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  • Hungry? Elder Scrolls Online is revamping provisioning

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    When The Elder Scrolls Online's Update 6 launches later this month, characters with the provisioning skill should go make us a sammich. Just kidding. But if you do decide to make us a sammich, you'll find the process much more streamlined and effective, as ZeniMax is plotting a major overhaul of the profession. In a dev blog posted last night, the studio explained that it will be reducing the overall number of ingredients in the game, adding new recipes, updating the cooking UI, and giving food additives some oomph. Roleplayers will be happy to learn that lootable food-related objects will soon yield appropriate ingredients (apples from apple baskets, for example), and food buffs will make a bit more sense, like "meat dishes [that] increase your health and fruit dishes [that] increase your magicka." If you're not actually a cook yourself, all you really need to know is that you should start skinning fish, cows, and chickens for meat and that drink buffs won't suck anymore. Hooray!

  • First Impressions: H1Z1 is more boredom than terror

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2015

    What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilometers of play space and wondered whether it might be more interesting in that haze than back among the living dead. H1Z1, as SOE will emphatically tell you, is not anywhere near to being done. Features are missing, placeholder art is everywhere, and there isn't a female character to be seen. It's only just playable on a larger scale, and yet the studio felt fit to open hundreds of servers (and take in thousands of dollars) so that the early crowd could sate its curiosity. There's no NDA, either, which means that the studio definitely wants people to chat the game up, whether good or bad. I'm happy to oblige.

  • H1Z1 is going 'nuclear' on hackers

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2015

    From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes. Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear." Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

  • EVE Evolved: Rebuilding EVE's corporation tools

    by 
    Brendan Drain
    Brendan Drain
    01.18.2015

    The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools. CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need? In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

  • The usual suspects dominate December's Raptr rankings

    by 
    Jef Reahard
    Jef Reahard
    01.17.2015

    Do you quote Raptr data when having unscientific discussions about MMO playerbase numbers? If so, rejoice, because here are some more numbers based on a sample size of dubious value! As you might expect, League of Legends, Dota 2, and World of Warcraft continue to dominate Raptr users' attention spans, while ArcheAge, Final Fantasy XIV, and Guild Wars 2 all dropped from their position in November's rankings. Click past the cut to see the full list. [Source: Raptr press release]

  • Camelot Unchained posts new art, dev checklist items

    by 
    Jef Reahard
    Jef Reahard
    01.17.2015

    If you missed Thursday night's Camelot Unchained update, CityState bossman Mark Jacobs recapped it prior to the close of business on Friday, and he also threw in some new art assets and a project checklist for good measure. The latter is interesting if you're following the sandbox PvP title's development closely, as it features both recently completed milestones and some new ones that the team will be tackling in the very near future.

  • SOE's Adam Clegg apologizes for H1Z1 airdrop snafu

    by 
    Bree Royce
    Bree Royce
    01.17.2015

    In the wake of this week's H1Z1 early access launch issues and "pay-to-win" airdrop controversy, SOE's Adam "Arclegger" Clegg offered a lengthy apology and explanation to the unruly mob on Reddit. I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store. All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making. Clegg explained that during testing, the loot-heavy airdrops resulted in a "gladiator style brawl" that epitomized the conflict SOE wanted to generate in the game. "Whether you agree with us or not," he wrote, "that is how we want airdrops to work." The second half of his post covers the details of the changes incoming to the system as noted yesterday. SOE President John Smedley announced last night that the studio will grant refunds to those early access purchasers who request them by Sunday. Self-initiated refunds through Steam are also now possible.

  • Xsyon kicks off season of in-game events

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2015

    Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.

