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  • The Daily Grind: Singing the PUG blues

    by 
    Jef Reahard
    Jef Reahard
    08.19.2010

    Recently I've been having a hard time finding a decent pickup group in Age of Conan. I'm excited to run some of the Khitai 6-man instances as well as the old-world dungeons that I've yet to experience like The Iron Tower, Onyx Chambers, and Atzel's Fortress. That said, whether it's due to being under-geared and one of the thousands of DPS-types crowding the server, or the fact that the high-level game is very cliquish and/or guild-focused, I can't seem to make it work. If it's gear that's holding me back, then it's the classic chicken-or-egg dilemma (how can I get geared if I can't get a dungeon group?). If the answer is a guild, well I've got one, but I'm one of the very few high-level players; the rest are still slogging their way through the middle levels. Whatever the reason, PUGs (or actually the lack of them) are becoming something of an annoyance. What about you, Massively readers? Are you constantly on the outside looking in or can you get a group whenever you want? Does your game of choice feature a plethora of endgame PUGs or is it mostly premade guild groups?

  • Massively's Community Detective, Issue #5: Vanguard - Saga of Heroes

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Much has been written around the MMO blogosphere regarding SOE's Vanguard: Saga of Heroes. From its troubled beginnings as a not-quite-ready-for-launch title, to fledgling Sigil Games Online's financial difficulties, to lead designer Brad McQuaid's well-publicized struggles with management and personal issues, the spiritual successor to EverQuest has always had a bit of a dark cloud hovering over its head. Happily, a fun game remains despite all the problems, and the title's snake-bit tendencies don't seem to have affected either its community or its customer service. Fly past the cut (on your rented pegasus) for more.

  • Massively's Community Detective, Issue #3: Aion

    by 
    Jef Reahard
    Jef Reahard
    08.03.2010

    "There is currently a wait of about five days from the time you sent your request. We will continue to do all we can to reduce the wait time." So says a portion of the support email we received from NCsoft over the weekend while preparing the notes for this week's issue of Community Detective. Five days? Five days! Well, the good news is that the debacle had a happy ending. The bad news is that the wait, and a few vocal community members, colored our current perceptions of Aion. Welcome to another issue of Massively's Community Detective. This week we're changing up our format just a bit to focus on a single MMORPG. Aion goes under the microscope today, and the PvPvE title skews a bit more towards conventional MMOs than last week's EVE/Darkfall duo. Before we dive into the world of Atreia, let's reiterate the column's purpose, as well as outline our current methods. Fly past the cut for more.

  • Lost Pages of Taborea: Grouping basics

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.02.2010

    This week, I've been thinking a lot about Runes of Magic's ability to cater to players with different MMO backgrounds. Many players may never have played a subscription game from the West, while others may never have experienced the different mechanics found in Eastern F2P MMOs. What you get is a banquet of food and all the guests aren't sure of the proper etiquette or rules or when it's time to eat. If we stick with a food analogy, the group feature would be a main dish. Lots of F2P MMOs have been imported from the East, and they don't handle grouping in quite the same way as Western subscription-based games. In fact, the ideas of raiding, pick-up-groups, and instances that can be found in almost any Western MMO, don't exist in most F2P games. This article takes a look at some specifics of grouping in RoM, including the recruitment board, experience debt, looking for a group, and etiquette.

  • Massively's Community Detective, Issue #2: Darkfall and EVE Online

    by 
    Jef Reahard
    Jef Reahard
    07.27.2010

    "We hope you understand that there's nothing we can do at the moment," says the support email we just received from Aventurine, developers of Darkfall. Not exactly what you want to hear from customer service, is it? Welcome to another issue of Massively's Community Detective, where we're primed and ready to take you into the trenches of MMORPG community and customer service. This week we've got full-blown battlefields complete with land mines, dismemberment, e-peen waving, and all the other things you've come to know and love about PvP. Yes, we're delving into the world of Darkfall, and if that's not enough for you, we'll also be heading for the heavens in a very different (but equally cutthroat) PvP sandbox called EVE Online. Join us after the cut to see how these two titles fared in terms of community and customer service support.

