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  • Defeating the anxiety of running your first instance

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    One of my favorite WoW blogs, HoTs and DoTs, has a great post up about Dungeon Groups 101 -- the very basics of running instances. You may think that there's nothing more basic to the game than getting in an instance with four people and taking down a few bosses and trash, but you'd be surprised. Even in a social game like this, one of the first hurdles newbies have to deal with is joining a group to play together. They worry that they'll do things wrong and that other people will make fun of what they're wearing or playing, and that worry keeps them from enjoying my absolute favorite part of the game. Cassandri's writeup is an excellent read for anyone who feels that way (and feel free to pass on this post to any friends or relatives you know who've been too leery to join an instance yet). She does do some basic knowledge stuff in there, just hints on the classes and what they can all do -- and our WoW Rookie posts will help out with that stuff too -- but more importantly, she says what lots of new players need to hear: that messing up in an instance isn't that big a deal, and that playing together with others (which is the reason why we're all playing an MMO rather than a single player game in the first place) is more than worth getting past any anxiety around joining a group. I've read a lot of comments like the one Cassandri quotes in her post, too, and I'm here to tell you: if you haven't run an instance yet, it's time to stop worrying about what it'll be like and give it a try.

  • Patch 3.3 PTR: A look at the Raid Browser

    by 
    Gregg Reece
    Gregg Reece
    10.30.2009

    In the latest build of the PTR, they have updated the new looking for raid interface (now called the Raid Browser). This interface is completely separate from the new Looking for Group interface and will not share its cross-realm capabilities. This means that you'll only be raiding with the same pool of people you've been pugging raids with already. While some people are upset at the lack of cross-realm support for raiding, others of us are relieved. This means no cross-realm raid stealing, no cross-realm ninjas, and no cross-realm toy trains for us to smash. It is also fairly difficult to get the same group of people back later to finish a raid when they're scattered across your battlegroup. However, some of the new features include the fact that the Looking for Group channel will be turned on by default for all characters and will be available in major cities, just like Trade and General. It will also be uncoupled from the LFG and Raid Browser interfaces. This means that those people who currently spam Trade with raid requests can move over to LFG and still hit their intended audience. Right now, it also looks like you can queue for both classic and BC era raids as well as the current level content from the interface while on a level 80 character. I'm not sure if this will stay in as a similar feature was available in the normal LFG tool, but was removed a build or two later. There are still a few rough edges, but it appears to be coming along nicely. %Gallery-76550% Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3 PTR: New Looking for Raid interface

    by 
    Gregg Reece
    Gregg Reece
    10.26.2009

    As some of you have seen, we've been covering the new Looking of Group interface coming in patch 3.3. It is going to allow cross-realm queuing for dungeons as well as providing a new interface for your heroic dungeon dailies. As some of you have noticed, this new system does not appear to currently support raid groups. After some digging, we were able to pull up the new raid queue interface and take a look at it.

  • [1.Local]: PUGgin' for money and emblems for free

    by 
    Lisa Poisso
    Lisa Poisso
    10.25.2009

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. ElderDruid doesn't think we'll be working too hard for our gold and our emblems in 3.3. ElderDruid: Look at them yo-yo's, that's the way you do it You PUG for money on the 3.3 That ain't workin', that's the way you do it PUGgin for money and emblems for free Now that's just profit, that's the way you do it Let me tell you, them guys ain't dumb Gonna keep subscribers with the epic carrot Keep 'em till the launch of Cataclysm. I want my ... I want my ... I want my emblems free ...

  • WoW Rookie: PUGging without the bad apples

    by 
    Lisa Poisso
    Lisa Poisso
    10.07.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.PUGs (PickUp Groups), which are groups of players that come together on the fly to run instance groups or raids, are a fact of life for most WoW players. Especially in today's WoW, when instances fly by more quickly than ever before (a quick TotC before dinnertime, anyone?), PUGs help you accomplish your quest, gear and achievement goals when you can't run them with a regular group or guild. And now that most players are concentrated in endgame content, PUGs are likely to be the only way you'll get a shot at running earlier instances as intended, with a group of the appropriate level.Sounds like a winner ... So why do PUGs get such a bad rap? Mostly, it's the bad apple theory – but as Donny Osmond warbled so winningly above, "one bad apple don't spoil the whole bunch, girl." In a Massively Multiplayer Online RPG like WoW, you shouldn't be afraid to get involved with other players. Let's see how you can dig into PUGs without biting into (or being) the worm.