  • RIFT spurns hoverboards and brings out hoverbikes for 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Do you all like your current MMOs? More than you like RIFT? That's fair. But do you like your current MMO more than you like... hover bikes? Faced with the choice, the team behind RIFT is hoping that when it comes down to the wire, your answer of what game you love the most will be answered with a resounding chorus of "hover bikes!" Hey, it's close enough. Yes, bikes that do not roll but instead hover slightly above the ground are being floated out to RIFT for a limited time. If you want to not-actually-roll through Telara with these stylish mounts, you'd best log on and grab them promptly; they're available for only a limited time. And who doesn't love hover bikes, after all? Especially when they have a video showing off just past the break.

  • Camelot Unchained funds sound engineer, looks to speed up world building

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2015

    Dear Camelot Unchained: What's up with the duck? Is that your mascot? Does your artist love duck doodles? Or is it referring to a secret race in your game? Please let us know. Sincerely, Massively. Some good news for fans of this upcoming RvR title as City State Entertainment announced that it has crossed the $3,025,000 fundraising mark and thereby hit a stretch goal to hire a sound engineer for the game. Next up on the stretch goal docket is a "Hug the World" campaign at $3,225,000. If this target is hit, Camelot Unchained will hire more artists to "accelerate the building out of the game world" and improve the quality of other art assets.

  • H1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops [Update: Refunds being granted]

    by 
    Bree Royce
    Bree Royce
    01.16.2015

    Zombie sandbox MMO H1Z1 launched into early access on Steam yesterday evening only to be plagued with login server issues that caused even us to cancel our planned stream. In other words, it was an MMO launch. Overnight, SOE's John Smedley told Reddit that those problems have been mopped up that that SOE is currently working on G29 and G99 errors, server framerates, disappearing chats, crash bugs, and a "runaway memory situation." Reddit and Steam's user review section have exploded not over the predictable early access technical issues but over cash-shop airdrops, which some players say constitute pay-to-win in violation of SOE's stated philosophy. Smed denied obfuscating the presence of airdrops, saying SOE has "been straight about it" and justifying the mechanic: 1) You cannot call in airdrops until the servers are 1/4 full. 2) You can't call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money. 5) We fly the plane in very slowly and loudly.. we also stream green smoke from it you can see from very far away. But he does note that SOE will be "making some big changes" to airdrops, including widening the radius, reducing the chance they'll drop guns, slowing the airdrop planes even more, and increasing the number of players who can call them at any given time. "If you think it's P2W don't buy it. Don't play it," Smed posted. "But I have to say wait until you've personally tried them before making the call."

  • H1Z1 is now available, here's a trailer

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    Zombie survival sandbox H1Z1 is now available to play. Or test. Or whatever it is ya'll are doing inside these half-finished games that are killing it on Steam. What can you expect for your $19.99 or $39.99? Well, lots of bugs, placeholder artwork, and low-quality character models, according to a recent dev post. You also get to shoot your fellow zombie fans in the face, though, and purportedly influence development of the game going forward. SOE has released a new trailer to mark today's launch. You can view it after the break!

  • Elder Scrolls' new Champion Point progression system detailed

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    Elder Scrolls Online's Update 6 will introduce the Champion System, which is a "new way to continue your character's growth and customization" at endgame. Once you reach Veteran Rank 1, the system unlocks across your account and allows you to gain Champion Points for participating in activities that normally grant experience. Only VR-level characters can earn the new points, but once earned the points are available to any of your avatars. There's also a new account-wide mechanic called Enlightenment that builds over time regardless of whether you're logged in or not and grants a bonus to Champion Point progression. More details on the new system are available on the official ESO website.

  • Elder Scrolls Online boxes continue to vacate store shelves

    by 
    Bree Royce
    Bree Royce
    01.15.2015

    More Australian retailers have apparently lined up to pull boxed copies of The Elder Scrolls Online from store shelves. Aussie gaming site Games.On.net reports that both Harvey Norman and JB Hi-Fi have deleted copies of the game from their physical stores. The unnamed Games.On.net source, who said he/she had seen the paperwork confirming the recall, claims that "all game cards and copies were pulled out of Harvey Norman, and the ONLY reason that would happen is because it has become a free product [...] if it was being brought out in a different format, it'd have a price drop, not a recall." Last week, EB Games in the land down under began destocking ESO boxes, and Microsoft abruptly updated the game's scheduled release on Xbox One to February 24th, 2015. ZeniMax removed long-term subscriptions from the game back in December, claiming that players prefer shorter billing options and prompting widespread speculation about a possible impending business model change.