  • Flameseeker Chronicles: Heroes ruined Guild Wars

    by 
    Rubi Bayer
    Rubi Bayer
    07.26.2010

    Oh, settle down. I'm not stating that as a fact, I'm just repeating what others have said. It's an old argument, but one that's recently come to my attention several times over the past week, so I want to take a look at the argument today. Heroes came to Guild Wars near the end of 2006 with the introduction of Nightfall. They were a huge upgrade from the much-maligned Alesia and her companions. Sure, you had to level them up, but you had as much control over their runes and insignias, skill bars, and weapons as you did your own. The addition gave players the option to add three of these customized companions, making it much easier to continue adventuring even if you couldn't get a group at the moment. It sounds perfect, right? Not everyone agrees, and it's a debate that flared back up in the past months when the possibility was raised of companions in Guild Wars 2. Hit the handy "read more" button to check out both sides of the argument.

  • Guest Post: Vetting puggers -- beyond GearScore and achievements

    by 
    Lisa Poisso
    Lisa Poisso
    07.17.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. How can you tell a good raider from a bad raider? GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character. Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in. So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

  • Call for Submissions: Best and worst ways to vet puggers

    by 
    Lisa Poisso
    Lisa Poisso
    07.09.2010

    How do you vet potential PUG raiders? Do you require an inflexible GearScore threshold? Do you insist on experienced players who can link the achievement to prove they've completed the encounters? When do you feel comfortable taking on a more lightly geared or inexperienced player? Do you rely on hard and fast numbers, or does conversation with potential raiders factor in? WoW.com is accepting article submissions on the best and worst ways to vet puggers for your raid group. Your article explains what works, what doesn't work -- and why. Submissions should be between 500 and 1,000 words. We will not accept articles submitted under player names or pen names; please use your real name and email. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons. Ready to submit? Read up about our guest post program, then sign up for Seed and submit your article here. (You won't see the article page unless you have a Seed account.) Unfortunately, the Seed program currently only allows us to accept submissions from individuals living in the United States. (As part of the Aol family of blogs, WoW.com is committed to the Seed program and has no control over this restriction, which is based on international payment and tax issues. We do hope to be able to accept international submissions in the future.) We'll accept submissions for this assignment until 11:59 p.m. EST on Thurs., July 15. Good luck and good writing!

  • The cynic's guide to World of Warcraft

    by 
    Allison Robert
    Allison Robert
    05.28.2010

    We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft. This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

  • WoW Rookie: Grouping 101

    by 
    Lisa Poisso
    Lisa Poisso
    05.13.2010

    New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide. Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exception. It's easy to feel bashful about dipping a toe into the dungeon pool, but there are so many good reasons to give it a try. Instances are fun. They're challenging, calling for new and different ways to play your character. They serve up eye-popping monsters and intricate lore. They offer great XP and loot. They're great ways to meet other players. The thing is, getting started can seem like an impossible hurdle. How will you know what to do? What if your group wipes? What if you screw up? What if your groupmates kick you out of the group? Relax. WoW Rookie's here to nudge you past those first, intimidating moments. Before you know it, that first instance becomes another, and another -- and suddenly, you're popping off an instance or two every evening, in between questing and leveling your craft, and you're loving every moment of it! Let's queue up and get started.

  • The Light and How to Swing It: Bad habits in dungeons

    by 
    Gregg Reece
    Gregg Reece
    05.12.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. If you've never seen the "How to Paladin" series by stoker2 ... don't. If you have seen it, my apologies and I will continue to attempt to stop Michael Gray from linking them in Moviewatch. However, I thought it would be a perfect example of things paladins shouldn't do for a lead into my article. We're going to talk a bit about bad habits. Some of these bad habits come from learning your class while soloing and the differences you have to make in your playstyle when questing versus when dungeon running. Some of these bad habits are born out of running mostly PvP content and then moving from there into PvE, where the same tricks are more harmful than helpful. Still other bad habits come from having extremely powerful gear. When you overgear content, you start to lose sight of what it's like to have to work at things. You forget that you used to do 1,800 DPS on a good day in your quest greens and what tricks you used to work through each pull. You also start to do stunts that would have wiped your party without question three tiers of content ago. After the break, we'll take a look at a variety of these bad habits and talk about why you might want to break those habits before the Cataclysm.

  • The Daily Grind: Which class is your arch-nemesis?

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2010

    Admit it: even the nicest amongst us have a deep-rooted grudge against a particular class. Our foe. Our bane. Our arch-nemesis. It's the class we squint at in anger whenever we see them pop up on the battlefield or in our PUGs. It's the class that gives us physical hives whenever we come into close contact with one of their members. It's the class that we gladly devote a nine-page rant against on the official game forums, calling for their extermination, or at the very least, to be neutered. So what's your arch-nemesis class? Is it a class that repeatedly stamps all over your face in PvP? A class that is -- obviously -- so OP that you can't stand it? Perhaps it's a class that does whatever your class does, but better and with more flair. Maybe your arch-nemesis class seems to attract more mentally unstable and emotionally immature players than usual. So get it off your chest today -- which class is your arch-nemesis?

