little as half the average footprint. Others, like the recently released PSOne classic Final Fantasy VII (takes up 1.3GB), could be nearly double this number.

  • Sony hints at "non-game apps" for PSP

    by 
    Nilay Patel
    Nilay Patel
    06.25.2009

    We've been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning -- in an interview with CNET, Sony's Al De Leon said that while PSP content "will mostly be games, there's an opportunity to look at non-gaming applications." Sure, that's not exactly a hard confirmation, but it's certainly suggestive -- maybe we'll see something at Gamescom in August after all. Video after the break. [Via Joystiq]

  • SCEE: PSP Go takes advantage of early adopter 'premium'

    by 
    Andrew Yoon
    Andrew Yoon
    06.25.2009

    Michael Pachter retracted one of the most correct statements he's ever made: the PSP Go is a "rip off" for consumers. The PSP Go takes away the expensive-to-manufacture UMD drive and replaces it with cheap flash memory -- and yet it still costs more than the current PSP-3000. Fun fact: You can buy a standard PSP and 16GB Memory Stick Duo Pro right now for less than a PSP Go.Sure, the new form factor looks nice, but Sony should have no manufacturing costs to pass down to the consumer. MCV asked SCEE's Andrew House if R&D or retailer markups were the reason behind PSP Go's high price. "Those aren't the factors," House admitted. "When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account."Essentially, House is admitting you can charge more for technology when it's new. It's unsurprising, but it certainly leaves a bad taste knowing Sony can easily charge less for the PSP Go. Perhaps Sony will follow the iPhone's footsteps and suddenly drop the price of the PSP weeks after early adopters pay their "premium" price.

  • PSP devs given 'opportunity to look at non-gaming applications'

    by 
    Jem Alexander
    Jem Alexander
    06.25.2009

    PlayStation's Al De Leon was sneaking around New York with a prototype of the new PSP Go and, when asked about possibility of developers producing non-game applications for the device (and, in turn, other versions of the PSP), stated that content "will mostly be games, but there's an opportunity to look at non-gaming applications." Speaking to CNET, he demonstrated the new device in a video, which you can see after the break. With rumors pointing to a non-gaming section of the PSP Store set to be revealed at Gamescom Cologne in August, we could be seeing some interesting non-gaming additions to the PSP library soon.[Via Edge-Online]

  • Qore Episode 13 includes free Spyro, removes PSP Go feature

    by 
    Andrew Yoon
    Andrew Yoon
    06.17.2009

    Qore's first year is coming to an end with Episode 13. The delayed anniversary issue will focus on inFamous, Fight Night Round 4 and the PSPgo. Wait! It looks like the leaked feature has been removed from this upcoming issue. Strange, considering the damage has already been done.Digital bonuses included with this month's issue include a free Qore t-shirt for PlayStation Home, and a free download of the PSone classic, Spyro (playable on both PS3 and PSP). Episode 13 will be available on the PlayStation Store this Thursday. Check out a trailer after the break.

  • Possibilities: PSP Go still functional as gaming system in closed state

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.16.2009

    Obviously the PSP Go is designed to be a gaming system in its open state, but what about when it's closed? We contacted Sony to find out if it was even possible to play games in the handheld's shuttered mode and if the company had any titles in development that would utilize the functionality. A representative for Sony told us it hasn't announced any titles in development that strictly use the PSP Go's L/R shoulder buttons, but that "users will be able to play those games with the PSP Go in closed mode."The Sony rep continued, "Users will be able to access content and applications on the XMB such as videos, music and Skype when the panel is closed -- but users will need to launch the application first before closing the panel." Other accessible features when the panel is closed include "original applications," like the clock and calendar.

  • Sony working on a PSP non-game app store?

    by 
    Nilay Patel
    Nilay Patel
    06.15.2009

    Now that Sony's committed itself to downloadable games with the PSP Go, it's only natural to wonder where that strategy might lead -- and the hot buzz says there's an "app store" of sorts due in August at Gamescom. The new section of the Playstation Store will supposedly impose a 100MB limit on content and set prices in the $2 - $6 range, but otherwise have no restrictions, meaning devs will be free -- and even encouraged -- to code up non-game apps as well. Of course, you'll still be able to snag other PSP titles from the other parts of the store, but if this actually happens it'll be interesting to see if Sony can channel some of the energy from the vibrant PSP homebrew scene into a more legit distribution channel. We'll keep an eye out.[Via Joystiq]