  • We have a Tabard: To 25-mans, and beyond!

    by 
    Amanda Dean
    Amanda Dean
    08.21.2009

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

  • The Daily Grind: Which MMO has the best PUGs?

    by 
    Shawn Schuster
    Shawn Schuster
    08.11.2009

    Whether you are lucky enough to play with a steady group of good friends or you're more of a soloist, you've still probably encountered the stray pick-up group or random team member here and there. Many gamers even spend all of their time with strangers. But if you've played several MMOs, you may have also noticed that there seems to be a difference in the playerbases. Some games are notorious for having more immature players while others can safely say their players are the best. But which ones? Which MMO do you feel has the best PUGs?I decided to take this question an extra step by adding a poll in which readers could vote. The top games are included in this poll, but certainly feel free to add your own to the comments below, along with examples.%Poll-33107%

  • We've got spirit, yes we do!

    by 
    Allison Robert
    Allison Robert
    07.29.2009

    It's pretty routine to run across complaints in World of Warcraft communities about poor DPS showing up to PuGs. When I say poor DPS, I don't mean the unfortunate soul who just dinged 80 and is running around in greens far below their class' hit cap. You would reasonably expect someone's damage to be fairly lackluster under those circumstances even if the person concerned is a great player. By "poor DPS," I mean someone at 80 who shows up to your Naxx PuG in full epics rocking 25-man raid buffs who manages to stay alive on each boss fight with a Bloodlust/Heroism...and doesn't manage to break 4-figure DPS. I've seen it before, saw it again recently, and am fatalistic about its eventual reappearance.Questionable gemming and enchant choices tend to abound with these players, as you'd expect, and the cry of "He gemmed for Spirit!" tends to follow them around. Fair enough; it does happen, but as someone who's been leveling a platoon of alts through a sea of /headdesk pre-60 itemization, I've wondered whether the abundance of Spirit on pre-60 gear leaves newer or inexperienced players with a false impression regarding its eventual importance in the endgame. And it's easy to see how they could arrive at that conclusion; the stat is everywhere!

  • Do tanks get the most out of PuGs?

    by 
    Allison Robert
    Allison Robert
    07.26.2009

    I've been leveling my Restoration Shaman through Northrend, and the closer he gets to the level cap, the more I find myself getting unnerved comparing his group experiences to those of my main, a Druid tank. This past week, for example, I've healed normal 5-mans on my Shaman, then relogged and tanked heroic 5-mans on my Druid (in some cases, the very same content my shammy just did on normal). With very few exceptions, my shammy's had a tough time of it, whereas my main has sailed through her pugs without a care in the world. Initially I chalked this up to having a lot less experience playing a Shaman, but I think it was around the time that my shammy's second Utgarde Keep PuG quit at Ingvar after wiping for 30 minutes* (no joke -- and yes, this was on normal) that I had a small epiphany; maybe the reason I've enjoyed pugs so much is that I've almost always played a character who's largely immune to their faults.

  • Drama Mamas: Of scrubs and terribads

    by 
    Lisa Poisso
    Lisa Poisso
    07.24.2009

    Let the Drama Mamas guide you through the sticky business of dodging drama, toward becoming that player everyone wants in their group. Drama Mamas Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players. And just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.Sometimes, there simply are no words that do justice to our friends' lack of play skills. You know the people I'm talking about. We say, "He's a good guy, but ..." or "She's a real sweetie, for someone who ..." Argh! It's the last halves of those sentences that wipe the raid group every time.So what's a player to do when his friends turn out to be scrubs, terribads, n00bs or any other variety of out-of-tune toon? Sometimes there's hope – but we'll be honest, sometimes things are beyond repair. Either way, you're going to have to decide: can you fix it, or can you grin and bear it?