  • Spiritual Guidance: Compensating for the failure of others

    by 
    Fox Van Allen
    Fox Van Allen
    04.07.2010

    Theorizing that one could shadow priest within his own lifetime, Dr. Fox Van Allen stepped into the Shadowform accelerator ... and vanished. He awoke to find himself the Spiritual Guidance columnist, facing mirror images that were not his own and driven by an unknown force to change shadow priests for the better. His only guide on this journey is his Gnomemuncher, an observer from his own time who appears in the form of a Shadowfiend that only Fox can see and hear. And so, Dr. Van Allen finds himself leaping from column to column, striving to put right what once went wrong, and hoping each time that his next column ... will be filled with dead gnomes. I am the most awesome shadow priest of all time. Okay, so maybe that's a severe exaggeration. Still, I'm starting to max out on my gear and I feel increasingly out of place in Northrend heroics. It's hard to run them without pulling aggro off a tank simply by virtue of being there. As time goes on, more and more of you will find yourself in a similar situation: You're exceptionally geared. You know your class and your spell priorities. You churn out rockin' DPS. You keep getting better, but the tanks and healers you're thrown into random groups with don't. The random dungeon finder relies a lot on luck. Sometimes, you wind up with a bad tank. Sometimes, you wind up with a bad healer. Worst-case scenario, both are going to stink. Unless you like running back to your corpse, these situations require you to use your brain and adjust your play.

  • Officers' Quarters: Rolling like jerks

    by 
    Scott Andrews
    Scott Andrews
    03.15.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Ah, the good, old-fashioned /random command -- where would WoW be without it? It fixes so many problems. It's utterly impartial. It can't be bribed, cajoled, or reasoned with. The /random command is the friend of every PUG raid leader. In a guild setting, however, using /random for loot distribution only works when you're sensible about using it. When you're not, you open up your guild to some terrible situations. I present Exhibit A: Hi Scott, I'm a semi officer in my guild (I get to be in officer chat, but I can't invite people or make policy changes, though I'm asked for my opinion quite a bit). Lately, our guild is just managing to kill the first four bosses of Icecrown in both 10 man, and the 25 man that we have to pug. (We're not a huge guild.) But lately, we've been having some problems with loot distribution. I know I know, that's always the case isn't it? Well over the past few weeks, we've been noticing some problems with the /rolls we've been doing. In one 25 man ICC, 3 pieces of tank loot dropped, were rolled on, and went to 1 single tank(not even the MT). Problem is, Tanking isn't the role he likes to do. He enjoys healing or DPSing... but because he's gotten the loot, our Guild leader and MT wants him to be the offtank... If that was the end of it, it'd be easy enough to fix. Get a loot council and be done with it. But, since we PUG our 25 mans, those rules don't apply, and they got worse when one of our healers rolled on a healing weapon, then immediately posted in guild, "Anyone in the raid want this thing for 6K? I need my epic flyer."

  • The Daily Quest: Dungeon finder tips and tricks

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.10.2010

    Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Because of dungeon finder, we're all PUGging a lot more these days -- for better and for worse. Let's just say that if today's TDQ covered horrible tales from the dungeon finder, it would be ten times as long, at the very least. But fortunately for all of us, WoW-bloggers around the world have some great advice to offer on how to improve your PUG experience. Panzercow discusses heroic PUG tanking. Too Many Annas walks you through how to be successful in a PUG. Can Tank, Will Travel talks about tanking irritants (many of which seem PUG-related). World of Warcraft Philosophized offers advice for dungeon speed runs and wonders if the dungeon finder should put people of similar gear levels together. And -- a bit older than the rest of the posts here, but still worth reading if you're interested in the topic -- our very first guest post covered tips for DPS running heroics.

  • WoW Rookie: Pro tips for lowbie dungeon runners

    by 
    Lisa Poisso
    Lisa Poisso
    02.11.2010

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide. When you really need to know, turn to the hive mind. Readers had plenty to say last week about their trials and tribulations (and triumphs!) running the older instances of vanilla WoW and Burning Crusade. Thanks to speedy reader comments, we were able to update readers with a resolution to the looting mess that left most groups unable to complete the staff required to summon Ironaya in Uldaman. (Any other issues with tradeable objects inside instances? Let us know about them in the comments.) As the discussion wound through page after page of observations and frustrations and advice, a veritable gold mine of tips for running low-level instances emerged. This week, we'll recap those tips for new players who are making their way through the old instances for the very first time.