  • World of Tanks missions get personal tomorrow

    by 
    Jef Reahard
    Jef Reahard
    01.14.2015

    World of Tanks is getting a new personal missions feature starting January 15th. You can access them via the upper left corner of your garage screen, and getting started is as easy as picking a sortie, accepting it, and rolling out to the battlefield. You can complete each mission as long as its major win condition is met, but you may want to stick around a bit longer and rack up extra rewards by fulfilling secondary objectives as well. Further details are outlined in today's WoT website update.

  • Leaderboard: Are you playing H1Z1 this week?

    by 
    Jef Reahard
    Jef Reahard
    01.14.2015

    SOE's zombie-flavored sandbox comes to Steam early access tomorrow, and despite the under construction warnings of CEO John Smedley, I'm betting that lots of people are going to buy it. The question, though, is whether or not you have bought it. How about it, Massively readers? Are you playing H1Z1 this week? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Black Desert readies sieges for January 17th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2015

    Ready to lay siege to your enemies and take control of whatever strikes your fancy (as long as it's a castle) in Black Desert? The developers are getting ready to let players do just that. Sieges will be enabled on a single server on January 17th for a live test, and as long as nothing breaks horrendously, all servers will have the mechanics enabled on January 24th. Each guild will be able to build two towers and one command center as part of the lead-in to the warfare; the last guild standing after a siege will take control of the castle and be the defenders during the next assault. Still no word has been offered on an exact date for a North American release, for those of you watching this with hungry eyes. You'll have to find out how the siege tests go from the sidelines.

  • MapleStory 2's closed beta will have 3 PvP modes

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2015

    When MapleStory 2's closed beta doors open up in Korea from January 21st through the 25th, testers will be able to experience three different PvP modes. MMOCulture brings word of Nexon's recent update, which described these three modes, including 1v1, free-for-all, and PvPvE. Players level 30 and higher can engage in 1v1 battles in Red Coliseum or go for a reward for the most kills in Blood Mines free-for-all. The third mode, Shadow World, has no level restriction and pits players against mobs as well as players in a search for special treasures that aren't available anywhere in the open world.

  • RIFT plans improvements to dimensions and minions

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2015

    Two of RIFT's more popular systems, dimensions and minions, will be getting some major dev love when Patch 3.1 arrives. In a new dev diary that went out yesterday, the team lays out a list of improvements for these systems. Dimensions will be getting a free-fly camera to allow for even more building precision, permissions options for visitors, ban lists, and -- prepare for this to blow your mind -- a bigger +1 button. As for minions, players will have even more options in how they deploy these hard-working followers. The team is adding minion stamina potions, the ability to shuffle adventures, and the option to link to minions in the chat window.

  • H1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated]

    by 
    Bree Royce
    Bree Royce
    01.13.2015

    In preparation for the early access launch of zombiebox H1Z1, SOE's John Smedley has been busy on social media. Over the weekend, he asked Redditors for suggestions for 50 zombie-themed server names. Last night on Twitter, he indicated that the game will have far more servers come Thursday: looking like we'll have 150-200 H1Z1 servers on 1/15. [9:19 PM - 12 Jan 2015] we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy. [9:19 PM - 12 Jan 2015] even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it. [9:20 PM - 12 Jan 2015] Don't worry, PvE players who've been buying SOE MMOs for 16 years. We're pretty sure he was kidding. H1Z1 early access launches January 15th. Smed has previously warned players that they should "NOT BUY EARLY ACCESS" if they are hoping for a completely finished game, but given the number of servers, we expect no one is listening to that advice.