  • Guildwatch: Paydirt in the drama mine

    by 
    Mike Schramm
    Mike Schramm
    07.01.2009

    Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

  • Requiring epic achievements for normal runs

    by 
    Mike Schramm
    Mike Schramm
    06.17.2009

    Leafshine echoes a concern I've heard a lot around the community and even here on WoW.com lately: why are some Naxx pickup group organizers requiring the epic achievement on characters joining the raid when they're only running Naxx 10? Sure, we'd all love to have raids full of epic characters, but when you consider that to even get that gear, you have to topple Naxx 25, it seems a little silly to require a raid full of characters that don't actually need the run you're going on.Then again, you could (and probably do) subscribe to the "free market" theory of PuGing: if you think that's silly, don't join that raid, and eventually people who want those requirements won't have anyone to run with (and if they do have people to run with, then apparently even those who have conquered Naxx 25 still want to go back and run 10, for fun or badges or offspec gear or whatever). But that does leave out people who really do need to (and can) run the instances -- just because you don't have a character full of gear from Naxx 25 doesn't mean you can't perform respectably in Naxx 10.

  • PUG Checker shows players' boss kills

    by 
    Eliah Hecht
    Eliah Hecht
    06.01.2009

    Although most of us, I suspect, prefer guild runs, most of us also have to PuG it up every once in a while. LFG can be a bit of a crap shoot; you can get an Ulduar-geared player doing 3,000 DPS in your heroic, or a fresh 80 who has a thing or two to learn doing 1,000. Fortunately, we have the Armory to help us separate the good from the bad, or at least the geared from the ungeared. Sites like Be Imba and WoW Heroes have been around for a while to help us more easily check a character's gear level. Now a new site, PUG Checker, can show you at a glance what bosses a character has killed, and how many times - or rather, what bosses they've been present for a kill of. Above right you can see what it shows for raids on my priest (I don't like Malygos very much). If you click "show bosses," you can see specific raid bosses in raids; otherwise, it just counts kills of the end boss. It uses Armory data, of course, which is pretty accurate, but not always perfect. Like the site says, "don't shoot the messenger" if the numbers aren't quite right. Like Be Imba and WoW Heroes, this isn't an infallible guide to whether a player is good or not. It does probably correlate to some degree, though. In fact, if PUG Checker just added the average ilvl of the equipped gear of the person I'm checking, it would be my go-to site for checking puggies. It does load data much quicker than either of those equipment sites, which alone is enough that I will probably use it. I also really dig the clean design and the number-circles that look like subway indicators. [via My Life as a Cartoon]

  • [1.Local]: To agree, to disagree, or to agree to disagree

    by 
    Lisa Poisso
    Lisa Poisso
    05.10.2009

    Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.Flamers and trolls aside, WoW Insider readers are generally a contentious lot. Their viewpoints are as divergent as the player demographics the site attracts – all types of players, from the casual to the hardcore. With this many angles to consider, WoW Insider becomes a melting pot of ideas and opinions, from the sublime to the ridiculous. (And let's face it – some of the so-called ridiculous ideas are the most entertaining to read.) Yet this week, readers seemed to be more often of one mind than not – whether that agreement was ultimately to agree over the topic at hand or to agree to disagree. [1.Local] highlights several reader conversations that made the radar this week.

  • Contemporary raiding and real-life obligations

    by 
    Amanda Dean
    Amanda Dean
    05.09.2009

    An unidentified reader wrote to WoW Insider explaning that while he is in a raiding guild, his life schedule does not allow him to raid. He feels he's being left behind as groups ask for higher DPS.What practical advice is there for progressing in the game while being a player with RL obligations? First off, I'd like to tell you that you're not an outlier, there are many of players in similar situations. Nearly all WoW players have real life obligations including work, school, and families. The two most important things to work on are balance and realistic expectations.It's easy to get suckered into playing too much WoW. To balance WoW with life, you need to determine how much time you can spend in game, while leaving plenty to meet your other responsibilities. If you can, try to schedule WoW at regular times, that way you build relationships with folks you play with often.