  • Drama Mamas: When the boot feels like Das Boot

    by 
    Lisa Poisso
    Lisa Poisso
    01.29.2010

    Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com. Das Boot is the story of a U-boat crew: the adrenaline of battle and the tedium of the hunt. The film shows what IMDb calls "the claustrophobic world of a WWII German U-boat; boredom, filth and sheer terror." If the words "boredom, filth and sheer terror" bring to mind your most recent PUG raid, there's something wrong. And if even the act of getting into and then successfully staying in a PUG raid makes you feel more like a U-boat crewman than a PUG raider ... Well, we've got some drama to torpedo.

  • Drama Mamas: We hate hate

    by 
    Robin Torres
    Robin Torres
    01.22.2010

    Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com. The other night, one member of a random PUG The Spousal Unit was in announced exactly which bosses would be downed. He stated that any disagreement would cause something on his body to be put into something on your body -- only he used slightly more graphic words. The run was fine, because, though his method of communication was crude, it did convey a strategy that worked. There are some, however, who are being crude and offensive in the same way that creeps in college libraries reveal themselves to solitary students. These poster children for GIFT (Note: The link for GIFT is not safe for work. But if you are not familiar with Penny Arcade's theory about the internet, you really need to go there.) aren't criminals in the legal sense of the word, but they do have victims and therefore I will call them perps. Who knows what motivates them. Maybe they are troubled teens who have terrible home lives and should be pitied. I don't know and honestly I don't care. I'm too busy spending my sympathy on Haiti to include these jerks in my monkeysphere. And besides, at some point you have to take responsibility for your actions, regardless of how horrible your environment is. This week, we talk about these GIFTed perps.

  • Raid/PuG habits should be kept separate

    by 
    Matthew Rossi
    Matthew Rossi
    01.18.2010

    I want my frost badges. At this point, I'm working on completing my T10 set (so close) and waiting for the gates to come down in ICC is so slow and maddening, I basically run the daily random every single day on my three dedicated Alliance side 80's (my Horde toons are again in a neglect cycle, my tauren cries at night when no one can hear) for primordial saronite and of course, that annoying Tier. Then of course the non-set gear that has crazy high armor on it to switch in for specific fights. And of course after that there's DPS gear for offset. So basically, I need a lot of emblems and ICC just doesn't provide enough running it on 10 and 25 weekly. Imagine me as a bitter old man sidling up to the emblem bar and yelling "Hit me!" at this point. Last night I and a couple of guildmates signed up for a frost run and we ended up with two DPS and popped into Azjol-Nerub. I'd got myself a new fist weapon on my shammy and wanted to punch things in the face. Half way through the run, the healer sent me a tell asking me to inspect the DPS warrior we'd picked up. And yes, he was DPSing in Prot, with all of his talent points in the protection tree, in a mix of tanking and PvP gear. Yes, his DPS was low (I believe the proper phrase would be 'ridiculously low') and yes, he ran and pulled Hadronox instead of letting the person signed up to tank do it, and brought all the adds over as well. I was all set to blow a gasket at him, when I realized that this was a PuG. I'd never see the guy again. I was putting out enough DPS to cover for him, as was the hunter in the group. We burned down Hadronox, I briefly explained to the guy what the adds did, he apologized as this was all still very new to him and it was his first 80. This led to a brief discussion while we were heading down to kill Anub'arak.

  • Arcane Brilliance: Mistakes mages make

    by 
    Christian Belt
    Christian Belt
    01.16.2010

    Welcome to another edition of Arcane Brilliance, the weekly mage column that would like to say to warlocks: Look... even when we're alone, we outnumber you. We belong to the best class in World of Warcraft. I know this because I have a checklist. Do you want to see it? Too bad, you're going to see it anyway: Access to enormous balls of flame: check Can solo ICC trash: check Can pull off wearing a dress and make it look sexy: check (see pic above) Has a wand (though two would be even pimper): check Can make a mean slushy: check Can create own strudel: check Can rock a pointy hat: chizzeck Can create more of self: check, check, and check. Oh, and one more check (also see pic above) Is not a warlock: check You see? Mages meet every criteria on the checklist. The fact that I just made the checklist up is unimportant; the important thing to take away from this is that mages are, indisputably, the best class in this game. But we aren't perfect. We make mistakes. Five of them, to be precise.