  • Forum post of the day: Sorting out the BADS

    by 
    Amanda Dean
    Amanda Dean
    05.09.2009

    Hi everyone, after a short hiatus for guild building and soul searching I'm back to writing on the WoW Insider team. Despite growth in my guild I still find myself picking up folks for heroics and some raids. I've had some good experiences and some terrible ones. Abberforth of Shadow Council offered up a "Basic Assumption and Discernment System. this handy, though tongue-in-cheek guide to selecting members for a PUG. He uses simple assumptions in a players initial presentation of self to determine if a player is a good candidate for invitation. These guidlines warn players to be cautious of Elves, Death Knights, and folks with untypable or unintelligible names. Remember that this guide is for amusement only. There are several other factors that go into good PUG players- like do they run into Nexus when you invite them for Occulus?

  • Defining "PuGgable"

    by 
    Mike Schramm
    Mike Schramm
    05.06.2009

    Alan over on WoW LJ has a great question: just what is PuGgable? Lots of people are talking about Naxx and Vault of Archavon and Obsidian Sanctum as PuGable, or able to be taken down by a pickup group, but just where does the line get drawn? Is 25-man Naxx able to be killed by a PuG? Sarth with three drakes? Ulduar?Most of the 10-man instances are generally easy enough to be dropped by a pickup group, in my experience, though probably not for the achievements. A well-geared PuG can roll right through Naxx or VoA without any problems at all. But when you start getting into the achievements (Sarth with drakes) or the higher content (Eye of Eternity is tough unless everyone in there is experienced), then things get a little shady. Which is why lots of PuG leaders will be checking gear and achievements -- they'd rather take along someone who's already done the content than worry about pulling newbies through. Services and reputations can help that a little bit too -- a good friends list can come in very handy for PuGging even hard content.And I'd say Ulduar is not PuGgable, yet, for a number of reasons. First of all, it's brand new, which means that most pickup folks won't know the fights, and that leads to wipes and only about one or two bosses down. Plus, since it is so new, every raid reset counts, and guilds don't want their raiders using up their resets when there's a guild run later in the week (of course that's not an issue for Naxx, which most guilds have on farm anyway). Though as more people gear up and more guilds make progress in Ulduar, you have to think there'll be PuGs in there as well

  • Zarkmark tries to help you rate PuG players

    by 
    Mike Schramm
    Mike Schramm
    04.16.2009

    There have been a number of sites lately, especially with the recent rise in endgame pickup groups, designed to help you find and examine potential PuGgers quickly. But none of them have made it quite as easy as Zarkmark, a site that allows you to quickly rate anybody you come across ingame by "zarking" (rating them up) or "marking" (rating them down) them. Then, they offer a quick search, which will not only give you a one-click link to the Armory, but an easy-to-read screen of how many people have rated the player you're looking at. Theoretically, ninjas will never find a group again.Of course, theory is theory, and right now, the Zarkmark directory is pretty empty, so odds are that for any given player you look up, you won't really get much feedback. But you never know -- if players jump in and populate the site (and it wouldn't help to have a little help from them -- instead of just an Armory link, it would be nice to see a player's gear and achievements right there on the page), we might eventually get a pretty accurate picture of what someone's reputation looks like.In fact, I'm a little surprised that Blizzard hasn't ever considered a reputation system in-game. Xbox Live carries one off pretty well -- even though I've never actually used it to consider who I do and don't play against, I have rated players and I know it's very easy to see scores if I wanted to. Given the rising numbers of VoA ninjas and PuGing in general, it might be worth it for them to give each player a socially-created rating in the LFG interface.

  • Guildwatch: Let them eat cupcakes

    by 
    Mike Schramm
    Mike Schramm
    04.15.2009

    The Zug Initiative on Kael'thas turned two a little while ago, and to celebrate, their guildie Pacheco made these adorable cupcakes. The Horde symbols are red fondant, the Hearthstones are white chocolate (which sounds way too tasty), and of course the other ones say "Zug Zug." Very awesome. The guild had a little local gathering to celebrate, and we're sure these things were enjoyed. Congrats on two years!Lots more guild news about all of the drama, downed, and recruiting news from around the realm's in this week's Guildwatch (a little late, but given that it's Patch Day, you're probably used to delays by now, right?). To send us your guild information, drop a note to wowguildwatch@gmail.com. Click on to read on!

  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?